blob: 35ff80750f449f1d9e97f418988c1f59af81c33a [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/raster/task_graph_work_queue.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <map>
#include <unordered_map>
#include <utility>
#include "base/trace_event/trace_event.h"
namespace cc {
namespace {
bool CompareTaskPriority(const TaskGraphWorkQueue::PrioritizedTask& a,
const TaskGraphWorkQueue::PrioritizedTask& b) {
// In this system, numerically lower priority is run first.
return a.priority > b.priority;
}
class CompareTaskNamespacePriority {
public:
explicit CompareTaskNamespacePriority(uint16_t category)
: category_(category) {}
bool operator()(const TaskGraphWorkQueue::TaskNamespace* a,
const TaskGraphWorkQueue::TaskNamespace* b) {
DCHECK(!a->ready_to_run_tasks.at(category_).empty());
DCHECK(!b->ready_to_run_tasks.at(category_).empty());
// Compare based on task priority of the ready_to_run_tasks heap .front()
// will hold the max element of the heap, except after pop_heap, when max
// element is moved to .back().
return CompareTaskPriority(a->ready_to_run_tasks.at(category_).front(),
b->ready_to_run_tasks.at(category_).front());
}
private:
uint16_t category_;
};
// Helper class for iterating over all dependents of a task.
class DependentIterator {
public:
DependentIterator(TaskGraph* graph, const Task* task)
: graph_(graph),
task_(task),
current_index_(static_cast<size_t>(-1)),
current_node_(nullptr) {
++(*this);
}
TaskGraph::Node& operator->() const {
DCHECK_LT(current_index_, graph_->edges.size());
DCHECK_EQ(graph_->edges[current_index_].task, task_);
DCHECK(current_node_);
return *current_node_;
}
TaskGraph::Node& operator*() const {
DCHECK_LT(current_index_, graph_->edges.size());
DCHECK_EQ(graph_->edges[current_index_].task, task_);
DCHECK(current_node_);
return *current_node_;
}
// Note: Performance can be improved by keeping edges sorted.
DependentIterator& operator++() {
// Find next dependency edge for |task_|.
do {
++current_index_;
if (current_index_ == graph_->edges.size())
return *this;
} while (graph_->edges[current_index_].task != task_);
// Now find the node for the dependent of this edge.
TaskGraph::Node::Vector::iterator it = std::find_if(
graph_->nodes.begin(), graph_->nodes.end(),
[this](const TaskGraph::Node& node) {
return node.task == graph_->edges[current_index_].dependent;
});
DCHECK(it != graph_->nodes.end());
current_node_ = &(*it);
return *this;
}
operator bool() const { return current_index_ < graph_->edges.size(); }
private:
TaskGraph* graph_;
const Task* task_;
size_t current_index_;
TaskGraph::Node* current_node_;
};
} // namespace
TaskGraphWorkQueue::TaskNamespace::TaskNamespace() = default;
TaskGraphWorkQueue::TaskNamespace::TaskNamespace(TaskNamespace&& other) =
default;
TaskGraphWorkQueue::TaskNamespace::~TaskNamespace() = default;
TaskGraphWorkQueue::TaskGraphWorkQueue() : next_namespace_id_(1) {}
TaskGraphWorkQueue::~TaskGraphWorkQueue() = default;
TaskGraphWorkQueue::PrioritizedTask::PrioritizedTask(
scoped_refptr<Task> task,
TaskNamespace* task_namespace,
uint16_t category,
uint16_t priority)
: task(std::move(task)),
task_namespace(task_namespace),
category(category),
priority(priority) {}
TaskGraphWorkQueue::PrioritizedTask::PrioritizedTask(PrioritizedTask&& other) =
default;
TaskGraphWorkQueue::PrioritizedTask::~PrioritizedTask() = default;
NamespaceToken TaskGraphWorkQueue::GenerateNamespaceToken() {
NamespaceToken token(next_namespace_id_++);
DCHECK(namespaces_.find(token) == namespaces_.end());
return token;
}
void TaskGraphWorkQueue::ScheduleTasks(NamespaceToken token, TaskGraph* graph) {
TaskNamespace& task_namespace = namespaces_[token];
// First adjust number of dependencies to reflect completed tasks.
for (const scoped_refptr<Task>& task : task_namespace.completed_tasks) {
for (DependentIterator node_it(graph, task.get()); node_it; ++node_it) {
TaskGraph::Node& node = *node_it;
DCHECK_LT(0u, node.dependencies);
node.dependencies--;
}
}
// Build new "ready to run" queue and remove nodes from old graph.
for (auto& ready_to_run_tasks_it : task_namespace.ready_to_run_tasks) {
ready_to_run_tasks_it.second.clear();
}
for (const TaskGraph::Node& node : graph->nodes) {
// Remove any old nodes that are associated with this task. The result is
// that the old graph is left with all nodes not present in this graph,
// which we use below to determine what tasks need to be canceled.
TaskGraph::Node::Vector::iterator old_it = std::find_if(
task_namespace.graph.nodes.begin(), task_namespace.graph.nodes.end(),
[&node](const TaskGraph::Node& other) {
return node.task == other.task;
});
if (old_it != task_namespace.graph.nodes.end()) {
std::swap(*old_it, task_namespace.graph.nodes.back());
// If old task is scheduled to run again and not yet started running,
// reset its state to initial state as it has to be inserted in new
// |ready_to_run_tasks|, where it gets scheduled.
if (node.task->state().IsScheduled())
node.task->state().Reset();
task_namespace.graph.nodes.pop_back();
}
// Task is not ready to run if dependencies are not yet satisfied.
if (node.dependencies)
continue;
// Skip if already finished running task.
if (node.task->state().IsFinished())
continue;
// Skip if already running.
if (std::any_of(task_namespace.running_tasks.begin(),
task_namespace.running_tasks.end(),
[&node](const CategorizedTask& task) {
return task.second == node.task;
}))
continue;
node.task->state().DidSchedule();
task_namespace.ready_to_run_tasks[node.category].emplace_back(
node.task, &task_namespace, node.category, node.priority);
}
// Rearrange the elements in each vector within |ready_to_run_tasks| in such a
// way that they form a heap.
for (auto& it : task_namespace.ready_to_run_tasks) {
auto& ready_to_run_tasks = it.second;
std::make_heap(ready_to_run_tasks.begin(), ready_to_run_tasks.end(),
CompareTaskPriority);
}
// Swap task graph.
task_namespace.graph.Swap(graph);
// Determine what tasks in old graph need to be canceled.
for (TaskGraph::Node::Vector::iterator it = graph->nodes.begin();
it != graph->nodes.end(); ++it) {
TaskGraph::Node& node = *it;
// Skip if already finished running task.
if (node.task->state().IsFinished())
continue;
// Skip if already running.
if (std::any_of(task_namespace.running_tasks.begin(),
task_namespace.running_tasks.end(),
[&node](const CategorizedTask& task) {
return task.second == node.task;
}))
continue;
DCHECK(std::find(task_namespace.completed_tasks.begin(),
task_namespace.completed_tasks.end(),
node.task) == task_namespace.completed_tasks.end());
node.task->state().DidCancel();
task_namespace.completed_tasks.push_back(node.task);
}
// Build new "ready to run" task namespaces queue.
for (auto& ready_to_run_namespaces_it : ready_to_run_namespaces_) {
ready_to_run_namespaces_it.second.clear();
}
for (auto& namespace_it : namespaces_) {
auto& task_namespace = namespace_it.second;
for (auto& ready_to_run_tasks_it : task_namespace.ready_to_run_tasks) {
auto& ready_to_run_tasks = ready_to_run_tasks_it.second;
uint16_t category = ready_to_run_tasks_it.first;
if (!ready_to_run_tasks.empty()) {
ready_to_run_namespaces_[category].push_back(&task_namespace);
}
}
}
// Rearrange the task namespaces in |ready_to_run_namespaces| in such a
// way that they form a heap.
for (auto& it : ready_to_run_namespaces_) {
uint16_t category = it.first;
auto& task_namespace = it.second;
std::make_heap(task_namespace.begin(), task_namespace.end(),
CompareTaskNamespacePriority(category));
}
}
TaskGraphWorkQueue::PrioritizedTask TaskGraphWorkQueue::GetNextTaskToRun(
uint16_t category) {
TaskNamespace::Vector& ready_to_run_namespaces =
ready_to_run_namespaces_[category];
DCHECK(!ready_to_run_namespaces.empty());
// Take top priority TaskNamespace from |ready_to_run_namespaces|.
std::pop_heap(ready_to_run_namespaces.begin(), ready_to_run_namespaces.end(),
CompareTaskNamespacePriority(category));
TaskNamespace* task_namespace = ready_to_run_namespaces.back();
ready_to_run_namespaces.pop_back();
PrioritizedTask::Vector& ready_to_run_tasks =
task_namespace->ready_to_run_tasks[category];
DCHECK(!ready_to_run_tasks.empty());
// Take top priority task from |ready_to_run_tasks|.
std::pop_heap(ready_to_run_tasks.begin(), ready_to_run_tasks.end(),
CompareTaskPriority);
PrioritizedTask task = std::move(ready_to_run_tasks.back());
ready_to_run_tasks.pop_back();
// Add task namespace back to |ready_to_run_namespaces| if not empty after
// taking top priority task.
if (!ready_to_run_tasks.empty()) {
ready_to_run_namespaces.push_back(task_namespace);
std::push_heap(ready_to_run_namespaces.begin(),
ready_to_run_namespaces.end(),
CompareTaskNamespacePriority(category));
}
// Add task to |running_tasks|.
task.task->state().DidStart();
task_namespace->running_tasks.push_back(
std::make_pair(task.category, task.task));
return task;
}
void TaskGraphWorkQueue::CompleteTask(PrioritizedTask completed_task) {
TaskNamespace* task_namespace = completed_task.task_namespace;
scoped_refptr<Task> task(std::move(completed_task.task));
// Remove task from |running_tasks|.
auto it = std::find_if(task_namespace->running_tasks.begin(),
task_namespace->running_tasks.end(),
[&task](const CategorizedTask& categorized_task) {
return categorized_task.second == task;
});
DCHECK(it != task_namespace->running_tasks.end());
std::swap(*it, task_namespace->running_tasks.back());
task_namespace->running_tasks.pop_back();
// Now iterate over all dependents to decrement dependencies and check if they
// are ready to run.
bool ready_to_run_namespaces_has_heap_properties = true;
for (DependentIterator it(&task_namespace->graph, task.get()); it; ++it) {
TaskGraph::Node& dependent_node = *it;
DCHECK_LT(0u, dependent_node.dependencies);
dependent_node.dependencies--;
// Task is ready if it has no dependencies and is in the new state, Add it
// to |ready_to_run_tasks_|.
if (!dependent_node.dependencies && dependent_node.task->state().IsNew()) {
PrioritizedTask::Vector& ready_to_run_tasks =
task_namespace->ready_to_run_tasks[dependent_node.category];
bool was_empty = ready_to_run_tasks.empty();
dependent_node.task->state().DidSchedule();
ready_to_run_tasks.push_back(
PrioritizedTask(dependent_node.task, task_namespace,
dependent_node.category, dependent_node.priority));
std::push_heap(ready_to_run_tasks.begin(), ready_to_run_tasks.end(),
CompareTaskPriority);
// Task namespace is ready if it has at least one ready to run task. Add
// it to |ready_to_run_namespaces_| if it just become ready.
if (was_empty) {
TaskNamespace::Vector& ready_to_run_namespaces =
ready_to_run_namespaces_[dependent_node.category];
DCHECK(std::find(ready_to_run_namespaces.begin(),
ready_to_run_namespaces.end(),
task_namespace) == ready_to_run_namespaces.end());
ready_to_run_namespaces.push_back(task_namespace);
}
ready_to_run_namespaces_has_heap_properties = false;
}
}
// Rearrange the task namespaces in |ready_to_run_namespaces_| in such a way
// that they yet again form a heap.
if (!ready_to_run_namespaces_has_heap_properties) {
for (auto& it : ready_to_run_namespaces_) {
uint16_t category = it.first;
auto& ready_to_run_namespaces = it.second;
std::make_heap(ready_to_run_namespaces.begin(),
ready_to_run_namespaces.end(),
CompareTaskNamespacePriority(category));
}
}
// Finally add task to |completed_tasks|.
task->state().DidFinish();
task_namespace->completed_tasks.push_back(std::move(task));
}
void TaskGraphWorkQueue::CollectCompletedTasks(NamespaceToken token,
Task::Vector* completed_tasks) {
TaskNamespaceMap::iterator it = namespaces_.find(token);
if (it == namespaces_.end())
return;
TaskNamespace& task_namespace = it->second;
DCHECK_EQ(0u, completed_tasks->size());
completed_tasks->swap(task_namespace.completed_tasks);
if (!HasFinishedRunningTasksInNamespace(&task_namespace))
return;
// Remove namespace if finished running tasks.
DCHECK_EQ(0u, task_namespace.completed_tasks.size());
DCHECK(!HasReadyToRunTasksInNamespace(&task_namespace));
DCHECK_EQ(0u, task_namespace.running_tasks.size());
namespaces_.erase(it);
}
bool TaskGraphWorkQueue::DependencyMismatch(const TaskGraph* graph) {
// Value storage will be 0-initialized.
std::unordered_map<const Task*, size_t> dependents;
for (const TaskGraph::Edge& edge : graph->edges)
dependents[edge.dependent]++;
for (const TaskGraph::Node& node : graph->nodes) {
if (dependents[node.task.get()] != node.dependencies)
return true;
}
return false;
}
} // namespace cc