blob: 7afb79cb901d27f0c1a4a5d8edb2364b99865d40 [file] [log] [blame]
/*
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "third_party/blink/renderer/core/svg/color_distance.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/color_blend.h"
#include <math.h>
namespace blink {
Color ColorDistance::AddColors(const Color& first, const Color& second) {
return Color(first.Red() + second.Red(), first.Green() + second.Green(),
first.Blue() + second.Blue());
}
float ColorDistance::Distance(const Color& from_color, const Color& to_color) {
int red_diff = to_color.Red() - from_color.Red();
int green_diff = to_color.Green() - from_color.Green();
int blue_diff = to_color.Blue() - from_color.Blue();
// This is just a simple distance calculation, not respecting color spaces
return sqrtf(red_diff * red_diff + blue_diff * blue_diff +
green_diff * green_diff);
}
} // namespace blink