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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_VR_UTIL_GAMEPAD_BUILDER_H_
#define DEVICE_VR_UTIL_GAMEPAD_BUILDER_H_
#include <string>
#include "base/macros.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/vr/public/mojom/isolated_xr_service.mojom.h"
namespace device {
class GamepadBuilder {
public:
// Helper struct that we don't want to pollute the device namespace
struct ButtonData {
enum class Type { kButton, kThumbstick, kTouchpad };
bool touched = false;
bool pressed = false;
double value = 0.0;
Type type = Type::kButton;
double x_axis = 0.0;
double y_axis = 0.0;
};
GamepadBuilder(const std::string& gamepad_id,
GamepadMapping mapping,
device::mojom::XRHandedness handedness);
virtual ~GamepadBuilder();
virtual bool IsValid() const;
virtual base::Optional<Gamepad> GetGamepad();
void AddButton(const GamepadButton& button);
void AddButton(const ButtonData& data);
void AddAxis(double value, double deadzone = 0.0);
void AddPlaceholderAxes();
void AddPlaceholderButton();
void RemovePlaceholderButton();
protected:
void AddAxes(const ButtonData& data);
GamepadHand GetHandedness() const { return gamepad_.hand; }
GamepadMapping GetMapping() const { return gamepad_.mapping; }
Gamepad gamepad_;
private:
DISALLOW_COPY_AND_ASSIGN(GamepadBuilder);
};
} // namespace device
#endif // DEVICE_VR_UTIL_GAMEPAD_BUILDER_H_