| // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // DO NOT MODIFY. Use generate_shaders.bat to modify, then re-add this warning. |
| #ifndef DEVICE_VR_WINDOWS_VERTEX_SHADER_H_ |
| #define DEVICE_VR_WINDOWS_VERTEX_SHADER_H_ |
| |
| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // POSITION 0 xy 0 NONE float xy |
| // TEXCOORD 0 xy 1 NONE float xy |
| // TEXCOORD 1 x 2 NONE uint x |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // TEXCOORD 0 xy 1 NONE float xy |
| // TEXCOORD 1 x 2 NONE uint x |
| // |
| // |
| // Runtime generated constant mappings: |
| // |
| // Target Reg Constant Description |
| // ---------- -------------------------------------------------- |
| // c0 Vertex Shader position offset |
| // |
| // |
| // Level9 shader bytecode: |
| // |
| vs_2_x |
| def c1, 1, 0, 0, 0 |
| dcl_texcoord v0 |
| dcl_texcoord1 v1 |
| dcl_texcoord2 v2 |
| add oPos.xy, v0, c0 |
| mov oPos.zw, c1.x |
| mov oT0.xy, v1 |
| mov oT1.x, v2.x |
| |
| // approximately 4 instruction slots used |
| vs_4_0 |
| dcl_input v0.xy |
| dcl_input v1.xy |
| dcl_input v2.x |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xy |
| dcl_output o2.x |
| mov o0.xy, v0.xyxx |
| mov o0.zw, l(0,0,1.000000,1.000000) |
| mov o1.xy, v1.xyxx |
| mov o2.x, v2.x |
| ret |
| // Approximately 5 instruction slots used |
| #endif |
| |
| const BYTE g_vertex[] = { |
| 68, 88, 66, 67, 19, 1, 203, 113, 23, 158, 27, 204, 22, 68, 213, |
| 197, 130, 252, 251, 50, 1, 0, 0, 0, 76, 3, 0, 0, 6, 0, |
| 0, 0, 56, 0, 0, 0, 224, 0, 0, 0, 156, 1, 0, 0, 24, |
| 2, 0, 0, 112, 2, 0, 0, 220, 2, 0, 0, 65, 111, 110, 57, |
| 160, 0, 0, 0, 160, 0, 0, 0, 0, 2, 254, 255, 120, 0, 0, |
| 0, 40, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, |
| 36, 0, 0, 0, 36, 0, 1, 0, 36, 0, 0, 0, 0, 0, 1, |
| 2, 254, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 128, 63, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, |
| 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, |
| 1, 128, 1, 0, 15, 144, 31, 0, 0, 2, 5, 0, 2, 128, 2, |
| 0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144, |
| 0, 0, 228, 160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 0, |
| 160, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 1, 0, |
| 0, 2, 1, 0, 1, 224, 2, 0, 0, 144, 255, 255, 0, 0, 83, |
| 72, 68, 82, 180, 0, 0, 0, 64, 0, 1, 0, 45, 0, 0, 0, |
| 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, |
| 3, 50, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 18, 16, |
| 16, 0, 2, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, |
| 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, |
| 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 2, 0, 0, |
| 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, |
| 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, |
| 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 128, 63, 0, 0, 128, 63, 54, 0, 0, 5, 50, 32, 16, |
| 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 54, 0, |
| 0, 5, 18, 32, 16, 0, 2, 0, 0, 0, 10, 16, 16, 0, 2, |
| 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, |
| 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, |
| 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, |
| 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, |
| 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, |
| 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, |
| 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 100, 0, |
| 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, |
| 3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 89, 0, |
| 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, |
| 0, 0, 0, 1, 1, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, |
| 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 79, 83, 71, |
| 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, |
| 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, |
| 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, |
| 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, |
| 0, 0, 2, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 79, |
| 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, |
| 0, 171, 171, 171}; |
| |
| #endif // DEVICE_VR_WINDOWS_VERTEX_SHADER_H_ |