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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All
* rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
namespace blink {
class AdjustForAbsoluteZoom {
STATIC_ONLY(AdjustForAbsoluteZoom);
public:
// FIXME: Reduce/remove the dependency on zoom adjusted int values.
// The float or LayoutUnit versions of layout values should be used.
static int AdjustInt(int value, float zoom_factor) {
if (zoom_factor == 1)
return value;
// Needed because computeLengthInt truncates (rather than rounds) when
// scaling up.
float fvalue = value;
if (zoom_factor > 1) {
if (value < 0)
fvalue -= 0.5f;
else
fvalue += 0.5f;
}
return RoundForImpreciseConversion<int>(fvalue / zoom_factor);
}
inline static int AdjustInt(int value, const ComputedStyle& style) {
float zoom_factor = style.EffectiveZoom();
if (zoom_factor == 1)
return value;
return AdjustInt(value, zoom_factor);
}
inline static int AdjustInt(int value, LayoutObject* layout_object) {
DCHECK(layout_object);
return AdjustInt(value, layout_object->StyleRef());
}
inline static float AdjustFloat(float value, const ComputedStyle& style) {
return value / style.EffectiveZoom();
}
inline static double AdjustDouble(double value, const ComputedStyle& style) {
return value / style.EffectiveZoom();
}
inline static LayoutUnit AdjustLayoutUnit(LayoutUnit value,
const ComputedStyle& style) {
return LayoutUnit(value / style.EffectiveZoom());
}
inline static LayoutUnit AdjustLayoutUnit(LayoutUnit value,
LayoutObject& layout_object) {
return AdjustLayoutUnit(value, layout_object.StyleRef());
}
inline static void AdjustFloatQuad(FloatQuad& quad,
const LayoutObject& layout_object) {
float zoom = layout_object.StyleRef().EffectiveZoom();
if (zoom != 1)
quad.Scale(1 / zoom, 1 / zoom);
}
inline static void AdjustFloatRect(FloatRect& rect,
const LayoutObject& layout_object) {
float zoom = layout_object.StyleRef().EffectiveZoom();
if (zoom != 1)
rect.Scale(1 / zoom, 1 / zoom);
}
inline static float AdjustScroll(float scroll_offset, float zoom_factor) {
return scroll_offset / zoom_factor;
}
inline static float AdjustScroll(float scroll_offset,
const ComputedStyle& style) {
return AdjustScroll(scroll_offset, style.EffectiveZoom());
}
inline static double AdjustScroll(double value, LayoutObject& layout_object) {
return AdjustScroll(value, layout_object.StyleRef());
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_