| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/base/ui_base_paths.h" |
| |
| #include "base/command_line.h" |
| #include "base/files/file_path.h" |
| #include "base/files/file_util.h" |
| #include "base/logging.h" |
| #include "base/path_service.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_ANDROID) |
| #include "base/android/path_utils.h" |
| #endif |
| |
| namespace ui { |
| |
| bool PathProvider(int key, base::FilePath* result) { |
| // Assume that we will not need to create the directory if it does not exist. |
| // This flag can be set to true for the cases where we want to create it. |
| bool create_dir = false; |
| |
| base::FilePath cur; |
| switch (key) { |
| case DIR_LOCALES: |
| if (!base::PathService::Get(base::DIR_MODULE, &cur)) |
| return false; |
| #if defined(OS_MACOSX) |
| // On Mac, locale files are in Contents/Resources, a sibling of the |
| // App dir. |
| cur = cur.DirName(); |
| cur = cur.Append(FILE_PATH_LITERAL("Resources")); |
| #elif defined(OS_ANDROID) |
| if (!base::PathService::Get(DIR_RESOURCE_PAKS_ANDROID, &cur)) |
| return false; |
| #else |
| cur = cur.Append(FILE_PATH_LITERAL("locales")); |
| #endif |
| create_dir = true; |
| break; |
| // The following are only valid in the development environment, and |
| // will fail if executed from an installed executable (because the |
| // generated path won't exist). |
| case UI_DIR_TEST_DATA: |
| if (!base::PathService::Get(base::DIR_SOURCE_ROOT, &cur)) |
| return false; |
| cur = cur.Append(FILE_PATH_LITERAL("ui")); |
| cur = cur.Append(FILE_PATH_LITERAL("base")); |
| cur = cur.Append(FILE_PATH_LITERAL("test")); |
| cur = cur.Append(FILE_PATH_LITERAL("data")); |
| if (!base::PathExists(cur)) // we don't want to create this |
| return false; |
| break; |
| #if defined(OS_ANDROID) |
| case DIR_RESOURCE_PAKS_ANDROID: |
| if (!base::PathService::Get(base::DIR_ANDROID_APP_DATA, &cur)) |
| return false; |
| cur = cur.Append(FILE_PATH_LITERAL("paks")); |
| break; |
| #endif |
| case UI_TEST_PAK: |
| #if defined(OS_ANDROID) |
| if (!base::PathService::Get(ui::DIR_RESOURCE_PAKS_ANDROID, &cur)) |
| return false; |
| #else |
| if (!base::PathService::Get(base::DIR_ASSETS, &cur)) |
| return false; |
| #endif |
| cur = cur.AppendASCII("ui_test.pak"); |
| break; |
| default: |
| return false; |
| } |
| |
| if (create_dir && !base::CreateDirectory(cur)) |
| return false; |
| |
| *result = cur; |
| return true; |
| } |
| |
| // This cannot be done as a static initializer sadly since Visual Studio will |
| // eliminate this object file if there is no direct entry point into it. |
| void RegisterPathProvider() { |
| base::PathService::RegisterProvider(PathProvider, PATH_START, PATH_END); |
| } |
| |
| } // namespace ui |