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/*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_PROGRESS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_PROGRESS_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
namespace blink {
class HTMLProgressElement;
class CORE_EXPORT LayoutProgress : public LayoutBlockFlow {
public:
explicit LayoutProgress(Element* element);
~LayoutProgress() override;
double GetPosition() const { return position_; }
double AnimationProgress() const;
bool IsDeterminate() const;
void UpdateFromElement() override;
HTMLProgressElement* ProgressElement() const;
const char* GetName() const override { return "LayoutProgress"; }
protected:
void WillBeDestroyed() override;
bool IsOfType(LayoutObjectType type) const override {
return type == kLayoutObjectProgress || LayoutBlockFlow::IsOfType(type);
}
bool IsAnimating() const;
bool IsAnimationTimerActive() const;
private:
void AnimationTimerFired(TimerBase*);
void UpdateAnimationState();
double position_;
base::TimeTicks animation_start_time_;
base::TimeDelta animation_repeat_interval_;
base::TimeDelta animation_duration_;
bool animating_;
TaskRunnerTimer<LayoutProgress> animation_timer_;
friend class LayoutProgressTest;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutProgress, IsProgress());
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_PROGRESS_H_