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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_SVG_MASK_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_SVG_MASK_PAINTER_H_
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
class GraphicsContext;
class LayoutObject;
class LayoutSVGResourceMasker;
class SVGMaskPainter {
STACK_ALLOCATED();
public:
SVGMaskPainter(LayoutSVGResourceMasker& mask) : mask_(mask) {}
bool PrepareEffect(const LayoutObject&, GraphicsContext&);
void FinishEffect(const LayoutObject&, GraphicsContext&);
private:
LayoutSVGResourceMasker& mask_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_SVG_MASK_PAINTER_H_