blob: 7d1e18a05b09e01b813a189f75fe884826c1474c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/proxy/ppapi_command_buffer_proxy.h"
#include <utility>
#include "base/numerics/safe_conversions.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/shared_impl/api_id.h"
#include "ppapi/shared_impl/host_resource.h"
#include "ppapi/shared_impl/proxy_lock.h"
namespace ppapi {
namespace proxy {
PpapiCommandBufferProxy::PpapiCommandBufferProxy(
const ppapi::HostResource& resource,
InstanceData::FlushInfo* flush_info,
LockedSender* sender,
const gpu::Capabilities& capabilities,
SerializedHandle shared_state,
gpu::CommandBufferId command_buffer_id)
: command_buffer_id_(command_buffer_id),
capabilities_(capabilities),
resource_(resource),
flush_info_(flush_info),
sender_(sender),
next_fence_sync_release_(1),
pending_fence_sync_release_(0),
flushed_fence_sync_release_(0),
validated_fence_sync_release_(0) {
base::UnsafeSharedMemoryRegion shmem_region =
base::UnsafeSharedMemoryRegion::Deserialize(
shared_state.TakeSharedMemoryRegion());
shared_state_mapping_ = shmem_region.Map();
}
PpapiCommandBufferProxy::~PpapiCommandBufferProxy() {
// gpu::Buffers are no longer referenced, allowing shared memory objects to be
// deleted, closing the handle in this process.
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::GetLastState() {
ppapi::ProxyLock::AssertAcquiredDebugOnly();
TryUpdateState();
return last_state_;
}
void PpapiCommandBufferProxy::Flush(int32_t put_offset) {
if (last_state_.error != gpu::error::kNoError)
return;
OrderingBarrier(put_offset);
FlushInternal();
}
void PpapiCommandBufferProxy::OrderingBarrier(int32_t put_offset) {
if (last_state_.error != gpu::error::kNoError)
return;
if (flush_info_->flush_pending && flush_info_->resource != resource_) {
FlushInternal();
}
flush_info_->flush_pending = true;
flush_info_->resource = resource_;
flush_info_->put_offset = put_offset;
pending_fence_sync_release_ = next_fence_sync_release_ - 1;
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::WaitForTokenInRange(
int32_t start,
int32_t end) {
TryUpdateState();
if (!InRange(start, end, last_state_.token) &&
last_state_.error == gpu::error::kNoError) {
bool success = false;
gpu::CommandBuffer::State state;
if (Send(new PpapiHostMsg_PPBGraphics3D_WaitForTokenInRange(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, start, end, &state,
&success)))
UpdateState(state, success);
}
DCHECK(InRange(start, end, last_state_.token) ||
last_state_.error != gpu::error::kNoError);
return last_state_;
}
gpu::CommandBuffer::State PpapiCommandBufferProxy::WaitForGetOffsetInRange(
uint32_t set_get_buffer_count,
int32_t start,
int32_t end) {
TryUpdateState();
if (((set_get_buffer_count != last_state_.set_get_buffer_count) ||
!InRange(start, end, last_state_.get_offset)) &&
last_state_.error == gpu::error::kNoError) {
bool success = false;
gpu::CommandBuffer::State state;
if (Send(new PpapiHostMsg_PPBGraphics3D_WaitForGetOffsetInRange(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, set_get_buffer_count,
start, end, &state, &success)))
UpdateState(state, success);
}
DCHECK(((set_get_buffer_count == last_state_.set_get_buffer_count) &&
InRange(start, end, last_state_.get_offset)) ||
last_state_.error != gpu::error::kNoError);
return last_state_;
}
void PpapiCommandBufferProxy::SetGetBuffer(int32_t transfer_buffer_id) {
if (last_state_.error == gpu::error::kNoError) {
Send(new PpapiHostMsg_PPBGraphics3D_SetGetBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, transfer_buffer_id));
}
}
scoped_refptr<gpu::Buffer> PpapiCommandBufferProxy::CreateTransferBuffer(
uint32_t size,
int32_t* id) {
*id = -1;
if (last_state_.error != gpu::error::kNoError)
return nullptr;
// Assuming we are in the renderer process, the service is responsible for
// duplicating the handle. This might not be true for NaCl.
ppapi::proxy::SerializedHandle handle(
ppapi::proxy::SerializedHandle::SHARED_MEMORY_REGION);
if (!Send(new PpapiHostMsg_PPBGraphics3D_CreateTransferBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, size, id, &handle))) {
if (last_state_.error == gpu::error::kNoError)
last_state_.error = gpu::error::kLostContext;
return nullptr;
}
if (*id <= 0 || !handle.is_shmem_region()) {
if (last_state_.error == gpu::error::kNoError)
last_state_.error = gpu::error::kOutOfBounds;
return nullptr;
}
base::UnsafeSharedMemoryRegion shared_memory_region =
base::UnsafeSharedMemoryRegion::Deserialize(
handle.TakeSharedMemoryRegion());
base::WritableSharedMemoryMapping shared_memory_mapping =
shared_memory_region.Map();
if (!shared_memory_mapping.IsValid() ||
(shared_memory_mapping.size() > UINT32_MAX)) {
if (last_state_.error == gpu::error::kNoError)
last_state_.error = gpu::error::kOutOfBounds;
*id = -1;
return nullptr;
}
return gpu::MakeBufferFromSharedMemory(std::move(shared_memory_region),
std::move(shared_memory_mapping));
}
void PpapiCommandBufferProxy::DestroyTransferBuffer(int32_t id) {
if (last_state_.error != gpu::error::kNoError)
return;
if (flush_info_->flush_pending)
FlushInternal();
Send(new PpapiHostMsg_PPBGraphics3D_DestroyTransferBuffer(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_, id));
}
void PpapiCommandBufferProxy::SetLock(base::Lock*) {
NOTREACHED();
}
void PpapiCommandBufferProxy::EnsureWorkVisible() {
if (last_state_.error != gpu::error::kNoError)
return;
if (flush_info_->flush_pending)
FlushInternal();
DCHECK_GE(flushed_fence_sync_release_, validated_fence_sync_release_);
Send(new PpapiHostMsg_PPBGraphics3D_EnsureWorkVisible(
ppapi::API_ID_PPB_GRAPHICS_3D, resource_));
validated_fence_sync_release_ = flushed_fence_sync_release_;
}
gpu::CommandBufferNamespace PpapiCommandBufferProxy::GetNamespaceID() const {
return gpu::CommandBufferNamespace::GPU_IO;
}
gpu::CommandBufferId PpapiCommandBufferProxy::GetCommandBufferID() const {
return command_buffer_id_;
}
void PpapiCommandBufferProxy::FlushPendingWork() {
if (last_state_.error != gpu::error::kNoError)
return;
if (flush_info_->flush_pending)
FlushInternal();
}
uint64_t PpapiCommandBufferProxy::GenerateFenceSyncRelease() {
return next_fence_sync_release_++;
}
bool PpapiCommandBufferProxy::IsFenceSyncReleased(uint64_t release) {
NOTREACHED();
return false;
}
void PpapiCommandBufferProxy::SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) {
NOTREACHED();
}
// Pepper plugin does not expose or call WaitSyncTokenCHROMIUM.
void PpapiCommandBufferProxy::WaitSyncToken(const gpu::SyncToken& sync_token) {
NOTREACHED();
}
bool PpapiCommandBufferProxy::CanWaitUnverifiedSyncToken(
const gpu::SyncToken& sync_token) {
NOTREACHED();
return false;
}
void PpapiCommandBufferProxy::SetDisplayTransform(
gfx::OverlayTransform transform) {
NOTREACHED();
}
void PpapiCommandBufferProxy::SignalQuery(uint32_t query,
base::OnceClosure callback) {
NOTREACHED();
}
void PpapiCommandBufferProxy::CreateGpuFence(uint32_t gpu_fence_id,
ClientGpuFence source) {
NOTREACHED();
}
void PpapiCommandBufferProxy::GetGpuFence(
uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) {
NOTREACHED();
}
void PpapiCommandBufferProxy::SetGpuControlClient(gpu::GpuControlClient*) {
// TODO(piman): The lost context callback skips past here and goes directly
// to the plugin instance. Make it more uniform and use the GpuControlClient.
}
const gpu::Capabilities& PpapiCommandBufferProxy::GetCapabilities() const {
return capabilities_;
}
int32_t PpapiCommandBufferProxy::CreateImage(ClientBuffer buffer,
size_t width,
size_t height) {
NOTREACHED();
return -1;
}
void PpapiCommandBufferProxy::DestroyImage(int32_t id) {
NOTREACHED();
}
bool PpapiCommandBufferProxy::Send(IPC::Message* msg) {
DCHECK(last_state_.error == gpu::error::kNoError);
// We need to hold the Pepper proxy lock for sync IPC, because the GPU command
// buffer may use a sync IPC with another lock held which could lead to lock
// and deadlock if we dropped the proxy lock here.
// http://crbug.com/418651
if (sender_->SendAndStayLocked(msg))
return true;
last_state_.error = gpu::error::kLostContext;
return false;
}
void PpapiCommandBufferProxy::UpdateState(
const gpu::CommandBuffer::State& state,
bool success) {
// Handle wraparound. It works as long as we don't have more than 2B state
// updates in flight across which reordering occurs.
if (success) {
if (state.generation - last_state_.generation < 0x80000000U) {
last_state_ = state;
}
} else {
last_state_.error = gpu::error::kLostContext;
++last_state_.generation;
}
}
void PpapiCommandBufferProxy::TryUpdateState() {
if (last_state_.error == gpu::error::kNoError)
shared_state()->Read(&last_state_);
}
gpu::CommandBufferSharedState* PpapiCommandBufferProxy::shared_state() const {
return reinterpret_cast<gpu::CommandBufferSharedState*>(
shared_state_mapping_.memory());
}
void PpapiCommandBufferProxy::FlushInternal() {
DCHECK(last_state_.error == gpu::error::kNoError);
DCHECK(flush_info_->flush_pending);
DCHECK_GE(pending_fence_sync_release_, flushed_fence_sync_release_);
IPC::Message* message = new PpapiHostMsg_PPBGraphics3D_AsyncFlush(
ppapi::API_ID_PPB_GRAPHICS_3D, flush_info_->resource,
flush_info_->put_offset);
// Do not let a synchronous flush hold up this message. If this handler is
// deferred until after the synchronous flush completes, it will overwrite the
// cached last_state_ with out-of-date data.
message->set_unblock(true);
Send(message);
flush_info_->flush_pending = false;
flush_info_->resource.SetHostResource(0, 0);
flushed_fence_sync_release_ = pending_fence_sync_release_;
}
} // namespace proxy
} // namespace ppapi