blob: 912226b25e525f0e9045e26070783bbe0cb7c5eb [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <set>
#include <vector>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/trace_event/trace_event_argument.h"
#include "cc/animation/animation_host.h"
#include "cc/layers/layer_impl.h"
#include "cc/output/copy_output_request.h"
#include "cc/proto/property_tree.pb.h"
#include "cc/proto/synced_property_conversions.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
template <typename T>
PropertyTree<T>::PropertyTree()
: needs_update_(false) {
nodes_.push_back(T());
back()->id = kRootNodeId;
back()->parent_id = kInvalidNodeId;
}
// Equivalent to
// PropertyTree<T>::~PropertyTree() = default;
// but due to a gcc bug the generated destructor will have wrong symbol
// visibility in component build.
template <typename T>
PropertyTree<T>::~PropertyTree() {}
template <typename T>
PropertyTree<T>& PropertyTree<T>::operator=(const PropertyTree<T>&) = default;
TransformTree::TransformTree()
: source_to_parent_updates_allowed_(true),
page_scale_factor_(1.f),
device_scale_factor_(1.f),
device_transform_scale_factor_(1.f) {
cached_data_.push_back(TransformCachedNodeData());
}
TransformTree::~TransformTree() = default;
TransformTree& TransformTree::operator=(const TransformTree&) = default;
template <typename T>
int PropertyTree<T>::Insert(const T& tree_node, int parent_id) {
DCHECK_GT(nodes_.size(), 0u);
nodes_.push_back(tree_node);
T& node = nodes_.back();
node.parent_id = parent_id;
node.id = static_cast<int>(nodes_.size()) - 1;
return node.id;
}
template <typename T>
void PropertyTree<T>::clear() {
needs_update_ = false;
nodes_.clear();
nodes_.push_back(T());
back()->id = kRootNodeId;
back()->parent_id = kInvalidNodeId;
#if DCHECK_IS_ON()
PropertyTree<T> tree;
DCHECK(tree == *this);
#endif
}
template <typename T>
bool PropertyTree<T>::operator==(const PropertyTree<T>& other) const {
return nodes_ == other.nodes() && needs_update_ == other.needs_update();
}
template <typename T>
void PropertyTree<T>::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK_EQ(0, proto->nodes_size());
for (const auto& node : nodes_)
node.ToProtobuf(proto->add_nodes());
proto->set_needs_update(needs_update_);
}
template <typename T>
void PropertyTree<T>::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
// Verify that the property tree is empty.
DCHECK_EQ(static_cast<int>(nodes_.size()), 1);
DCHECK_EQ(back()->id, kRootNodeId);
DCHECK_EQ(back()->parent_id, kInvalidNodeId);
// Add the first node.
DCHECK_GT(proto.nodes_size(), 0);
nodes_.back().FromProtobuf(proto.nodes(0));
DCHECK(!node_id_to_index_map || (*node_id_to_index_map).empty());
for (int i = 1; i < proto.nodes_size(); ++i) {
nodes_.push_back(T());
nodes_.back().FromProtobuf(proto.nodes(i));
(*node_id_to_index_map)[nodes_.back().owner_id] = nodes_.back().id;
}
needs_update_ = proto.needs_update();
}
template <typename T>
void PropertyTree<T>::AsValueInto(base::trace_event::TracedValue* value) const {
value->BeginArray("nodes");
for (const auto& node : nodes_) {
value->BeginDictionary();
node.AsValueInto(value);
value->EndDictionary();
}
value->EndArray();
}
template class PropertyTree<TransformNode>;
template class PropertyTree<ClipNode>;
template class PropertyTree<EffectNode>;
template class PropertyTree<ScrollNode>;
int TransformTree::Insert(const TransformNode& tree_node, int parent_id) {
int node_id = PropertyTree<TransformNode>::Insert(tree_node, parent_id);
DCHECK_EQ(node_id, static_cast<int>(cached_data_.size()));
cached_data_.push_back(TransformCachedNodeData());
return node_id;
}
void TransformTree::clear() {
PropertyTree<TransformNode>::clear();
page_scale_factor_ = 1.f;
device_scale_factor_ = 1.f;
device_transform_scale_factor_ = 1.f;
nodes_affected_by_inner_viewport_bounds_delta_.clear();
nodes_affected_by_outer_viewport_bounds_delta_.clear();
cached_data_.clear();
cached_data_.push_back(TransformCachedNodeData());
#if DCHECK_IS_ON()
TransformTree tree;
// TODO(jaydasika) : Move tests that expect source_to_parent_updates_allowed
// to be true on impl thread to main thread and set it to is_main_thread here.
tree.source_to_parent_updates_allowed_ = source_to_parent_updates_allowed_;
DCHECK(tree == *this);
#endif
}
bool TransformTree::ComputeTransform(int source_id,
int dest_id,
gfx::Transform* transform) const {
transform->MakeIdentity();
if (source_id == dest_id)
return true;
if (source_id > dest_id) {
CombineTransformsBetween(source_id, dest_id, transform);
return true;
}
return CombineInversesBetween(source_id, dest_id, transform);
}
bool TransformTree::ComputeTranslation(int source_id,
int dest_id,
gfx::Transform* transform) const {
transform->MakeIdentity();
if (source_id == dest_id)
return true;
const TransformNode* dest = Node(dest_id);
if (!dest->ancestors_are_invertible)
return false;
if (source_id != kInvalidNodeId)
transform->ConcatTransform(ToScreen(source_id));
if (dest_id != kInvalidNodeId) {
if (dest->local.IsFlat() && (dest->node_and_ancestors_are_flat ||
dest->flattens_inherited_transform)) {
// In this case, flattenning will not affect the result, so we can use the
// FromScreen transform of the dest node.
transform->ConcatTransform(FromScreen(dest_id));
} else {
// In this case, some node between source and destination flattens
// inherited transform. Consider the tree R->A->B->C->D, where D is the
// source, A is the destination and C flattens inherited transform. The
// expected result is D * C * flattened(B). D's ToScreen will be D * C *
// flattened(B * A * R), but as the source to destination transform is
// at most translation, C and B cannot be non-flat and so flattened(B * A
// * R) = B * flattened(A * R). So, to get the expected result we have to
// multiply D's ToScreen transform with flattened(A * R)^{-1}, which is
// the inverse of flattened ToScreen of destination.
gfx::Transform to_screen = ToScreen(dest_id);
to_screen.FlattenTo2d();
gfx::Transform from_screen;
bool success = to_screen.GetInverse(&from_screen);
if (!success)
return false;
transform->ConcatTransform(from_screen);
}
}
return true;
}
void TransformTree::OnTransformAnimated(const gfx::Transform& transform,
int id,
LayerTreeImpl* layer_tree_impl) {
TransformNode* node = Node(id);
layer_tree_impl->AddToTransformAnimationsMap(node->owner_id, transform);
if (node->local == transform) {
return;
}
node->local = transform;
node->needs_local_transform_update = true;
node->transform_changed = true;
property_trees()->changed = true;
set_needs_update(true);
layer_tree_impl->set_needs_update_draw_properties();
}
bool TransformTree::NeedsSourceToParentUpdate(TransformNode* node) {
return (source_to_parent_updates_allowed() &&
node->parent_id != node->source_node_id);
}
void TransformTree::ResetChangeTracking() {
for (int id = 1; id < static_cast<int>(size()); ++id) {
TransformNode* node = Node(id);
node->transform_changed = false;
}
}
void TransformTree::UpdateTransforms(int id) {
TransformNode* node = Node(id);
TransformNode* parent_node = parent(node);
TransformNode* target_node = Node(TargetId(id));
TransformNode* source_node = Node(node->source_node_id);
property_trees()->UpdateCachedNumber();
if (node->needs_local_transform_update || NeedsSourceToParentUpdate(node))
UpdateLocalTransform(node);
else
UndoSnapping(node);
UpdateScreenSpaceTransform(node, parent_node, target_node);
UpdateSurfaceContentsScale(node);
UpdateAnimationProperties(node, parent_node);
UpdateSnapping(node);
UpdateTargetSpaceTransform(node, target_node);
UpdateNodeAndAncestorsHaveIntegerTranslations(node, parent_node);
UpdateTransformChanged(node, parent_node, source_node);
UpdateNodeAndAncestorsAreAnimatedOrInvertible(node, parent_node);
}
bool TransformTree::IsDescendant(int desc_id, int source_id) const {
while (desc_id != source_id) {
if (desc_id == kInvalidNodeId)
return false;
desc_id = Node(desc_id)->parent_id;
}
return true;
}
void TransformTree::CombineTransformsBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id > dest_id);
const TransformNode* current = Node(source_id);
const TransformNode* dest = Node(dest_id);
// Combine transforms to and from the screen when possible. Since flattening
// is a non-linear operation, we cannot use this approach when there is
// non-trivial flattening between the source and destination nodes. For
// example, consider the tree R->A->B->C, where B flattens its inherited
// transform, and A has a non-flat transform. Suppose C is the source and A is
// the destination. The expected result is C * B. But C's to_screen
// transform is C * B * flattened(A * R), and A's from_screen transform is
// R^{-1} * A^{-1}. If at least one of A and R isn't flat, the inverse of
// flattened(A * R) won't be R^{-1} * A{-1}, so multiplying C's to_screen and
// A's from_screen will not produce the correct result.
if (!dest ||
(dest->ancestors_are_invertible && dest->node_and_ancestors_are_flat)) {
transform->ConcatTransform(ToScreen(current->id));
if (dest)
transform->ConcatTransform(FromScreen(dest->id));
return;
}
// Flattening is defined in a way that requires it to be applied while
// traversing downward in the tree. We first identify nodes that are on the
// path from the source to the destination (this is traversing upward), and
// then we visit these nodes in reverse order, flattening as needed. We
// early-out if we get to a node whose target node is the destination, since
// we can then re-use the target space transform stored at that node. However,
// we cannot re-use a stored target space transform if the destination has a
// zero surface contents scale, since stored target space transforms have
// surface contents scale baked in, but we need to compute an unscaled
// transform.
std::vector<int> source_to_destination;
source_to_destination.push_back(current->id);
current = parent(current);
bool destination_has_non_zero_surface_contents_scale =
dest->surface_contents_scale.x() != 0.f &&
dest->surface_contents_scale.y() != 0.f;
DCHECK(destination_has_non_zero_surface_contents_scale ||
!dest->ancestors_are_invertible);
for (; current && current->id > dest_id; current = parent(current)) {
if (destination_has_non_zero_surface_contents_scale &&
TargetId(current->id) == dest_id &&
ContentTargetId(current->id) == dest_id)
break;
source_to_destination.push_back(current->id);
}
gfx::Transform combined_transform;
if (current->id > dest_id) {
// TODO(sunxd): Instead of using target space transform, only use to_parent
// here when we fully implement computing draw transforms on demand.
combined_transform = ToTarget(current->id, kInvalidNodeId);
// The stored target space transform has surface contents scale baked in,
// but we need the unscaled transform.
combined_transform.matrix().postScale(
1.0f / dest->surface_contents_scale.x(),
1.0f / dest->surface_contents_scale.y(), 1.0f);
} else if (current->id < dest_id) {
// We have reached the lowest common ancestor of the source and destination
// nodes. This case can occur when we are transforming between a node
// corresponding to a fixed-position layer (or its descendant) and the node
// corresponding to the layer's render target. For example, consider the
// layer tree R->T->S->F where F is fixed-position, S owns a render surface,
// and T has a significant transform. This will yield the following
// transform tree:
// R
// |
// T
// /|
// S F
// In this example, T will have id 2, S will have id 3, and F will have id
// 4. When walking up the ancestor chain from F, the first node with a
// smaller id than S will be T, the lowest common ancestor of these nodes.
// We compute the transform from T to S here, and then from F to T in the
// loop below.
DCHECK(IsDescendant(dest_id, current->id));
CombineInversesBetween(current->id, dest_id, &combined_transform);
DCHECK(combined_transform.IsApproximatelyIdentityOrTranslation(
SkDoubleToMScalar(1e-4)));
}
size_t source_to_destination_size = source_to_destination.size();
for (size_t i = 0; i < source_to_destination_size; ++i) {
size_t index = source_to_destination_size - 1 - i;
const TransformNode* node = Node(source_to_destination[index]);
if (node->flattens_inherited_transform)
combined_transform.FlattenTo2d();
combined_transform.PreconcatTransform(node->to_parent);
}
transform->ConcatTransform(combined_transform);
}
bool TransformTree::CombineInversesBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id < dest_id);
const TransformNode* current = Node(dest_id);
const TransformNode* dest = Node(source_id);
// Just as in CombineTransformsBetween, we can use screen space transforms in
// this computation only when there isn't any non-trivial flattening
// involved.
if (current->ancestors_are_invertible &&
current->node_and_ancestors_are_flat) {
transform->PreconcatTransform(FromScreen(current->id));
if (dest)
transform->PreconcatTransform(ToScreen(dest->id));
return true;
}
// Inverting a flattening is not equivalent to flattening an inverse. This
// means we cannot, for example, use the inverse of each node's to_parent
// transform, flattening where needed. Instead, we must compute the transform
// from the destination to the source, with flattening, and then invert the
// result.
gfx::Transform dest_to_source;
CombineTransformsBetween(dest_id, source_id, &dest_to_source);
gfx::Transform source_to_dest;
bool all_are_invertible = dest_to_source.GetInverse(&source_to_dest);
transform->PreconcatTransform(source_to_dest);
return all_are_invertible;
}
void TransformTree::UpdateLocalTransform(TransformNode* node) {
gfx::Transform transform = node->post_local;
if (NeedsSourceToParentUpdate(node)) {
gfx::Transform to_parent;
ComputeTranslation(node->source_node_id, node->parent_id, &to_parent);
gfx::Vector2dF unsnapping;
TransformNode* current;
TransformNode* parent_node;
for (current = Node(node->source_node_id); current->id > node->parent_id;
current = parent(current)) {
unsnapping.Subtract(current->scroll_snap);
}
for (parent_node = Node(node->parent_id);
parent_node->id > node->source_node_id;
parent_node = parent(parent_node)) {
unsnapping.Add(parent_node->scroll_snap);
}
// If a node NeedsSourceToParentUpdate, the node is either a fixed position
// node or a scroll child.
// If the node has a fixed position, the parent of the node is an ancestor
// of source node, current->id should be equal to node->parent_id.
// Otherwise, the node's source node is always an ancestor of the node owned
// by the scroll parent, so parent_node->id should be equal to
// node->source_node_id.
DCHECK(current->id == node->parent_id ||
parent_node->id == node->source_node_id);
to_parent.Translate(unsnapping.x(), unsnapping.y());
node->source_to_parent = to_parent.To2dTranslation();
}
gfx::Vector2dF fixed_position_adjustment;
gfx::Vector2dF inner_viewport_bounds_delta =
property_trees()->inner_viewport_container_bounds_delta();
gfx::Vector2dF outer_viewport_bounds_delta =
property_trees()->outer_viewport_container_bounds_delta();
if (node->affected_by_inner_viewport_bounds_delta_x)
fixed_position_adjustment.set_x(inner_viewport_bounds_delta.x());
else if (node->affected_by_outer_viewport_bounds_delta_x)
fixed_position_adjustment.set_x(outer_viewport_bounds_delta.x());
if (node->affected_by_inner_viewport_bounds_delta_y)
fixed_position_adjustment.set_y(inner_viewport_bounds_delta.y());
else if (node->affected_by_outer_viewport_bounds_delta_y)
fixed_position_adjustment.set_y(outer_viewport_bounds_delta.y());
transform.Translate(node->source_to_parent.x() - node->scroll_offset.x() +
fixed_position_adjustment.x(),
node->source_to_parent.y() - node->scroll_offset.y() +
fixed_position_adjustment.y());
transform.PreconcatTransform(node->local);
transform.PreconcatTransform(node->pre_local);
node->set_to_parent(transform);
node->needs_local_transform_update = false;
}
void TransformTree::UpdateScreenSpaceTransform(TransformNode* node,
TransformNode* parent_node,
TransformNode* target_node) {
if (!parent_node) {
SetToScreen(node->id, node->to_parent);
node->ancestors_are_invertible = true;
node->to_screen_is_potentially_animated = false;
node->node_and_ancestors_are_flat = node->to_parent.IsFlat();
} else {
gfx::Transform to_screen_space_transform = ToScreen(parent_node->id);
if (node->flattens_inherited_transform)
to_screen_space_transform.FlattenTo2d();
to_screen_space_transform.PreconcatTransform(node->to_parent);
node->ancestors_are_invertible = parent_node->ancestors_are_invertible;
node->node_and_ancestors_are_flat =
parent_node->node_and_ancestors_are_flat && node->to_parent.IsFlat();
SetToScreen(node->id, to_screen_space_transform);
}
gfx::Transform from_screen;
if (!ToScreen(node->id).GetInverse(&from_screen))
node->ancestors_are_invertible = false;
SetFromScreen(node->id, from_screen);
}
void TransformTree::UpdateSurfaceContentsScale(TransformNode* node) {
// The surface contents scale depends on the screen space transform, so update
// it too.
if (!node->needs_surface_contents_scale) {
node->surface_contents_scale = gfx::Vector2dF(1.0f, 1.0f);
return;
}
float layer_scale_factor =
device_scale_factor_ * device_transform_scale_factor_;
if (node->in_subtree_of_page_scale_layer)
layer_scale_factor *= page_scale_factor_;
node->surface_contents_scale = MathUtil::ComputeTransform2dScaleComponents(
ToScreen(node->id), layer_scale_factor);
}
void TransformTree::UpdateTargetSpaceTransform(TransformNode* node,
TransformNode* target_node) {
gfx::Transform target_space_transform;
if (node->needs_surface_contents_scale) {
target_space_transform.MakeIdentity();
target_space_transform.Scale(node->surface_contents_scale.x(),
node->surface_contents_scale.y());
} else {
// In order to include the root transform for the root surface, we walk up
// to the root of the transform tree in ComputeTransform.
int target_id = target_node->id;
ComputeTransform(node->id, target_id, &target_space_transform);
if (target_id != kRootNodeId) {
target_space_transform.matrix().postScale(
target_node->surface_contents_scale.x(),
target_node->surface_contents_scale.y(), 1.f);
}
}
gfx::Transform from_target;
if (!target_space_transform.GetInverse(&from_target))
node->ancestors_are_invertible = false;
SetToTarget(node->id, target_space_transform);
SetFromTarget(node->id, from_target);
}
void TransformTree::UpdateAnimationProperties(TransformNode* node,
TransformNode* parent_node) {
bool ancestor_is_animating = false;
if (parent_node)
ancestor_is_animating = parent_node->to_screen_is_potentially_animated;
node->to_screen_is_potentially_animated =
node->has_potential_animation || ancestor_is_animating;
}
void TransformTree::UndoSnapping(TransformNode* node) {
// to_parent transform has the scroll snap from previous frame baked in.
// We need to undo it and use the un-snapped transform to compute current
// target and screen space transforms.
node->to_parent.Translate(-node->scroll_snap.x(), -node->scroll_snap.y());
}
void TransformTree::UpdateSnapping(TransformNode* node) {
if (!node->scrolls || node->to_screen_is_potentially_animated ||
!ToScreen(node->id).IsScaleOrTranslation() ||
!node->ancestors_are_invertible) {
return;
}
// Scroll snapping must be done in screen space (the pixels we care about).
// This means we effectively snap the screen space transform. If ST is the
// screen space transform and ST' is ST with its translation components
// rounded, then what we're after is the scroll delta X, where ST * X = ST'.
// I.e., we want a transform that will realize our scroll snap. It follows
// that X = ST^-1 * ST'. We cache ST and ST^-1 to make this more efficient.
gfx::Transform rounded = ToScreen(node->id);
rounded.RoundTranslationComponents();
gfx::Transform delta = FromScreen(node->id);
delta *= rounded;
DCHECK(delta.IsApproximatelyIdentityOrTranslation(SkDoubleToMScalar(1e-4)))
<< delta.ToString();
gfx::Vector2dF translation = delta.To2dTranslation();
// Now that we have our scroll delta, we must apply it to each of our
// combined, to/from matrices.
SetToScreen(node->id, rounded);
node->to_parent.Translate(translation.x(), translation.y());
gfx::Transform from_screen = FromScreen(node->id);
from_screen.matrix().postTranslate(-translation.x(), -translation.y(), 0);
SetFromScreen(node->id, from_screen);
node->scroll_snap = translation;
}
void TransformTree::UpdateTransformChanged(TransformNode* node,
TransformNode* parent_node,
TransformNode* source_node) {
if (parent_node && parent_node->transform_changed) {
node->transform_changed = true;
return;
}
if (source_node && source_node->id != parent_node->id &&
source_to_parent_updates_allowed_ && source_node->transform_changed)
node->transform_changed = true;
}
void TransformTree::UpdateNodeAndAncestorsAreAnimatedOrInvertible(
TransformNode* node,
TransformNode* parent_node) {
if (!parent_node) {
node->node_and_ancestors_are_animated_or_invertible =
node->has_potential_animation || node->is_invertible;
return;
}
if (!parent_node->node_and_ancestors_are_animated_or_invertible) {
node->node_and_ancestors_are_animated_or_invertible = false;
return;
}
bool is_invertible = node->is_invertible;
// Even when the current node's transform and the parent's screen space
// transform are invertible, the current node's screen space transform can
// become uninvertible due to floating-point arithmetic.
if (!node->ancestors_are_invertible && parent_node->ancestors_are_invertible)
is_invertible = false;
node->node_and_ancestors_are_animated_or_invertible =
node->has_potential_animation || is_invertible;
}
void TransformTree::SetDeviceTransform(const gfx::Transform& transform,
gfx::PointF root_position) {
gfx::Transform root_post_local = transform;
TransformNode* node = Node(1);
root_post_local.Scale(node->post_local_scale_factor,
node->post_local_scale_factor);
root_post_local.Translate(root_position.x(), root_position.y());
if (node->post_local == root_post_local)
return;
node->post_local = root_post_local;
node->needs_local_transform_update = true;
set_needs_update(true);
}
void TransformTree::SetDeviceTransformScaleFactor(
const gfx::Transform& transform) {
gfx::Vector2dF device_transform_scale_components =
MathUtil::ComputeTransform2dScaleComponents(transform, 1.f);
// Not handling the rare case of different x and y device scale.
device_transform_scale_factor_ =
std::max(device_transform_scale_components.x(),
device_transform_scale_components.y());
}
void TransformTree::UpdateInnerViewportContainerBoundsDelta() {
if (nodes_affected_by_inner_viewport_bounds_delta_.empty())
return;
set_needs_update(true);
for (int i : nodes_affected_by_inner_viewport_bounds_delta_)
Node(i)->needs_local_transform_update = true;
}
void TransformTree::UpdateOuterViewportContainerBoundsDelta() {
if (nodes_affected_by_outer_viewport_bounds_delta_.empty())
return;
set_needs_update(true);
for (int i : nodes_affected_by_outer_viewport_bounds_delta_)
Node(i)->needs_local_transform_update = true;
}
void TransformTree::AddNodeAffectedByInnerViewportBoundsDelta(int node_id) {
nodes_affected_by_inner_viewport_bounds_delta_.push_back(node_id);
}
void TransformTree::AddNodeAffectedByOuterViewportBoundsDelta(int node_id) {
nodes_affected_by_outer_viewport_bounds_delta_.push_back(node_id);
}
bool TransformTree::HasNodesAffectedByInnerViewportBoundsDelta() const {
return !nodes_affected_by_inner_viewport_bounds_delta_.empty();
}
bool TransformTree::HasNodesAffectedByOuterViewportBoundsDelta() const {
return !nodes_affected_by_outer_viewport_bounds_delta_.empty();
}
const gfx::Transform& TransformTree::FromTarget(int node_id,
int effect_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
if (effect_id != kInvalidNodeId &&
property_trees()->verify_transform_tree_calculations) {
const gfx::Transform& transform =
property_trees()->GetDrawTransforms(node_id, effect_id).from_target;
CHECK(transform.ApproximatelyEqual(cached_data_[node_id].from_target));
}
return cached_data_[node_id].from_target;
}
void TransformTree::SetFromTarget(int node_id,
const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].from_target = transform;
}
const gfx::Transform& TransformTree::ToTarget(int node_id,
int effect_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
if (effect_id != kInvalidNodeId &&
property_trees()->verify_transform_tree_calculations) {
const gfx::Transform& transform =
property_trees()->GetDrawTransforms(node_id, effect_id).to_target;
if (property_trees()->non_root_surfaces_enabled)
CHECK(transform.ApproximatelyEqual(cached_data_[node_id].to_target));
else
CHECK(transform.ApproximatelyEqual(cached_data_[node_id].to_screen));
}
return cached_data_[node_id].to_target;
}
void TransformTree::SetToTarget(int node_id, const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].to_target = transform;
}
const gfx::Transform& TransformTree::FromScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].from_screen;
}
void TransformTree::SetFromScreen(int node_id,
const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].from_screen = transform;
}
const gfx::Transform& TransformTree::ToScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].to_screen;
}
void TransformTree::SetToScreen(int node_id, const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].to_screen = transform;
}
int TransformTree::TargetId(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].target_id;
}
void TransformTree::SetTargetId(int node_id, int target_id) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].target_id = target_id;
}
int TransformTree::ContentTargetId(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].content_target_id;
}
void TransformTree::SetContentTargetId(int node_id, int content_target_id) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].content_target_id = content_target_id;
}
bool TransformTree::operator==(const TransformTree& other) const {
return PropertyTree::operator==(other) &&
source_to_parent_updates_allowed_ ==
other.source_to_parent_updates_allowed() &&
page_scale_factor_ == other.page_scale_factor() &&
device_scale_factor_ == other.device_scale_factor() &&
device_transform_scale_factor_ ==
other.device_transform_scale_factor() &&
nodes_affected_by_inner_viewport_bounds_delta_ ==
other.nodes_affected_by_inner_viewport_bounds_delta() &&
nodes_affected_by_outer_viewport_bounds_delta_ ==
other.nodes_affected_by_outer_viewport_bounds_delta() &&
cached_data_ == other.cached_data();
}
void TransformTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Transform);
PropertyTree::ToProtobuf(proto);
proto::TransformTreeData* data = proto->mutable_transform_tree_data();
data->set_source_to_parent_updates_allowed(source_to_parent_updates_allowed_);
data->set_page_scale_factor(page_scale_factor_);
data->set_device_scale_factor(device_scale_factor_);
data->set_device_transform_scale_factor(device_transform_scale_factor_);
for (auto i : nodes_affected_by_inner_viewport_bounds_delta_)
data->add_nodes_affected_by_inner_viewport_bounds_delta(i);
for (auto i : nodes_affected_by_outer_viewport_bounds_delta_)
data->add_nodes_affected_by_outer_viewport_bounds_delta(i);
for (int i = 0; i < static_cast<int>(cached_data_.size()); ++i)
cached_data_[i].ToProtobuf(data->add_cached_data());
}
void TransformTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Transform);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::TransformTreeData& data = proto.transform_tree_data();
source_to_parent_updates_allowed_ = data.source_to_parent_updates_allowed();
page_scale_factor_ = data.page_scale_factor();
device_scale_factor_ = data.device_scale_factor();
device_transform_scale_factor_ = data.device_transform_scale_factor();
DCHECK(nodes_affected_by_inner_viewport_bounds_delta_.empty());
for (int i = 0; i < data.nodes_affected_by_inner_viewport_bounds_delta_size();
++i) {
nodes_affected_by_inner_viewport_bounds_delta_.push_back(
data.nodes_affected_by_inner_viewport_bounds_delta(i));
}
DCHECK(nodes_affected_by_outer_viewport_bounds_delta_.empty());
for (int i = 0; i < data.nodes_affected_by_outer_viewport_bounds_delta_size();
++i) {
nodes_affected_by_outer_viewport_bounds_delta_.push_back(
data.nodes_affected_by_outer_viewport_bounds_delta(i));
}
DCHECK_EQ(static_cast<int>(cached_data_.size()), 1);
cached_data_.back().FromProtobuf(data.cached_data(0));
for (int i = 1; i < data.cached_data_size(); ++i) {
cached_data_.push_back(TransformCachedNodeData());
cached_data_.back().FromProtobuf(data.cached_data(i));
}
}
EffectTree::EffectTree() {}
EffectTree::~EffectTree() {}
void EffectTree::clear() {
PropertyTree<EffectNode>::clear();
mask_replica_layer_ids_.clear();
#if DCHECK_IS_ON()
EffectTree tree;
DCHECK(tree == *this);
#endif
}
float EffectTree::EffectiveOpacity(const EffectNode* node) const {
return node->subtree_hidden ? 0.f : node->opacity;
}
void EffectTree::UpdateOpacities(EffectNode* node, EffectNode* parent_node) {
node->screen_space_opacity = EffectiveOpacity(node);
if (parent_node)
node->screen_space_opacity *= parent_node->screen_space_opacity;
}
void EffectTree::UpdateIsDrawn(EffectNode* node, EffectNode* parent_node) {
// Nodes that have screen space opacity 0 are hidden. So they are not drawn.
// Exceptions:
// 1) Nodes that contribute to copy requests, whether hidden or not, must be
// drawn.
// 2) Nodes that have a background filter.
// 3) Nodes with animating screen space opacity on main thread or pending tree
// are drawn if their parent is drawn irrespective of their opacity.
if (node->has_copy_request)
node->is_drawn = true;
else if (EffectiveOpacity(node) == 0.f &&
(!node->has_potential_opacity_animation ||
property_trees()->is_active) &&
node->background_filters.IsEmpty())
node->is_drawn = false;
else if (parent_node)
node->is_drawn = parent_node->is_drawn;
else
node->is_drawn = true;
}
void EffectTree::UpdateEffectChanged(EffectNode* node,
EffectNode* parent_node) {
if (parent_node && parent_node->effect_changed) {
node->effect_changed = true;
}
}
void EffectTree::UpdateBackfaceVisibility(EffectNode* node,
EffectNode* parent_node) {
if (!parent_node) {
node->hidden_by_backface_visibility = false;
return;
}
if (parent_node->hidden_by_backface_visibility) {
node->hidden_by_backface_visibility = true;
return;
}
TransformTree& transform_tree = property_trees()->transform_tree;
if (node->has_render_surface && !node->double_sided) {
TransformNode* transform_node = transform_tree.Node(node->transform_id);
if (transform_node->is_invertible &&
transform_node->ancestors_are_invertible) {
if (transform_node->sorting_context_id) {
const TransformNode* parent_transform_node =
transform_tree.parent(transform_node);
if (parent_transform_node &&
parent_transform_node->sorting_context_id ==
transform_node->sorting_context_id) {
gfx::Transform surface_draw_transform;
property_trees()->ComputeTransformToTarget(
transform_node->id, node->target_id, &surface_draw_transform);
node->hidden_by_backface_visibility =
surface_draw_transform.IsBackFaceVisible();
} else {
node->hidden_by_backface_visibility =
transform_node->local.IsBackFaceVisible();
}
return;
}
}
}
node->hidden_by_backface_visibility = false;
}
void EffectTree::UpdateSurfaceContentsScale(EffectNode* effect_node) {
if (!effect_node->has_render_surface ||
effect_node->transform_id == kRootNodeId) {
effect_node->surface_contents_scale = gfx::Vector2dF(1.0f, 1.0f);
return;
}
TransformTree& transform_tree = property_trees()->transform_tree;
float layer_scale_factor = transform_tree.device_scale_factor() *
transform_tree.device_transform_scale_factor();
TransformNode* transform_node =
transform_tree.Node(effect_node->transform_id);
if (transform_node->in_subtree_of_page_scale_layer)
layer_scale_factor *= transform_tree.page_scale_factor();
effect_node->surface_contents_scale =
MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToScreen(transform_node->id), layer_scale_factor);
}
void EffectTree::OnOpacityAnimated(float opacity,
int id,
LayerTreeImpl* layer_tree_impl) {
EffectNode* node = Node(id);
layer_tree_impl->AddToOpacityAnimationsMap(node->owner_id, opacity);
if (node->opacity == opacity)
return;
node->opacity = opacity;
node->effect_changed = true;
property_trees()->changed = true;
property_trees()->effect_tree.set_needs_update(true);
layer_tree_impl->set_needs_update_draw_properties();
}
void EffectTree::OnFilterAnimated(const FilterOperations& filters,
int id,
LayerTreeImpl* layer_tree_impl) {
EffectNode* node = Node(id);
layer_tree_impl->AddToFilterAnimationsMap(node->owner_id, filters);
if (node->filters == filters)
return;
node->filters = filters;
node->effect_changed = true;
property_trees()->changed = true;
property_trees()->effect_tree.set_needs_update(true);
layer_tree_impl->set_needs_update_draw_properties();
}
void EffectTree::UpdateEffects(int id) {
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
UpdateOpacities(node, parent_node);
UpdateIsDrawn(node, parent_node);
UpdateEffectChanged(node, parent_node);
UpdateBackfaceVisibility(node, parent_node);
UpdateSurfaceContentsScale(node);
}
void EffectTree::AddCopyRequest(int node_id,
std::unique_ptr<CopyOutputRequest> request) {
copy_requests_.insert(std::make_pair(node_id, std::move(request)));
}
void EffectTree::PushCopyRequestsTo(EffectTree* other_tree) {
// If other_tree still has copy requests, this means there was a commit
// without a draw. This only happens in some edge cases during lost context or
// visibility changes, so don't try to handle preserving these output
// requests.
if (!other_tree->copy_requests_.empty()) {
// Destroying these copy requests will abort them.
other_tree->copy_requests_.clear();
}
if (copy_requests_.empty())
return;
for (auto& request : copy_requests_) {
other_tree->copy_requests_.insert(
std::make_pair(request.first, std::move(request.second)));
}
copy_requests_.clear();
// Property trees need to get rebuilt since effect nodes (and render surfaces)
// that were created only for the copy requests we just pushed are no longer
// needed.
if (property_trees()->is_main_thread)
property_trees()->needs_rebuild = true;
}
void EffectTree::TakeCopyRequestsAndTransformToSurface(
int node_id,
std::vector<std::unique_ptr<CopyOutputRequest>>* requests) {
EffectNode* effect_node = Node(node_id);
DCHECK(effect_node->has_render_surface);
DCHECK(effect_node->has_copy_request);
auto range = copy_requests_.equal_range(node_id);
for (auto it = range.first; it != range.second; ++it)
requests->push_back(std::move(it->second));
copy_requests_.erase(range.first, range.second);
for (auto& it : *requests) {
if (!it->has_area())
continue;
// The area needs to be transformed from the space of content that draws to
// the surface to the space of the surface itself.
int destination_id = effect_node->transform_id;
int source_id;
if (effect_node->parent_id != -1) {
// For non-root surfaces, transform only by sub-layer scale.
source_id = destination_id;
} else {
// The root surface doesn't have the notion of sub-layer scale, but
// instead has a similar notion of transforming from the space of the root
// layer to the space of the screen.
DCHECK_EQ(kRootNodeId, destination_id);
source_id = TransformTree::kContentsRootNodeId;
}
gfx::Transform transform;
property_trees()->transform_tree.ComputeTransform(source_id, destination_id,
&transform);
if (effect_node->id != kContentsRootNodeId) {
transform.matrix().postScale(effect_node->surface_contents_scale.x(),
effect_node->surface_contents_scale.y(),
1.f);
}
it->set_area(MathUtil::MapEnclosingClippedRect(transform, it->area()));
}
}
bool EffectTree::HasCopyRequests() const {
return !copy_requests_.empty();
}
void EffectTree::ClearCopyRequests() {
for (auto& node : nodes()) {
node.num_copy_requests_in_subtree = 0;
node.has_copy_request = false;
}
// Any copy requests that are still left will be aborted (sending an empty
// result) on destruction.
copy_requests_.clear();
set_needs_update(true);
}
int EffectTree::ClosestAncestorWithCopyRequest(int id) const {
DCHECK_GE(id, 0);
const EffectNode* node = Node(id);
while (node->id > 1) {
if (node->has_copy_request)
return node->id;
node = parent(node);
}
if (node->has_copy_request)
return node->id;
else
return -1;
}
void EffectTree::AddMaskOrReplicaLayerId(int id) {
mask_replica_layer_ids_.push_back(id);
}
bool EffectTree::ContributesToDrawnSurface(int id) {
// All drawn nodes contribute to drawn surface.
// Exception : Nodes that are hidden and are drawn only for the sake of
// copy requests.
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
return node->is_drawn && (!parent_node || parent_node->is_drawn);
}
void EffectTree::ResetChangeTracking() {
for (int id = 1; id < static_cast<int>(size()); ++id) {
EffectNode* node = Node(id);
node->effect_changed = false;
}
}
void TransformTree::UpdateNodeAndAncestorsHaveIntegerTranslations(
TransformNode* node,
TransformNode* parent_node) {
node->node_and_ancestors_have_only_integer_translation =
node->to_parent.IsIdentityOrIntegerTranslation();
if (parent_node)
node->node_and_ancestors_have_only_integer_translation =
node->node_and_ancestors_have_only_integer_translation &&
parent_node->node_and_ancestors_have_only_integer_translation;
}
void ClipTree::SetViewportClip(gfx::RectF viewport_rect) {
if (size() < 2)
return;
ClipNode* node = Node(1);
if (viewport_rect == node->clip)
return;
node->clip = viewport_rect;
set_needs_update(true);
}
gfx::RectF ClipTree::ViewportClip() {
const unsigned long min_size = 1;
DCHECK_GT(size(), min_size);
return Node(kViewportNodeId)->clip;
}
bool ClipTree::operator==(const ClipTree& other) const {
return PropertyTree::operator==(other);
}
void ClipTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Clip);
PropertyTree::ToProtobuf(proto);
}
void ClipTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Clip);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
}
EffectTree& EffectTree::operator=(const EffectTree& from) {
PropertyTree::operator=(from);
mask_replica_layer_ids_ = from.mask_replica_layer_ids_;
// copy_requests_ are omitted here, since these need to be moved rather
// than copied or assigned.
return *this;
}
bool EffectTree::operator==(const EffectTree& other) const {
return PropertyTree::operator==(other) &&
mask_replica_layer_ids_ == other.mask_replica_layer_ids_;
}
void EffectTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Effect);
PropertyTree::ToProtobuf(proto);
proto::EffectTreeData* data = proto->mutable_effect_tree_data();
for (auto i : mask_replica_layer_ids_)
data->add_mask_replica_layer_ids(i);
}
void EffectTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Effect);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::EffectTreeData& data = proto.effect_tree_data();
DCHECK(mask_replica_layer_ids_.empty());
for (int i = 0; i < data.mask_replica_layer_ids_size(); ++i) {
mask_replica_layer_ids_.push_back(data.mask_replica_layer_ids(i));
}
}
ScrollTree::ScrollTree()
: currently_scrolling_node_id_(kInvalidNodeId),
layer_id_to_scroll_offset_map_(ScrollTree::ScrollOffsetMap()) {}
ScrollTree::~ScrollTree() {}
ScrollTree& ScrollTree::operator=(const ScrollTree& from) {
PropertyTree::operator=(from);
currently_scrolling_node_id_ = kInvalidNodeId;
// layer_id_to_scroll_offset_map_ is intentionally omitted in operator=,
// because we do not want to simply copy the map when property tree is
// propagating from pending to active.
// In the main to pending case, we do want to copy it, but this can be done by
// calling UpdateScrollOffsetMap after the assignment;
// In the other case, we want pending and active property trees to share the
// same map.
return *this;
}
bool ScrollTree::operator==(const ScrollTree& other) const {
const ScrollTree::ScrollOffsetMap& other_scroll_offset_map =
other.scroll_offset_map();
if (layer_id_to_scroll_offset_map_.size() != other_scroll_offset_map.size())
return false;
for (auto map_entry : layer_id_to_scroll_offset_map_) {
int key = map_entry.first;
if (other_scroll_offset_map.find(key) == other_scroll_offset_map.end() ||
map_entry.second != layer_id_to_scroll_offset_map_.at(key))
return false;
}
bool is_currently_scrolling_node_equal =
currently_scrolling_node_id_ == other.currently_scrolling_node_id_;
return PropertyTree::operator==(other) && is_currently_scrolling_node_equal;
}
void ScrollTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Scroll);
PropertyTree::ToProtobuf(proto);
proto::ScrollTreeData* data = proto->mutable_scroll_tree_data();
data->set_currently_scrolling_node_id(currently_scrolling_node_id_);
for (auto i : layer_id_to_scroll_offset_map_) {
data->add_layer_id_to_scroll_offset_map();
proto::ScrollOffsetMapEntry* entry =
data->mutable_layer_id_to_scroll_offset_map(
data->layer_id_to_scroll_offset_map_size() - 1);
entry->set_layer_id(i.first);
SyncedScrollOffsetToProto(*i.second.get(), entry->mutable_scroll_offset());
}
}
void ScrollTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Scroll);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::ScrollTreeData& data = proto.scroll_tree_data();
currently_scrolling_node_id_ = data.currently_scrolling_node_id();
// TODO(khushalsagar): This should probably be removed if the copy constructor
// for ScrollTree copies the |layer_id_to_scroll_offset_map_| as well.
layer_id_to_scroll_offset_map_.clear();
for (int i = 0; i < data.layer_id_to_scroll_offset_map_size(); ++i) {
const proto::ScrollOffsetMapEntry entry =
data.layer_id_to_scroll_offset_map(i);
layer_id_to_scroll_offset_map_[entry.layer_id()] = new SyncedScrollOffset();
ProtoToSyncedScrollOffset(
entry.scroll_offset(),
layer_id_to_scroll_offset_map_[entry.layer_id()].get());
}
}
void ScrollTree::clear() {
PropertyTree<ScrollNode>::clear();
if (property_trees()->is_main_thread) {
currently_scrolling_node_id_ = kInvalidNodeId;
layer_id_to_scroll_offset_map_.clear();
}
#if DCHECK_IS_ON()
ScrollTree tree;
if (!property_trees()->is_main_thread) {
tree.currently_scrolling_node_id_ = currently_scrolling_node_id_;
tree.layer_id_to_scroll_offset_map_ = layer_id_to_scroll_offset_map_;
}
DCHECK(tree == *this);
#endif
}
gfx::ScrollOffset ScrollTree::MaxScrollOffset(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::SizeF scroll_bounds =
gfx::SizeF(scroll_node->bounds.width(), scroll_node->bounds.height());
if (scroll_node->is_inner_viewport_scroll_layer) {
scroll_bounds.Enlarge(
property_trees()->inner_viewport_scroll_bounds_delta().x(),
property_trees()->inner_viewport_scroll_bounds_delta().y());
}
if (!scroll_node->scrollable || scroll_bounds.IsEmpty())
return gfx::ScrollOffset();
TransformTree& transform_tree = property_trees()->transform_tree;
float scale_factor = 1.f;
if (scroll_node->max_scroll_offset_affected_by_page_scale)
scale_factor = transform_tree.page_scale_factor();
gfx::SizeF scaled_scroll_bounds = gfx::ScaleSize(scroll_bounds, scale_factor);
scaled_scroll_bounds.SetSize(std::floor(scaled_scroll_bounds.width()),
std::floor(scaled_scroll_bounds.height()));
gfx::Size clip_layer_bounds = scroll_clip_layer_bounds(scroll_node->id);
gfx::ScrollOffset max_offset(
scaled_scroll_bounds.width() - clip_layer_bounds.width(),
scaled_scroll_bounds.height() - clip_layer_bounds.height());
max_offset.Scale(1 / scale_factor);
max_offset.SetToMax(gfx::ScrollOffset());
return max_offset;
}
gfx::Size ScrollTree::scroll_clip_layer_bounds(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::Size scroll_clip_layer_bounds = scroll_node->scroll_clip_layer_bounds;
gfx::Vector2dF scroll_clip_layer_bounds_delta;
if (scroll_node->is_inner_viewport_scroll_layer) {
scroll_clip_layer_bounds_delta.Add(
property_trees()->inner_viewport_container_bounds_delta());
} else if (scroll_node->is_outer_viewport_scroll_layer) {
scroll_clip_layer_bounds_delta.Add(
property_trees()->outer_viewport_container_bounds_delta());
}
gfx::Vector2d delta = gfx::ToCeiledVector2d(scroll_clip_layer_bounds_delta);
scroll_clip_layer_bounds.SetSize(
scroll_clip_layer_bounds.width() + delta.x(),
scroll_clip_layer_bounds.height() + delta.y());
return scroll_clip_layer_bounds;
}
ScrollNode* ScrollTree::CurrentlyScrollingNode() {
ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
const ScrollNode* ScrollTree::CurrentlyScrollingNode() const {
const ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
#if DCHECK_IS_ON()
int ScrollTree::CurrentlyScrollingNodeId() const {
return currently_scrolling_node_id_;
}
#endif
void ScrollTree::set_currently_scrolling_node(int scroll_node_id) {
currently_scrolling_node_id_ = scroll_node_id;
}
gfx::Transform ScrollTree::ScreenSpaceTransform(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
const TransformTree& transform_tree = property_trees()->transform_tree;
const TransformNode* transform_node =
transform_tree.Node(scroll_node->transform_id);
gfx::Transform screen_space_transform(
1, 0, 0, 1, scroll_node->offset_to_transform_parent.x(),
scroll_node->offset_to_transform_parent.y());
screen_space_transform.ConcatTransform(
transform_tree.ToScreen(transform_node->id));
if (scroll_node->should_flatten)
screen_space_transform.FlattenTo2d();
return screen_space_transform;
}
SyncedScrollOffset* ScrollTree::synced_scroll_offset(int layer_id) {
if (layer_id_to_scroll_offset_map_.find(layer_id) ==
layer_id_to_scroll_offset_map_.end()) {
layer_id_to_scroll_offset_map_[layer_id] = new SyncedScrollOffset;
}
return layer_id_to_scroll_offset_map_[layer_id].get();
}
const SyncedScrollOffset* ScrollTree::synced_scroll_offset(int layer_id) const {
if (layer_id_to_scroll_offset_map_.find(layer_id) ==
layer_id_to_scroll_offset_map_.end()) {
return nullptr;
}
return layer_id_to_scroll_offset_map_.at(layer_id).get();
}
const gfx::ScrollOffset ScrollTree::current_scroll_offset(int layer_id) const {
return synced_scroll_offset(layer_id)
? synced_scroll_offset(layer_id)->Current(
property_trees()->is_active)
: gfx::ScrollOffset();
}
gfx::ScrollOffset ScrollTree::PullDeltaForMainThread(
SyncedScrollOffset* scroll_offset) {
// TODO(miletus): Remove all this temporary flooring machinery when
// Blink fully supports fractional scrolls.
gfx::ScrollOffset current_offset =
scroll_offset->Current(property_trees()->is_active);
gfx::ScrollOffset current_delta = property_trees()->is_active
? scroll_offset->Delta()
: scroll_offset->PendingDelta().get();
gfx::ScrollOffset floored_delta(floor(current_delta.x()),
floor(current_delta.y()));
gfx::ScrollOffset diff_delta = floored_delta - current_delta;
gfx::ScrollOffset tmp_offset = current_offset + diff_delta;
scroll_offset->SetCurrent(tmp_offset);
gfx::ScrollOffset delta = scroll_offset->PullDeltaForMainThread();
scroll_offset->SetCurrent(current_offset);
return delta;
}
void ScrollTree::CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
int inner_viewport_layer_id) {
for (auto map_entry : layer_id_to_scroll_offset_map_) {
gfx::ScrollOffset scroll_delta =
PullDeltaForMainThread(map_entry.second.get());
gfx::Vector2d scroll_delta_vector(scroll_delta.x(), scroll_delta.y());
int layer_id = map_entry.first;
if (!scroll_delta.IsZero()) {
if (layer_id == inner_viewport_layer_id) {
// Inner (visual) viewport is stored separately.
scroll_info->inner_viewport_scroll.layer_id = layer_id;
scroll_info->inner_viewport_scroll.scroll_delta = scroll_delta_vector;
} else {
LayerTreeHostCommon::ScrollUpdateInfo scroll;
scroll.layer_id = layer_id;
scroll.scroll_delta = scroll_delta_vector;
scroll_info->scrolls.push_back(scroll);
}
}
}
}
void ScrollTree::CollectScrollDeltasForTesting() {
for (auto map_entry : layer_id_to_scroll_offset_map_) {
PullDeltaForMainThread(map_entry.second.get());
}
}
void ScrollTree::UpdateScrollOffsetMapEntry(
int key,
ScrollTree::ScrollOffsetMap* new_scroll_offset_map,
LayerTreeImpl* layer_tree_impl) {
bool changed = false;
// If we are pushing scroll offset from main to pending tree, we create a new
// instance of synced scroll offset; if we are pushing from pending to active,
// we reuse the pending tree's value in the map.
if (!property_trees()->is_active) {
changed = synced_scroll_offset(key)->PushFromMainThread(
new_scroll_offset_map->at(key)->PendingBase());
if (new_scroll_offset_map->at(key)->clobber_active_value()) {
synced_scroll_offset(key)->set_clobber_active_value();
}
if (changed) {
layer_tree_impl->DidUpdateScrollOffset(key, kInvalidNodeId);
}
} else {
layer_id_to_scroll_offset_map_[key] = new_scroll_offset_map->at(key);
changed |= synced_scroll_offset(key)->PushPendingToActive();
if (changed) {
layer_tree_impl->DidUpdateScrollOffset(key, kInvalidNodeId);
}
}
}
void ScrollTree::UpdateScrollOffsetMap(
ScrollTree::ScrollOffsetMap* new_scroll_offset_map,
LayerTreeImpl* layer_tree_impl) {
if (layer_tree_impl && !layer_tree_impl->LayerListIsEmpty()) {
DCHECK(!property_trees()->is_main_thread);
for (auto map_entry = layer_id_to_scroll_offset_map_.begin();
map_entry != layer_id_to_scroll_offset_map_.end();) {
int key = map_entry->first;
if (new_scroll_offset_map->find(key) != new_scroll_offset_map->end()) {
UpdateScrollOffsetMapEntry(key, new_scroll_offset_map, layer_tree_impl);
++map_entry;
} else {
map_entry = layer_id_to_scroll_offset_map_.erase(map_entry);
}
}
for (auto& map_entry : *new_scroll_offset_map) {
int key = map_entry.first;
if (layer_id_to_scroll_offset_map_.find(key) ==
layer_id_to_scroll_offset_map_.end())
UpdateScrollOffsetMapEntry(key, new_scroll_offset_map, layer_tree_impl);
}
}
}
ScrollTree::ScrollOffsetMap& ScrollTree::scroll_offset_map() {
return layer_id_to_scroll_offset_map_;
}
const ScrollTree::ScrollOffsetMap& ScrollTree::scroll_offset_map() const {
return layer_id_to_scroll_offset_map_;
}
void ScrollTree::ApplySentScrollDeltasFromAbortedCommit() {
DCHECK(property_trees()->is_active);
for (auto& map_entry : layer_id_to_scroll_offset_map_)
map_entry.second->AbortCommit();
}
bool ScrollTree::SetBaseScrollOffset(int layer_id,
const gfx::ScrollOffset& scroll_offset) {
return synced_scroll_offset(layer_id)->PushFromMainThread(scroll_offset);
}
bool ScrollTree::SetScrollOffset(int layer_id,
const gfx::ScrollOffset& scroll_offset) {
if (property_trees()->is_main_thread)
return synced_scroll_offset(layer_id)->PushFromMainThread(scroll_offset);
else if (property_trees()->is_active)
return synced_scroll_offset(layer_id)->SetCurrent(scroll_offset);
return false;
}
bool ScrollTree::UpdateScrollOffsetBaseForTesting(
int layer_id,
const gfx::ScrollOffset& offset) {
DCHECK(!property_trees()->is_main_thread);
bool changed = synced_scroll_offset(layer_id)->PushFromMainThread(offset);
if (property_trees()->is_active)
changed |= synced_scroll_offset(layer_id)->PushPendingToActive();
return changed;
}
bool ScrollTree::SetScrollOffsetDeltaForTesting(int layer_id,
const gfx::Vector2dF& delta) {
return synced_scroll_offset(layer_id)->SetCurrent(
synced_scroll_offset(layer_id)->ActiveBase() + gfx::ScrollOffset(delta));
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetBaseForTesting(
int layer_id) const {
DCHECK(!property_trees()->is_main_thread);
if (synced_scroll_offset(layer_id))
return property_trees()->is_active
? synced_scroll_offset(layer_id)->ActiveBase()
: synced_scroll_offset(layer_id)->PendingBase();
else
return gfx::ScrollOffset();
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetDeltaForTesting(
int layer_id) const {
DCHECK(!property_trees()->is_main_thread);
if (synced_scroll_offset(layer_id))
return property_trees()->is_active
? synced_scroll_offset(layer_id)->Delta()
: synced_scroll_offset(layer_id)->PendingDelta().get();
else
return gfx::ScrollOffset();
}
void ScrollTree::DistributeScroll(ScrollNode* scroll_node,
ScrollState* scroll_state) {
DCHECK(scroll_node && scroll_state);
if (scroll_state->FullyConsumed())
return;
scroll_state->DistributeToScrollChainDescendant();
// If the scroll doesn't propagate, and we're currently scrolling
// a node other than this one, prevent the scroll from
// propagating to this node.
if (!scroll_state->should_propagate() &&
scroll_state->delta_consumed_for_scroll_sequence() &&
scroll_state->current_native_scrolling_node()->id != scroll_node->id) {
return;
}
scroll_state->layer_tree_impl()->ApplyScroll(scroll_node, scroll_state);
}
gfx::Vector2dF ScrollTree::ScrollBy(ScrollNode* scroll_node,
const gfx::Vector2dF& scroll,
LayerTreeImpl* layer_tree_impl) {
gfx::ScrollOffset adjusted_scroll(scroll);
if (!scroll_node->user_scrollable_horizontal)
adjusted_scroll.set_x(0);
if (!scroll_node->user_scrollable_vertical)
adjusted_scroll.set_y(0);
DCHECK(scroll_node->scrollable);
gfx::ScrollOffset old_offset = current_scroll_offset(scroll_node->owner_id);
gfx::ScrollOffset new_offset =
ClampScrollOffsetToLimits(old_offset + adjusted_scroll, scroll_node);
if (SetScrollOffset(scroll_node->owner_id, new_offset))
layer_tree_impl->DidUpdateScrollOffset(scroll_node->owner_id,
scroll_node->transform_id);
gfx::ScrollOffset unscrolled =
old_offset + gfx::ScrollOffset(scroll) - new_offset;
return gfx::Vector2dF(unscrolled.x(), unscrolled.y());
}
gfx::ScrollOffset ScrollTree::ClampScrollOffsetToLimits(
gfx::ScrollOffset offset,
ScrollNode* scroll_node) const {
offset.SetToMin(MaxScrollOffset(scroll_node->id));
offset.SetToMax(gfx::ScrollOffset());
return offset;
}
PropertyTreesCachedData::PropertyTreesCachedData()
: property_tree_update_number(0) {
animation_scales.clear();
}
PropertyTreesCachedData::~PropertyTreesCachedData() {}
PropertyTrees::PropertyTrees()
: needs_rebuild(true),
non_root_surfaces_enabled(true),
changed(false),
full_tree_damaged(false),
sequence_number(0),
is_main_thread(true),
is_active(false),
verify_transform_tree_calculations(false) {
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
}
PropertyTrees::~PropertyTrees() {}
bool PropertyTrees::operator==(const PropertyTrees& other) const {
return transform_tree == other.transform_tree &&
effect_tree == other.effect_tree && clip_tree == other.clip_tree &&
scroll_tree == other.scroll_tree &&
transform_id_to_index_map == other.transform_id_to_index_map &&
effect_id_to_index_map == other.effect_id_to_index_map &&
clip_id_to_index_map == other.clip_id_to_index_map &&
scroll_id_to_index_map == other.scroll_id_to_index_map &&
always_use_active_tree_opacity_effect_ids ==
other.always_use_active_tree_opacity_effect_ids &&
needs_rebuild == other.needs_rebuild && changed == other.changed &&
full_tree_damaged == other.full_tree_damaged &&
is_main_thread == other.is_main_thread &&
is_active == other.is_active &&
non_root_surfaces_enabled == other.non_root_surfaces_enabled &&
sequence_number == other.sequence_number;
}
PropertyTrees& PropertyTrees::operator=(const PropertyTrees& from) {
transform_tree = from.transform_tree;
effect_tree = from.effect_tree;
clip_tree = from.clip_tree;
scroll_tree = from.scroll_tree;
transform_id_to_index_map = from.transform_id_to_index_map;
effect_id_to_index_map = from.effect_id_to_index_map;
always_use_active_tree_opacity_effect_ids =
from.always_use_active_tree_opacity_effect_ids;
clip_id_to_index_map = from.clip_id_to_index_map;
scroll_id_to_index_map = from.scroll_id_to_index_map;
needs_rebuild = from.needs_rebuild;
changed = from.changed;
full_tree_damaged = from.full_tree_damaged;
non_root_surfaces_enabled = from.non_root_surfaces_enabled;
sequence_number = from.sequence_number;
is_main_thread = from.is_main_thread;
is_active = from.is_active;
verify_transform_tree_calculations = from.verify_transform_tree_calculations;
inner_viewport_container_bounds_delta_ =
from.inner_viewport_container_bounds_delta();
outer_viewport_container_bounds_delta_ =
from.outer_viewport_container_bounds_delta();
inner_viewport_scroll_bounds_delta_ =
from.inner_viewport_scroll_bounds_delta();
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
ResetCachedData();
return *this;
}
void PropertyTrees::ToProtobuf(proto::PropertyTrees* proto) const {
// TODO(khushalsagar): Add support for sending diffs when serializaing
// property trees. See crbug/555370.
transform_tree.ToProtobuf(proto->mutable_transform_tree());
effect_tree.ToProtobuf(proto->mutable_effect_tree());
clip_tree.ToProtobuf(proto->mutable_clip_tree());
scroll_tree.ToProtobuf(proto->mutable_scroll_tree());
proto->set_needs_rebuild(needs_rebuild);
proto->set_changed(changed);
proto->set_full_tree_damaged(full_tree_damaged);
proto->set_non_root_surfaces_enabled(non_root_surfaces_enabled);
proto->set_is_main_thread(is_main_thread);
proto->set_is_active(is_active);
proto->set_verify_transform_tree_calculations(
verify_transform_tree_calculations);
// TODO(khushalsagar): Consider using the sequence number to decide if
// property trees need to be serialized again for a commit. See crbug/555370.
proto->set_sequence_number(sequence_number);
for (auto i : always_use_active_tree_opacity_effect_ids)
proto->add_always_use_active_tree_opacity_effect_ids(i);
}
// static
void PropertyTrees::FromProtobuf(const proto::PropertyTrees& proto) {
transform_tree.FromProtobuf(proto.transform_tree(),
&transform_id_to_index_map);
effect_tree.FromProtobuf(proto.effect_tree(), &effect_id_to_index_map);
clip_tree.FromProtobuf(proto.clip_tree(), &clip_id_to_index_map);
scroll_tree.FromProtobuf(proto.scroll_tree(), &scroll_id_to_index_map);
needs_rebuild = proto.needs_rebuild();
changed = proto.changed();
full_tree_damaged = proto.full_tree_damaged();
non_root_surfaces_enabled = proto.non_root_surfaces_enabled();
sequence_number = proto.sequence_number();
is_main_thread = proto.is_main_thread();
is_active = proto.is_active();
verify_transform_tree_calculations =
proto.verify_transform_tree_calculations();
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
for (auto i : proto.always_use_active_tree_opacity_effect_ids())
always_use_active_tree_opacity_effect_ids.push_back(i);
}
void PropertyTrees::clear() {
transform_tree.clear();
clip_tree.clear();
effect_tree.clear();
scroll_tree.clear();
transform_id_to_index_map.clear();
effect_id_to_index_map.clear();
clip_id_to_index_map.clear();
scroll_id_to_index_map.clear();
always_use_active_tree_opacity_effect_ids.clear();
needs_rebuild = true;
full_tree_damaged = false;
changed = false;
non_root_surfaces_enabled = true;
#if DCHECK_IS_ON()
PropertyTrees tree;
tree.transform_tree = transform_tree;
tree.effect_tree = effect_tree;
tree.clip_tree = clip_tree;
tree.scroll_tree = scroll_tree;
// Scroll offset map and currently scrolling node id may not be copied
// during operator=.
ScrollTree::ScrollOffsetMap& map = tree.scroll_tree.scroll_offset_map();
map = scroll_tree.scroll_offset_map();
tree.scroll_tree.set_currently_scrolling_node(
scroll_tree.CurrentlyScrollingNodeId());
tree.sequence_number = sequence_number;
tree.is_main_thread = is_main_thread;
tree.is_active = is_active;
DCHECK(tree == *this);
#endif
}
void PropertyTrees::SetInnerViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (inner_viewport_container_bounds_delta_ == bounds_delta)
return;
inner_viewport_container_bounds_delta_ = bounds_delta;
transform_tree.UpdateInnerViewportContainerBoundsDelta();
}
void PropertyTrees::SetOuterViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (outer_viewport_container_bounds_delta_ == bounds_delta)
return;
outer_viewport_container_bounds_delta_ = bounds_delta;
transform_tree.UpdateOuterViewportContainerBoundsDelta();
}
void PropertyTrees::SetInnerViewportScrollBoundsDelta(
gfx::Vector2dF bounds_delta) {
inner_viewport_scroll_bounds_delta_ = bounds_delta;
}
void PropertyTrees::PushOpacityIfNeeded(PropertyTrees* target_tree) {
for (int id : target_tree->always_use_active_tree_opacity_effect_ids) {
if (effect_id_to_index_map.find(id) == effect_id_to_index_map.end())
continue;
EffectNode* source_effect_node =
effect_tree.Node(effect_id_to_index_map[id]);
EffectNode* target_effect_node =
target_tree->effect_tree.Node(target_tree->effect_id_to_index_map[id]);
float source_opacity = source_effect_node->opacity;
float target_opacity = target_effect_node->opacity;
if (source_opacity == target_opacity)
continue;
target_effect_node->opacity = source_opacity;
target_tree->effect_tree.set_needs_update(true);
}
}
void PropertyTrees::RemoveIdFromIdToIndexMaps(int id) {
transform_id_to_index_map.erase(id);
effect_id_to_index_map.erase(id);
clip_id_to_index_map.erase(id);
scroll_id_to_index_map.erase(id);
}
bool PropertyTrees::IsInIdToIndexMap(TreeType tree_type, int id) {
std::unordered_map<int, int>* id_to_index_map = nullptr;
switch (tree_type) {
case TRANSFORM:
id_to_index_map = &transform_id_to_index_map;
break;
case EFFECT:
id_to_index_map = &effect_id_to_index_map;
break;
case CLIP:
id_to_index_map = &clip_id_to_index_map;
break;
case SCROLL:
id_to_index_map = &scroll_id_to_index_map;
break;
}
return id_to_index_map->find(id) != id_to_index_map->end();
}
void PropertyTrees::UpdateChangeTracking() {
for (int id = 1; id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
EffectNode* parent_node = effect_tree.parent(node);
effect_tree.UpdateEffectChanged(node, parent_node);
}
for (int i = 1; i < static_cast<int>(transform_tree.size()); ++i) {
TransformNode* node = transform_tree.Node(i);
TransformNode* parent_node = transform_tree.parent(node);
TransformNode* source_node = transform_tree.Node(node->source_node_id);
transform_tree.UpdateTransformChanged(node, parent_node, source_node);
}
}
void PropertyTrees::PushChangeTrackingTo(PropertyTrees* tree) {
for (int id = 1; id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
if (node->effect_changed) {
EffectNode* target_node = tree->effect_tree.Node(node->id);
target_node->effect_changed = true;
}
}
for (int id = 1; id < static_cast<int>(transform_tree.size()); ++id) {
TransformNode* node = transform_tree.Node(id);
if (node->transform_changed) {
TransformNode* target_node = tree->transform_tree.Node(node->id);
target_node->transform_changed = true;
}
}
// Ensure that change tracking is updated even if property trees don't have
// other reasons to get updated.
tree->UpdateChangeTracking();
tree->full_tree_damaged = full_tree_damaged;
}
void PropertyTrees::ResetAllChangeTracking() {
transform_tree.ResetChangeTracking();
effect_tree.ResetChangeTracking();
changed = false;
full_tree_damaged = false;
}
std::unique_ptr<base::trace_event::TracedValue> PropertyTrees::AsTracedValue()
const {
auto value = base::WrapUnique(new base::trace_event::TracedValue);
value->SetInteger("sequence_number", sequence_number);
value->BeginDictionary("transform_tree");
transform_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("effect_tree");
effect_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("clip_tree");
clip_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("scroll_tree");
scroll_tree.AsValueInto(value.get());
value->EndDictionary();
return value;
}
CombinedAnimationScale PropertyTrees::GetAnimationScales(
int transform_node_id,
LayerTreeImpl* layer_tree_impl) {
if (cached_data_.animation_scales[transform_node_id].update_number !=
cached_data_.property_tree_update_number) {
if (!layer_tree_impl->settings()
.layer_transforms_should_scale_layer_contents) {
cached_data_.animation_scales[transform_node_id].update_number =
cached_data_.property_tree_update_number;
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
return CombinedAnimationScale(
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale,
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale);
}
TransformNode* node = transform_tree.Node(transform_node_id);
TransformNode* parent_node = transform_tree.parent(node);
bool ancestor_is_animating_scale = false;
float ancestor_maximum_target_scale = 0.f;
float ancestor_starting_animation_scale = 0.f;
if (parent_node) {
CombinedAnimationScale combined_animation_scale =
GetAnimationScales(parent_node->id, layer_tree_impl);
ancestor_maximum_target_scale =
combined_animation_scale.maximum_animation_scale;
ancestor_starting_animation_scale =
combined_animation_scale.starting_animation_scale;
ancestor_is_animating_scale =
cached_data_.animation_scales[parent_node->id]
.to_screen_has_scale_animation;
}
cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation =
!node->has_only_translation_animations || ancestor_is_animating_scale;
// Once we've failed to compute a maximum animated scale at an ancestor, we
// continue to fail.
bool failed_at_ancestor =
ancestor_is_animating_scale && ancestor_maximum_target_scale == 0.f;
// Computing maximum animated scale in the presence of non-scale/translation
// transforms isn't supported.
bool failed_for_non_scale_or_translation =
!transform_tree.Node(transform_node_id)
->to_parent.IsScaleOrTranslation();
// We don't attempt to accumulate animation scale from multiple nodes with
// scale animations, because of the risk of significant overestimation. For
// example, one node might be increasing scale from 1 to 10 at the same time
// as another node is decreasing scale from 10 to 1. Naively combining these
// scales would produce a scale of 100.
bool failed_for_multiple_scale_animations =
ancestor_is_animating_scale && !node->has_only_translation_animations;
if (failed_at_ancestor || failed_for_non_scale_or_translation ||
failed_for_multiple_scale_animations) {
// This ensures that descendants know we've failed to compute a maximum
// animated scale.
cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation = true;
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
} else if (!cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation) {
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
} else if (node->has_only_translation_animations) {
// An ancestor is animating scale.
gfx::Vector2dF local_scales =
MathUtil::ComputeTransform2dScaleComponents(node->local, 0.f);
float max_local_scale = std::max(local_scales.x(), local_scales.y());
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_local_scale * ancestor_maximum_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_local_scale * ancestor_starting_animation_scale;
} else {
// TODO(sunxd): make LayerTreeImpl::MaximumTargetScale take layer id as
// parameter.
LayerImpl* layer_impl = layer_tree_impl->LayerById(node->owner_id);
layer_impl->GetAnimationHost()->MaximumTargetScale(
layer_impl->element_id(), layer_impl->GetElementTypeForAnimation(),
&cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale);
layer_impl->GetAnimationHost()->AnimationStartScale(
layer_impl->element_id(), layer_impl->GetElementTypeForAnimation(),
&cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale);
gfx::Vector2dF local_scales =
MathUtil::ComputeTransform2dScaleComponents(node->local, 0.f);
float max_local_scale = std::max(local_scales.x(), local_scales.y());
if (cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale == 0.f ||
cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale == 0.f) {
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_local_scale * ancestor_maximum_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_local_scale * ancestor_starting_animation_scale;
} else {
gfx::Vector2dF ancestor_scales =
parent_node ? MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToScreen(parent_node->id), 0.f)
: gfx::Vector2dF(1.f, 1.f);
float max_ancestor_scale =
std::max(ancestor_scales.x(), ancestor_scales.y());
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_ancestor_scale *
cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_ancestor_scale *
cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale;
}
}
cached_data_.animation_scales[transform_node_id].update_number =
cached_data_.property_tree_update_number;
}
return CombinedAnimationScale(cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale,
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale);
}
void PropertyTrees::SetAnimationScalesForTesting(
int transform_id,
float maximum_animation_scale,
float starting_animation_scale) {
cached_data_.animation_scales[transform_id]
.combined_maximum_animation_target_scale = maximum_animation_scale;
cached_data_.animation_scales[transform_id]
.combined_starting_animation_scale = starting_animation_scale;
cached_data_.animation_scales[transform_id].update_number =
cached_data_.property_tree_update_number;
}
const DrawTransforms& PropertyTrees::GetDrawTransforms(int transform_id,
int effect_id) const {
if (cached_data_.draw_transforms[effect_id][transform_id].update_number !=
cached_data_.property_tree_update_number) {
gfx::Transform target_space_transform;
gfx::Transform from_target;
const TransformNode* transform_node = transform_tree.Node(transform_id);
const EffectNode* effect_node = effect_tree.Node(effect_id);
const TransformNode* dest_node =
transform_tree.Node(effect_node->transform_id);
DCHECK(effect_id == effect_tree.kRootNodeId ||
effect_node->has_render_surface);
bool already_computed_inverse = false;
if (transform_id == effect_node->transform_id) {
target_space_transform.Scale(effect_node->surface_contents_scale.x(),
effect_node->surface_contents_scale.y());
} else if (!dest_node || (dest_node->ancestors_are_invertible &&
dest_node->node_and_ancestors_are_flat)) {
// Compute transform from transform_id to effect_node->transform using
// screen space transforms.
target_space_transform.ConcatTransform(
transform_tree.ToScreen(transform_id));
if (dest_node)
target_space_transform.ConcatTransform(
transform_tree.FromScreen(dest_node->id));
if (dest_node->needs_surface_contents_scale)
target_space_transform.matrix().postScale(
dest_node->surface_contents_scale.x(),
dest_node->surface_contents_scale.y(), 1.f);
} else if (transform_node->id > dest_node->id) {
target_space_transform =
GetDrawTransforms(transform_node->parent_id, effect_id).to_target;
if (transform_node->flattens_inherited_transform)
target_space_transform.FlattenTo2d();
target_space_transform.PreconcatTransform(transform_node->to_parent);
} else {
const TransformNode* current = dest_node;
std::vector<int> source_to_destination;
source_to_destination.push_back(current->id);
current = transform_tree.parent(current);
for (; current && current->id > transform_node->id;
current = transform_tree.parent(current)) {
source_to_destination.push_back(current->id);
}
DCHECK_EQ(current, transform_node);
gfx::Transform combined_transform;
size_t source_to_destination_size = source_to_destination.size();
for (size_t i = 0; i < source_to_destination_size; ++i) {
size_t index = source_to_destination_size - 1 - i;
const TransformNode* node =
transform_tree.Node(source_to_destination[index]);
if (node->flattens_inherited_transform)
combined_transform.FlattenTo2d();
combined_transform.PreconcatTransform(node->to_parent);
}
if (effect_node->surface_contents_scale.x() != 0.f &&
effect_node->surface_contents_scale.y() != 0.f)
combined_transform.Scale(
1.0f / effect_node->surface_contents_scale.x(),
1.0f / effect_node->surface_contents_scale.y());
cached_data_.draw_transforms[effect_id][transform_id]
.transforms.invertible =
combined_transform.GetInverse(&target_space_transform);
from_target = combined_transform;
already_computed_inverse = true;
}
if (!already_computed_inverse) {
cached_data_.draw_transforms[effect_id][transform_id]
.transforms.invertible =
target_space_transform.GetInverse(&from_target);
}
cached_data_.draw_transforms[effect_id][transform_id].update_number =
cached_data_.property_tree_update_number;
cached_data_.draw_transforms[effect_id][transform_id]
.transforms.from_target = from_target;
cached_data_.draw_transforms[effect_id][transform_id].transforms.to_target =
target_space_transform;
}
return cached_data_.draw_transforms[effect_id][transform_id].transforms;
}
void PropertyTrees::ResetCachedData() {
cached_data_.property_tree_update_number = 0;
cached_data_.animation_scales = std::vector<AnimationScaleData>(
transform_tree.nodes().size(), AnimationScaleData());
cached_data_.draw_transforms =
std::vector<std::unordered_map<int, DrawTransformData>>(
effect_tree.nodes().size(),
std::unordered_map<int, DrawTransformData>());
}
void PropertyTrees::UpdateCachedNumber() {
cached_data_.property_tree_update_number++;
}
gfx::Transform PropertyTrees::ToScreenSpaceTransformWithoutSurfaceContentsScale(
int transform_id,
int effect_id) const {
DCHECK_GT(transform_id, 0);
if (transform_id == 1) {
return gfx::Transform();
}
gfx::Transform screen_space_transform = transform_tree.ToScreen(transform_id);
const EffectNode* effect_node = effect_tree.Node(effect_id);
if (effect_node->surface_contents_scale.x() != 0.0 &&
effect_node->surface_contents_scale.y() != 0.0)
screen_space_transform.Scale(1.0 / effect_node->surface_contents_scale.x(),
1.0 / effect_node->surface_contents_scale.y());
return screen_space_transform;
}
bool PropertyTrees::ComputeTransformToTarget(int transform_id,
int effect_id,
gfx::Transform* transform) const {
transform->MakeIdentity();
if (transform_id == TransformTree::kInvalidNodeId)
return true;
int target_transform_id;
const EffectNode* effect_node = effect_tree.Node(effect_id);
if (effect_id == EffectTree::kInvalidNodeId) {
// This can happen when PaintArtifactCompositor builds property trees as
// it doesn't set effect ids on clip nodes. We want to compute transform
// to the root in this case.
target_transform_id = TransformTree::kRootNodeId;
} else {
DCHECK(effect_node->has_render_surface ||
effect_node->id == EffectTree::kRootNodeId);
target_transform_id = effect_node->transform_id;
}
bool success = transform_tree.ComputeTransform(
transform_id, target_transform_id, transform);
if (verify_transform_tree_calculations) {
gfx::Transform to_target;
to_target.ConcatTransform(
GetDrawTransforms(transform_id, effect_id).to_target);
if (effect_node->surface_contents_scale.x() != 0.f &&
effect_node->surface_contents_scale.y() != 0.f)
to_target.matrix().postScale(
1.0f / effect_node->surface_contents_scale.x(),
1.0f / effect_node->surface_contents_scale.y(), 1.0f);
DCHECK(to_target.ApproximatelyEqual(*transform));
}
return success;
}
bool PropertyTrees::ComputeTransformFromTarget(
int transform_id,
int effect_id,
gfx::Transform* transform) const {
transform->MakeIdentity();
if (transform_id == TransformTree::kInvalidNodeId)
return true;
int target_transform_id;
const EffectNode* effect_node = effect_tree.Node(effect_id);
if (effect_id == EffectTree::kInvalidNodeId) {
// This can happen when PaintArtifactCompositor builds property trees as
// it doesn't set effect ids on clip nodes. We want to compute transform
// to the root in this case.
target_transform_id = TransformTree::kRootNodeId;
} else {
DCHECK(effect_node->has_render_surface ||
effect_node->id == EffectTree::kRootNodeId);
target_transform_id = effect_node->transform_id;
}
bool success = transform_tree.ComputeTransform(target_transform_id,
transform_id, transform);
if (verify_transform_tree_calculations) {
auto draw_transforms = GetDrawTransforms(transform_id, effect_id);
gfx::Transform from_target;
from_target.ConcatTransform(draw_transforms.from_target);
from_target.Scale(effect_node->surface_contents_scale.x(),
effect_node->surface_contents_scale.y());
DCHECK(from_target.ApproximatelyEqual(*transform) ||
!draw_transforms.invertible);
}
return success;
}
} // namespace cc