| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef IOS_WEB_PUBLIC_APP_WEB_MAIN_PARTS_H_ |
| #define IOS_WEB_PUBLIC_APP_WEB_MAIN_PARTS_H_ |
| |
| |
| namespace web { |
| |
| // This class contains different "stages" to be executed by |WebMain()|. |
| // Each stage is represented by a single WebMainParts method, called from |
| // the corresponding method in |WebMainLoop| (e.g., EarlyInitialization()) |
| // which does the following: |
| // - calls a method (e.g., "PreEarlyInitialization()") which implements |
| // platform / tookit specific code for that stage. |
| // - calls various methods for things common to all platforms (for that stage). |
| // - calls a method (e.g., "PostEarlyInitialization()") for platform-specific |
| // code to be called after the common code. |
| // |
| // Stages: |
| // - EarlyInitialization: things which should be done as soon as possible on |
| // program start (such as setting up signal handlers) and things to be done |
| // at some generic time before the start of the main message loop. |
| // - MainMessageLoopStart: things beginning with the start of the main message |
| // loop and ending with initialization of the main thread; things which |
| // should be done immediately before the start of the main message loop |
| // should go in |PreMainMessageLoopStart()|. |
| // - RunMainMessageLoopParts: things to be done before and after invoking the |
| // main message loop run method (e.g. MessageLoopCurrentForUI::Get()->Run()). |
| // |
| // How to add stuff (to existing parts): |
| // - Figure out when your new code should be executed. What must happen |
| // before/after your code is executed? Are there performance reasons for |
| // running your code at a particular time? Document these things! |
| // - Unless your new code is just one or two lines, put it into a separate |
| // method with a well-defined purpose. (Likewise, if you're adding to an |
| // existing chunk which makes it longer than one or two lines, please move |
| // the code out into a separate method.) |
| // |
| class WebMainParts { |
| public: |
| WebMainParts() {} |
| virtual ~WebMainParts() {} |
| |
| virtual void PreEarlyInitialization() {} |
| |
| virtual void PostEarlyInitialization() {} |
| |
| virtual void PreMainMessageLoopStart() {} |
| |
| virtual void PostMainMessageLoopStart() {} |
| |
| // Called just before any child threads owned by the web framework |
| // are created. |
| // |
| // The main message loop has been started at this point (but has not |
| // been run). |
| virtual void PreCreateThreads() {} |
| |
| // This is called just before the main message loop is run. The |
| // various browser threads have all been created at this point |
| virtual void PreMainMessageLoopRun() {} |
| |
| // This happens after the main message loop has stopped, but before |
| // threads are stopped. |
| virtual void PostMainMessageLoopRun() {} |
| |
| // Called as the very last part of shutdown, after threads have been |
| // stopped and destroyed. |
| virtual void PostDestroyThreads() {} |
| }; |
| |
| } // namespace web |
| |
| #endif // IOS_WEB_PUBLIC_APP_WEB_MAIN_PARTS_H_ |