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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accessibility/accessibility_layer.h"
#include "ui/aura/window.h"
#include "ui/compositor/compositor_animation_observer.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/canvas.h"
namespace ui {
class Compositor;
}
namespace ash {
AccessibilityLayer::AccessibilityLayer(AccessibilityLayerDelegate* delegate)
: delegate_(delegate) {
DCHECK(delegate);
}
AccessibilityLayer::~AccessibilityLayer() {
if (compositor_ && compositor_->HasAnimationObserver(this))
compositor_->RemoveAnimationObserver(this);
}
void AccessibilityLayer::Set(aura::Window* root_window,
const gfx::Rect& bounds) {
DCHECK(root_window);
layer_rect_ = bounds;
gfx::Rect layer_bounds = bounds;
int inset = -(GetInset());
layer_bounds.Inset(inset, inset, inset, inset);
CreateOrUpdateLayer(root_window, "AccessibilityLayer", layer_bounds);
}
void AccessibilityLayer::SetOpacity(float opacity) {
// Clamp to 0. It's possible for floating-point math to produce opacity
// slightly less than 0.
layer_->SetOpacity(std::max(0.f, opacity));
}
void AccessibilityLayer::CreateOrUpdateLayer(aura::Window* root_window,
const char* layer_name,
const gfx::Rect& bounds) {
if (!layer_ || root_window != root_window_) {
root_window_ = root_window;
ui::Layer* root_layer = root_window->layer();
layer_ = std::make_unique<ui::Layer>(ui::LAYER_TEXTURED);
layer_->set_name(layer_name);
layer_->set_delegate(this);
layer_->SetFillsBoundsOpaquely(false);
root_layer->Add(layer_.get());
}
// Keep moving it to the top in case new layers have been added
// since we created this layer.
layer_->parent()->StackAtTop(layer_.get());
layer_->SetBounds(bounds);
gfx::Rect layer_bounds(0, 0, bounds.width(), bounds.height());
layer_->SchedulePaint(layer_bounds);
if (CanAnimate()) {
// Update the animation observer.
display::Display display =
display::Screen::GetScreen()->GetDisplayMatching(bounds);
ui::Compositor* compositor = root_window->layer()->GetCompositor();
if (compositor != compositor_) {
if (compositor_ && compositor_->HasAnimationObserver(this))
compositor_->RemoveAnimationObserver(this);
compositor_ = compositor;
if (compositor_ && !compositor_->HasAnimationObserver(this))
compositor_->AddAnimationObserver(this);
}
}
}
void AccessibilityLayer::OnDeviceScaleFactorChanged(
float old_device_scale_factor,
float new_device_scale_factor) {
if (delegate_)
delegate_->OnDeviceScaleFactorChanged();
}
void AccessibilityLayer::OnAnimationStep(base::TimeTicks timestamp) {
delegate_->OnAnimationStep(timestamp);
}
void AccessibilityLayer::OnCompositingShuttingDown(ui::Compositor* compositor) {
if (compositor == compositor_) {
compositor->RemoveAnimationObserver(this);
compositor_ = nullptr;
}
}
} // namespace ash