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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/forms/checkbox_input_type.h"
#include "third_party/blink/renderer/core/events/keyboard_event.h"
#include "third_party/blink/renderer/core/html/forms/html_input_element.h"
#include "third_party/blink/renderer/core/input_type_names.h"
#include "third_party/blink/renderer/platform/text/platform_locale.h"
namespace blink {
InputType* CheckboxInputType::Create(HTMLInputElement& element) {
return MakeGarbageCollected<CheckboxInputType>(element);
}
const AtomicString& CheckboxInputType::FormControlType() const {
return input_type_names::kCheckbox;
}
bool CheckboxInputType::ValueMissing(const String&) const {
return GetElement().IsRequired() && !GetElement().checked();
}
String CheckboxInputType::ValueMissingText() const {
return GetLocale().QueryString(
WebLocalizedString::kValidationValueMissingForCheckbox);
}
void CheckboxInputType::HandleKeyupEvent(KeyboardEvent& event) {
if (event.key() != " ")
return;
DispatchSimulatedClickIfActive(event);
}
ClickHandlingState* CheckboxInputType::WillDispatchClick() {
// An event handler can use preventDefault or "return false" to reverse the
// checking we do here. The ClickHandlingState object contains what we need
// to undo what we did here in didDispatchClick.
ClickHandlingState* state = MakeGarbageCollected<ClickHandlingState>();
state->checked = GetElement().checked();
state->indeterminate = GetElement().indeterminate();
if (state->indeterminate)
GetElement().setIndeterminate(false);
GetElement().setChecked(!state->checked, kDispatchChangeEvent);
is_in_click_handler_ = true;
return state;
}
void CheckboxInputType::DidDispatchClick(Event& event,
const ClickHandlingState& state) {
if (event.defaultPrevented() || event.DefaultHandled()) {
GetElement().setIndeterminate(state.indeterminate);
GetElement().setChecked(state.checked);
} else {
GetElement().DispatchInputAndChangeEventIfNeeded();
}
is_in_click_handler_ = false;
// The work we did in willDispatchClick was default handling.
event.SetDefaultHandled();
}
bool CheckboxInputType::ShouldAppearIndeterminate() const {
return GetElement().indeterminate();
}
} // namespace blink