blob: 0adcb537fc75f51d0aabbdc5fe5be470ff6faf11 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/indexed_db/indexed_db_class_factory.h"
#include <utility>
#include "base/memory/ptr_util.h"
#include "content/browser/indexed_db/indexed_db_factory.h"
#include "content/browser/indexed_db/indexed_db_metadata_coding.h"
#include "content/browser/indexed_db/indexed_db_transaction.h"
#include "content/browser/indexed_db/leveldb/leveldb_iterator_impl.h"
#include "content/browser/indexed_db/leveldb/leveldb_transaction.h"
namespace content {
static IndexedDBClassFactory::GetterCallback* s_factory_getter;
static ::base::LazyInstance<IndexedDBClassFactory>::Leaky s_factory =
LAZY_INSTANCE_INITIALIZER;
void IndexedDBClassFactory::SetIndexedDBClassFactoryGetter(GetterCallback* cb) {
s_factory_getter = cb;
}
IndexedDBClassFactory* IndexedDBClassFactory::Get() {
if (s_factory_getter)
return (*s_factory_getter)();
else
return s_factory.Pointer();
}
scoped_refptr<IndexedDBDatabase> IndexedDBClassFactory::CreateIndexedDBDatabase(
const base::string16& name,
scoped_refptr<IndexedDBBackingStore> backing_store,
scoped_refptr<IndexedDBFactory> factory,
std::unique_ptr<IndexedDBMetadataCoding> metadata_coding,
const IndexedDBDatabase::Identifier& unique_identifier,
ScopesLockManager* transaction_lock_manager) {
return new IndexedDBDatabase(name, backing_store, factory,
std::move(metadata_coding), unique_identifier,
transaction_lock_manager);
}
std::unique_ptr<IndexedDBTransaction>
IndexedDBClassFactory::CreateIndexedDBTransaction(
int64_t id,
IndexedDBConnection* connection,
const std::set<int64_t>& scope,
blink::mojom::IDBTransactionMode mode,
IndexedDBBackingStore::Transaction* backing_store_transaction) {
return std::unique_ptr<IndexedDBTransaction>(new IndexedDBTransaction(
id, connection, scope, mode, backing_store_transaction));
}
scoped_refptr<LevelDBTransaction>
IndexedDBClassFactory::CreateLevelDBTransaction(LevelDBDatabase* db) {
return new LevelDBTransaction(db);
}
std::unique_ptr<LevelDBIteratorImpl> IndexedDBClassFactory::CreateIteratorImpl(
std::unique_ptr<leveldb::Iterator> iterator,
LevelDBDatabase* db,
const leveldb::Snapshot* snapshot) {
return base::WrapUnique(
new LevelDBIteratorImpl(std::move(iterator), db, snapshot));
}
} // namespace content