blob: 5e9abe504bd2c916713cb24b4c726c6e48c7098b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/drag_window_resizer.h"
#include <utility>
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/shell.h"
#include "ash/wm/drag_window_controller.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/memory/weak_ptr.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_types.h"
#include "ui/display/screen.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/cursor_manager.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
void RecursiveSchedulePainter(ui::Layer* layer) {
if (!layer)
return;
layer->SchedulePaint(gfx::Rect(layer->size()));
for (auto* child : layer->children())
RecursiveSchedulePainter(child);
}
} // namespace
// static
DragWindowResizer* DragWindowResizer::instance_ = NULL;
DragWindowResizer::~DragWindowResizer() {
if (window_state_)
window_state_->DeleteDragDetails();
Shell* shell = Shell::Get();
shell->mouse_cursor_filter()->set_mouse_warp_enabled(true);
shell->mouse_cursor_filter()->HideSharedEdgeIndicator();
if (instance_ == this)
instance_ = NULL;
}
void DragWindowResizer::Drag(const gfx::Point& location, int event_flags) {
base::WeakPtr<DragWindowResizer> resizer(weak_ptr_factory_.GetWeakPtr());
next_window_resizer_->Drag(location, event_flags);
if (!resizer)
return;
last_mouse_location_ = location;
// Show a phantom window for dragging in another root window.
if (display::Screen::GetScreen()->GetNumDisplays() > 1)
UpdateDragWindow();
else
drag_window_controller_.reset();
}
void DragWindowResizer::CompleteDrag() {
next_window_resizer_->CompleteDrag();
EndDragImpl();
}
void DragWindowResizer::RevertDrag() {
next_window_resizer_->RevertDrag();
drag_window_controller_.reset();
}
void DragWindowResizer::FlingOrSwipe(ui::GestureEvent* event) {
next_window_resizer_->FlingOrSwipe(event);
EndDragImpl();
}
DragWindowResizer::DragWindowResizer(
std::unique_ptr<WindowResizer> next_window_resizer,
WindowState* window_state)
: WindowResizer(window_state),
next_window_resizer_(std::move(next_window_resizer)) {
// The pointer should be confined in one display during resizing a window
// because the window cannot span two displays at the same time anyway. The
// exception is window/tab dragging operation. During that operation,
// |mouse_warp_mode_| should be set to WARP_DRAG so that the user could move a
// window/tab to another display.
MouseCursorEventFilter* mouse_cursor_filter =
Shell::Get()->mouse_cursor_filter();
mouse_cursor_filter->set_mouse_warp_enabled(ShouldAllowMouseWarp());
if (ShouldAllowMouseWarp())
mouse_cursor_filter->ShowSharedEdgeIndicator(GetTarget()->GetRootWindow());
instance_ = this;
}
void DragWindowResizer::UpdateDragWindow() {
if (details().window_component != HTCAPTION || !ShouldAllowMouseWarp())
return;
if (!drag_window_controller_) {
drag_window_controller_ = std::make_unique<DragWindowController>(
GetTarget(), details().source == wm::WINDOW_MOVE_SOURCE_TOUCH);
}
drag_window_controller_->Update();
}
bool DragWindowResizer::ShouldAllowMouseWarp() {
return details().window_component == HTCAPTION &&
!::wm::GetTransientParent(GetTarget()) &&
window_util::IsWindowUserPositionable(GetTarget());
}
void DragWindowResizer::EndDragImpl() {
drag_window_controller_.reset();
// TODO(malaykeshav) - This is temporary fix/workaround that keeps performance
// but may not give the best UI while dragging. See https://crbug/834114
RecursiveSchedulePainter(GetTarget()->layer());
// Check if the destination is another display.
if (details().source == wm::WINDOW_MOVE_SOURCE_TOUCH)
return;
aura::Window* root_window = GetTarget()->GetRootWindow();
const display::Display dst_display =
Shell::Get()->cursor_manager()->GetDisplay();
if (dst_display.id() ==
display::Screen::GetScreen()->GetDisplayNearestWindow(root_window).id()) {
return;
}
// Adjust the size and position so that it doesn't exceed the size of work
// area.
const gfx::Size& size = dst_display.work_area().size();
gfx::Rect bounds = GetTarget()->bounds();
if (bounds.width() > size.width()) {
int diff = bounds.width() - size.width();
bounds.set_x(bounds.x() + diff / 2);
bounds.set_width(size.width());
}
if (bounds.height() > size.height())
bounds.set_height(size.height());
gfx::Rect dst_bounds = bounds;
::wm::ConvertRectToScreen(GetTarget()->parent(), &dst_bounds);
// Adjust the position so that the cursor is on the window.
gfx::Point last_mouse_location_in_screen = last_mouse_location_;
::wm::ConvertPointToScreen(GetTarget()->parent(),
&last_mouse_location_in_screen);
if (!dst_bounds.Contains(last_mouse_location_in_screen)) {
if (last_mouse_location_in_screen.x() < dst_bounds.x())
dst_bounds.set_x(last_mouse_location_in_screen.x());
else if (last_mouse_location_in_screen.x() > dst_bounds.right())
dst_bounds.set_x(last_mouse_location_in_screen.x() - dst_bounds.width());
}
AdjustBoundsToEnsureMinimumWindowVisibility(dst_display.bounds(),
&dst_bounds);
GetTarget()->SetBoundsInScreen(dst_bounds, dst_display);
}
} // namespace ash