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// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_TTS_CONTROLLER_H_
#define CONTENT_PUBLIC_BROWSER_TTS_CONTROLLER_H_
#include <memory>
#include <queue>
#include <set>
#include <string>
#include <vector>
#include "base/memory/singleton.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list_types.h"
#include "content/common/content_export.h"
#include "content/public/browser/tts_utterance.h"
#include "url/gurl.h"
namespace content {
class BrowserContext;
class TtsPlatform;
// Information about one voice.
struct CONTENT_EXPORT VoiceData {
VoiceData();
VoiceData(const VoiceData& other);
~VoiceData();
std::string name;
std::string lang;
std::string engine_id;
std::set<TtsEventType> events;
// If true, the synthesis engine is a remote network resource.
// It may be higher latency and may incur bandwidth costs.
bool remote;
// If true, this is implemented by this platform's subclass of
// TtsPlatformImpl. If false, this is implemented in a content embedder.
bool native;
std::string native_voice_identifier;
};
// Interface that delegates TTS requests to engines in content embedders.
class CONTENT_EXPORT TtsEngineDelegate {
public:
virtual ~TtsEngineDelegate() {}
// Return a list of all available voices registered.
virtual void GetVoices(BrowserContext* browser_context,
std::vector<VoiceData>* out_voices) = 0;
// Speak the given utterance by sending an event to the given TTS engine.
virtual void Speak(TtsUtterance* utterance, const VoiceData& voice) = 0;
// Stop speaking the given utterance by sending an event to the target
// associated with this utterance.
virtual void Stop(TtsUtterance* utterance) = 0;
// Pause in the middle of speaking this utterance.
virtual void Pause(TtsUtterance* utterance) = 0;
// Resume speaking this utterance.
virtual void Resume(TtsUtterance* utterance) = 0;
// Load the built-in TTS engine.
virtual bool LoadBuiltInTtsEngine(BrowserContext* browser_context) = 0;
};
// Class that wants to be notified when the set of
// voices has changed.
class CONTENT_EXPORT VoicesChangedDelegate : public base::CheckedObserver {
public:
virtual void OnVoicesChanged() = 0;
};
// Singleton class that manages text-to-speech for all TTS engines and
// APIs, maintaining a queue of pending utterances and keeping
// track of all state.
class CONTENT_EXPORT TtsController {
public:
// Get the single instance of this class.
static TtsController* GetInstance();
// Returns true if we're currently speaking an utterance.
virtual bool IsSpeaking() = 0;
// Speak the given utterance. If the utterance's can_enqueue flag is true
// and another utterance is in progress, adds it to the end of the queue.
// Otherwise, interrupts any current utterance and speaks this one
// immediately.
virtual void SpeakOrEnqueue(TtsUtterance* utterance) = 0;
// Stop all utterances and flush the queue. Implies leaving pause mode
// as well.
virtual void Stop() = 0;
// Stops the current utterance if it matches the given |source_url|.
virtual void Stop(const GURL& source_url) = 0;
// Pause the speech queue. Some engines may support pausing in the middle
// of an utterance.
virtual void Pause() = 0;
// Resume speaking.
virtual void Resume() = 0;
// Handle events received from the speech engine. Events are forwarded to
// the callback function, and in addition, completion and error events
// trigger finishing the current utterance and starting the next one, if
// any. If the |char_index| or |length| are not available, the speech engine
// should pass -1.
virtual void OnTtsEvent(int utterance_id,
TtsEventType event_type,
int char_index,
int length,
const std::string& error_message) = 0;
// Return a list of all available voices, including the native voice,
// if supported, and all voices registered by engines.
virtual void GetVoices(BrowserContext* browser_context,
std::vector<VoiceData>* out_voices) = 0;
// Called by the content embedder or platform implementation when the
// list of voices may have changed and should be re-queried.
virtual void VoicesChanged() = 0;
// Add a delegate that wants to be notified when the set of voices changes.
virtual void AddVoicesChangedDelegate(VoicesChangedDelegate* delegate) = 0;
// Remove delegate that wants to be notified when the set of voices changes.
virtual void RemoveVoicesChangedDelegate(VoicesChangedDelegate* delegate) = 0;
// Remove delegate that wants to be notified when an utterance fires an event.
// Note: this cancels speech from any utterance with this delegate, and
// removes any utterances with this delegate from the queue.
virtual void RemoveUtteranceEventDelegate(
UtteranceEventDelegate* delegate) = 0;
// Set the delegate that processes TTS requests with engines in a content
// embedder.
virtual void SetTtsEngineDelegate(TtsEngineDelegate* delegate) = 0;
// Get the delegate that processes TTS requests with engines in a content
// embedder.
virtual TtsEngineDelegate* GetTtsEngineDelegate() = 0;
// Visible for testing.
virtual void SetTtsPlatform(TtsPlatform* tts_platform) = 0;
virtual int QueueSize() = 0;
protected:
virtual ~TtsController() {}
};
} // namespace content
#endif // CONTENT_PUBLIC_BROWSER_TTS_CONTROLLER_H_