blob: fa667246e746f3b0c6520d0e71bcbddcf3b98130 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/avda_shared_state.h"
#include "base/metrics/histogram_macros.h"
#include "base/time/time.h"
#include "media/gpu/android/avda_codec_image.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/scoped_make_current.h"
namespace media {
AVDASharedState::AVDASharedState(
scoped_refptr<AVDASurfaceBundle> surface_bundle)
: gl_matrix_{
1, 0, 0, 0, // Default to a sane guess just in case we can't get the
0, 1, 0, 0, // matrix on the first call. Will be Y-flipped later.
0, 0, 1, 0, //
0, 0, 0, 1, // Comment preserves 4x4 formatting.
},
surface_bundle_(surface_bundle),
weak_this_factory_(this) {
// If we're holding a reference to an overlay, then register to drop it if the
// overlay's surface is destroyed.
if (overlay()) {
overlay()->AddSurfaceDestroyedCallback(base::Bind(
&AVDASharedState::ClearOverlay, weak_this_factory_.GetWeakPtr()));
}
}
AVDASharedState::~AVDASharedState() = default;
void AVDASharedState::RenderCodecBufferToTextureOwner(MediaCodecBridge* codec,
int codec_buffer_index) {
if (texture_owner()->IsExpectingFrameAvailable())
texture_owner()->WaitForFrameAvailable();
codec->ReleaseOutputBuffer(codec_buffer_index, true);
texture_owner()->SetReleaseTimeToNow();
}
void AVDASharedState::WaitForFrameAvailable() {
texture_owner()->WaitForFrameAvailable();
}
void AVDASharedState::UpdateTexImage() {
texture_owner()->UpdateTexImage();
// Helpfully, this is already column major.
texture_owner()->GetTransformMatrix(gl_matrix_);
}
void AVDASharedState::GetTransformMatrix(float matrix[16]) const {
memcpy(matrix, gl_matrix_, sizeof(gl_matrix_));
}
void AVDASharedState::ClearReleaseTime() {
if (texture_owner())
texture_owner()->IgnorePendingRelease();
}
void AVDASharedState::ClearOverlay(AndroidOverlay* overlay_raw) {
if (surface_bundle_ && overlay() == overlay_raw)
surface_bundle_ = nullptr;
}
void AVDASharedState::SetPromotionHintCB(
PromotionHintAggregator::NotifyPromotionHintCB cb) {
promotion_hint_cb_ = cb;
}
const PromotionHintAggregator::NotifyPromotionHintCB&
AVDASharedState::GetPromotionHintCB() {
return promotion_hint_cb_;
}
} // namespace media