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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_CURSOR_CURSOR_LOADER_OZONE_H_
#define UI_BASE_CURSOR_CURSOR_LOADER_OZONE_H_
#include <map>
#include "base/macros.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/cursor/cursor_loader.h"
namespace ui {
class CursorFactoryOzone;
class UI_BASE_EXPORT CursorLoaderOzone : public CursorLoader {
public:
// CursorLoaderOzone will use CursorFactoryOzone corresponding to the thread
// it was constructed on.
CursorLoaderOzone();
~CursorLoaderOzone() override;
// CursorLoader overrides:
void LoadImageCursor(CursorType id,
int resource_id,
const gfx::Point& hot) override;
void LoadAnimatedCursor(CursorType id,
int resource_id,
const gfx::Point& hot,
int frame_delay_ms) override;
void UnloadAll() override;
void SetPlatformCursor(gfx::NativeCursor* cursor) override;
private:
// Pointers are owned by ResourceBundle and must not be freed here.
std::map<CursorType, PlatformCursor> image_cursors_;
CursorFactoryOzone* factory_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(CursorLoaderOzone);
};
} // namespace ui
#endif // UI_BASE_CURSOR_CURSOR_LOADER_OZONE_H_