| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| module media.mojom; |
| |
| import "gpu/ipc/common/sync_token.mojom"; |
| import "media/mojo/mojom/media_log.mojom"; |
| import "media/mojo/mojom/media_types.mojom"; |
| import "mojo/public/mojom/base/unguessable_token.mojom"; |
| import "ui/gfx/geometry/mojom/geometry.mojom"; |
| import "ui/gfx/mojom/color_space.mojom"; |
| |
| // Serializable rule for matching VideoDecoderConfigs. |
| struct SupportedVideoDecoderConfig { |
| // Range of VideoCodecProfiles to match, inclusive. |
| VideoCodecProfile profile_min; |
| VideoCodecProfile profile_max; |
| |
| // Range of coded sizes to match, inclusive in each dimension. |
| gfx.mojom.Size coded_size_min; |
| gfx.mojom.Size coded_size_max; |
| |
| // Match configs that have encryption configured. |
| bool allow_encrypted; |
| |
| // Do not match configs that do not have encryption configured. This is used |
| // on Android when the internal software decoder is preferred over the |
| // platform decoder (eg. when the platform decoder is a software decoder). |
| bool require_encrypted; |
| }; |
| |
| // Identifies a CommandBufferStub. MediaGpuChannelManager is responsible |
| // for minting |channel_token| values. |
| struct CommandBufferId { |
| mojo_base.mojom.UnguessableToken channel_token; |
| int32 route_id; |
| }; |
| |
| [Native] |
| struct OverlayInfo; |
| |
| // Interface for releasing remote VideoFrames. It is separated from VideoDecoder |
| // so that VideoFrames can outlive their VideoDecoder. |
| interface VideoFrameHandleReleaser { |
| // Signals that the VideoFrame identified by |release_token| should be |
| // released. |release_sync_token| indicates the last use of the VideoFrame |
| // (in a GPU command buffer) by the client. |
| // |
| // TODO(sandersd): Do we need release notification for non-texture |
| // VideoFrames? If so, |release_sync_token| should be optional. |
| ReleaseVideoFrame(mojo_base.mojom.UnguessableToken release_token, |
| gpu.mojom.SyncToken release_sync_token); |
| }; |
| |
| // Identifier to select between multiple underlying VideoDecoder implementations |
| // to back a mojo VideoDecoder service. |
| [Native] |
| enum VideoDecoderImplementation; |
| |
| // A Mojo equivalent of media::VideoDecoder. In practice, this is used for |
| // hardware decode offloading; in this case the client is a <video> tag running |
| // in a renderer, and the implementation is running in the GPU process. |
| interface VideoDecoder { |
| // Returns a list of supported configs. It is expected that Initialize() will |
| // fail for any config that does not match an entry in this list. Note that |
| // this returns a map for all VideoDecoderImplementation types, since it's |
| // much more convenient; we always want all of them. |
| // |
| // May be called before Construct(). |
| GetSupportedConfigs() => |
| (map<VideoDecoderImplementation, |
| array<SupportedVideoDecoderConfig>> supported_configs); |
| |
| // Initialize the decoder. This must be called before any method other than |
| // GetSupportedConfigs(). |
| // |
| // |client| provides asynchronous client methods to the VideoDecoder, such |
| // as delivery of decoded VideoFrame outputs. |
| // |
| // When a VideoFrame is delivered to |client|, the VideoDecoder may continue |
| // to retain a reference to the VideoFrame. In this case a |release_token| is |
| // included. The client shall use |video_frame_handle_releaser| to signal |
| // that the retained VideoFrame should be released (even after the |
| // VideoDecoder is torn down). This enables ordinary VideoFrames in the client |
| // process to depend on resources held by the service, without significantly |
| // complicating VideoFrame serialization. |
| // |
| // |decoder_buffer_pipe| is used to transfer the encoded data for each |
| // DecoderBuffer. |
| // |
| // |command_buffer_id|, when present, identifies a CommandBufferStub that |
| // the VideoDecoder can use for GL operations. Implementations that require GL |
| // will fail Initialize() if |command_buffer_id| is not provided. |
| // |
| // |implementation| selects the underlying VideoDecoder implementation. Not |
| // all implementations are supported. Initialize() will fail if |
| // |implementation| is not supported. |
| // |
| // TODO(sandersd): Rename to Initialize() if/when |
| // media::VideoDecoder::Initialize() is renamed to Configure(). |
| Construct( |
| pending_associated_remote<VideoDecoderClient> client, |
| pending_associated_remote<MediaLog> media_log, |
| pending_receiver<VideoFrameHandleReleaser> video_frame_handle_releaser, |
| handle<data_pipe_consumer> decoder_buffer_pipe, |
| CommandBufferId? command_buffer_id, |
| VideoDecoderImplementation implementation, |
| gfx.mojom.ColorSpace target_color_space); |
| |
| // Configure (or reconfigure) the decoder. This must be called before decoding |
| // any frames, and must not be called while there are pending Initialize(), |
| // Decode(), or Reset() requests. |
| // |
| // If |low_delay| is true, the decoder must output frames as soon as possible; |
| // in particular, it must not wait for another Decode() request, except as |
| // required for frame reordering. Implementations must fail initialization if |
| // they cannot satisfy this requirement. |
| // |
| // On completion, the callback also includes |needs_bitstream_conversion|, |
| // indicating whether decode buffers need bitstream conversion, and |
| // |max_decode_requests|, the maximum number of concurrent Decode() requests |
| // the implementation supports. |
| // |
| // |cdm_id| must refer to a valid CDM if |config.is_encrypted()|. It is not |
| // used for unencrypted streams. |
| Initialize(VideoDecoderConfig config, bool low_delay, int32 cdm_id) => |
| (bool success, bool needs_bitstream_conversion, |
| int32 max_decode_requests); |
| |
| // Request decoding of exactly one frame or an EOS buffer. This must not be |
| // called while there are pending Initialize(), Reset(), or Decode(EOS) |
| // requests. |
| // |
| // Implementations must eventually execute the callback, even if Decode() is |
| // not called again. It is not required that the decode status match the |
| // actual result of decoding the buffer, only that decode errors are |
| // eventually reported (such as at EOS). |
| // |
| // If |buffer| is an EOS buffer, implementations must execute all other |
| // pending Decode() callbacks and output all pending frames before executing |
| // the Decode(EOS) callback. (That is, they must flush.) |
| Decode(DecoderBuffer buffer) => (DecodeStatus status); |
| |
| // Reset the decoder. All ongoing Decode() requests must be completed or |
| // aborted before executing the callback. This must not be called while there |
| // is a pending Initialize() request. |
| Reset() => (); |
| |
| // Inform the decoder that new OverlayInfo is available. |
| OnOverlayInfoChanged(OverlayInfo overlay_info); |
| }; |
| |
| interface VideoDecoderClient { |
| // Output a decoded frame. Frames are output in presentation order. |
| // |
| // When |can_read_without_stalling| is false, preroll should be disabled. This |
| // is necessary if the decoder cannot guarantee that it can output another |
| // frame, for example if output buffers are limited or configuration changes |
| // require the return of all outstanding frames. |
| // |
| // If |release_token| is provided, the client shall call |
| // VideoFrameHandleReleaser::Release() when it is finished using |frame|. |
| OnVideoFrameDecoded(VideoFrame frame, |
| bool can_read_without_stalling, |
| mojo_base.mojom.UnguessableToken? release_token); |
| |
| // Called when the remote decoder is waiting because of |reason|, e.g. waiting |
| // for decryption key. |
| OnWaiting(WaitingReason reason); |
| |
| // Request to be notified when the current OverlayInfo changes. This results |
| // in at least one call to OnOverlayInfoChanged() for the initial OverlayInfo. |
| // |restart_for_transitions| sets whether the decoder should be restarted on |
| // overlay transitions instead of receiving a call to OnOverlayInfoChanged(). |
| RequestOverlayInfo(bool restart_for_transitions); |
| }; |