| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // These functions emulate GLES2 over command buffers. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| |
| void GL_APIENTRY GLES2ActiveTexture(GLenum texture) { |
| gles2::GetGLContext()->ActiveTexture(texture); |
| } |
| void GL_APIENTRY GLES2AttachShader(GLuint program, GLuint shader) { |
| gles2::GetGLContext()->AttachShader(program, shader); |
| } |
| void GL_APIENTRY GLES2BindAttribLocation(GLuint program, |
| GLuint index, |
| const char* name) { |
| gles2::GetGLContext()->BindAttribLocation(program, index, name); |
| } |
| void GL_APIENTRY GLES2BindBuffer(GLenum target, GLuint buffer) { |
| gles2::GetGLContext()->BindBuffer(target, buffer); |
| } |
| void GL_APIENTRY GLES2BindBufferBase(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| gles2::GetGLContext()->BindBufferBase(target, index, buffer); |
| } |
| void GL_APIENTRY GLES2BindBufferRange(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| gles2::GetGLContext()->BindBufferRange(target, index, buffer, offset, size); |
| } |
| void GL_APIENTRY GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
| gles2::GetGLContext()->BindFramebuffer(target, framebuffer); |
| } |
| void GL_APIENTRY GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); |
| } |
| void GL_APIENTRY GLES2BindSampler(GLuint unit, GLuint sampler) { |
| gles2::GetGLContext()->BindSampler(unit, sampler); |
| } |
| void GL_APIENTRY GLES2BindTexture(GLenum target, GLuint texture) { |
| gles2::GetGLContext()->BindTexture(target, texture); |
| } |
| void GL_APIENTRY GLES2BindTransformFeedback(GLenum target, |
| GLuint transformfeedback) { |
| gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback); |
| } |
| void GL_APIENTRY GLES2BlendColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| gles2::GetGLContext()->BlendColor(red, green, blue, alpha); |
| } |
| void GL_APIENTRY GLES2BlendEquation(GLenum mode) { |
| gles2::GetGLContext()->BlendEquation(mode); |
| } |
| void GL_APIENTRY GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| void GL_APIENTRY GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { |
| gles2::GetGLContext()->BlendFunc(sfactor, dfactor); |
| } |
| void GL_APIENTRY GLES2BlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| void GL_APIENTRY GLES2BufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| gles2::GetGLContext()->BufferData(target, size, data, usage); |
| } |
| void GL_APIENTRY GLES2BufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| gles2::GetGLContext()->BufferSubData(target, offset, size, data); |
| } |
| GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum target) { |
| return gles2::GetGLContext()->CheckFramebufferStatus(target); |
| } |
| void GL_APIENTRY GLES2Clear(GLbitfield mask) { |
| gles2::GetGLContext()->Clear(mask); |
| } |
| void GL_APIENTRY GLES2ClearBufferfi(GLenum buffer, |
| GLint drawbuffers, |
| GLfloat depth, |
| GLint stencil) { |
| gles2::GetGLContext()->ClearBufferfi(buffer, drawbuffers, depth, stencil); |
| } |
| void GL_APIENTRY GLES2ClearBufferfv(GLenum buffer, |
| GLint drawbuffers, |
| const GLfloat* value) { |
| gles2::GetGLContext()->ClearBufferfv(buffer, drawbuffers, value); |
| } |
| void GL_APIENTRY GLES2ClearBufferiv(GLenum buffer, |
| GLint drawbuffers, |
| const GLint* value) { |
| gles2::GetGLContext()->ClearBufferiv(buffer, drawbuffers, value); |
| } |
| void GL_APIENTRY GLES2ClearBufferuiv(GLenum buffer, |
| GLint drawbuffers, |
| const GLuint* value) { |
| gles2::GetGLContext()->ClearBufferuiv(buffer, drawbuffers, value); |
| } |
| void GL_APIENTRY GLES2ClearColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
| } |
| void GL_APIENTRY GLES2ClearDepthf(GLclampf depth) { |
| gles2::GetGLContext()->ClearDepthf(depth); |
| } |
| void GL_APIENTRY GLES2ClearStencil(GLint s) { |
| gles2::GetGLContext()->ClearStencil(s); |
| } |
| GLenum GL_APIENTRY GLES2ClientWaitSync(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| return gles2::GetGLContext()->ClientWaitSync(sync, flags, timeout); |
| } |
| void GL_APIENTRY GLES2ColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
| } |
| void GL_APIENTRY GLES2CompileShader(GLuint shader) { |
| gles2::GetGLContext()->CompileShader(shader); |
| } |
| void GL_APIENTRY GLES2CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| gles2::GetGLContext()->CompressedTexImage2D( |
| target, level, internalformat, width, height, border, imageSize, data); |
| } |
| void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| gles2::GetGLContext()->CompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| void GL_APIENTRY GLES2CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| gles2::GetGLContext()->CompressedTexImage3D(target, level, internalformat, |
| width, height, depth, border, |
| imageSize, data); |
| } |
| void GL_APIENTRY GLES2CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| gles2::GetGLContext()->CompressedTexSubImage3D( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| imageSize, data); |
| } |
| void GL_APIENTRY GLES2CopyBufferSubData(GLenum readtarget, |
| GLenum writetarget, |
| GLintptr readoffset, |
| GLintptr writeoffset, |
| GLsizeiptr size) { |
| gles2::GetGLContext()->CopyBufferSubData(readtarget, writetarget, readoffset, |
| writeoffset, size); |
| } |
| void GL_APIENTRY GLES2CopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y, |
| width, height, border); |
| } |
| void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, |
| y, width, height); |
| } |
| void GL_APIENTRY GLES2CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->CopyTexSubImage3D(target, level, xoffset, yoffset, |
| zoffset, x, y, width, height); |
| } |
| GLuint GL_APIENTRY GLES2CreateProgram() { |
| return gles2::GetGLContext()->CreateProgram(); |
| } |
| GLuint GL_APIENTRY GLES2CreateShader(GLenum type) { |
| return gles2::GetGLContext()->CreateShader(type); |
| } |
| void GL_APIENTRY GLES2CullFace(GLenum mode) { |
| gles2::GetGLContext()->CullFace(mode); |
| } |
| void GL_APIENTRY GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
| gles2::GetGLContext()->DeleteBuffers(n, buffers); |
| } |
| void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei n, |
| const GLuint* framebuffers) { |
| gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
| } |
| void GL_APIENTRY GLES2DeleteProgram(GLuint program) { |
| gles2::GetGLContext()->DeleteProgram(program); |
| } |
| void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei n, |
| const GLuint* renderbuffers) { |
| gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
| } |
| void GL_APIENTRY GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
| gles2::GetGLContext()->DeleteSamplers(n, samplers); |
| } |
| void GL_APIENTRY GLES2DeleteSync(GLsync sync) { |
| gles2::GetGLContext()->DeleteSync(sync); |
| } |
| void GL_APIENTRY GLES2DeleteShader(GLuint shader) { |
| gles2::GetGLContext()->DeleteShader(shader); |
| } |
| void GL_APIENTRY GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
| gles2::GetGLContext()->DeleteTextures(n, textures); |
| } |
| void GL_APIENTRY GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
| gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids); |
| } |
| void GL_APIENTRY GLES2DepthFunc(GLenum func) { |
| gles2::GetGLContext()->DepthFunc(func); |
| } |
| void GL_APIENTRY GLES2DepthMask(GLboolean flag) { |
| gles2::GetGLContext()->DepthMask(flag); |
| } |
| void GL_APIENTRY GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
| gles2::GetGLContext()->DepthRangef(zNear, zFar); |
| } |
| void GL_APIENTRY GLES2DetachShader(GLuint program, GLuint shader) { |
| gles2::GetGLContext()->DetachShader(program, shader); |
| } |
| void GL_APIENTRY GLES2Disable(GLenum cap) { |
| gles2::GetGLContext()->Disable(cap); |
| } |
| void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint index) { |
| gles2::GetGLContext()->DisableVertexAttribArray(index); |
| } |
| void GL_APIENTRY GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { |
| gles2::GetGLContext()->DrawArrays(mode, first, count); |
| } |
| void GL_APIENTRY GLES2DrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| gles2::GetGLContext()->DrawElements(mode, count, type, indices); |
| } |
| void GL_APIENTRY GLES2DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| gles2::GetGLContext()->DrawRangeElements(mode, start, end, count, type, |
| indices); |
| } |
| void GL_APIENTRY GLES2Enable(GLenum cap) { |
| gles2::GetGLContext()->Enable(cap); |
| } |
| void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint index) { |
| gles2::GetGLContext()->EnableVertexAttribArray(index); |
| } |
| GLsync GL_APIENTRY GLES2FenceSync(GLenum condition, GLbitfield flags) { |
| return gles2::GetGLContext()->FenceSync(condition, flags); |
| } |
| void GL_APIENTRY GLES2Finish() { |
| gles2::GetGLContext()->Finish(); |
| } |
| void GL_APIENTRY GLES2Flush() { |
| gles2::GetGLContext()->Flush(); |
| } |
| void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| gles2::GetGLContext()->FramebufferRenderbuffer( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| void GL_APIENTRY GLES2FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget, |
| texture, level); |
| } |
| void GL_APIENTRY GLES2FramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| gles2::GetGLContext()->FramebufferTextureLayer(target, attachment, texture, |
| level, layer); |
| } |
| void GL_APIENTRY GLES2FrontFace(GLenum mode) { |
| gles2::GetGLContext()->FrontFace(mode); |
| } |
| void GL_APIENTRY GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
| gles2::GetGLContext()->GenBuffers(n, buffers); |
| } |
| void GL_APIENTRY GLES2GenerateMipmap(GLenum target) { |
| gles2::GetGLContext()->GenerateMipmap(target); |
| } |
| void GL_APIENTRY GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
| } |
| void GL_APIENTRY GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
| } |
| void GL_APIENTRY GLES2GenSamplers(GLsizei n, GLuint* samplers) { |
| gles2::GetGLContext()->GenSamplers(n, samplers); |
| } |
| void GL_APIENTRY GLES2GenTextures(GLsizei n, GLuint* textures) { |
| gles2::GetGLContext()->GenTextures(n, textures); |
| } |
| void GL_APIENTRY GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) { |
| gles2::GetGLContext()->GenTransformFeedbacks(n, ids); |
| } |
| void GL_APIENTRY GLES2GetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, |
| type, name); |
| } |
| void GL_APIENTRY GLES2GetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size, |
| type, name); |
| } |
| void GL_APIENTRY GLES2GetActiveUniformBlockiv(GLuint program, |
| GLuint index, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetActiveUniformBlockiv(program, index, pname, params); |
| } |
| void GL_APIENTRY GLES2GetActiveUniformBlockName(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* name) { |
| gles2::GetGLContext()->GetActiveUniformBlockName(program, index, bufsize, |
| length, name); |
| } |
| void GL_APIENTRY GLES2GetActiveUniformsiv(GLuint program, |
| GLsizei count, |
| const GLuint* indices, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetActiveUniformsiv(program, count, indices, pname, |
| params); |
| } |
| void GL_APIENTRY GLES2GetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
| } |
| GLint GL_APIENTRY GLES2GetAttribLocation(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetAttribLocation(program, name); |
| } |
| void GL_APIENTRY GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
| gles2::GetGLContext()->GetBooleanv(pname, params); |
| } |
| void GL_APIENTRY GLES2GetBufferParameteri64v(GLenum target, |
| GLenum pname, |
| GLint64* params) { |
| gles2::GetGLContext()->GetBufferParameteri64v(target, pname, params); |
| } |
| void GL_APIENTRY GLES2GetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
| } |
| GLenum GL_APIENTRY GLES2GetError() { |
| return gles2::GetGLContext()->GetError(); |
| } |
| void GL_APIENTRY GLES2GetFloatv(GLenum pname, GLfloat* params) { |
| gles2::GetGLContext()->GetFloatv(pname, params); |
| } |
| GLint GL_APIENTRY GLES2GetFragDataLocation(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetFragDataLocation(program, name); |
| } |
| void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment, |
| pname, params); |
| } |
| void GL_APIENTRY GLES2GetInteger64v(GLenum pname, GLint64* params) { |
| gles2::GetGLContext()->GetInteger64v(pname, params); |
| } |
| void GL_APIENTRY GLES2GetIntegeri_v(GLenum pname, GLuint index, GLint* data) { |
| gles2::GetGLContext()->GetIntegeri_v(pname, index, data); |
| } |
| void GL_APIENTRY GLES2GetInteger64i_v(GLenum pname, |
| GLuint index, |
| GLint64* data) { |
| gles2::GetGLContext()->GetInteger64i_v(pname, index, data); |
| } |
| void GL_APIENTRY GLES2GetIntegerv(GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetIntegerv(pname, params); |
| } |
| void GL_APIENTRY GLES2GetInternalformativ(GLenum target, |
| GLenum format, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| gles2::GetGLContext()->GetInternalformativ(target, format, pname, bufSize, |
| params); |
| } |
| void GL_APIENTRY GLES2GetProgramiv(GLuint program, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetProgramiv(program, pname, params); |
| } |
| void GL_APIENTRY GLES2GetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); |
| } |
| void GL_APIENTRY GLES2GetSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params); |
| } |
| void GL_APIENTRY GLES2GetSamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params); |
| } |
| void GL_APIENTRY GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetShaderiv(shader, pname, params); |
| } |
| void GL_APIENTRY GLES2GetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype, |
| range, precision); |
| } |
| void GL_APIENTRY GLES2GetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); |
| } |
| const GLubyte* GL_APIENTRY GLES2GetString(GLenum name) { |
| return gles2::GetGLContext()->GetString(name); |
| } |
| const GLubyte* GL_APIENTRY GLES2GetStringi(GLenum name, GLuint index) { |
| return gles2::GetGLContext()->GetStringi(name, index); |
| } |
| void GL_APIENTRY GLES2GetSynciv(GLsync sync, |
| GLenum pname, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* values) { |
| gles2::GetGLContext()->GetSynciv(sync, pname, bufsize, length, values); |
| } |
| void GL_APIENTRY GLES2GetTexParameterfv(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| gles2::GetGLContext()->GetTexParameterfv(target, pname, params); |
| } |
| void GL_APIENTRY GLES2GetTexParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetTexParameteriv(target, pname, params); |
| } |
| void GL_APIENTRY GLES2GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| gles2::GetGLContext()->GetTransformFeedbackVarying(program, index, bufsize, |
| length, size, type, name); |
| } |
| GLuint GL_APIENTRY GLES2GetUniformBlockIndex(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetUniformBlockIndex(program, name); |
| } |
| void GL_APIENTRY GLES2GetUniformfv(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| gles2::GetGLContext()->GetUniformfv(program, location, params); |
| } |
| void GL_APIENTRY GLES2GetUniformiv(GLuint program, |
| GLint location, |
| GLint* params) { |
| gles2::GetGLContext()->GetUniformiv(program, location, params); |
| } |
| void GL_APIENTRY GLES2GetUniformuiv(GLuint program, |
| GLint location, |
| GLuint* params) { |
| gles2::GetGLContext()->GetUniformuiv(program, location, params); |
| } |
| void GL_APIENTRY GLES2GetUniformIndices(GLuint program, |
| GLsizei count, |
| const char* const* names, |
| GLuint* indices) { |
| gles2::GetGLContext()->GetUniformIndices(program, count, names, indices); |
| } |
| GLint GL_APIENTRY GLES2GetUniformLocation(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetUniformLocation(program, name); |
| } |
| void GL_APIENTRY GLES2GetVertexAttribfv(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); |
| } |
| void GL_APIENTRY GLES2GetVertexAttribiv(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); |
| } |
| void GL_APIENTRY GLES2GetVertexAttribIiv(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetVertexAttribIiv(index, pname, params); |
| } |
| void GL_APIENTRY GLES2GetVertexAttribIuiv(GLuint index, |
| GLenum pname, |
| GLuint* params) { |
| gles2::GetGLContext()->GetVertexAttribIuiv(index, pname, params); |
| } |
| void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); |
| } |
| void GL_APIENTRY GLES2Hint(GLenum target, GLenum mode) { |
| gles2::GetGLContext()->Hint(target, mode); |
| } |
| void GL_APIENTRY GLES2InvalidateFramebuffer(GLenum target, |
| GLsizei count, |
| const GLenum* attachments) { |
| gles2::GetGLContext()->InvalidateFramebuffer(target, count, attachments); |
| } |
| void GL_APIENTRY GLES2InvalidateSubFramebuffer(GLenum target, |
| GLsizei count, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->InvalidateSubFramebuffer(target, count, attachments, x, |
| y, width, height); |
| } |
| GLboolean GL_APIENTRY GLES2IsBuffer(GLuint buffer) { |
| return gles2::GetGLContext()->IsBuffer(buffer); |
| } |
| GLboolean GL_APIENTRY GLES2IsEnabled(GLenum cap) { |
| return gles2::GetGLContext()->IsEnabled(cap); |
| } |
| GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint framebuffer) { |
| return gles2::GetGLContext()->IsFramebuffer(framebuffer); |
| } |
| GLboolean GL_APIENTRY GLES2IsProgram(GLuint program) { |
| return gles2::GetGLContext()->IsProgram(program); |
| } |
| GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint renderbuffer) { |
| return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
| } |
| GLboolean GL_APIENTRY GLES2IsSampler(GLuint sampler) { |
| return gles2::GetGLContext()->IsSampler(sampler); |
| } |
| GLboolean GL_APIENTRY GLES2IsShader(GLuint shader) { |
| return gles2::GetGLContext()->IsShader(shader); |
| } |
| GLboolean GL_APIENTRY GLES2IsSync(GLsync sync) { |
| return gles2::GetGLContext()->IsSync(sync); |
| } |
| GLboolean GL_APIENTRY GLES2IsTexture(GLuint texture) { |
| return gles2::GetGLContext()->IsTexture(texture); |
| } |
| GLboolean GL_APIENTRY GLES2IsTransformFeedback(GLuint transformfeedback) { |
| return gles2::GetGLContext()->IsTransformFeedback(transformfeedback); |
| } |
| void GL_APIENTRY GLES2LineWidth(GLfloat width) { |
| gles2::GetGLContext()->LineWidth(width); |
| } |
| void GL_APIENTRY GLES2LinkProgram(GLuint program) { |
| gles2::GetGLContext()->LinkProgram(program); |
| } |
| void GL_APIENTRY GLES2PauseTransformFeedback() { |
| gles2::GetGLContext()->PauseTransformFeedback(); |
| } |
| void GL_APIENTRY GLES2PixelStorei(GLenum pname, GLint param) { |
| gles2::GetGLContext()->PixelStorei(pname, param); |
| } |
| void GL_APIENTRY GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
| gles2::GetGLContext()->PolygonOffset(factor, units); |
| } |
| void GL_APIENTRY GLES2ReadBuffer(GLenum src) { |
| gles2::GetGLContext()->ReadBuffer(src); |
| } |
| void GL_APIENTRY GLES2ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| void GL_APIENTRY GLES2ReleaseShaderCompiler() { |
| gles2::GetGLContext()->ReleaseShaderCompiler(); |
| } |
| void GL_APIENTRY GLES2RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
| height); |
| } |
| void GL_APIENTRY GLES2ResumeTransformFeedback() { |
| gles2::GetGLContext()->ResumeTransformFeedback(); |
| } |
| void GL_APIENTRY GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
| gles2::GetGLContext()->SampleCoverage(value, invert); |
| } |
| void GL_APIENTRY GLES2SamplerParameterf(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| gles2::GetGLContext()->SamplerParameterf(sampler, pname, param); |
| } |
| void GL_APIENTRY GLES2SamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params); |
| } |
| void GL_APIENTRY GLES2SamplerParameteri(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| gles2::GetGLContext()->SamplerParameteri(sampler, pname, param); |
| } |
| void GL_APIENTRY GLES2SamplerParameteriv(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params); |
| } |
| void GL_APIENTRY GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles2::GetGLContext()->Scissor(x, y, width, height); |
| } |
| void GL_APIENTRY GLES2ShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); |
| } |
| void GL_APIENTRY GLES2ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* str, |
| const GLint* length) { |
| gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
| } |
| void GL_APIENTRY GLES2ShallowFinishCHROMIUM() { |
| gles2::GetGLContext()->ShallowFinishCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2ShallowFlushCHROMIUM() { |
| gles2::GetGLContext()->ShallowFlushCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2OrderingBarrierCHROMIUM() { |
| gles2::GetGLContext()->OrderingBarrierCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2MultiDrawArraysWEBGL(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) { |
| gles2::GetGLContext()->MultiDrawArraysWEBGL(mode, firsts, counts, drawcount); |
| } |
| void GL_APIENTRY |
| GLES2MultiDrawArraysInstancedWEBGL(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instance_counts, |
| GLsizei drawcount) { |
| gles2::GetGLContext()->MultiDrawArraysInstancedWEBGL( |
| mode, firsts, counts, instance_counts, drawcount); |
| } |
| void GL_APIENTRY GLES2MultiDrawElementsWEBGL(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLsizei* offsets, |
| GLsizei drawcount) { |
| gles2::GetGLContext()->MultiDrawElementsWEBGL(mode, counts, type, offsets, |
| drawcount); |
| } |
| void GL_APIENTRY |
| GLES2MultiDrawElementsInstancedWEBGL(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLsizei* offsets, |
| const GLsizei* instance_counts, |
| GLsizei drawcount) { |
| gles2::GetGLContext()->MultiDrawElementsInstancedWEBGL( |
| mode, counts, type, offsets, instance_counts, drawcount); |
| } |
| void GL_APIENTRY GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| gles2::GetGLContext()->StencilFunc(func, ref, mask); |
| } |
| void GL_APIENTRY GLES2StencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
| } |
| void GL_APIENTRY GLES2StencilMask(GLuint mask) { |
| gles2::GetGLContext()->StencilMask(mask); |
| } |
| void GL_APIENTRY GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
| gles2::GetGLContext()->StencilMaskSeparate(face, mask); |
| } |
| void GL_APIENTRY GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| gles2::GetGLContext()->StencilOp(fail, zfail, zpass); |
| } |
| void GL_APIENTRY GLES2StencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| void GL_APIENTRY GLES2TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->TexImage2D(target, level, internalformat, width, |
| height, border, format, type, pixels); |
| } |
| void GL_APIENTRY GLES2TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->TexImage3D(target, level, internalformat, width, |
| height, depth, border, format, type, |
| pixels); |
| } |
| void GL_APIENTRY GLES2TexParameterf(GLenum target, |
| GLenum pname, |
| GLfloat param) { |
| gles2::GetGLContext()->TexParameterf(target, pname, param); |
| } |
| void GL_APIENTRY GLES2TexParameterfv(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| gles2::GetGLContext()->TexParameterfv(target, pname, params); |
| } |
| void GL_APIENTRY GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { |
| gles2::GetGLContext()->TexParameteri(target, pname, param); |
| } |
| void GL_APIENTRY GLES2TexParameteriv(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| gles2::GetGLContext()->TexParameteriv(target, pname, params); |
| } |
| void GL_APIENTRY GLES2TexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| gles2::GetGLContext()->TexStorage3D(target, levels, internalFormat, width, |
| height, depth); |
| } |
| void GL_APIENTRY GLES2TexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width, |
| height, format, type, pixels); |
| } |
| void GL_APIENTRY GLES2TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, type, |
| pixels); |
| } |
| void GL_APIENTRY GLES2TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum buffermode) { |
| gles2::GetGLContext()->TransformFeedbackVaryings(program, count, varyings, |
| buffermode); |
| } |
| void GL_APIENTRY GLES2Uniform1f(GLint location, GLfloat x) { |
| gles2::GetGLContext()->Uniform1f(location, x); |
| } |
| void GL_APIENTRY GLES2Uniform1fv(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| gles2::GetGLContext()->Uniform1fv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform1i(GLint location, GLint x) { |
| gles2::GetGLContext()->Uniform1i(location, x); |
| } |
| void GL_APIENTRY GLES2Uniform1iv(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| gles2::GetGLContext()->Uniform1iv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform1ui(GLint location, GLuint x) { |
| gles2::GetGLContext()->Uniform1ui(location, x); |
| } |
| void GL_APIENTRY GLES2Uniform1uiv(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| gles2::GetGLContext()->Uniform1uiv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { |
| gles2::GetGLContext()->Uniform2f(location, x, y); |
| } |
| void GL_APIENTRY GLES2Uniform2fv(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| gles2::GetGLContext()->Uniform2fv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform2i(GLint location, GLint x, GLint y) { |
| gles2::GetGLContext()->Uniform2i(location, x, y); |
| } |
| void GL_APIENTRY GLES2Uniform2iv(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| gles2::GetGLContext()->Uniform2iv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform2ui(GLint location, GLuint x, GLuint y) { |
| gles2::GetGLContext()->Uniform2ui(location, x, y); |
| } |
| void GL_APIENTRY GLES2Uniform2uiv(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| gles2::GetGLContext()->Uniform2uiv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform3f(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| gles2::GetGLContext()->Uniform3f(location, x, y, z); |
| } |
| void GL_APIENTRY GLES2Uniform3fv(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| gles2::GetGLContext()->Uniform3fv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
| gles2::GetGLContext()->Uniform3i(location, x, y, z); |
| } |
| void GL_APIENTRY GLES2Uniform3iv(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| gles2::GetGLContext()->Uniform3iv(location, count, v); |
| } |
| void GL_APIENTRY GLES2Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) { |
| gles2::GetGLContext()->Uniform3ui(location, x, y, z); |
| } |
| void GL_APIENTRY GLES2Uniform3uiv(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| gles2::GetGLContext()->Uniform3uiv(location, count, v); |
| } |
| void GL_APIENTRY |
| GLES2Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::GetGLContext()->Uniform4f(location, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2Uniform4fv(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| gles2::GetGLContext()->Uniform4fv(location, count, v); |
| } |
| void GL_APIENTRY |
| GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| gles2::GetGLContext()->Uniform4i(location, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2Uniform4iv(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| gles2::GetGLContext()->Uniform4iv(location, count, v); |
| } |
| void GL_APIENTRY |
| GLES2Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { |
| gles2::GetGLContext()->Uniform4ui(location, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2Uniform4uiv(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| gles2::GetGLContext()->Uniform4uiv(location, count, v); |
| } |
| void GL_APIENTRY GLES2UniformBlockBinding(GLuint program, |
| GLuint index, |
| GLuint binding) { |
| gles2::GetGLContext()->UniformBlockBinding(program, index, binding); |
| } |
| void GL_APIENTRY GLES2UniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| void GL_APIENTRY GLES2UseProgram(GLuint program) { |
| gles2::GetGLContext()->UseProgram(program); |
| } |
| void GL_APIENTRY GLES2ValidateProgram(GLuint program) { |
| gles2::GetGLContext()->ValidateProgram(program); |
| } |
| void GL_APIENTRY GLES2VertexAttrib1f(GLuint indx, GLfloat x) { |
| gles2::GetGLContext()->VertexAttrib1f(indx, x); |
| } |
| void GL_APIENTRY GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib1fv(indx, values); |
| } |
| void GL_APIENTRY GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| gles2::GetGLContext()->VertexAttrib2f(indx, x, y); |
| } |
| void GL_APIENTRY GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib2fv(indx, values); |
| } |
| void GL_APIENTRY GLES2VertexAttrib3f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z); |
| } |
| void GL_APIENTRY GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib3fv(indx, values); |
| } |
| void GL_APIENTRY |
| GLES2VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib4fv(indx, values); |
| } |
| void GL_APIENTRY |
| GLES2VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { |
| gles2::GetGLContext()->VertexAttribI4i(indx, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2VertexAttribI4iv(GLuint indx, const GLint* values) { |
| gles2::GetGLContext()->VertexAttribI4iv(indx, values); |
| } |
| void GL_APIENTRY |
| GLES2VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { |
| gles2::GetGLContext()->VertexAttribI4ui(indx, x, y, z, w); |
| } |
| void GL_APIENTRY GLES2VertexAttribI4uiv(GLuint indx, const GLuint* values) { |
| gles2::GetGLContext()->VertexAttribI4uiv(indx, values); |
| } |
| void GL_APIENTRY GLES2VertexAttribIPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| gles2::GetGLContext()->VertexAttribIPointer(indx, size, type, stride, ptr); |
| } |
| void GL_APIENTRY GLES2VertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, |
| stride, ptr); |
| } |
| void GL_APIENTRY GLES2Viewport(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->Viewport(x, y, width, height); |
| } |
| void GL_APIENTRY GLES2WaitSync(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| gles2::GetGLContext()->WaitSync(sync, flags, timeout); |
| } |
| void GL_APIENTRY GLES2BlitFramebufferCHROMIUM(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| gles2::GetGLContext()->BlitFramebufferCHROMIUM( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| void GL_APIENTRY |
| GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM( |
| target, samples, internalformat, width, height); |
| } |
| void GL_APIENTRY |
| GLES2RenderbufferStorageMultisampleAdvancedAMD(GLenum target, |
| GLsizei samples, |
| GLsizei storageSamples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorageMultisampleAdvancedAMD( |
| target, samples, storageSamples, internalformat, width, height); |
| } |
| void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( |
| target, attachment, textarget, texture, level, samples); |
| } |
| void GL_APIENTRY GLES2TexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width, |
| height); |
| } |
| void GL_APIENTRY GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
| gles2::GetGLContext()->GenQueriesEXT(n, queries); |
| } |
| void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
| gles2::GetGLContext()->DeleteQueriesEXT(n, queries); |
| } |
| void GL_APIENTRY GLES2QueryCounterEXT(GLuint id, GLenum target) { |
| gles2::GetGLContext()->QueryCounterEXT(id, target); |
| } |
| GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint id) { |
| return gles2::GetGLContext()->IsQueryEXT(id); |
| } |
| void GL_APIENTRY GLES2BeginQueryEXT(GLenum target, GLuint id) { |
| gles2::GetGLContext()->BeginQueryEXT(target, id); |
| } |
| void GL_APIENTRY GLES2BeginTransformFeedback(GLenum primitivemode) { |
| gles2::GetGLContext()->BeginTransformFeedback(primitivemode); |
| } |
| void GL_APIENTRY GLES2EndQueryEXT(GLenum target) { |
| gles2::GetGLContext()->EndQueryEXT(target); |
| } |
| void GL_APIENTRY GLES2EndTransformFeedback() { |
| gles2::GetGLContext()->EndTransformFeedback(); |
| } |
| void GL_APIENTRY GLES2GetQueryivEXT(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetQueryivEXT(target, pname, params); |
| } |
| void GL_APIENTRY GLES2GetQueryObjectivEXT(GLuint id, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetQueryObjectivEXT(id, pname, params); |
| } |
| void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
| } |
| void GL_APIENTRY GLES2GetQueryObjecti64vEXT(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| gles2::GetGLContext()->GetQueryObjecti64vEXT(id, pname, params); |
| } |
| void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| gles2::GetGLContext()->GetQueryObjectui64vEXT(id, pname, params); |
| } |
| void GL_APIENTRY GLES2SetDisjointValueSyncCHROMIUM() { |
| gles2::GetGLContext()->SetDisjointValueSyncCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei length, |
| const GLchar* marker) { |
| gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
| } |
| void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
| gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); |
| } |
| void GL_APIENTRY GLES2PopGroupMarkerEXT() { |
| gles2::GetGLContext()->PopGroupMarkerEXT(); |
| } |
| void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
| gles2::GetGLContext()->GenVertexArraysOES(n, arrays); |
| } |
| void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
| gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); |
| } |
| GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint array) { |
| return gles2::GetGLContext()->IsVertexArrayOES(array); |
| } |
| void GL_APIENTRY GLES2BindVertexArrayOES(GLuint array) { |
| gles2::GetGLContext()->BindVertexArrayOES(array); |
| } |
| void GL_APIENTRY GLES2FramebufferParameteri(GLenum target, |
| GLenum pname, |
| GLint param) { |
| gles2::GetGLContext()->FramebufferParameteri(target, pname, param); |
| } |
| void GL_APIENTRY GLES2BindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) { |
| gles2::GetGLContext()->BindImageTexture(unit, texture, level, layered, layer, |
| access, format); |
| } |
| void GL_APIENTRY GLES2DispatchCompute(GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z) { |
| gles2::GetGLContext()->DispatchCompute(num_groups_x, num_groups_y, |
| num_groups_z); |
| } |
| void GL_APIENTRY GLES2GetProgramInterfaceiv(GLuint program, |
| GLenum program_interface, |
| GLenum pname, |
| GLint* params) { |
| gles2::GetGLContext()->GetProgramInterfaceiv(program, program_interface, |
| pname, params); |
| } |
| GLuint GL_APIENTRY GLES2GetProgramResourceIndex(GLuint program, |
| GLenum program_interface, |
| const char* name) { |
| return gles2::GetGLContext()->GetProgramResourceIndex( |
| program, program_interface, name); |
| } |
| void GL_APIENTRY GLES2GetProgramResourceName(GLuint program, |
| GLenum program_interface, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* name) { |
| gles2::GetGLContext()->GetProgramResourceName(program, program_interface, |
| index, bufsize, length, name); |
| } |
| void GL_APIENTRY GLES2GetProgramResourceiv(GLuint program, |
| GLenum program_interface, |
| GLuint index, |
| GLsizei prop_count, |
| const GLenum* props, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* params) { |
| gles2::GetGLContext()->GetProgramResourceiv(program, program_interface, index, |
| prop_count, props, bufsize, |
| length, params); |
| } |
| GLint GL_APIENTRY GLES2GetProgramResourceLocation(GLuint program, |
| GLenum program_interface, |
| const char* name) { |
| return gles2::GetGLContext()->GetProgramResourceLocation( |
| program, program_interface, name); |
| } |
| void GL_APIENTRY GLES2MemoryBarrierEXT(GLbitfield barriers) { |
| gles2::GetGLContext()->MemoryBarrierEXT(barriers); |
| } |
| void GL_APIENTRY GLES2MemoryBarrierByRegion(GLbitfield barriers) { |
| gles2::GetGLContext()->MemoryBarrierByRegion(barriers); |
| } |
| void GL_APIENTRY GLES2SwapBuffers(GLuint64 swap_id, GLbitfield flags) { |
| gles2::GetGLContext()->SwapBuffers(swap_id, flags); |
| } |
| GLuint GL_APIENTRY GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| GLsizei count, |
| GLenum type, |
| GLuint offset) { |
| return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count, |
| type, offset); |
| } |
| GLboolean GL_APIENTRY GLES2EnableFeatureCHROMIUM(const char* feature) { |
| return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); |
| } |
| void* GL_APIENTRY GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { |
| return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); |
| } |
| GLboolean GL_APIENTRY GLES2UnmapBufferCHROMIUM(GLuint target) { |
| return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); |
| } |
| void* GL_APIENTRY GLES2MapBufferSubDataCHROMIUM(GLuint target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum access) { |
| return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size, |
| access); |
| } |
| void GL_APIENTRY GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
| gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); |
| } |
| void* GL_APIENTRY GLES2MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLbitfield access) { |
| return gles2::GetGLContext()->MapBufferRange(target, offset, size, access); |
| } |
| GLboolean GL_APIENTRY GLES2UnmapBuffer(GLenum target) { |
| return gles2::GetGLContext()->UnmapBuffer(target); |
| } |
| void GL_APIENTRY GLES2FlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size) { |
| gles2::GetGLContext()->FlushMappedBufferRange(target, offset, size); |
| } |
| void* GL_APIENTRY GLES2MapTexSubImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLenum access) { |
| return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, access); |
| } |
| void GL_APIENTRY GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { |
| gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem); |
| } |
| void GL_APIENTRY GLES2ResizeCHROMIUM(GLuint width, |
| GLuint height, |
| GLfloat scale_factor, |
| GLenum color_space, |
| GLboolean alpha) { |
| gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor, |
| color_space, alpha); |
| } |
| const GLchar* GL_APIENTRY GLES2GetRequestableExtensionsCHROMIUM() { |
| return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2RequestExtensionCHROMIUM(const char* extension) { |
| gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); |
| } |
| void GL_APIENTRY GLES2GetProgramInfoCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) { |
| gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); |
| } |
| void GL_APIENTRY GLES2GetUniformBlocksCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) { |
| gles2::GetGLContext()->GetUniformBlocksCHROMIUM(program, bufsize, size, info); |
| } |
| void GL_APIENTRY GLES2GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) { |
| gles2::GetGLContext()->GetTransformFeedbackVaryingsCHROMIUM(program, bufsize, |
| size, info); |
| } |
| void GL_APIENTRY GLES2GetUniformsES3CHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) { |
| gles2::GetGLContext()->GetUniformsES3CHROMIUM(program, bufsize, size, info); |
| } |
| GLuint GL_APIENTRY GLES2CreateImageCHROMIUM(ClientBuffer buffer, |
| GLsizei width, |
| GLsizei height, |
| GLenum internalformat) { |
| return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height, |
| internalformat); |
| } |
| void GL_APIENTRY GLES2DestroyImageCHROMIUM(GLuint image_id) { |
| gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); |
| } |
| void GL_APIENTRY GLES2DescheduleUntilFinishedCHROMIUM() { |
| gles2::GetGLContext()->DescheduleUntilFinishedCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2GetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length, |
| source); |
| } |
| void GL_APIENTRY GLES2PostSubBufferCHROMIUM(GLuint64 swap_id, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLbitfield flags) { |
| gles2::GetGLContext()->PostSubBufferCHROMIUM(swap_id, x, y, width, height, |
| flags); |
| } |
| void GL_APIENTRY GLES2CopyTextureCHROMIUM(GLuint source_id, |
| GLint source_level, |
| GLenum dest_target, |
| GLuint dest_id, |
| GLint dest_level, |
| GLint internalformat, |
| GLenum dest_type, |
| GLboolean unpack_flip_y, |
| GLboolean unpack_premultiply_alpha, |
| GLboolean unpack_unmultiply_alpha) { |
| gles2::GetGLContext()->CopyTextureCHROMIUM( |
| source_id, source_level, dest_target, dest_id, dest_level, internalformat, |
| dest_type, unpack_flip_y, unpack_premultiply_alpha, |
| unpack_unmultiply_alpha); |
| } |
| void GL_APIENTRY |
| GLES2CopySubTextureCHROMIUM(GLuint source_id, |
| GLint source_level, |
| GLenum dest_target, |
| GLuint dest_id, |
| GLint dest_level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpack_flip_y, |
| GLboolean unpack_premultiply_alpha, |
| GLboolean unpack_unmultiply_alpha) { |
| gles2::GetGLContext()->CopySubTextureCHROMIUM( |
| source_id, source_level, dest_target, dest_id, dest_level, xoffset, |
| yoffset, x, y, width, height, unpack_flip_y, unpack_premultiply_alpha, |
| unpack_unmultiply_alpha); |
| } |
| void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count, |
| primcount); |
| } |
| void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices, |
| primcount); |
| } |
| void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
| gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); |
| } |
| void GL_APIENTRY GLES2ProduceTextureDirectCHROMIUM(GLuint texture, |
| GLbyte* mailbox) { |
| gles2::GetGLContext()->ProduceTextureDirectCHROMIUM(texture, mailbox); |
| } |
| GLuint GL_APIENTRY GLES2CreateAndConsumeTextureCHROMIUM(const GLbyte* mailbox) { |
| return gles2::GetGLContext()->CreateAndConsumeTextureCHROMIUM(mailbox); |
| } |
| void GL_APIENTRY GLES2BindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name) { |
| gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name); |
| } |
| void GL_APIENTRY GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); |
| } |
| void GL_APIENTRY |
| GLES2BindTexImage2DWithInternalformatCHROMIUM(GLenum target, |
| GLenum internalformat, |
| GLint imageId) { |
| gles2::GetGLContext()->BindTexImage2DWithInternalformatCHROMIUM( |
| target, internalformat, imageId); |
| } |
| void GL_APIENTRY GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); |
| } |
| void GL_APIENTRY GLES2TraceBeginCHROMIUM(const char* category_name, |
| const char* trace_name) { |
| gles2::GetGLContext()->TraceBeginCHROMIUM(category_name, trace_name); |
| } |
| void GL_APIENTRY GLES2TraceEndCHROMIUM() { |
| gles2::GetGLContext()->TraceEndCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum target, |
| GLsizei count, |
| const GLenum* attachments) { |
| gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments); |
| } |
| void GL_APIENTRY GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { |
| gles2::GetGLContext()->LoseContextCHROMIUM(current, other); |
| } |
| void GL_APIENTRY GLES2UnpremultiplyAndDitherCopyCHROMIUM(GLuint source_id, |
| GLuint dest_id, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->UnpremultiplyAndDitherCopyCHROMIUM( |
| source_id, dest_id, x, y, width, height); |
| } |
| void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
| gles2::GetGLContext()->DrawBuffersEXT(count, bufs); |
| } |
| void GL_APIENTRY GLES2DiscardBackbufferCHROMIUM() { |
| gles2::GetGLContext()->DiscardBackbufferCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
| GLenum plane_transform, |
| GLuint overlay_texture_id, |
| GLint bounds_x, |
| GLint bounds_y, |
| GLint bounds_width, |
| GLint bounds_height, |
| GLfloat uv_x, |
| GLfloat uv_y, |
| GLfloat uv_width, |
| GLfloat uv_height, |
| GLboolean enable_blend, |
| GLuint gpu_fence_id) { |
| gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM( |
| plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y, |
| bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height, |
| enable_blend, gpu_fence_id); |
| } |
| void GL_APIENTRY |
| GLES2ScheduleCALayerSharedStateCHROMIUM(GLfloat opacity, |
| GLboolean is_clipped, |
| const GLfloat* clip_rect, |
| GLint sorting_context_id, |
| const GLfloat* transform) { |
| gles2::GetGLContext()->ScheduleCALayerSharedStateCHROMIUM( |
| opacity, is_clipped, clip_rect, sorting_context_id, transform); |
| } |
| void GL_APIENTRY GLES2ScheduleCALayerCHROMIUM(GLuint contents_texture_id, |
| const GLfloat* contents_rect, |
| GLuint background_color, |
| GLuint edge_aa_mask, |
| const GLfloat* bounds_rect, |
| GLuint filter) { |
| gles2::GetGLContext()->ScheduleCALayerCHROMIUM( |
| contents_texture_id, contents_rect, background_color, edge_aa_mask, |
| bounds_rect, filter); |
| } |
| void GL_APIENTRY |
| GLES2ScheduleCALayerInUseQueryCHROMIUM(GLsizei count, const GLuint* textures) { |
| gles2::GetGLContext()->ScheduleCALayerInUseQueryCHROMIUM(count, textures); |
| } |
| void GL_APIENTRY GLES2CommitOverlayPlanesCHROMIUM(GLuint64 swap_id, |
| GLbitfield flags) { |
| gles2::GetGLContext()->CommitOverlayPlanesCHROMIUM(swap_id, flags); |
| } |
| void GL_APIENTRY GLES2FlushDriverCachesCHROMIUM() { |
| gles2::GetGLContext()->FlushDriverCachesCHROMIUM(); |
| } |
| GLuint GL_APIENTRY GLES2GetLastFlushIdCHROMIUM() { |
| return gles2::GetGLContext()->GetLastFlushIdCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2ScheduleDCLayerCHROMIUM(GLuint y_texture_id, |
| GLuint uv_texture_id, |
| GLint z_order, |
| GLint content_x, |
| GLint content_y, |
| GLint content_width, |
| GLint content_height, |
| GLint quad_x, |
| GLint quad_y, |
| GLint quad_width, |
| GLint quad_height, |
| GLfloat transform_c1r1, |
| GLfloat transform_c2r1, |
| GLfloat transform_c1r2, |
| GLfloat transform_c2r2, |
| GLfloat transform_tx, |
| GLfloat transform_ty, |
| GLboolean is_clipped, |
| GLint clip_x, |
| GLint clip_y, |
| GLint clip_width, |
| GLint clip_height, |
| GLuint protected_video_type) { |
| gles2::GetGLContext()->ScheduleDCLayerCHROMIUM( |
| y_texture_id, uv_texture_id, z_order, content_x, content_y, content_width, |
| content_height, quad_x, quad_y, quad_width, quad_height, transform_c1r1, |
| transform_c2r1, transform_c1r2, transform_c2r2, transform_tx, |
| transform_ty, is_clipped, clip_x, clip_y, clip_width, clip_height, |
| protected_video_type); |
| } |
| void GL_APIENTRY GLES2SetActiveURLCHROMIUM(const char* url) { |
| gles2::GetGLContext()->SetActiveURLCHROMIUM(url); |
| } |
| void GL_APIENTRY GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { |
| gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m); |
| } |
| void GL_APIENTRY GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { |
| gles2::GetGLContext()->MatrixLoadIdentityCHROMIUM(matrixMode); |
| } |
| GLuint GL_APIENTRY GLES2GenPathsCHROMIUM(GLsizei range) { |
| return gles2::GetGLContext()->GenPathsCHROMIUM(range); |
| } |
| void GL_APIENTRY GLES2DeletePathsCHROMIUM(GLuint path, GLsizei range) { |
| gles2::GetGLContext()->DeletePathsCHROMIUM(path, range); |
| } |
| GLboolean GL_APIENTRY GLES2IsPathCHROMIUM(GLuint path) { |
| return gles2::GetGLContext()->IsPathCHROMIUM(path); |
| } |
| void GL_APIENTRY GLES2PathCommandsCHROMIUM(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) { |
| gles2::GetGLContext()->PathCommandsCHROMIUM(path, numCommands, commands, |
| numCoords, coordType, coords); |
| } |
| void GL_APIENTRY GLES2PathParameterfCHROMIUM(GLuint path, |
| GLenum pname, |
| GLfloat value) { |
| gles2::GetGLContext()->PathParameterfCHROMIUM(path, pname, value); |
| } |
| void GL_APIENTRY GLES2PathParameteriCHROMIUM(GLuint path, |
| GLenum pname, |
| GLint value) { |
| gles2::GetGLContext()->PathParameteriCHROMIUM(path, pname, value); |
| } |
| void GL_APIENTRY GLES2PathStencilFuncCHROMIUM(GLenum func, |
| GLint ref, |
| GLuint mask) { |
| gles2::GetGLContext()->PathStencilFuncCHROMIUM(func, ref, mask); |
| } |
| void GL_APIENTRY GLES2StencilFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask) { |
| gles2::GetGLContext()->StencilFillPathCHROMIUM(path, fillMode, mask); |
| } |
| void GL_APIENTRY GLES2StencilStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask) { |
| gles2::GetGLContext()->StencilStrokePathCHROMIUM(path, reference, mask); |
| } |
| void GL_APIENTRY GLES2CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) { |
| gles2::GetGLContext()->CoverFillPathCHROMIUM(path, coverMode); |
| } |
| void GL_APIENTRY GLES2CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) { |
| gles2::GetGLContext()->CoverStrokePathCHROMIUM(path, coverMode); |
| } |
| void GL_APIENTRY GLES2StencilThenCoverFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) { |
| gles2::GetGLContext()->StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, |
| coverMode); |
| } |
| void GL_APIENTRY GLES2StencilThenCoverStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) { |
| gles2::GetGLContext()->StencilThenCoverStrokePathCHROMIUM(path, reference, |
| mask, coverMode); |
| } |
| void GL_APIENTRY |
| GLES2StencilFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->StencilFillPathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, |
| transformValues); |
| } |
| void GL_APIENTRY |
| GLES2StencilStrokePathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->StencilStrokePathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, reference, mask, transformType, |
| transformValues); |
| } |
| void GL_APIENTRY |
| GLES2CoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->CoverFillPathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, coverMode, transformType, |
| transformValues); |
| } |
| void GL_APIENTRY |
| GLES2CoverStrokePathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->CoverStrokePathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, coverMode, transformType, |
| transformValues); |
| } |
| void GL_APIENTRY |
| GLES2StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->StencilThenCoverFillPathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, |
| transformType, transformValues); |
| } |
| void GL_APIENTRY GLES2StencilThenCoverStrokePathInstancedCHROMIUM( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const GLvoid* paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| gles2::GetGLContext()->StencilThenCoverStrokePathInstancedCHROMIUM( |
| numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, |
| transformType, transformValues); |
| } |
| void GL_APIENTRY GLES2BindFragmentInputLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name) { |
| gles2::GetGLContext()->BindFragmentInputLocationCHROMIUM(program, location, |
| name); |
| } |
| void GL_APIENTRY |
| GLES2ProgramPathFragmentInputGenCHROMIUM(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) { |
| gles2::GetGLContext()->ProgramPathFragmentInputGenCHROMIUM( |
| program, location, genMode, components, coeffs); |
| } |
| void GL_APIENTRY GLES2CoverageModulationCHROMIUM(GLenum components) { |
| gles2::GetGLContext()->CoverageModulationCHROMIUM(components); |
| } |
| GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR() { |
| return gles2::GetGLContext()->GetGraphicsResetStatusKHR(); |
| } |
| void GL_APIENTRY GLES2BlendBarrierKHR() { |
| gles2::GetGLContext()->BlendBarrierKHR(); |
| } |
| void GL_APIENTRY GLES2ApplyScreenSpaceAntialiasingCHROMIUM() { |
| gles2::GetGLContext()->ApplyScreenSpaceAntialiasingCHROMIUM(); |
| } |
| void GL_APIENTRY GLES2BindFragDataLocationIndexedEXT(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| gles2::GetGLContext()->BindFragDataLocationIndexedEXT(program, colorNumber, |
| index, name); |
| } |
| void GL_APIENTRY GLES2BindFragDataLocationEXT(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| gles2::GetGLContext()->BindFragDataLocationEXT(program, colorNumber, name); |
| } |
| GLint GL_APIENTRY GLES2GetFragDataIndexEXT(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetFragDataIndexEXT(program, name); |
| } |
| void GL_APIENTRY |
| GLES2UniformMatrix4fvStreamTextureMatrixCHROMIUM(GLint location, |
| GLboolean transpose, |
| const GLfloat* transform) { |
| gles2::GetGLContext()->UniformMatrix4fvStreamTextureMatrixCHROMIUM( |
| location, transpose, transform); |
| } |
| void GL_APIENTRY GLES2OverlayPromotionHintCHROMIUM(GLuint texture, |
| GLboolean promotion_hint, |
| GLint display_x, |
| GLint display_y, |
| GLint display_width, |
| GLint display_height) { |
| gles2::GetGLContext()->OverlayPromotionHintCHROMIUM( |
| texture, promotion_hint, display_x, display_y, display_width, |
| display_height); |
| } |
| void GL_APIENTRY GLES2SwapBuffersWithBoundsCHROMIUM(GLuint64 swap_id, |
| GLsizei count, |
| const GLint* rects, |
| GLbitfield flags) { |
| gles2::GetGLContext()->SwapBuffersWithBoundsCHROMIUM(swap_id, count, rects, |
| flags); |
| } |
| void GL_APIENTRY GLES2SetDrawRectangleCHROMIUM(GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| gles2::GetGLContext()->SetDrawRectangleCHROMIUM(x, y, width, height); |
| } |
| void GL_APIENTRY GLES2SetEnableDCLayersCHROMIUM(GLboolean enabled) { |
| gles2::GetGLContext()->SetEnableDCLayersCHROMIUM(enabled); |
| } |
| void GL_APIENTRY GLES2InitializeDiscardableTextureCHROMIUM(GLuint texture_id) { |
| gles2::GetGLContext()->InitializeDiscardableTextureCHROMIUM(texture_id); |
| } |
| void GL_APIENTRY GLES2UnlockDiscardableTextureCHROMIUM(GLuint texture_id) { |
| gles2::GetGLContext()->UnlockDiscardableTextureCHROMIUM(texture_id); |
| } |
| bool GL_APIENTRY GLES2LockDiscardableTextureCHROMIUM(GLuint texture_id) { |
| return gles2::GetGLContext()->LockDiscardableTextureCHROMIUM(texture_id); |
| } |
| void GL_APIENTRY GLES2TexStorage2DImageCHROMIUM(GLenum target, |
| GLenum internalFormat, |
| GLenum bufferUsage, |
| GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->TexStorage2DImageCHROMIUM(target, internalFormat, |
| bufferUsage, width, height); |
| } |
| void GL_APIENTRY GLES2SetColorSpaceMetadataCHROMIUM(GLuint texture_id, |
| GLColorSpace color_space) { |
| gles2::GetGLContext()->SetColorSpaceMetadataCHROMIUM(texture_id, color_space); |
| } |
| void GL_APIENTRY GLES2WindowRectanglesEXT(GLenum mode, |
| GLsizei count, |
| const GLint* box) { |
| gles2::GetGLContext()->WindowRectanglesEXT(mode, count, box); |
| } |
| GLuint GL_APIENTRY GLES2CreateGpuFenceCHROMIUM() { |
| return gles2::GetGLContext()->CreateGpuFenceCHROMIUM(); |
| } |
| GLuint GL_APIENTRY GLES2CreateClientGpuFenceCHROMIUM(ClientGpuFence source) { |
| return gles2::GetGLContext()->CreateClientGpuFenceCHROMIUM(source); |
| } |
| void GL_APIENTRY GLES2WaitGpuFenceCHROMIUM(GLuint gpu_fence_id) { |
| gles2::GetGLContext()->WaitGpuFenceCHROMIUM(gpu_fence_id); |
| } |
| void GL_APIENTRY GLES2DestroyGpuFenceCHROMIUM(GLuint gpu_fence_id) { |
| gles2::GetGLContext()->DestroyGpuFenceCHROMIUM(gpu_fence_id); |
| } |
| void GL_APIENTRY |
| GLES2InvalidateReadbackBufferShadowDataCHROMIUM(GLuint buffer_id) { |
| gles2::GetGLContext()->InvalidateReadbackBufferShadowDataCHROMIUM(buffer_id); |
| } |
| void GL_APIENTRY GLES2FramebufferTextureMultiviewOVR(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) { |
| gles2::GetGLContext()->FramebufferTextureMultiviewOVR( |
| target, attachment, texture, level, baseViewIndex, numViews); |
| } |
| void GL_APIENTRY GLES2MaxShaderCompilerThreadsKHR(GLuint count) { |
| gles2::GetGLContext()->MaxShaderCompilerThreadsKHR(count); |
| } |
| GLuint GL_APIENTRY |
| GLES2CreateAndTexStorage2DSharedImageCHROMIUM(const GLbyte* mailbox) { |
| return gles2::GetGLContext()->CreateAndTexStorage2DSharedImageCHROMIUM( |
| mailbox); |
| } |
| GLuint GL_APIENTRY |
| GLES2CreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM( |
| const GLbyte* mailbox, |
| GLenum internalformat) { |
| return gles2::GetGLContext() |
| ->CreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM( |
| mailbox, internalformat); |
| } |
| void GL_APIENTRY GLES2BeginSharedImageAccessDirectCHROMIUM(GLuint texture, |
| GLenum mode) { |
| gles2::GetGLContext()->BeginSharedImageAccessDirectCHROMIUM(texture, mode); |
| } |
| void GL_APIENTRY GLES2EndSharedImageAccessDirectCHROMIUM(GLuint texture) { |
| gles2::GetGLContext()->EndSharedImageAccessDirectCHROMIUM(texture); |
| } |
| |
| namespace gles2 { |
| |
| extern const NameToFunc g_gles2_function_table[] = { |
| { |
| "glActiveTexture", |
| reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
| }, |
| { |
| "glAttachShader", |
| reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
| }, |
| { |
| "glBindAttribLocation", |
| reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
| }, |
| { |
| "glBindBuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
| }, |
| { |
| "glBindBufferBase", |
| reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase), |
| }, |
| { |
| "glBindBufferRange", |
| reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange), |
| }, |
| { |
| "glBindFramebuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
| }, |
| { |
| "glBindRenderbuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
| }, |
| { |
| "glBindSampler", |
| reinterpret_cast<GLES2FunctionPointer>(glBindSampler), |
| }, |
| { |
| "glBindTexture", |
| reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
| }, |
| { |
| "glBindTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), |
| }, |
| { |
| "glBlendColor", |
| reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
| }, |
| { |
| "glBlendEquation", |
| reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
| }, |
| { |
| "glBlendEquationSeparate", |
| reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
| }, |
| { |
| "glBlendFunc", |
| reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
| }, |
| { |
| "glBlendFuncSeparate", |
| reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
| }, |
| { |
| "glBufferData", |
| reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
| }, |
| { |
| "glBufferSubData", |
| reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
| }, |
| { |
| "glCheckFramebufferStatus", |
| reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
| }, |
| { |
| "glClear", |
| reinterpret_cast<GLES2FunctionPointer>(glClear), |
| }, |
| { |
| "glClearBufferfi", |
| reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), |
| }, |
| { |
| "glClearBufferfv", |
| reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), |
| }, |
| { |
| "glClearBufferiv", |
| reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), |
| }, |
| { |
| "glClearBufferuiv", |
| reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), |
| }, |
| { |
| "glClearColor", |
| reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
| }, |
| { |
| "glClearDepthf", |
| reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
| }, |
| { |
| "glClearStencil", |
| reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
| }, |
| { |
| "glClientWaitSync", |
| reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), |
| }, |
| { |
| "glColorMask", |
| reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
| }, |
| { |
| "glCompileShader", |
| reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
| }, |
| { |
| "glCompressedTexImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
| }, |
| { |
| "glCompressedTexSubImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), |
| }, |
| { |
| "glCompressedTexImage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage3D), |
| }, |
| { |
| "glCompressedTexSubImage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage3D), |
| }, |
| { |
| "glCopyBufferSubData", |
| reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData), |
| }, |
| { |
| "glCopyTexImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), |
| }, |
| { |
| "glCopyTexSubImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
| }, |
| { |
| "glCopyTexSubImage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), |
| }, |
| { |
| "glCreateProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
| }, |
| { |
| "glCreateShader", |
| reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
| }, |
| { |
| "glCullFace", |
| reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
| }, |
| { |
| "glDeleteBuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
| }, |
| { |
| "glDeleteFramebuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
| }, |
| { |
| "glDeleteProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
| }, |
| { |
| "glDeleteRenderbuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
| }, |
| { |
| "glDeleteSamplers", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
| }, |
| { |
| "glDeleteSync", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), |
| }, |
| { |
| "glDeleteShader", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
| }, |
| { |
| "glDeleteTextures", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
| }, |
| { |
| "glDeleteTransformFeedbacks", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), |
| }, |
| { |
| "glDepthFunc", |
| reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
| }, |
| { |
| "glDepthMask", |
| reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
| }, |
| { |
| "glDepthRangef", |
| reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
| }, |
| { |
| "glDetachShader", |
| reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
| }, |
| { |
| "glDisable", |
| reinterpret_cast<GLES2FunctionPointer>(glDisable), |
| }, |
| { |
| "glDisableVertexAttribArray", |
| reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
| }, |
| { |
| "glDrawArrays", |
| reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
| }, |
| { |
| "glDrawElements", |
| reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
| }, |
| { |
| "glDrawRangeElements", |
| reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements), |
| }, |
| { |
| "glEnable", |
| reinterpret_cast<GLES2FunctionPointer>(glEnable), |
| }, |
| { |
| "glEnableVertexAttribArray", |
| reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
| }, |
| { |
| "glFenceSync", |
| reinterpret_cast<GLES2FunctionPointer>(glFenceSync), |
| }, |
| { |
| "glFinish", |
| reinterpret_cast<GLES2FunctionPointer>(glFinish), |
| }, |
| { |
| "glFlush", |
| reinterpret_cast<GLES2FunctionPointer>(glFlush), |
| }, |
| { |
| "glFramebufferRenderbuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), |
| }, |
| { |
| "glFramebufferTexture2D", |
| reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
| }, |
| { |
| "glFramebufferTextureLayer", |
| reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer), |
| }, |
| { |
| "glFrontFace", |
| reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
| }, |
| { |
| "glGenBuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
| }, |
| { |
| "glGenerateMipmap", |
| reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), |
| }, |
| { |
| "glGenFramebuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
| }, |
| { |
| "glGenRenderbuffers", |
| reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
| }, |
| { |
| "glGenSamplers", |
| reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), |
| }, |
| { |
| "glGenTextures", |
| reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
| }, |
| { |
| "glGenTransformFeedbacks", |
| reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), |
| }, |
| { |
| "glGetActiveAttrib", |
| reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
| }, |
| { |
| "glGetActiveUniform", |
| reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
| }, |
| { |
| "glGetActiveUniformBlockiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv), |
| }, |
| { |
| "glGetActiveUniformBlockName", |
| reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), |
| }, |
| { |
| "glGetActiveUniformsiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv), |
| }, |
| { |
| "glGetAttachedShaders", |
| reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
| }, |
| { |
| "glGetAttribLocation", |
| reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
| }, |
| { |
| "glGetBooleanv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
| }, |
| { |
| "glGetBufferParameteri64v", |
| reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteri64v), |
| }, |
| { |
| "glGetBufferParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
| }, |
| { |
| "glGetError", |
| reinterpret_cast<GLES2FunctionPointer>(glGetError), |
| }, |
| { |
| "glGetFloatv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
| }, |
| { |
| "glGetFragDataLocation", |
| reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation), |
| }, |
| { |
| "glGetFramebufferAttachmentParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glGetFramebufferAttachmentParameteriv), |
| }, |
| { |
| "glGetInteger64v", |
| reinterpret_cast<GLES2FunctionPointer>(glGetInteger64v), |
| }, |
| { |
| "glGetIntegeri_v", |
| reinterpret_cast<GLES2FunctionPointer>(glGetIntegeri_v), |
| }, |
| { |
| "glGetInteger64i_v", |
| reinterpret_cast<GLES2FunctionPointer>(glGetInteger64i_v), |
| }, |
| { |
| "glGetIntegerv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
| }, |
| { |
| "glGetInternalformativ", |
| reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ), |
| }, |
| { |
| "glGetProgramiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
| }, |
| { |
| "glGetProgramInfoLog", |
| reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
| }, |
| { |
| "glGetRenderbufferParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
| }, |
| { |
| "glGetSamplerParameterfv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), |
| }, |
| { |
| "glGetSamplerParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), |
| }, |
| { |
| "glGetShaderiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
| }, |
| { |
| "glGetShaderInfoLog", |
| reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
| }, |
| { |
| "glGetShaderPrecisionFormat", |
| reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
| }, |
| { |
| "glGetShaderSource", |
| reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
| }, |
| { |
| "glGetString", |
| reinterpret_cast<GLES2FunctionPointer>(glGetString), |
| }, |
| { |
| "glGetStringi", |
| reinterpret_cast<GLES2FunctionPointer>(glGetStringi), |
| }, |
| { |
| "glGetSynciv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetSynciv), |
| }, |
| { |
| "glGetTexParameterfv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), |
| }, |
| { |
| "glGetTexParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
| }, |
| { |
| "glGetTransformFeedbackVarying", |
| reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying), |
| }, |
| { |
| "glGetUniformBlockIndex", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex), |
| }, |
| { |
| "glGetUniformfv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
| }, |
| { |
| "glGetUniformiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
| }, |
| { |
| "glGetUniformuiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformuiv), |
| }, |
| { |
| "glGetUniformIndices", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices), |
| }, |
| { |
| "glGetUniformLocation", |
| reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), |
| }, |
| { |
| "glGetVertexAttribfv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), |
| }, |
| { |
| "glGetVertexAttribiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), |
| }, |
| { |
| "glGetVertexAttribIiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIiv), |
| }, |
| { |
| "glGetVertexAttribIuiv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIuiv), |
| }, |
| { |
| "glGetVertexAttribPointerv", |
| reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
| }, |
| { |
| "glHint", |
| reinterpret_cast<GLES2FunctionPointer>(glHint), |
| }, |
| { |
| "glInvalidateFramebuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer), |
| }, |
| { |
| "glInvalidateSubFramebuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer), |
| }, |
| { |
| "glIsBuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
| }, |
| { |
| "glIsEnabled", |
| reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
| }, |
| { |
| "glIsFramebuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
| }, |
| { |
| "glIsProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
| }, |
| { |
| "glIsRenderbuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
| }, |
| { |
| "glIsSampler", |
| reinterpret_cast<GLES2FunctionPointer>(glIsSampler), |
| }, |
| { |
| "glIsShader", |
| reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
| }, |
| { |
| "glIsSync", |
| reinterpret_cast<GLES2FunctionPointer>(glIsSync), |
| }, |
| { |
| "glIsTexture", |
| reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
| }, |
| { |
| "glIsTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), |
| }, |
| { |
| "glLineWidth", |
| reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
| }, |
| { |
| "glLinkProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
| }, |
| { |
| "glPauseTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), |
| }, |
| { |
| "glPixelStorei", |
| reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
| }, |
| { |
| "glPolygonOffset", |
| reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
| }, |
| { |
| "glReadBuffer", |
| reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), |
| }, |
| { |
| "glReadPixels", |
| reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
| }, |
| { |
| "glReleaseShaderCompiler", |
| reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
| }, |
| { |
| "glRenderbufferStorage", |
| reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
| }, |
| { |
| "glResumeTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), |
| }, |
| { |
| "glSampleCoverage", |
| reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
| }, |
| { |
| "glSamplerParameterf", |
| reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), |
| }, |
| { |
| "glSamplerParameterfv", |
| reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), |
| }, |
| { |
| "glSamplerParameteri", |
| reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), |
| }, |
| { |
| "glSamplerParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), |
| }, |
| { |
| "glScissor", |
| reinterpret_cast<GLES2FunctionPointer>(glScissor), |
| }, |
| { |
| "glShaderBinary", |
| reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
| }, |
| { |
| "glShaderSource", |
| reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
| }, |
| { |
| "glShallowFinishCHROMIUM", |
| reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), |
| }, |
| { |
| "glShallowFlushCHROMIUM", |
| reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
| }, |
| { |
| "glOrderingBarrierCHROMIUM", |
| reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM), |
| }, |
| { |
| "glMultiDrawArraysWEBGL", |
| reinterpret_cast<GLES2FunctionPointer>(glMultiDrawArraysWEBGL), |
| }, |
| { |
| "glMultiDrawArraysInstancedWEBGL", |
| reinterpret_cast<GLES2FunctionPointer>(glMultiDrawArraysInstancedWEBGL), |
| }, |
| { |
| "glMultiDrawElementsWEBGL", |
| reinterpret_cast<GLES2FunctionPointer>(glMultiDrawElementsWEBGL), |
| }, |
| { |
| "glMultiDrawElementsInstancedWEBGL", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glMultiDrawElementsInstancedWEBGL), |
| }, |
| { |
| "glStencilFunc", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
| }, |
| { |
| "glStencilFuncSeparate", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
| }, |
| { |
| "glStencilMask", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
| }, |
| { |
| "glStencilMaskSeparate", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
| }, |
| { |
| "glStencilOp", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
| }, |
| { |
| "glStencilOpSeparate", |
| reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
| }, |
| { |
| "glTexImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
| }, |
| { |
| "glTexImage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glTexImage3D), |
| }, |
| { |
| "glTexParameterf", |
| reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
| }, |
| { |
| "glTexParameterfv", |
| reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
| }, |
| { |
| "glTexParameteri", |
| reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
| }, |
| { |
| "glTexParameteriv", |
| reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
| }, |
| { |
| "glTexStorage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D), |
| }, |
| { |
| "glTexSubImage2D", |
| reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
| }, |
| { |
| "glTexSubImage3D", |
| reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), |
| }, |
| { |
| "glTransformFeedbackVaryings", |
| reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), |
| }, |
| { |
| "glUniform1f", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
| }, |
| { |
| "glUniform1fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
| }, |
| { |
| "glUniform1i", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
| }, |
| { |
| "glUniform1iv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
| }, |
| { |
| "glUniform1ui", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1ui), |
| }, |
| { |
| "glUniform1uiv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv), |
| }, |
| { |
| "glUniform2f", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
| }, |
| { |
| "glUniform2fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
| }, |
| { |
| "glUniform2i", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
| }, |
| { |
| "glUniform2iv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
| }, |
| { |
| "glUniform2ui", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2ui), |
| }, |
| { |
| "glUniform2uiv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv), |
| }, |
| { |
| "glUniform3f", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
| }, |
| { |
| "glUniform3fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
| }, |
| { |
| "glUniform3i", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
| }, |
| { |
| "glUniform3iv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
| }, |
| { |
| "glUniform3ui", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3ui), |
| }, |
| { |
| "glUniform3uiv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv), |
| }, |
| { |
| "glUniform4f", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
| }, |
| { |
| "glUniform4fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
| }, |
| { |
| "glUniform4i", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
| }, |
| { |
| "glUniform4iv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
| }, |
| { |
| "glUniform4ui", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4ui), |
| }, |
| { |
| "glUniform4uiv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv), |
| }, |
| { |
| "glUniformBlockBinding", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding), |
| }, |
| { |
| "glUniformMatrix2fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), |
| }, |
| { |
| "glUniformMatrix2x3fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv), |
| }, |
| { |
| "glUniformMatrix2x4fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv), |
| }, |
| { |
| "glUniformMatrix3fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), |
| }, |
| { |
| "glUniformMatrix3x2fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv), |
| }, |
| { |
| "glUniformMatrix3x4fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv), |
| }, |
| { |
| "glUniformMatrix4fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
| }, |
| { |
| "glUniformMatrix4x2fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv), |
| }, |
| { |
| "glUniformMatrix4x3fv", |
| reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv), |
| }, |
| { |
| "glUseProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
| }, |
| { |
| "glValidateProgram", |
| reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), |
| }, |
| { |
| "glVertexAttrib1f", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), |
| }, |
| { |
| "glVertexAttrib1fv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), |
| }, |
| { |
| "glVertexAttrib2f", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), |
| }, |
| { |
| "glVertexAttrib2fv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), |
| }, |
| { |
| "glVertexAttrib3f", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), |
| }, |
| { |
| "glVertexAttrib3fv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), |
| }, |
| { |
| "glVertexAttrib4f", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), |
| }, |
| { |
| "glVertexAttrib4fv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), |
| }, |
| { |
| "glVertexAttribI4i", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i), |
| }, |
| { |
| "glVertexAttribI4iv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv), |
| }, |
| { |
| "glVertexAttribI4ui", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui), |
| }, |
| { |
| "glVertexAttribI4uiv", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv), |
| }, |
| { |
| "glVertexAttribIPointer", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer), |
| }, |
| { |
| "glVertexAttribPointer", |
| reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
| }, |
| { |
| "glViewport", |
| reinterpret_cast<GLES2FunctionPointer>(glViewport), |
| }, |
| { |
| "glWaitSync", |
| reinterpret_cast<GLES2FunctionPointer>(glWaitSync), |
| }, |
| { |
| "glBlitFramebufferCHROMIUM", |
| reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
| }, |
| { |
| "glRenderbufferStorageMultisampleCHROMIUM", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glRenderbufferStorageMultisampleCHROMIUM), |
| }, |
| { |
| "glRenderbufferStorageMultisampleAdvancedAMD", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glRenderbufferStorageMultisampleAdvancedAMD), |
| }, |
| { |
| "glRenderbufferStorageMultisampleEXT", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glRenderbufferStorageMultisampleEXT), |
| }, |
| { |
| "glFramebufferTexture2DMultisampleEXT", |
| reinterpret_cast<GLES2FunctionPointer>( |
| glFramebufferTexture2DMultisampleEXT), |
| }, |
| { |
| "glTexStorage2DEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
| }, |
| { |
| "glGenQueriesEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
| }, |
| { |
| "glDeleteQueriesEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
| }, |
| { |
| "glQueryCounterEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glQueryCounterEXT), |
| }, |
| { |
| "glIsQueryEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
| }, |
| { |
| "glBeginQueryEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
| }, |
| { |
| "glBeginTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), |
| }, |
| { |
| "glEndQueryEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
| }, |
| { |
| "glEndTransformFeedback", |
| reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), |
| }, |
| { |
| "glGetQueryivEXT", |
| reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
| |