| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ |
| #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ |
| |
| #include "base/logging.h" |
| #include "base/time/time.h" |
| #include "ui/events/ozone/gamepad/gamepad_event.h" |
| |
| namespace ui { |
| |
| class COMPONENT_EXPORT(EVENTS_OZONE) GamepadObserver { |
| public: |
| // Callback function when connected gamepad devices is updated. |
| virtual void OnGamepadDevicesUpdated() {} |
| |
| // Callback function on gamepad. |
| virtual void OnGamepadEvent(const GamepadEvent& event) {} |
| |
| virtual ~GamepadObserver() {} |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ |