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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/script/script_runner.h"
#include <algorithm>
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/script/script_loader.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h"
namespace blink {
ScriptRunner::ScriptRunner(Document* document)
: document_(document),
task_runner_(document->GetTaskRunner(TaskType::kNetworking)) {
DCHECK(document);
}
void ScriptRunner::QueueScriptForExecution(PendingScript* pending_script) {
DCHECK(pending_script);
document_->IncrementLoadEventDelayCount();
switch (pending_script->GetSchedulingType()) {
case ScriptSchedulingType::kAsync:
pending_async_scripts_.insert(pending_script);
if (!is_suspended_) {
pending_script->StartStreamingIfPossible();
}
break;
case ScriptSchedulingType::kInOrder:
pending_in_order_scripts_.push_back(pending_script);
number_of_in_order_scripts_with_pending_notification_++;
break;
default:
NOTREACHED();
break;
}
}
void ScriptRunner::PostTask(const base::Location& web_trace_location) {
task_runner_->PostTask(
web_trace_location,
WTF::Bind(&ScriptRunner::ExecuteTask, WrapWeakPersistent(this)));
}
void ScriptRunner::Suspend() {
#ifndef NDEBUG
// Resume will re-post tasks for all available scripts.
number_of_extra_tasks_ += async_scripts_to_execute_soon_.size() +
in_order_scripts_to_execute_soon_.size();
#endif
is_suspended_ = true;
}
void ScriptRunner::Resume() {
DCHECK(is_suspended_);
is_suspended_ = false;
for (size_t i = 0; i < async_scripts_to_execute_soon_.size(); ++i) {
PostTask(FROM_HERE);
}
for (size_t i = 0; i < in_order_scripts_to_execute_soon_.size(); ++i) {
PostTask(FROM_HERE);
}
}
void ScriptRunner::ScheduleReadyInOrderScripts() {
while (!pending_in_order_scripts_.IsEmpty() &&
pending_in_order_scripts_.front()
->IsReady()) {
in_order_scripts_to_execute_soon_.push_back(
pending_in_order_scripts_.TakeFirst());
PostTask(FROM_HERE);
}
}
void ScriptRunner::NotifyScriptReady(PendingScript* pending_script) {
SECURITY_CHECK(pending_script);
switch (pending_script->GetSchedulingType()) {
case ScriptSchedulingType::kAsync:
// SECURITY_CHECK() makes us crash in a controlled way in error cases
// where the PendingScript is associated with the wrong ScriptRunner
// (otherwise we'd cause a use-after-free in ~ScriptRunner when it tries
// to detach).
SECURITY_CHECK(pending_async_scripts_.Contains(pending_script));
pending_async_scripts_.erase(pending_script);
async_scripts_to_execute_soon_.push_back(pending_script);
PostTask(FROM_HERE);
break;
case ScriptSchedulingType::kInOrder:
SECURITY_CHECK(number_of_in_order_scripts_with_pending_notification_ > 0);
number_of_in_order_scripts_with_pending_notification_--;
ScheduleReadyInOrderScripts();
break;
default:
NOTREACHED();
break;
}
}
bool ScriptRunner::RemovePendingInOrderScript(PendingScript* pending_script) {
auto it = std::find(pending_in_order_scripts_.begin(),
pending_in_order_scripts_.end(), pending_script);
if (it == pending_in_order_scripts_.end())
return false;
pending_in_order_scripts_.erase(it);
SECURITY_CHECK(number_of_in_order_scripts_with_pending_notification_ > 0);
number_of_in_order_scripts_with_pending_notification_--;
return true;
}
void ScriptRunner::MovePendingScript(Document& old_document,
Document& new_document,
ScriptLoader* script_loader) {
Document* new_context_document = new_document.ContextDocument();
if (!new_context_document) {
// Document's contextDocument() method will return no Document if the
// following conditions both hold:
//
// - The Document wasn't created with an explicit context document
// and that document is otherwise kept alive.
// - The Document itself is detached from its frame.
//
// The script element's loader is in that case moved to document() and
// its script runner, which is the non-null Document that contextDocument()
// would return if not detached.
DCHECK(!new_document.GetFrame());
new_context_document = &new_document;
}
Document* old_context_document = old_document.ContextDocument();
if (!old_context_document) {
DCHECK(!old_document.GetFrame());
old_context_document = &old_document;
}
if (old_context_document == new_context_document)
return;
PendingScript* pending_script =
script_loader
->GetPendingScriptIfControlledByScriptRunnerForCrossDocMove();
if (!pending_script) {
// The ScriptLoader is not controlled by ScriptRunner. This can happen
// because MovePendingScript() is called for all <script> elements
// moved between Documents, not only for those controlled by ScriptRunner.
return;
}
old_context_document->GetScriptRunner()->MovePendingScript(
new_context_document->GetScriptRunner(), pending_script);
}
void ScriptRunner::MovePendingScript(ScriptRunner* new_runner,
PendingScript* pending_script) {
auto it = pending_async_scripts_.find(pending_script);
if (it != pending_async_scripts_.end()) {
new_runner->QueueScriptForExecution(pending_script);
pending_async_scripts_.erase(it);
document_->DecrementLoadEventDelayCount();
return;
}
if (RemovePendingInOrderScript(pending_script)) {
new_runner->QueueScriptForExecution(pending_script);
document_->DecrementLoadEventDelayCount();
}
}
bool ScriptRunner::ExecuteInOrderTask() {
TRACE_EVENT0("blink", "ScriptRunner::ExecuteInOrderTask");
if (in_order_scripts_to_execute_soon_.IsEmpty())
return false;
PendingScript* pending_script = in_order_scripts_to_execute_soon_.TakeFirst();
DCHECK(pending_script);
DCHECK_EQ(pending_script->GetSchedulingType(), ScriptSchedulingType::kInOrder)
<< "In-order scripts queue should not contain any async script.";
pending_script->ExecuteScriptBlock(NullURL());
document_->DecrementLoadEventDelayCount();
return true;
}
bool ScriptRunner::ExecuteAsyncTask() {
TRACE_EVENT0("blink", "ScriptRunner::ExecuteAsyncTask");
if (async_scripts_to_execute_soon_.IsEmpty())
return false;
// Remove the async script loader from the ready-to-exec set and execute.
PendingScript* pending_script = async_scripts_to_execute_soon_.TakeFirst();
DCHECK_EQ(pending_script->GetSchedulingType(), ScriptSchedulingType::kAsync)
<< "Async scripts queue should not contain any in-order script.";
pending_script->ExecuteScriptBlock(NullURL());
document_->DecrementLoadEventDelayCount();
return true;
}
void ScriptRunner::ExecuteTask() {
if (is_suspended_)
return;
if (ExecuteAsyncTask())
return;
if (ExecuteInOrderTask())
return;
#ifndef NDEBUG
// Extra tasks should be posted only when we resume after suspending. These
// should all be accounted for in number_of_extra_tasks_.
DCHECK_GT(number_of_extra_tasks_--, 0);
#endif
}
void ScriptRunner::Trace(blink::Visitor* visitor) {
visitor->Trace(document_);
visitor->Trace(pending_in_order_scripts_);
visitor->Trace(pending_async_scripts_);
visitor->Trace(async_scripts_to_execute_soon_);
visitor->Trace(in_order_scripts_to_execute_soon_);
}
} // namespace blink