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/*
* Copyright (c) 2012, Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_SIZE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_SIZE_H_
#include <iosfwd>
#include "third_party/blink/renderer/platform/geometry/double_size.h"
#include "third_party/blink/renderer/platform/geometry/float_point.h"
#include "third_party/blink/renderer/platform/geometry/float_size.h"
#include "third_party/blink/renderer/platform/geometry/int_size.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "ui/gfx/geometry/size.h"
namespace blink {
enum AspectRatioFit { kAspectRatioFitShrink, kAspectRatioFitGrow };
class PLATFORM_EXPORT LayoutSize {
DISALLOW_NEW();
public:
constexpr LayoutSize() = default;
explicit LayoutSize(const IntSize& size)
: width_(size.Width()), height_(size.Height()) {}
constexpr LayoutSize(LayoutUnit width, LayoutUnit height)
: width_(width), height_(height) {}
LayoutSize(int width, int height)
: width_(LayoutUnit(width)), height_(LayoutUnit(height)) {}
LayoutSize(float width, float height)
: width_(LayoutUnit(width)), height_(LayoutUnit(height)) {}
explicit LayoutSize(const FloatSize& size)
: width_(size.Width()), height_(size.Height()) {}
explicit LayoutSize(const DoubleSize& size)
: width_(size.Width()), height_(size.Height()) {}
explicit LayoutSize(const gfx::Size& size)
: width_(size.width()), height_(size.height()) {}
constexpr LayoutUnit Width() const { return width_; }
constexpr LayoutUnit Height() const { return height_; }
void SetWidth(LayoutUnit width) { width_ = width; }
void SetHeight(LayoutUnit height) { height_ = height; }
constexpr bool IsEmpty() const {
return width_.RawValue() <= 0 || height_.RawValue() <= 0;
}
constexpr bool IsZero() const { return !width_ && !height_; }
float AspectRatio() const { return width_.ToFloat() / height_.ToFloat(); }
void Expand(LayoutUnit width, LayoutUnit height) {
width_ += width;
height_ += height;
}
void Expand(int width, int height) {
Expand(LayoutUnit(width), LayoutUnit(height));
}
void Shrink(int width, int height) {
Shrink(LayoutUnit(width), LayoutUnit(height));
}
void Shrink(LayoutUnit width, LayoutUnit height) {
width_ -= width;
height_ -= height;
}
void Scale(float scale) {
width_ *= scale;
height_ *= scale;
}
void Scale(float width_scale, float height_scale) {
width_ *= width_scale;
height_ *= height_scale;
}
LayoutSize ExpandedTo(const LayoutSize& other) const {
return LayoutSize(width_ > other.width_ ? width_ : other.width_,
height_ > other.height_ ? height_ : other.height_);
}
LayoutSize ExpandedTo(const IntSize& other) const {
return LayoutSize(
width_ > other.Width() ? width_ : LayoutUnit(other.Width()),
height_ > other.Height() ? height_ : LayoutUnit(other.Height()));
}
LayoutSize ShrunkTo(const LayoutSize& other) const {
return LayoutSize(width_ < other.width_ ? width_ : other.width_,
height_ < other.height_ ? height_ : other.height_);
}
void ClampNegativeToZero() { *this = ExpandedTo(LayoutSize()); }
void ClampToMinimumSize(const LayoutSize& minimum_size) {
if (width_ < minimum_size.Width())
width_ = minimum_size.Width();
if (height_ < minimum_size.Height())
height_ = minimum_size.Height();
}
LayoutSize TransposedSize() const { return LayoutSize(height_, width_); }
LayoutSize FitToAspectRatio(const LayoutSize& aspect_ratio,
AspectRatioFit fit) const {
const float height_float = Height().ToFloat();
const float width_float = Width().ToFloat();
float height_scale = height_float / aspect_ratio.Height().ToFloat();
float width_scale = width_float / aspect_ratio.Width().ToFloat();
if ((width_scale > height_scale) != (fit == kAspectRatioFitGrow)) {
return LayoutSize(
height_float * aspect_ratio.Width() / aspect_ratio.Height(),
Height());
}
return LayoutSize(
Width(), width_float * aspect_ratio.Height() / aspect_ratio.Width());
}
LayoutSize Fraction() const {
return LayoutSize(width_.Fraction(), height_.Fraction());
}
String ToString() const;
private:
LayoutUnit width_, height_;
};
inline LayoutSize& operator+=(LayoutSize& a, const LayoutSize& b) {
a.SetWidth(a.Width() + b.Width());
a.SetHeight(a.Height() + b.Height());
return a;
}
inline LayoutSize& operator-=(LayoutSize& a, const LayoutSize& b) {
a.SetWidth(a.Width() - b.Width());
a.SetHeight(a.Height() - b.Height());
return a;
}
inline LayoutSize& operator-=(LayoutSize& a, const IntSize& b) {
a.SetWidth(a.Width() - b.Width());
a.SetHeight(a.Height() - b.Height());
return a;
}
inline LayoutSize operator+(const LayoutSize& a, const LayoutSize& b) {
return LayoutSize(a.Width() + b.Width(), a.Height() + b.Height());
}
inline LayoutSize operator+(const LayoutSize& a, const IntSize& b) {
return LayoutSize(a.Width() + b.Width(), a.Height() + b.Height());
}
inline LayoutSize operator-(const LayoutSize& a, const LayoutSize& b) {
return LayoutSize(a.Width() - b.Width(), a.Height() - b.Height());
}
inline LayoutSize operator-(const LayoutSize& size) {
return LayoutSize(-size.Width(), -size.Height());
}
inline LayoutSize operator*(const LayoutSize& a, const float scale) {
return LayoutSize(a.Width() * scale, a.Height() * scale);
}
constexpr bool operator==(const LayoutSize& a, const LayoutSize& b) {
return a.Width() == b.Width() && a.Height() == b.Height();
}
inline bool operator==(const LayoutSize& a, const IntSize& b) {
return a.Width() == b.Width() && a.Height() == b.Height();
}
constexpr bool operator!=(const LayoutSize& a, const LayoutSize& b) {
return !(a == b);
}
inline bool operator!=(const LayoutSize& a, const IntSize& b) {
return a.Width() != b.Width() || a.Height() != b.Height();
}
constexpr FloatPoint operator+(const FloatPoint& a, const LayoutSize& b) {
return FloatPoint(a.X() + b.Width(), a.Y() + b.Height());
}
inline IntSize FlooredIntSize(const LayoutSize& s) {
return IntSize(s.Width().Floor(), s.Height().Floor());
}
inline IntSize RoundedIntSize(const LayoutSize& s) {
return IntSize(s.Width().Round(), s.Height().Round());
}
inline LayoutSize RoundedLayoutSize(const FloatSize& s) {
return LayoutSize(s);
}
PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const LayoutSize&);
PLATFORM_EXPORT WTF::TextStream& operator<<(WTF::TextStream&,
const LayoutSize&);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GEOMETRY_LAYOUT_SIZE_H_