blob: 9f1a8721e3c557a64d2adf9b22f5e3918be70b1c [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <unordered_map>
#include "ash/ash_export.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/system/power/power_button_controller.h"
#include "base/macros.h"
#include "ui/display/display_observer.h"
#include "ui/views/view.h"
namespace ash {
class PowerButtonMenuView;
// PowerButtonMenuScreenView is the top-level view of power button menu UI. It
// creates a PowerButtonMenuBackgroundView to display the fullscreen background
// and a PowerButtonMenuView to display the menu.
class ASH_EXPORT PowerButtonMenuScreenView : public views::View,
public display::DisplayObserver {
// |show_animation_done| is a callback for when the animation that shows the
// power menu has finished.
PowerButtonController::PowerButtonPosition power_button_position,
double power_button_offset,
base::RepeatingClosure show_animation_done);
~PowerButtonMenuScreenView() override;
PowerButtonMenuView* power_button_menu_view() const {
return power_button_menu_view_;
// Schedules an animation to show or hide the view.
void ScheduleShowHideAnimation(bool show);
class PowerButtonMenuBackgroundView;
// views::View:
void Layout() override;
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
// ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override;
// display::DisplayObserver:
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
// Lays out the view without animation transform.
void LayoutWithoutTransform();
// Initializes |menu_bounds_origins_| according to power button position info.
void InitializeMenuBoundsOrigins();
// Gets the bounds of power button menu.
gfx::Rect GetMenuBounds();
// Created by PowerButtonMenuScreenView. Owned by views hierarchy.
PowerButtonMenuView* power_button_menu_view_ = nullptr;
PowerButtonMenuBackgroundView* power_button_screen_background_shield_ =
// The physical display side of power button in landscape primary.
PowerButtonController::PowerButtonPosition power_button_position_;
// The center of the power button's offset from the top of the screen (for
// left/right) or left side of the screen (for top/bottom) in
// landscape_primary. Values are in [0.0, 1.0] and express a fraction of the
// display's height or width, respectively.
double power_button_offset_percentage_ = 0.f;
// The origin of the menu bounds in different screen orientations.
std::unordered_map<OrientationLockType, gfx::Point> menu_bounds_origins_;
} // namespace ash