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/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "third_party/blink/renderer/core/svg/svg_number_list.h"
#include "third_party/blink/renderer/core/svg/svg_animate_element.h"
#include "third_party/blink/renderer/core/svg/svg_parser_utilities.h"
#include "third_party/blink/renderer/platform/heap/heap.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
SVGNumberList::SVGNumberList() = default;
SVGNumberList::~SVGNumberList() = default;
String SVGNumberList::ValueAsString() const {
return SVGListPropertyHelper<SVGNumberList, SVGNumber>::SerializeList();
}
template <typename CharType>
SVGParsingError SVGNumberList::Parse(const CharType*& ptr,
const CharType* end) {
const CharType* list_start = ptr;
while (ptr < end) {
float number = 0;
if (!ParseNumber(ptr, end, number))
return SVGParsingError(SVGParseStatus::kExpectedNumber, ptr - list_start);
Append(MakeGarbageCollected<SVGNumber>(number));
}
return SVGParseStatus::kNoError;
}
SVGParsingError SVGNumberList::SetValueAsString(const String& value) {
Clear();
if (value.IsEmpty())
return SVGParseStatus::kNoError;
// Don't call |clear()| if an error is encountered. SVG policy is to use
// valid items before error.
// Spec: http://www.w3.org/TR/SVG/single-page.html#implnote-ErrorProcessing
if (value.Is8Bit()) {
const LChar* ptr = value.Characters8();
const LChar* end = ptr + value.length();
return Parse(ptr, end);
}
const UChar* ptr = value.Characters16();
const UChar* end = ptr + value.length();
return Parse(ptr, end);
}
void SVGNumberList::Add(SVGPropertyBase* other, SVGElement* context_element) {
auto* other_list = To<SVGNumberList>(other);
if (length() != other_list->length())
return;
for (uint32_t i = 0; i < length(); ++i)
at(i)->SetValue(at(i)->Value() + other_list->at(i)->Value());
}
void SVGNumberList::CalculateAnimatedValue(
const SVGAnimateElement& animation_element,
float percentage,
unsigned repeat_count,
SVGPropertyBase* from_value,
SVGPropertyBase* to_value,
SVGPropertyBase* to_at_end_of_duration_value,
SVGElement* context_element) {
auto* from_list = To<SVGNumberList>(from_value);
auto* to_list = To<SVGNumberList>(to_value);
auto* to_at_end_of_duration_list =
To<SVGNumberList>(to_at_end_of_duration_value);
uint32_t from_list_size = from_list->length();
uint32_t to_list_size = to_list->length();
uint32_t to_at_end_of_duration_list_size =
to_at_end_of_duration_list->length();
const bool is_to_animation =
animation_element.GetAnimationMode() == kToAnimation;
if (!AdjustFromToListValues(from_list, to_list, percentage, is_to_animation))
return;
for (uint32_t i = 0; i < to_list_size; ++i) {
float effective_from = from_list_size ? from_list->at(i)->Value() : 0;
float effective_to = to_list_size ? to_list->at(i)->Value() : 0;
float effective_to_at_end = i < to_at_end_of_duration_list_size
? to_at_end_of_duration_list->at(i)->Value()
: 0;
float animated = at(i)->Value();
animation_element.AnimateAdditiveNumber(percentage, repeat_count,
effective_from, effective_to,
effective_to_at_end, animated);
at(i)->SetValue(animated);
}
}
float SVGNumberList::CalculateDistance(SVGPropertyBase* to, SVGElement*) {
// FIXME: Distance calculation is not possible for SVGNumberList right now. We
// need the distance for every single value.
return -1;
}
Vector<float> SVGNumberList::ToFloatVector() const {
Vector<float> vec;
vec.ReserveInitialCapacity(length());
for (uint32_t i = 0; i < length(); ++i)
vec.UncheckedAppend(at(i)->Value());
return vec;
}
} // namespace blink