blob: 8d309294eb2b5fb0236940defccaa73f48670152 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/tests/test_tcp_socket.h"
#include <vector>
#include "ppapi/cpp/message_loop.h"
#include "ppapi/cpp/tcp_socket.h"
#include "ppapi/tests/test_utils.h"
#include "ppapi/tests/testing_instance.h"
namespace {
// Validates the first line of an HTTP response.
bool ValidateHttpResponse(const std::string& s) {
// Just check that it begins with "HTTP/" and ends with a "\r\n".
return s.size() >= 5 &&
s.substr(0, 5) == "HTTP/" &&
s.substr(s.size() - 2) == "\r\n";
}
} // namespace
REGISTER_TEST_CASE(TCPSocket);
TestTCPSocket::TestTCPSocket(TestingInstance* instance)
: TestCase(instance),
socket_interface_1_0_(NULL) {
}
bool TestTCPSocket::Init() {
if (!pp::TCPSocket::IsAvailable())
return false;
socket_interface_1_0_ =
static_cast<const PPB_TCPSocket_1_0*>(
pp::Module::Get()->GetBrowserInterface(PPB_TCPSOCKET_INTERFACE_1_0));
if (!socket_interface_1_0_)
return false;
// We need something to connect to, so we connect to the HTTP server whence we
// came. Grab the host and port.
if (!EnsureRunningOverHTTP())
return false;
std::string host;
uint16_t port = 0;
if (!GetLocalHostPort(instance_->pp_instance(), &host, &port))
return false;
if (!ResolveHost(instance_->pp_instance(), host, port, &test_server_addr_))
return false;
return true;
}
void TestTCPSocket::RunTests(const std::string& filter) {
RUN_CALLBACK_TEST(TestTCPSocket, Connect, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ReadWrite, filter);
RUN_CALLBACK_TEST(TestTCPSocket, SetOption, filter);
RUN_CALLBACK_TEST(TestTCPSocket, Listen, filter);
RUN_CALLBACK_TEST(TestTCPSocket, Backlog, filter);
RUN_CALLBACK_TEST(TestTCPSocket, Interface_1_0, filter);
RUN_CALLBACK_TEST(TestTCPSocket, UnexpectedCalls, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ConnectFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ConnectHangs, filter);
RUN_CALLBACK_TEST(TestTCPSocket, WriteFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ReadFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, SetSendBufferSizeFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, SetReceiveBufferSizeFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, SetNoDelayFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, BindFailsConnectSucceeds, filter);
RUN_CALLBACK_TEST(TestTCPSocket, BindFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, BindHangs, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ListenFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, ListenHangs, filter);
RUN_CALLBACK_TEST(TestTCPSocket, AcceptFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, AcceptHangs, filter);
RUN_CALLBACK_TEST(TestTCPSocket, AcceptedSocketWriteFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, AcceptedSocketReadFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, BindConnectFails, filter);
RUN_CALLBACK_TEST(TestTCPSocket, BindConnectHangs, filter);
}
std::string TestTCPSocket::TestConnect() {
{
// The basic case.
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
pp::NetAddress local_addr, remote_addr;
local_addr = socket.GetLocalAddress();
remote_addr = socket.GetRemoteAddress();
ASSERT_NE(0, local_addr.pp_resource());
ASSERT_NE(0, remote_addr.pp_resource());
ASSERT_TRUE(EqualNetAddress(test_server_addr_, remote_addr));
socket.Close();
}
{
// Connect a bound socket.
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
pp::NetAddress any_port_address;
ASSERT_SUBTEST_SUCCESS(GetAddressToBind(&any_port_address));
cb.WaitForResult(socket.Bind(any_port_address, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
pp::NetAddress local_addr, remote_addr;
local_addr = socket.GetLocalAddress();
remote_addr = socket.GetRemoteAddress();
ASSERT_NE(0, local_addr.pp_resource());
ASSERT_NE(0, remote_addr.pp_resource());
ASSERT_TRUE(EqualNetAddress(test_server_addr_, remote_addr));
ASSERT_NE(0u, GetPort(local_addr));
socket.Close();
}
PASS();
}
std::string TestTCPSocket::TestReadWrite() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
ASSERT_SUBTEST_SUCCESS(WriteToSocket(&socket, "GET / HTTP/1.0\r\n\r\n"));
// Read up to the first \n and check that it looks like valid HTTP response.
std::string s;
ASSERT_SUBTEST_SUCCESS(ReadFirstLineFromSocket(&socket, &s));
ASSERT_TRUE(ValidateHttpResponse(s));
// Read until the server closes the socket.
std::string read_data;
int read_error;
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&socket, &read_data, &read_error));
ASSERT_EQ(PP_OK, read_error);
// Reading again from the socket after getting an EOF should result in an
// error.
read_data = "";
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&socket, &read_data, &read_error));
ASSERT_EQ(PP_ERROR_FAILED, read_error);
ASSERT_EQ("", read_data);
char write_data[32 * 1024] = {0};
// Write to the socket until there's an error, just to make sure the error
// handling code works. As with the read case, go through two failures
// (which may or may not fail with the same error code).
int failures = 0;
while (true) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Write(write_data,
static_cast<int32_t>(sizeof(write_data)),
cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
if (cb.result() > 0) {
ASSERT_EQ(0, failures);
continue;
}
// While this will most likely be PP_ERROR_CONNECTION_ABORTED, it seems best
// not to rely on that, as write errors can be a bit finicky.
ASSERT_LT(cb.result(), 0);
ASSERT_NE(PP_ERROR_FAILED, cb.result());
ASSERT_NE(PP_OK_COMPLETIONPENDING, cb.result());
++failures;
if (failures == 2)
break;
}
PASS();
}
std::string TestTCPSocket::TestSetOption() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb_1(instance_->pp_instance(), callback_type());
TestCompletionCallback cb_2(instance_->pp_instance(), callback_type());
TestCompletionCallback cb_3(instance_->pp_instance(), callback_type());
// These options can be set even before the socket is connected.
int32_t result_1 = socket.SetOption(PP_TCPSOCKET_OPTION_NO_DELAY,
true, cb_1.GetCallback());
int32_t result_2 = socket.SetOption(PP_TCPSOCKET_OPTION_SEND_BUFFER_SIZE,
256, cb_2.GetCallback());
int32_t result_3 = socket.SetOption(PP_TCPSOCKET_OPTION_RECV_BUFFER_SIZE,
512, cb_3.GetCallback());
cb_1.WaitForResult(result_1);
CHECK_CALLBACK_BEHAVIOR(cb_1);
ASSERT_EQ(PP_OK, cb_1.result());
cb_2.WaitForResult(result_2);
CHECK_CALLBACK_BEHAVIOR(cb_2);
ASSERT_EQ(PP_OK, cb_2.result());
cb_3.WaitForResult(result_3);
CHECK_CALLBACK_BEHAVIOR(cb_3);
ASSERT_EQ(PP_OK, cb_3.result());
cb_1.WaitForResult(socket.Connect(test_server_addr_, cb_1.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb_1);
ASSERT_EQ(PP_OK, cb_1.result());
result_1 = socket.SetOption(PP_TCPSOCKET_OPTION_NO_DELAY,
false, cb_1.GetCallback());
result_2 = socket.SetOption(PP_TCPSOCKET_OPTION_SEND_BUFFER_SIZE,
512, cb_2.GetCallback());
result_3 = socket.SetOption(PP_TCPSOCKET_OPTION_RECV_BUFFER_SIZE,
1024, cb_3.GetCallback());
cb_1.WaitForResult(result_1);
CHECK_CALLBACK_BEHAVIOR(cb_1);
ASSERT_EQ(PP_OK, cb_1.result());
cb_2.WaitForResult(result_2);
CHECK_CALLBACK_BEHAVIOR(cb_2);
ASSERT_EQ(PP_OK, cb_2.result());
cb_3.WaitForResult(result_3);
CHECK_CALLBACK_BEHAVIOR(cb_3);
ASSERT_EQ(PP_OK, cb_3.result());
PASS();
}
std::string TestTCPSocket::TestListen() {
// TODO(mmenke): Whenever this test is run, the PPAPI process DCHECKs on
// shutdown when a ref count is decremented on the wrong thread. Someone
// should probably look into that.
static const int kBacklog = 2;
pp::TCPSocket server_socket(instance_);
ASSERT_SUBTEST_SUCCESS(StartListen(&server_socket, kBacklog));
// We can't use a blocking callback for Accept, because it will wait forever
// for the client to connect, since the client connects after.
TestCompletionCallbackWithOutput<pp::TCPSocket>
accept_callback(instance_->pp_instance(), PP_REQUIRED);
// We need to make sure there's a message loop to run accept_callback on.
pp::MessageLoop current_thread_loop(pp::MessageLoop::GetCurrent());
if (current_thread_loop.is_null() && testing_interface_->IsOutOfProcess()) {
current_thread_loop = pp::MessageLoop(instance_);
current_thread_loop.AttachToCurrentThread();
}
int32_t accept_rv = server_socket.Accept(accept_callback.GetCallback());
pp::TCPSocket client_socket;
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
do {
client_socket = pp::TCPSocket(instance_);
callback.WaitForResult(client_socket.Connect(
server_socket.GetLocalAddress(), callback.GetCallback()));
} while (callback.result() != PP_OK);
pp::NetAddress client_local_addr = client_socket.GetLocalAddress();
pp::NetAddress client_remote_addr = client_socket.GetRemoteAddress();
ASSERT_FALSE(client_local_addr.is_null());
ASSERT_FALSE(client_remote_addr.is_null());
accept_callback.WaitForResult(accept_rv);
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_OK, accept_callback.result());
pp::TCPSocket accepted_socket(accept_callback.output());
pp::NetAddress accepted_local_addr = accepted_socket.GetLocalAddress();
pp::NetAddress accepted_remote_addr = accepted_socket.GetRemoteAddress();
ASSERT_FALSE(accepted_local_addr.is_null());
ASSERT_FALSE(accepted_remote_addr.is_null());
ASSERT_TRUE(EqualNetAddress(client_local_addr, accepted_remote_addr));
const std::string kSentData = "a";
ASSERT_SUBTEST_SUCCESS(WriteToSocket(&client_socket, kSentData));
// Close the client socket to be able to read until EOF.
client_socket.Close();
std::string read_data;
int read_error;
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&accepted_socket, &read_data, &read_error));
ASSERT_EQ(kSentData, read_data);
ASSERT_EQ(PP_OK, read_error);
accepted_socket.Close();
server_socket.Close();
PASS();
}
std::string TestTCPSocket::TestBacklog() {
static const size_t kBacklog = 5;
pp::TCPSocket server_socket(instance_);
ASSERT_SUBTEST_SUCCESS(StartListen(&server_socket, 2 * kBacklog));
std::vector<pp::TCPSocket*> client_sockets(kBacklog);
std::vector<TestCompletionCallback*> connect_callbacks(kBacklog);
std::vector<int32_t> connect_rv(kBacklog);
pp::NetAddress address = server_socket.GetLocalAddress();
for (size_t i = 0; i < kBacklog; ++i) {
client_sockets[i] = new pp::TCPSocket(instance_);
connect_callbacks[i] = new TestCompletionCallback(instance_->pp_instance(),
callback_type());
connect_rv[i] = client_sockets[i]->Connect(
address, connect_callbacks[i]->GetCallback());
}
std::vector<pp::TCPSocket*> accepted_sockets(kBacklog);
for (size_t i = 0; i < kBacklog; ++i) {
TestCompletionCallbackWithOutput<pp::TCPSocket> callback(
instance_->pp_instance(), callback_type());
callback.WaitForResult(server_socket.Accept(callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
accepted_sockets[i] = new pp::TCPSocket(callback.output());
ASSERT_FALSE(accepted_sockets[i]->is_null());
}
for (size_t i = 0; i < kBacklog; ++i) {
connect_callbacks[i]->WaitForResult(connect_rv[i]);
CHECK_CALLBACK_BEHAVIOR(*connect_callbacks[i]);
ASSERT_EQ(PP_OK, connect_callbacks[i]->result());
}
for (size_t i = 0; i < kBacklog; ++i) {
const char byte = static_cast<char>('a' + i);
ASSERT_SUBTEST_SUCCESS(WriteToSocket(client_sockets[i],
std::string(1, byte)));
}
bool byte_received[kBacklog] = {};
for (size_t i = 0; i < kBacklog; ++i) {
char byte;
ASSERT_SUBTEST_SUCCESS(ReadFromSocket(
accepted_sockets[i], &byte, sizeof(byte)));
const size_t index = byte - 'a';
ASSERT_GE(index, 0u);
ASSERT_LT(index, kBacklog);
ASSERT_FALSE(byte_received[index]);
byte_received[index] = true;
}
for (size_t i = 0; i < kBacklog; ++i) {
ASSERT_TRUE(byte_received[i]);
delete client_sockets[i];
delete connect_callbacks[i];
delete accepted_sockets[i];
}
PASS();
}
std::string TestTCPSocket::TestInterface_1_0() {
PP_Resource socket = socket_interface_1_0_->Create(instance_->pp_instance());
ASSERT_NE(0, socket);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket_interface_1_0_->Connect(
socket, test_server_addr_.pp_resource(),
cb.GetCallback().pp_completion_callback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
ASSERT_SUBTEST_SUCCESS(WriteToSocket_1_0(socket, "GET / HTTP/1.0\r\n\r\n"));
// Read up to the first \n and check that it looks like valid HTTP response.
std::string s;
ASSERT_SUBTEST_SUCCESS(ReadFirstLineFromSocket_1_0(socket, &s));
ASSERT_TRUE(ValidateHttpResponse(s));
pp::Module::Get()->core()->ReleaseResource(socket);
PASS();
}
std::string TestTCPSocket::TestUnexpectedCalls() {
// Tests that calls that are not expected given a sockets current state fail
// with PP_ERROR_FAILED without breaking future operations on the socket.
// Test a listen socket.
{
pp::TCPSocket socket(instance_);
ASSERT_SUBTEST_SUCCESS(
RunCommandsExpendingFailures(&socket, kListen | kAccept | kReadWrite));
// Connect
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
ASSERT_SUBTEST_SUCCESS(
RunCommandsExpendingFailures(&socket, kListen | kAccept | kConnect));
// Write
ASSERT_SUBTEST_SUCCESS(WriteToSocket(&socket, "GET / HTTP/1.0\r\n\r\n"));
ASSERT_SUBTEST_SUCCESS(
RunCommandsExpendingFailures(&socket, kListen | kAccept | kConnect));
// Read
std::string s;
ASSERT_SUBTEST_SUCCESS(ReadFirstLineFromSocket(&socket, &s));
ASSERT_TRUE(ValidateHttpResponse(s));
ASSERT_SUBTEST_SUCCESS(
RunCommandsExpendingFailures(&socket, kListen | kAccept | kConnect));
socket.Close();
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(
&socket, kListen | kAccept | kConnect | kReadWrite));
}
// Test a server socket.
{
pp::TCPSocket server_socket(instance_);
// Bind
pp::NetAddress any_port_address;
ASSERT_SUBTEST_SUCCESS(GetAddressToBind(&any_port_address));
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
server_socket.Bind(any_port_address, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(
&server_socket, kBind | kAccept | kReadWrite));
// Listen
callback.WaitForResult(
server_socket.Listen(1 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(
&server_socket, kBind | kListen | kConnect | kReadWrite));
// Accept
pp::TCPSocket client_socket(instance_);
TestCompletionCallback connect_callback(instance_->pp_instance(),
callback_type());
int connect_result = client_socket.Connect(server_socket.GetLocalAddress(),
connect_callback.GetCallback());
TestCompletionCallbackWithOutput<pp::TCPSocket> accept_callback(
instance_->pp_instance(), callback_type());
accept_callback.WaitForResult(
server_socket.Accept(accept_callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_OK, accept_callback.result());
connect_callback.WaitForResult(connect_result);
CHECK_CALLBACK_BEHAVIOR(connect_callback);
ASSERT_EQ(PP_OK, connect_callback.result());
pp::TCPSocket accepted_socket(accept_callback.output());
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(
&server_socket, kBind | kListen | kConnect | kReadWrite));
client_socket.Close();
accepted_socket.Close();
server_socket.Close();
}
PASS();
}
std::string TestTCPSocket::TestConnectFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
// All subsequent calls on the socket should fail.
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(&socket, kAllCommands));
PASS();
}
std::string TestTCPSocket::TestConnectHangs() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
socket.Connect(test_server_addr_, DoNothingCallback());
PASS();
}
std::string TestTCPSocket::TestWriteFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
// Write to the socket until there's an error. Some writes may succeed, since
// Mojo writes complete before the socket tries to send data. As with the read
// case, wait for two errors.
char write_data[32 * 1024] = {0};
int failures = 0;
while (true) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Write(write_data,
static_cast<int32_t>(sizeof(write_data)),
cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
if (cb.result() > 0) {
ASSERT_EQ(0, failures);
continue;
}
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
++failures;
if (failures == 2)
break;
}
PASS();
}
std::string TestTCPSocket::TestReadFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
std::string read_data;
int read_error;
// Read should fail with no data received.
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&socket, &read_data, &read_error));
ASSERT_EQ(PP_ERROR_FAILED, read_error);
ASSERT_EQ(0, read_data.size());
// Reading again after the socket has been closed should also fail.
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&socket, &read_data, &read_error));
ASSERT_EQ(PP_ERROR_FAILED, read_error);
ASSERT_EQ(0, read_data.size());
PASS();
}
std::string TestTCPSocket::TestSetSendBufferSizeFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
cb.WaitForResult(socket.SetOption(PP_TCPSOCKET_OPTION_SEND_BUFFER_SIZE, 256,
cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
PASS();
}
std::string TestTCPSocket::TestSetReceiveBufferSizeFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
cb.WaitForResult(socket.SetOption(PP_TCPSOCKET_OPTION_RECV_BUFFER_SIZE, 256,
cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
PASS();
}
std::string TestTCPSocket::TestSetNoDelayFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
cb.WaitForResult(
socket.SetOption(PP_TCPSOCKET_OPTION_NO_DELAY, true, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
PASS();
}
std::string TestTCPSocket::TestBindFailsConnectSucceeds() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_ERROR_FAILED, callback.result());
callback.WaitForResult(
socket.Connect(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
PASS();
}
std::string TestTCPSocket::TestBindFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_ERROR_FAILED, callback.result());
PASS();
}
std::string TestTCPSocket::TestBindHangs() {
pp::TCPSocket socket(instance_);
socket.Bind(test_server_addr_, DoNothingCallback());
PASS();
}
std::string TestTCPSocket::TestListenFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket.Listen(2 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_ERROR_FAILED, callback.result());
// All subsequent calls on the socket should fail.
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(&socket, kAllCommands));
PASS();
}
std::string TestTCPSocket::TestListenHangs() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
socket.Listen(2 /* backlog */, DoNothingCallback());
PASS();
}
std::string TestTCPSocket::TestAcceptFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket.Listen(2 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
TestCompletionCallbackWithOutput<pp::TCPSocket> accept_callback(
instance_->pp_instance(), callback_type());
accept_callback.WaitForResult(socket.Accept(accept_callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_ERROR_FAILED, accept_callback.result());
PASS();
}
std::string TestTCPSocket::TestAcceptHangs() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket.Listen(2 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
socket.Accept(DoNothingCallbackWithOutput<pp::TCPSocket>());
PASS();
}
std::string TestTCPSocket::TestAcceptedSocketWriteFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket.Listen(2 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
TestCompletionCallbackWithOutput<pp::TCPSocket> accept_callback(
instance_->pp_instance(), callback_type());
accept_callback.WaitForResult(socket.Accept(accept_callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_OK, accept_callback.result());
pp::TCPSocket accepted_socket(accept_callback.output());
// Write to the socket until there's an error. Some writes may succeed, since
// Mojo writes complete before the socket tries to send data. As with the read
// case, wait for two errors.
char write_data[32 * 1024] = {0};
int failures = 0;
while (true) {
callback.WaitForResult(accepted_socket.Write(
write_data, static_cast<int32_t>(sizeof(write_data)),
callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
if (callback.result() > 0) {
ASSERT_EQ(0, failures);
continue;
}
ASSERT_EQ(PP_ERROR_FAILED, callback.result());
++failures;
if (failures == 2)
break;
}
PASS();
}
std::string TestTCPSocket::TestAcceptedSocketReadFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
// The address doesn't matter here, other than that it should be valid.
callback.WaitForResult(
socket.Bind(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket.Listen(2 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
TestCompletionCallbackWithOutput<pp::TCPSocket> accept_callback(
instance_->pp_instance(), callback_type());
accept_callback.WaitForResult(socket.Accept(accept_callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_OK, accept_callback.result());
pp::TCPSocket accepted_socket(accept_callback.output());
std::string read_data;
int read_error;
// Read should fail with no data received.
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&accepted_socket, &read_data, &read_error));
ASSERT_EQ(PP_ERROR_FAILED, read_error);
ASSERT_EQ(0, read_data.size());
// Reading again after the socket has been closed should also fail.
ASSERT_SUBTEST_SUCCESS(
ReadFromSocketUntilError(&accepted_socket, &read_data, &read_error));
ASSERT_EQ(PP_ERROR_FAILED, read_error);
ASSERT_EQ(0, read_data.size());
PASS();
}
std::string TestTCPSocket::TestBindConnectFails() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Bind(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
cb.WaitForResult(socket.Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
// All subsequent calls on the socket should fail.
ASSERT_SUBTEST_SUCCESS(RunCommandsExpendingFailures(&socket, kAllCommands));
PASS();
}
std::string TestTCPSocket::TestBindConnectHangs() {
pp::TCPSocket socket(instance_);
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket.Bind(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_OK, cb.result());
socket.Connect(test_server_addr_, DoNothingCallback());
PASS();
}
std::string TestTCPSocket::ReadFirstLineFromSocket(pp::TCPSocket* socket,
std::string* s) {
char buffer[1000];
s->clear();
// Make sure we don't just hang if |Read()| spews.
while (s->size() < 10000) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket->Read(buffer, sizeof(buffer), cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_GT(cb.result(), 0);
s->reserve(s->size() + cb.result());
for (int32_t i = 0; i < cb.result(); ++i) {
s->push_back(buffer[i]);
if (buffer[i] == '\n')
PASS();
}
}
PASS();
}
std::string TestTCPSocket::ReadFirstLineFromSocket_1_0(PP_Resource socket,
std::string* s) {
char buffer[1000];
s->clear();
// Make sure we don't just hang if |Read()| spews.
while (s->size() < 10000) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket_interface_1_0_->Read(
socket, buffer, sizeof(buffer),
cb.GetCallback().pp_completion_callback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_GT(cb.result(), 0);
s->reserve(s->size() + cb.result());
for (int32_t i = 0; i < cb.result(); ++i) {
s->push_back(buffer[i]);
if (buffer[i] == '\n')
PASS();
}
}
PASS();
}
std::string TestTCPSocket::ReadFromSocket(pp::TCPSocket* socket,
char* buffer,
size_t num_bytes) {
while (num_bytes > 0) {
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
socket->Read(buffer, static_cast<int32_t>(num_bytes),
callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_GT(callback.result(), 0);
buffer += callback.result();
num_bytes -= callback.result();
}
ASSERT_EQ(0u, num_bytes);
PASS();
}
// Reads from the socket until an error (Or 0-byte read) occurs. Populates
// |read_data| and |error| with that information. Doesn't return a std::string
// to distinguish it from a subtest.
std::string TestTCPSocket::ReadFromSocketUntilError(pp::TCPSocket* socket,
std::string* read_data,
int* read_error) {
// Set |read_error| to a value that a read should never complete with.
*read_error = PP_OK_COMPLETIONPENDING;
while (true) {
char buffer[1024];
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
socket->Read(buffer, sizeof(buffer), callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_LE(callback.result(), static_cast<int32_t>(sizeof(buffer)));
ASSERT_NE(PP_OK_COMPLETIONPENDING, callback.result());
if (callback.result() <= 0) {
*read_error = callback.result();
PASS();
}
read_data->append(buffer, callback.result());
}
}
std::string TestTCPSocket::WriteToSocket(pp::TCPSocket* socket,
const std::string& s) {
const char* buffer = s.data();
size_t written = 0;
while (written < s.size()) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(
socket->Write(buffer + written,
static_cast<int32_t>(s.size() - written),
cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_GT(cb.result(), 0);
written += cb.result();
}
ASSERT_EQ(written, s.size());
PASS();
}
std::string TestTCPSocket::WriteToSocket_1_0(
PP_Resource socket,
const std::string& s) {
const char* buffer = s.data();
size_t written = 0;
while (written < s.size()) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket_interface_1_0_->Write(
socket, buffer + written,
static_cast<int32_t>(s.size() - written),
cb.GetCallback().pp_completion_callback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_GT(cb.result(), 0);
written += cb.result();
}
ASSERT_EQ(written, s.size());
PASS();
}
std::string TestTCPSocket::GetAddressToBind(pp::NetAddress* address) {
// Connect to |test_server_addr_| and then sets |address| to the local address
// used by that connection, replacing the port with 0 to use a random port.
pp::TCPSocket socket(instance_);
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
socket.Connect(test_server_addr_, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
ASSERT_TRUE(ReplacePort(instance_->pp_instance(), socket.GetLocalAddress(), 0,
address));
ASSERT_FALSE(address->is_null());
PASS();
}
std::string TestTCPSocket::StartListen(pp::TCPSocket* socket, int32_t backlog) {
pp::NetAddress any_port_address;
ASSERT_SUBTEST_SUCCESS(GetAddressToBind(&any_port_address));
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
socket->Bind(any_port_address, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
callback.WaitForResult(
socket->Listen(backlog, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_OK, callback.result());
PASS();
}
std::string TestTCPSocket::RunCommandsExpendingFailures(pp::TCPSocket* socket,
int commands) {
ASSERT_NE(0, commands);
if (commands & kBind) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
pp::NetAddress any_port_address;
ASSERT_TRUE(ReplacePort(instance_->pp_instance(), test_server_addr_, 0,
&any_port_address));
cb.WaitForResult(socket->Bind(any_port_address, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
}
if (commands & kListen) {
TestCompletionCallback callback(instance_->pp_instance(), callback_type());
callback.WaitForResult(
socket->Listen(1 /* backlog */, callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(callback);
ASSERT_EQ(PP_ERROR_FAILED, callback.result());
}
if (commands & kAccept) {
TestCompletionCallbackWithOutput<pp::TCPSocket> accept_callback(
instance_->pp_instance(), callback_type());
accept_callback.WaitForResult(
socket->Accept(accept_callback.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(accept_callback);
ASSERT_EQ(PP_ERROR_FAILED, accept_callback.result());
}
if (commands & kConnect) {
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket->Connect(test_server_addr_, cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
}
if (commands & kReadWrite) {
// Check that a read on a new socket fails.
char buffer[1] = {'1'};
TestCompletionCallback cb(instance_->pp_instance(), callback_type());
cb.WaitForResult(socket->Read(buffer, sizeof(buffer), cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
// Check that a write on a new socket fails.
cb.WaitForResult(socket->Write(buffer, sizeof(buffer), cb.GetCallback()));
CHECK_CALLBACK_BEHAVIOR(cb);
ASSERT_EQ(PP_ERROR_FAILED, cb.result());
}
PASS();
}