blob: f75868fe53ca6d33cf11f295a621c6422fc883d9 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/paint/text_painter_base.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/layout/text_decoration_offset_base.h"
#include "third_party/blink/renderer/core/paint/applied_decoration_painter.h"
#include "third_party/blink/renderer/core/paint/box_painter_base.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/selection_painting_utils.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/shadow_list.h"
#include "third_party/blink/renderer/platform/fonts/font.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/wtf/assertions.h"
#include "third_party/blink/renderer/platform/wtf/text/character_names.h"
namespace blink {
TextPainterBase::TextPainterBase(GraphicsContext& context,
const Font& font,
const LayoutPoint& text_origin,
const LayoutRect& text_bounds,
bool horizontal)
: graphics_context_(context),
font_(font),
text_origin_(text_origin),
text_bounds_(text_bounds),
horizontal_(horizontal),
has_combined_text_(false),
emphasis_mark_offset_(0),
ellipsis_offset_(0) {}
TextPainterBase::~TextPainterBase() = default;
void TextPainterBase::SetEmphasisMark(const AtomicString& emphasis_mark,
TextEmphasisPosition position) {
emphasis_mark_ = emphasis_mark;
const SimpleFontData* font_data = font_.PrimaryFont();
DCHECK(font_data);
if (!font_data || emphasis_mark.IsNull()) {
emphasis_mark_offset_ = 0;
} else if ((horizontal_ && (position == TextEmphasisPosition::kOverRight ||
position == TextEmphasisPosition::kOverLeft)) ||
(!horizontal_ &&
(position == TextEmphasisPosition::kOverRight ||
position == TextEmphasisPosition::kUnderRight))) {
emphasis_mark_offset_ = -font_data->GetFontMetrics().Ascent() -
font_.EmphasisMarkDescent(emphasis_mark);
} else {
DCHECK(position == TextEmphasisPosition::kUnderRight ||
position == TextEmphasisPosition::kUnderLeft ||
position == TextEmphasisPosition::kOverLeft);
emphasis_mark_offset_ = font_data->GetFontMetrics().Descent() +
font_.EmphasisMarkAscent(emphasis_mark);
}
}
// static
void TextPainterBase::UpdateGraphicsContext(
GraphicsContext& context,
const TextPaintStyle& text_style,
bool horizontal,
GraphicsContextStateSaver& state_saver) {
TextDrawingModeFlags mode = context.TextDrawingMode();
if (text_style.stroke_width > 0) {
TextDrawingModeFlags new_mode = mode | kTextModeStroke;
if (mode != new_mode) {
if (!state_saver.Saved())
state_saver.Save();
context.SetTextDrawingMode(new_mode);
mode = new_mode;
}
}
if (mode & kTextModeFill && text_style.fill_color != context.FillColor())
context.SetFillColor(text_style.fill_color);
if (mode & kTextModeStroke) {
if (text_style.stroke_color != context.StrokeColor())
context.SetStrokeColor(text_style.stroke_color);
if (text_style.stroke_width != context.StrokeThickness())
context.SetStrokeThickness(text_style.stroke_width);
}
if (text_style.shadow) {
if (!state_saver.Saved())
state_saver.Save();
context.SetDrawLooper(text_style.shadow->CreateDrawLooper(
DrawLooperBuilder::kShadowIgnoresAlpha, text_style.current_color,
horizontal));
}
}
Color TextPainterBase::TextColorForWhiteBackground(Color text_color) {
int distance_from_white = DifferenceSquared(text_color, Color::kWhite);
// semi-arbitrarily chose 65025 (255^2) value here after a few tests;
return distance_from_white > 65025 ? text_color : text_color.Dark();
}
// static
TextPaintStyle TextPainterBase::TextPaintingStyle(const Document& document,
const ComputedStyle& style,
const PaintInfo& paint_info) {
TextPaintStyle text_style;
bool is_printing = paint_info.IsPrinting();
if (paint_info.phase == PaintPhase::kTextClip) {
// When we use the text as a clip, we only care about the alpha, thus we
// make all the colors black.
text_style.current_color = Color::kBlack;
text_style.fill_color = Color::kBlack;
text_style.stroke_color = Color::kBlack;
text_style.emphasis_mark_color = Color::kBlack;
text_style.stroke_width = style.TextStrokeWidth();
text_style.shadow = nullptr;
} else {
text_style.current_color =
style.VisitedDependentColor(GetCSSPropertyColor());
text_style.fill_color =
style.VisitedDependentColor(GetCSSPropertyWebkitTextFillColor());
text_style.stroke_color =
style.VisitedDependentColor(GetCSSPropertyWebkitTextStrokeColor());
text_style.emphasis_mark_color =
style.VisitedDependentColor(GetCSSPropertyWebkitTextEmphasisColor());
text_style.stroke_width = style.TextStrokeWidth();
text_style.shadow = style.TextShadow();
// Adjust text color when printing with a white background.
DCHECK(document.Printing() == is_printing ||
RuntimeEnabledFeatures::PrintBrowserEnabled());
bool force_background_to_white =
BoxPainterBase::ShouldForceWhiteBackgroundForPrintEconomy(document,
style);
if (force_background_to_white) {
text_style.fill_color =
TextColorForWhiteBackground(text_style.fill_color);
text_style.stroke_color =
TextColorForWhiteBackground(text_style.stroke_color);
text_style.emphasis_mark_color =
TextColorForWhiteBackground(text_style.emphasis_mark_color);
}
}
return text_style;
}
TextPaintStyle TextPainterBase::SelectionPaintingStyle(
const Document& document,
const ComputedStyle& style,
Node* node,
bool have_selection,
const PaintInfo& paint_info,
const TextPaintStyle& text_style) {
return SelectionPaintingUtils::SelectionPaintingStyle(
document, style, node, have_selection, text_style, paint_info);
}
void TextPainterBase::DecorationsStripeIntercepts(
float upper,
float stripe_width,
float dilation,
const Vector<Font::TextIntercept>& text_intercepts) {
for (auto intercept : text_intercepts) {
FloatPoint clip_origin(text_origin_);
FloatRect clip_rect(
clip_origin + FloatPoint(intercept.begin_, upper),
FloatSize(intercept.end_ - intercept.begin_, stripe_width));
clip_rect.InflateX(dilation);
// We need to ensure the clip rectangle is covering the full underline
// extent. For horizontal drawing, using enclosingIntRect would be
// sufficient, since we can clamp to full device pixels that way. However,
// for vertical drawing, we have a transformation applied, which breaks the
// integers-equal-device pixels assumption, so vertically inflating by 1
// pixel makes sure we're always covering. This should only be done on the
// clipping rectangle, not when computing the glyph intersects.
clip_rect.InflateY(1.0);
graphics_context_.ClipOut(clip_rect);
}
}
void TextPainterBase::PaintDecorationsExceptLineThrough(
const TextDecorationOffsetBase& decoration_offset,
const DecorationInfo& decoration_info,
const PaintInfo& paint_info,
const Vector<AppliedTextDecoration>& decorations,
const TextPaintStyle& text_style,
bool* has_line_through_decoration) {
GraphicsContext& context = paint_info.context;
GraphicsContextStateSaver state_saver(context);
UpdateGraphicsContext(context, text_style, horizontal_, state_saver);
context.SetStrokeThickness(decoration_info.thickness);
if (has_combined_text_)
context.ConcatCTM(Rotation(text_bounds_, kClockwise));
// text-underline-position may flip underline and overline.
ResolvedUnderlinePosition underline_position =
decoration_info.underline_position;
bool flip_underline_and_overline = false;
if (underline_position == ResolvedUnderlinePosition::kOver) {
flip_underline_and_overline = true;
underline_position = ResolvedUnderlinePosition::kUnder;
}
for (const AppliedTextDecoration& decoration : decorations) {
TextDecoration lines = decoration.Lines();
bool has_underline = EnumHasFlags(lines, TextDecoration::kUnderline);
bool has_overline = EnumHasFlags(lines, TextDecoration::kOverline);
if (flip_underline_and_overline)
std::swap(has_underline, has_overline);
if (has_underline && decoration_info.font_data) {
const int underline_offset = decoration_offset.ComputeUnderlineOffset(
underline_position, decoration_info.font_data->GetFontMetrics(),
decoration_info.thickness);
PaintDecorationUnderOrOverLine(context, decoration_info, decoration,
underline_offset,
decoration_info.double_offset);
}
if (has_overline) {
FontVerticalPositionType position =
flip_underline_and_overline ? FontVerticalPositionType::TopOfEmHeight
: FontVerticalPositionType::TextTop;
const int overline_offset =
decoration_offset.ComputeUnderlineOffsetForUnder(
decoration_info.thickness, position);
PaintDecorationUnderOrOverLine(context, decoration_info, decoration,
overline_offset,
-decoration_info.double_offset);
}
// We could instead build a vector of the TextDecoration instances needing
// line-through but this is a rare case so better to avoid vector overhead.
*has_line_through_decoration |=
EnumHasFlags(lines, TextDecoration::kLineThrough);
}
// Restore rotation as needed.
if (has_combined_text_)
context.ConcatCTM(Rotation(text_bounds_, kCounterclockwise));
}
void TextPainterBase::PaintDecorationsOnlyLineThrough(
const DecorationInfo& decoration_info,
const PaintInfo& paint_info,
const Vector<AppliedTextDecoration>& decorations,
const TextPaintStyle& text_style) {
GraphicsContext& context = paint_info.context;
GraphicsContextStateSaver state_saver(context);
UpdateGraphicsContext(context, text_style, horizontal_, state_saver);
context.SetStrokeThickness(decoration_info.thickness);
if (has_combined_text_)
context.ConcatCTM(Rotation(text_bounds_, kClockwise));
for (const AppliedTextDecoration& decoration : decorations) {
TextDecoration lines = decoration.Lines();
if (EnumHasFlags(lines, TextDecoration::kLineThrough)) {
const float line_through_offset = 2 * decoration_info.baseline / 3;
AppliedDecorationPainter decoration_painter(
context, decoration_info, line_through_offset, decoration,
decoration_info.double_offset, 0);
// No skip: ink for line-through,
// compare https://github.com/w3c/csswg-drafts/issues/711
decoration_painter.Paint();
}
}
// Restore rotation as needed.
if (has_combined_text_)
context.ConcatCTM(Rotation(text_bounds_, kCounterclockwise));
}
namespace {
static ResolvedUnderlinePosition ResolveUnderlinePosition(
const ComputedStyle& style,
FontBaseline baseline_type) {
// |auto| should resolve to |under| to avoid drawing through glyphs in
// scripts where it would not be appropriate (e.g., ideographs.)
// However, this has performance implications. For now, we only work with
// vertical text.
switch (baseline_type) {
case kAlphabeticBaseline:
if (!(style.TextUnderlinePosition() & kTextUnderlinePositionUnder)) {
return ResolvedUnderlinePosition::kRoman;
}
return ResolvedUnderlinePosition::kUnder;
case kIdeographicBaseline:
// Compute language-appropriate default underline position.
// https://drafts.csswg.org/css-text-decor-3/#default-stylesheet
UScriptCode script = style.GetFontDescription().GetScript();
if (script == USCRIPT_KATAKANA_OR_HIRAGANA || script == USCRIPT_HANGUL) {
if (style.TextUnderlinePosition() & kTextUnderlinePositionLeft) {
return ResolvedUnderlinePosition::kUnder;
}
return ResolvedUnderlinePosition::kOver;
}
if (style.TextUnderlinePosition() & kTextUnderlinePositionRight) {
return ResolvedUnderlinePosition::kOver;
}
return ResolvedUnderlinePosition::kUnder;
}
NOTREACHED();
return ResolvedUnderlinePosition::kRoman;
}
static bool ShouldSetDecorationAntialias(const ComputedStyle& style) {
for (const auto& decoration : style.AppliedTextDecorations()) {
ETextDecorationStyle decoration_style = decoration.Style();
if (decoration_style == ETextDecorationStyle::kDotted ||
decoration_style == ETextDecorationStyle::kDashed)
return true;
}
return false;
}
float ComputeDecorationThickness(const ComputedStyle* style,
const SimpleFontData* font_data) {
// Set the thick of the line to be 10% (or something else ?)of the computed
// font size and not less than 1px. Using computedFontSize should take care
// of zoom as well.
// Update Underline thickness, in case we have Faulty Font Metrics calculating
// underline thickness by old method.
float text_decoration_thickness = 0.0;
int font_height_int = 0;
if (font_data) {
text_decoration_thickness =
font_data->GetFontMetrics().UnderlineThickness();
font_height_int = font_data->GetFontMetrics().Height();
}
if ((text_decoration_thickness == 0.f) ||
(text_decoration_thickness >= (font_height_int >> 1))) {
text_decoration_thickness = std::max(1.f, style->ComputedFontSize() / 10.f);
}
return text_decoration_thickness;
}
} // anonymous namespace
void TextPainterBase::ComputeDecorationInfo(
DecorationInfo& decoration_info,
const LayoutPoint& box_origin,
LayoutPoint local_origin,
LayoutUnit width,
FontBaseline baseline_type,
const ComputedStyle& style,
const ComputedStyle* decorating_box_style) {
decoration_info.width = width;
decoration_info.local_origin = FloatPoint(local_origin);
decoration_info.antialias = ShouldSetDecorationAntialias(style);
decoration_info.style = &style;
decoration_info.baseline_type = baseline_type;
decoration_info.underline_position = ResolveUnderlinePosition(
*decoration_info.style, decoration_info.baseline_type);
decoration_info.font_data = decoration_info.style->GetFont().PrimaryFont();
DCHECK(decoration_info.font_data);
decoration_info.baseline =
decoration_info.font_data
? decoration_info.font_data->GetFontMetrics().FloatAscent()
: 0;
if (decoration_info.underline_position == ResolvedUnderlinePosition::kRoman) {
decoration_info.thickness = ComputeDecorationThickness(
decoration_info.style, decoration_info.font_data);
} else {
// Compute decorating box. Position and thickness are computed from the
// decorating box.
// Only for non-Roman for now for the performance implications.
// https:// drafts.csswg.org/css-text-decor-3/#decorating-box
if (decorating_box_style) {
decoration_info.thickness = ComputeDecorationThickness(
decorating_box_style, decorating_box_style->GetFont().PrimaryFont());
} else {
decoration_info.thickness = ComputeDecorationThickness(
decoration_info.style, decoration_info.font_data);
}
}
// Offset between lines - always non-zero, so lines never cross each other.
decoration_info.double_offset = decoration_info.thickness + 1.f;
}
void TextPainterBase::PaintDecorationUnderOrOverLine(
GraphicsContext& context,
const DecorationInfo& decoration_info,
const AppliedTextDecoration& decoration,
int line_offset,
float decoration_offset) {
AppliedDecorationPainter decoration_painter(
context, decoration_info, line_offset, decoration, decoration_offset, 1);
if (decoration_info.style->TextDecorationSkipInk() ==
ETextDecorationSkipInk::kAuto) {
FloatRect decoration_bounds = decoration_painter.Bounds();
ClipDecorationsStripe(-decoration_info.baseline + decoration_bounds.Y() -
decoration_info.local_origin.Y(),
decoration_bounds.Height(),
decoration_info.thickness);
}
decoration_painter.Paint();
}
} // namespace blink