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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/overlay_candidate.h"
#include <algorithm>
#include <limits>
#include "base/logging.h"
#include "cc/base/math_util.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/stream_video_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/resources/resource_provider.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/vector3d_f.h"
namespace cc {
namespace {
// Tolerance for considering axis vector elements to be zero.
const SkMScalar kEpsilon = std::numeric_limits<float>::epsilon();
enum Axis { NONE, AXIS_POS_X, AXIS_NEG_X, AXIS_POS_Y, AXIS_NEG_Y };
Axis VectorToAxis(const gfx::Vector3dF& vec) {
if (std::abs(vec.z()) > kEpsilon)
return NONE;
const bool x_zero = (std::abs(vec.x()) <= kEpsilon);
const bool y_zero = (std::abs(vec.y()) <= kEpsilon);
if (x_zero && !y_zero)
return (vec.y() > 0) ? AXIS_POS_Y : AXIS_NEG_Y;
else if (y_zero && !x_zero)
return (vec.x() > 0) ? AXIS_POS_X : AXIS_NEG_X;
else
return NONE;
}
gfx::OverlayTransform GetOverlayTransform(const gfx::Transform& quad_transform,
bool y_flipped) {
if (!quad_transform.Preserves2dAxisAlignment()) {
return gfx::OVERLAY_TRANSFORM_INVALID;
}
gfx::Vector3dF x_axis = MathUtil::GetXAxis(quad_transform);
gfx::Vector3dF y_axis = MathUtil::GetYAxis(quad_transform);
if (y_flipped) {
y_axis.Scale(-1);
}
Axis x_to = VectorToAxis(x_axis);
Axis y_to = VectorToAxis(y_axis);
if (x_to == AXIS_POS_X && y_to == AXIS_POS_Y)
return gfx::OVERLAY_TRANSFORM_NONE;
else if (x_to == AXIS_NEG_X && y_to == AXIS_POS_Y)
return gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL;
else if (x_to == AXIS_POS_X && y_to == AXIS_NEG_Y)
return gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL;
else if (x_to == AXIS_NEG_Y && y_to == AXIS_POS_X)
return gfx::OVERLAY_TRANSFORM_ROTATE_270;
else if (x_to == AXIS_NEG_X && y_to == AXIS_NEG_Y)
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
else if (x_to == AXIS_POS_Y && y_to == AXIS_NEG_X)
return gfx::OVERLAY_TRANSFORM_ROTATE_90;
else
return gfx::OVERLAY_TRANSFORM_INVALID;
}
// Apply transform |delta| to |in| and return the resulting transform,
// or OVERLAY_TRANSFORM_INVALID.
gfx::OverlayTransform ComposeTransforms(gfx::OverlayTransform delta,
gfx::OverlayTransform in) {
// There are 8 different possible transforms. We can characterize these
// by looking at where the origin moves and the direction the horizontal goes.
// (TL=top-left, BR=bottom-right, H=horizontal, V=vertical).
// NONE: TL, H
// FLIP_VERTICAL: BL, H
// FLIP_HORIZONTAL: TR, H
// ROTATE_90: TR, V
// ROTATE_180: BR, H
// ROTATE_270: BL, V
// Missing transforms: TL, V & BR, V
// Basic combinations:
// Flip X & Y -> Rotate 180 (TL,H -> TR,H -> BR,H or TL,H -> BL,H -> BR,H)
// Flip X or Y + Rotate 180 -> other flip (eg, TL,H -> TR,H -> BL,H)
// Rotate + Rotate simply adds values.
// Rotate 90/270 + flip is invalid because we can only have verticals with
// the origin in TR or BL.
if (delta == gfx::OVERLAY_TRANSFORM_NONE)
return in;
switch (in) {
case gfx::OVERLAY_TRANSFORM_NONE:
return delta;
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL:
switch (delta) {
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL:
return gfx::OVERLAY_TRANSFORM_NONE;
case gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL:
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
return gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL;
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
break;
case gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL:
switch (delta) {
case gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL:
return gfx::OVERLAY_TRANSFORM_NONE;
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL:
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
case gfx::OVERLAY_TRANSFORM_ROTATE_90:
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
return gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL;
case gfx::OVERLAY_TRANSFORM_ROTATE_270:
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
break;
case gfx::OVERLAY_TRANSFORM_ROTATE_90:
switch (delta) {
case gfx::OVERLAY_TRANSFORM_ROTATE_90:
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
return gfx::OVERLAY_TRANSFORM_ROTATE_270;
case gfx::OVERLAY_TRANSFORM_ROTATE_270:
return gfx::OVERLAY_TRANSFORM_NONE;
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
break;
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
switch (delta) {
case gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL:
return gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL;
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL:
return gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL;
case gfx::OVERLAY_TRANSFORM_ROTATE_90:
return gfx::OVERLAY_TRANSFORM_ROTATE_270;
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
return gfx::OVERLAY_TRANSFORM_NONE;
case gfx::OVERLAY_TRANSFORM_ROTATE_270:
return gfx::OVERLAY_TRANSFORM_ROTATE_90;
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
break;
case gfx::OVERLAY_TRANSFORM_ROTATE_270:
switch (delta) {
case gfx::OVERLAY_TRANSFORM_ROTATE_90:
return gfx::OVERLAY_TRANSFORM_NONE;
case gfx::OVERLAY_TRANSFORM_ROTATE_180:
return gfx::OVERLAY_TRANSFORM_ROTATE_90;
case gfx::OVERLAY_TRANSFORM_ROTATE_270:
return gfx::OVERLAY_TRANSFORM_ROTATE_180;
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
break;
default:
return gfx::OVERLAY_TRANSFORM_INVALID;
}
}
} // namespace
OverlayCandidate::OverlayCandidate()
: transform(gfx::OVERLAY_TRANSFORM_NONE),
format(RGBA_8888),
uv_rect(0.f, 0.f, 1.f, 1.f),
is_clipped(false),
use_output_surface_for_resource(false),
resource_id(0),
plane_z_order(0),
is_unoccluded(false),
overlay_handled(false) {}
OverlayCandidate::OverlayCandidate(const OverlayCandidate& other) = default;
OverlayCandidate::~OverlayCandidate() {}
// static
bool OverlayCandidate::FromDrawQuad(ResourceProvider* resource_provider,
const DrawQuad* quad,
OverlayCandidate* candidate) {
if (quad->ShouldDrawWithBlending() ||
quad->shared_quad_state->opacity != 1.f ||
quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
return false;
auto& transform = quad->shared_quad_state->quad_to_target_transform;
candidate->display_rect = gfx::RectF(quad->rect);
transform.TransformRect(&candidate->display_rect);
candidate->quad_rect_in_target_space =
MathUtil::MapEnclosingClippedRect(transform, quad->rect);
candidate->format = RGBA_8888;
candidate->clip_rect = quad->shared_quad_state->clip_rect;
candidate->is_clipped = quad->shared_quad_state->is_clipped;
switch (quad->material) {
case DrawQuad::TEXTURE_CONTENT:
return FromTextureQuad(resource_provider,
TextureDrawQuad::MaterialCast(quad), candidate);
case DrawQuad::STREAM_VIDEO_CONTENT:
return FromStreamVideoQuad(resource_provider,
StreamVideoDrawQuad::MaterialCast(quad),
candidate);
default:
break;
}
return false;
}
// static
bool OverlayCandidate::IsInvisibleQuad(const DrawQuad* quad) {
float opacity = quad->shared_quad_state->opacity;
if (opacity < std::numeric_limits<float>::epsilon())
return true;
if (quad->material == DrawQuad::SOLID_COLOR) {
SkColor color = SolidColorDrawQuad::MaterialCast(quad)->color;
float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
return quad->ShouldDrawWithBlending() &&
alpha < std::numeric_limits<float>::epsilon();
}
return false;
}
// static
bool OverlayCandidate::IsOccluded(const OverlayCandidate& candidate,
QuadList::ConstIterator quad_list_begin,
QuadList::ConstIterator quad_list_end) {
// Check that no visible quad overlaps the candidate.
for (auto overlap_iter = quad_list_begin; overlap_iter != quad_list_end;
++overlap_iter) {
gfx::RectF overlap_rect = MathUtil::MapClippedRect(
overlap_iter->shared_quad_state->quad_to_target_transform,
gfx::RectF(overlap_iter->rect));
if (candidate.display_rect.Intersects(overlap_rect) &&
!OverlayCandidate::IsInvisibleQuad(*overlap_iter))
return true;
}
return false;
}
// static
bool OverlayCandidate::FromTextureQuad(ResourceProvider* resource_provider,
const TextureDrawQuad* quad,
OverlayCandidate* candidate) {
if (!resource_provider->IsOverlayCandidate(quad->resource_id()))
return false;
gfx::OverlayTransform overlay_transform = GetOverlayTransform(
quad->shared_quad_state->quad_to_target_transform, quad->y_flipped);
if (quad->background_color != SK_ColorTRANSPARENT ||
overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
return false;
candidate->resource_id = quad->resource_id();
candidate->resource_size_in_pixels = quad->resource_size_in_pixels();
candidate->transform = overlay_transform;
candidate->uv_rect = BoundingRect(quad->uv_top_left, quad->uv_bottom_right);
return true;
}
// static
bool OverlayCandidate::FromStreamVideoQuad(ResourceProvider* resource_provider,
const StreamVideoDrawQuad* quad,
OverlayCandidate* candidate) {
if (!resource_provider->IsOverlayCandidate(quad->resource_id()))
return false;
gfx::OverlayTransform overlay_transform = GetOverlayTransform(
quad->shared_quad_state->quad_to_target_transform, false);
if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
return false;
if (!quad->matrix.IsScaleOrTranslation()) {
// We cannot handle anything other than scaling & translation for texture
// coordinates yet.
return false;
}
candidate->resource_id = quad->resource_id();
candidate->resource_size_in_pixels = quad->resource_size_in_pixels();
candidate->transform = overlay_transform;
gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
quad->matrix.TransformPoint(&uv0);
quad->matrix.TransformPoint(&uv1);
gfx::Vector3dF delta = uv1 - uv0;
if (delta.x() < 0) {
candidate->transform = ComposeTransforms(
gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL, candidate->transform);
float x0 = uv0.x();
uv0.set_x(uv1.x());
uv1.set_x(x0);
delta.set_x(-delta.x());
}
if (delta.y() < 0) {
// In this situation, uv0y < uv1y. Since we overlay inverted, a request
// to invert the source texture means we can just output the texture
// normally and it will be correct.
candidate->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
} else {
candidate->transform = ComposeTransforms(
gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL, candidate->transform);
candidate->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
}
return true;
}
} // namespace cc