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/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/parser/html_meta_charset_parser.h"
#include "third_party/blink/renderer/core/html/parser/html_parser_idioms.h"
#include "third_party/blink/renderer/core/html/parser/html_parser_options.h"
#include "third_party/blink/renderer/core/html/parser/html_tokenizer.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/platform/wtf/text/text_encoding_registry.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
HTMLMetaCharsetParser::HTMLMetaCharsetParser()
: tokenizer_(std::make_unique<HTMLTokenizer>(HTMLParserOptions(nullptr))),
assumed_codec_(NewTextCodec(Latin1Encoding())),
in_head_section_(true),
done_checking_(false) {}
HTMLMetaCharsetParser::~HTMLMetaCharsetParser() = default;
bool HTMLMetaCharsetParser::ProcessMeta() {
const HTMLToken::AttributeList& token_attributes = token_.Attributes();
HTMLAttributeList attributes;
for (const HTMLToken::Attribute& token_attribute : token_attributes) {
String attribute_name = token_attribute.NameAttemptStaticStringCreation();
String attribute_value = token_attribute.Value8BitIfNecessary();
attributes.push_back(std::make_pair(attribute_name, attribute_value));
}
encoding_ = EncodingFromMetaAttributes(attributes);
return encoding_.IsValid();
}
// That many input bytes will be checked for meta charset even if <head> section
// is over.
static const int kBytesToCheckUnconditionally = 1024;
bool HTMLMetaCharsetParser::CheckForMetaCharset(const char* data,
wtf_size_t length) {
if (done_checking_)
return true;
DCHECK(!encoding_.IsValid());
// We still don't have an encoding, and are in the head. The following tags
// are allowed in <head>: SCRIPT|STYLE|META|LINK|OBJECT|TITLE|BASE
// We stop scanning when a tag that is not permitted in <head> is seen, rather
// when </head> is seen, because that more closely matches behavior in other
// browsers; more details in <http://bugs.webkit.org/show_bug.cgi?id=3590>.
// Additionally, we ignore things that looks like tags in <title>, <script>
// and <noscript>; see:
// <http://bugs.webkit.org/show_bug.cgi?id=4560>
// <http://bugs.webkit.org/show_bug.cgi?id=12165>
// <http://bugs.webkit.org/show_bug.cgi?id=12389>
// Since many sites have charset declarations after <body> or other tags that
// are disallowed in <head>, we don't bail out until we've checked at least
// bytesToCheckUnconditionally bytes of input.
input_.Append(SegmentedString(assumed_codec_->Decode(data, length)));
while (tokenizer_->NextToken(input_, token_)) {
bool end = token_.GetType() == HTMLToken::kEndTag;
if (end || token_.GetType() == HTMLToken::kStartTag) {
String tag_name =
AttemptStaticStringCreation(token_.GetName(), kLikely8Bit);
if (!end) {
tokenizer_->UpdateStateFor(tag_name);
if (ThreadSafeMatch(tag_name, html_names::kMetaTag) && ProcessMeta()) {
done_checking_ = true;
return true;
}
}
if (!ThreadSafeMatch(tag_name, html_names::kScriptTag) &&
!ThreadSafeMatch(tag_name, html_names::kNoscriptTag) &&
!ThreadSafeMatch(tag_name, html_names::kStyleTag) &&
!ThreadSafeMatch(tag_name, html_names::kLinkTag) &&
!ThreadSafeMatch(tag_name, html_names::kMetaTag) &&
!ThreadSafeMatch(tag_name, html_names::kObjectTag) &&
!ThreadSafeMatch(tag_name, html_names::kTitleTag) &&
!ThreadSafeMatch(tag_name, html_names::kBaseTag) &&
(end || !ThreadSafeMatch(tag_name, html_names::kHTMLTag)) &&
(end || !ThreadSafeMatch(tag_name, html_names::kHeadTag))) {
in_head_section_ = false;
}
}
if (!in_head_section_ &&
input_.NumberOfCharactersConsumed() >= kBytesToCheckUnconditionally) {
done_checking_ = true;
return true;
}
token_.Clear();
}
return false;
}
} // namespace blink