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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_RESOURCE_RESOURCE_BUNDLE_ANDROID_H_
#define UI_BASE_RESOURCE_RESOURCE_BUNDLE_ANDROID_H_
#include <jni.h>
#include <string>
#include "base/files/memory_mapped_file.h"
#include "ui/base/ui_base_export.h"
namespace ui {
// Loads "resources.apk" from the .apk. Falls back to loading from disk, which
// is necessary for tests.
UI_BASE_EXPORT void LoadMainAndroidPackFile(
const char* path_within_apk,
const base::FilePath& disk_file_path);
// Loads a PAK file from the APK and makes the contained resources accessible.
UI_BASE_EXPORT void LoadPackFileFromApk(const std::string& path);
// Returns the file descriptor and region for resources.pak.
UI_BASE_EXPORT int GetMainAndroidPackFd(
base::MemoryMappedFile::Region* out_region);
// Returns the file descriptor and region for chrome_100_percent.pak.
UI_BASE_EXPORT int GetCommonResourcesPackFd(
base::MemoryMappedFile::Region* out_region);
// Returns the file descriptor and region for the locale .pak file.
UI_BASE_EXPORT int GetLocalePackFd(
base::MemoryMappedFile::Region* out_region);
// Returns the file descriptor and region for the secondary locale .pak file.
UI_BASE_EXPORT int GetSecondaryLocalePackFd(
base::MemoryMappedFile::Region* out_region);
// Tell ResourceBundle to locate locale pak files via
// GetPathForAndroidLocalePakWithinApk rather than looking for them on disk.
UI_BASE_EXPORT void SetLocalePaksStoredInApk(bool value);
// Tell ResourceBundle to load secondary locale .pak files.
UI_BASE_EXPORT void SetLoadSecondaryLocalePaks(bool value);
// Returns the path within the apk for the given locale's .pak file, or an
// empty string if it doesn't exist.
// Only locale paks for the active Android language can be retrieved.
// If |inSplit| is true, look into bundle split-specific location (e.g.
// 'assets/locales#lang_<lang>/<locale>.pak', otherwise use the default
// WebView-related location, i.e. 'assets/stored-locales/<locale>.pak'.
UI_BASE_EXPORT std::string GetPathForAndroidLocalePakWithinApk(
const std::string& locale,
bool in_split = false);
// Get the density of the primary display. Use this instead of using Display
// to avoid initializing Display in child processes.
float GetPrimaryDisplayScale();
} // namespace ui
#endif // UI_BASE_RESOURCE_RESOURCE_BUNDLE_ANDROID_H_