blob: 9fe3b51acc510423df5fb7efcd09b6db3ff556ee [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/test/pixel_test.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/memory/shared_memory.h"
#include "base/path_service.h"
#include "base/run_loop.h"
#include "base/threading/thread_task_runner_handle.h"
#include "cc/base/switches.h"
#include "cc/raster/raster_buffer_provider.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/pixel_test_output_surface.h"
#include "cc/test/pixel_test_utils.h"
#include "cc/test/test_in_process_context_provider.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "components/viz/common/quads/compositor_frame_metadata.h"
#include "components/viz/common/resources/bitmap_allocation.h"
#include "components/viz/common/resources/shared_bitmap.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "components/viz/service/display/gl_renderer.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/software_output_device.h"
#include "components/viz/service/display/software_renderer.h"
#include "components/viz/service/display_embedder/in_process_gpu_memory_buffer_manager.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl.h"
#include "components/viz/service/display_embedder/viz_process_context_provider.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/test/paths.h"
#include "components/viz/test/test_shared_bitmap_manager.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "mojo/public/cpp/bindings/strong_binding.h"
#include "services/viz/privileged/interfaces/gl/gpu_host.mojom.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/init/gl_factory.h"
namespace cc {
PixelTest::PixelTest()
: device_viewport_size_(gfx::Size(200, 200)),
disable_picture_quad_image_filtering_(false),
output_surface_client_(std::make_unique<FakeOutputSurfaceClient>()) {
// Keep texture sizes exactly matching the bounds of the RenderPass to avoid
// floating point badness in texcoords.
renderer_settings_.dont_round_texture_sizes_for_pixel_tests = true;
}
PixelTest::~PixelTest() = default;
bool PixelTest::RunPixelTest(viz::RenderPassList* pass_list,
const base::FilePath& ref_file,
const PixelComparator& comparator) {
return RunPixelTestWithReadbackTarget(pass_list, pass_list->back().get(),
ref_file, comparator);
}
bool PixelTest::RunPixelTestWithReadbackTarget(
viz::RenderPassList* pass_list,
viz::RenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator) {
return RunPixelTestWithReadbackTargetAndArea(
pass_list, target, ref_file, comparator, nullptr);
}
bool PixelTest::RunPixelTestWithReadbackTargetAndArea(
viz::RenderPassList* pass_list,
viz::RenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator,
const gfx::Rect* copy_rect) {
base::RunLoop run_loop;
std::unique_ptr<viz::CopyOutputRequest> request =
std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA_BITMAP,
base::BindOnce(&PixelTest::ReadbackResult, base::Unretained(this),
run_loop.QuitClosure()));
if (copy_rect)
request->set_area(*copy_rect);
target->copy_requests.push_back(std::move(request));
if (software_renderer_) {
software_renderer_->SetDisablePictureQuadImageFiltering(
disable_picture_quad_image_filtering_);
}
renderer_->DecideRenderPassAllocationsForFrame(*pass_list);
float device_scale_factor = 1.f;
renderer_->DrawFrame(pass_list, device_scale_factor, device_viewport_size_);
// Wait for the readback to complete.
if (output_surface_->context_provider())
output_surface_->context_provider()->ContextGL()->Finish();
run_loop.Run();
return PixelsMatchReference(ref_file, comparator);
}
bool PixelTest::RunPixelTest(viz::RenderPassList* pass_list,
std::vector<SkColor>* ref_pixels,
const PixelComparator& comparator) {
base::RunLoop run_loop;
viz::RenderPass* target = pass_list->back().get();
std::unique_ptr<viz::CopyOutputRequest> request =
std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA_BITMAP,
base::BindOnce(&PixelTest::ReadbackResult, base::Unretained(this),
run_loop.QuitClosure()));
target->copy_requests.push_back(std::move(request));
if (software_renderer_) {
software_renderer_->SetDisablePictureQuadImageFiltering(
disable_picture_quad_image_filtering_);
}
renderer_->DecideRenderPassAllocationsForFrame(*pass_list);
float device_scale_factor = 1.f;
renderer_->DrawFrame(pass_list, device_scale_factor, device_viewport_size_);
// Wait for the readback to complete.
if (output_surface_->context_provider())
output_surface_->context_provider()->ContextGL()->Finish();
run_loop.Run();
// Need to wrap |ref_pixels| in a SkBitmap.
DCHECK_EQ(ref_pixels->size(), static_cast<size_t>(result_bitmap_->width() *
result_bitmap_->height()));
SkBitmap ref_pixels_bitmap;
ref_pixels_bitmap.installPixels(
SkImageInfo::MakeN32Premul(result_bitmap_->width(),
result_bitmap_->height()),
ref_pixels->data(), result_bitmap_->width() * sizeof(SkColor));
return comparator.Compare(*result_bitmap_, ref_pixels_bitmap);
}
void PixelTest::ReadbackResult(base::Closure quit_run_loop,
std::unique_ptr<viz::CopyOutputResult> result) {
ASSERT_FALSE(result->IsEmpty());
EXPECT_EQ(result->format(), viz::CopyOutputResult::Format::RGBA_BITMAP);
result_bitmap_ = std::make_unique<SkBitmap>(result->AsSkBitmap());
EXPECT_TRUE(result_bitmap_->readyToDraw());
quit_run_loop.Run();
}
bool PixelTest::PixelsMatchReference(const base::FilePath& ref_file,
const PixelComparator& comparator) {
base::FilePath test_data_dir;
if (!base::PathService::Get(viz::Paths::DIR_TEST_DATA, &test_data_dir))
return false;
// If this is false, we didn't set up a readback on a render pass.
if (!result_bitmap_)
return false;
base::CommandLine* cmd = base::CommandLine::ForCurrentProcess();
if (cmd->HasSwitch(switches::kCCRebaselinePixeltests))
return WritePNGFile(*result_bitmap_, test_data_dir.Append(ref_file), true);
return MatchesPNGFile(
*result_bitmap_, test_data_dir.Append(ref_file), comparator);
}
std::unique_ptr<base::SharedMemory> PixelTest::AllocateSharedBitmapMemory(
const viz::SharedBitmapId& id,
const gfx::Size& size) {
std::unique_ptr<base::SharedMemory> shm =
viz::bitmap_allocation::AllocateMappedBitmap(size, viz::RGBA_8888);
this->shared_bitmap_manager_->ChildAllocatedSharedBitmap(
viz::bitmap_allocation::DuplicateAndCloseMappedBitmap(shm.get(), size,
viz::RGBA_8888),
id);
return shm;
}
viz::ResourceId PixelTest::AllocateAndFillSoftwareResource(
const gfx::Size& size,
const SkBitmap& source) {
viz::SharedBitmapId shared_bitmap_id = viz::SharedBitmap::GenerateId();
std::unique_ptr<base::SharedMemory> shm =
AllocateSharedBitmapMemory(shared_bitmap_id, size);
SkImageInfo info = SkImageInfo::MakeN32Premul(size.width(), size.height());
source.readPixels(info, shm->memory(), info.minRowBytes(), 0, 0);
return child_resource_provider_->ImportResource(
viz::TransferableResource::MakeSoftware(shared_bitmap_id, size,
viz::RGBA_8888),
viz::SingleReleaseCallback::Create(base::DoNothing()));
}
void PixelTest::SetUpGLWithoutRenderer(bool flipped_output_surface) {
enable_pixel_output_ = std::make_unique<gl::DisableNullDrawGLBindings>();
auto context_provider = base::MakeRefCounted<TestInProcessContextProvider>(
/*enable_oop_rasterization=*/false, /*support_locking=*/false);
gpu::ContextResult result = context_provider->BindToCurrentThread();
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
output_surface_ = std::make_unique<PixelTestOutputSurface>(
std::move(context_provider), flipped_output_surface);
output_surface_->BindToClient(output_surface_client_.get());
shared_bitmap_manager_ = std::make_unique<viz::TestSharedBitmapManager>();
resource_provider_ = std::make_unique<viz::DisplayResourceProvider>(
viz::DisplayResourceProvider::kGpu, output_surface_->context_provider(),
shared_bitmap_manager_.get());
child_context_provider_ = base::MakeRefCounted<TestInProcessContextProvider>(
/*enable_oop_rasterization=*/false, /*support_locking=*/false);
result = child_context_provider_->BindToCurrentThread();
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
child_resource_provider_ =
std::make_unique<viz::ClientResourceProvider>(true);
}
void PixelTest::SetUpGLRenderer(bool flipped_output_surface) {
SetUpGLWithoutRenderer(flipped_output_surface);
renderer_ = std::make_unique<viz::GLRenderer>(
&renderer_settings_, output_surface_.get(), resource_provider_.get(),
base::ThreadTaskRunnerHandle::Get());
renderer_->Initialize();
renderer_->SetVisible(true);
}
void PixelTest::SetUpSkiaRenderer() {
SetUpGLWithoutRenderer(false);
renderer_ = std::make_unique<viz::SkiaRenderer>(
&renderer_settings_, output_surface_.get(), resource_provider_.get(),
nullptr /* skia_output_surface */, viz::SkiaRenderer::DrawMode::GL);
renderer_->Initialize();
renderer_->SetVisible(true);
}
void PixelTest::SetUpGpuServiceOnGpuThread(base::WaitableEvent* event) {
ASSERT_TRUE(gpu_thread_->task_runner()->BelongsToCurrentThread());
gpu_service_ = std::make_unique<viz::GpuServiceImpl>(
gpu::GPUInfo(), nullptr /* watchdog_thread */, io_thread_->task_runner(),
gpu::GpuFeatureInfo(), gpu::GpuPreferences(), gpu::GPUInfo(),
gpu::GpuFeatureInfo(), nullptr /* vulkan_implementation */,
base::DoNothing() /* exit_callback */);
// Uses a null gpu_host here, because we don't want to receive any message.
std::unique_ptr<viz::mojom::GpuHost> gpu_host;
viz::mojom::GpuHostPtr gpu_host_proxy;
mojo::MakeStrongBinding(std::move(gpu_host),
mojo::MakeRequest(&gpu_host_proxy));
gpu_service_->InitializeWithHost(
std::move(gpu_host_proxy), gpu::GpuProcessActivityFlags(),
gl::init::CreateOffscreenGLSurface(gfx::Size()),
nullptr /* sync_point_manager */, nullptr /* shutdown_event */);
task_executor_ = base::MakeRefCounted<gpu::GpuInProcessThreadService>(
gpu_thread_->task_runner(), gpu_service_->scheduler(),
gpu_service_->sync_point_manager(), gpu_service_->mailbox_manager(),
gpu_service_->share_group(),
gpu_service_->gpu_channel_manager()
->default_offscreen_surface()
->GetFormat(),
gpu_service_->gpu_feature_info(),
gpu_service_->gpu_channel_manager()->gpu_preferences());
event->Signal();
}
void PixelTest::SetUpSkiaRendererDDL() {
// Set up the GPU service.
gpu_thread_ = std::make_unique<base::Thread>("GPUMainThread");
ASSERT_TRUE(gpu_thread_->Start());
io_thread_ = std::make_unique<base::Thread>("GPUIOThread");
ASSERT_TRUE(io_thread_->Start());
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
gpu_thread_->task_runner()->PostTask(
FROM_HERE, base::BindOnce(&PixelTest::SetUpGpuServiceOnGpuThread,
base::Unretained(this), &event));
event.Wait();
// Set up the skia renderer.
output_surface_ = std::make_unique<viz::SkiaOutputSurfaceImpl>(
gpu_service_.get(), gpu::kNullSurfaceHandle,
nullptr /* synthetic_begin_frame_source */);
output_surface_->BindToClient(output_surface_client_.get());
resource_provider_ = std::make_unique<viz::DisplayResourceProvider>(
viz::DisplayResourceProvider::kGpu,
nullptr /* compositor_context_provider */,
nullptr /* shared_bitmap_manager */);
renderer_ = std::make_unique<viz::SkiaRenderer>(
&renderer_settings_, output_surface_.get(), resource_provider_.get(),
static_cast<viz::SkiaOutputSurfaceImpl*>(output_surface_.get()),
viz::SkiaRenderer::DrawMode::DDL);
renderer_->Initialize();
renderer_->SetVisible(true);
// Set up the client side context provider, etc
auto* gpu_channel_manager = gpu_service_->gpu_channel_manager();
gpu_memory_buffer_manager_ =
std::make_unique<viz::InProcessGpuMemoryBufferManager>(
gpu_channel_manager);
gpu::ImageFactory* image_factory = nullptr;
if (gpu_channel_manager->gpu_memory_buffer_factory()) {
image_factory =
gpu_channel_manager->gpu_memory_buffer_factory()->AsImageFactory();
}
auto* gpu_channel_manager_delegate = gpu_channel_manager->delegate();
child_context_provider_ =
base::MakeRefCounted<viz::VizProcessContextProvider>(
task_executor_, gpu::kNullSurfaceHandle,
gpu_memory_buffer_manager_.get(), image_factory,
gpu_channel_manager_delegate, gpu::SharedMemoryLimits(),
false /* requires_alpha_channel */);
child_context_provider_->BindToCurrentThread();
child_resource_provider_ =
std::make_unique<viz::ClientResourceProvider>(true);
}
void PixelTest::TearDownGpuServiceOnGpuThread(base::WaitableEvent* event) {
task_executor_ = nullptr;
gpu_service_ = nullptr;
event->Signal();
}
void PixelTest::TearDown() {
// Tear down the client side context provider, etc.
child_resource_provider_->ShutdownAndReleaseAllResources();
child_resource_provider_ = nullptr;
child_context_provider_ = nullptr;
gpu_memory_buffer_manager_ = nullptr;
// Tear down the skia renderer.
renderer_ = nullptr;
resource_provider_ = nullptr;
output_surface_ = nullptr;
if (task_executor_) {
// Tear down the GPU service.
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
gpu_thread_->task_runner()->PostTask(
FROM_HERE, base::BindOnce(&PixelTest::TearDownGpuServiceOnGpuThread,
base::Unretained(this), &event));
event.Wait();
}
io_thread_ = nullptr;
gpu_thread_ = nullptr;
}
void PixelTest::EnableExternalStencilTest() {
static_cast<PixelTestOutputSurface*>(output_surface_.get())
->set_has_external_stencil_test(true);
}
void PixelTest::SetUpSoftwareRenderer() {
output_surface_.reset(new PixelTestOutputSurface(
std::make_unique<viz::SoftwareOutputDevice>()));
output_surface_->BindToClient(output_surface_client_.get());
shared_bitmap_manager_ = std::make_unique<viz::TestSharedBitmapManager>();
resource_provider_ = std::make_unique<viz::DisplayResourceProvider>(
viz::DisplayResourceProvider::kSoftware, nullptr,
shared_bitmap_manager_.get());
child_resource_provider_ =
std::make_unique<viz::ClientResourceProvider>(true);
auto renderer = std::make_unique<viz::SoftwareRenderer>(
&renderer_settings_, output_surface_.get(), resource_provider_.get());
software_renderer_ = renderer.get();
renderer_ = std::move(renderer);
renderer_->Initialize();
renderer_->SetVisible(true);
}
} // namespace cc