| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SANDBOX_SRC_SHAREDMEM_IPC_SERVER_H_ |
| #define SANDBOX_SRC_SHAREDMEM_IPC_SERVER_H_ |
| |
| #include <stdint.h> |
| |
| #include <list> |
| #include <memory> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/macros.h" |
| #include "base/win/scoped_handle.h" |
| #include "sandbox/win/src/crosscall_params.h" |
| #include "sandbox/win/src/crosscall_server.h" |
| #include "sandbox/win/src/sharedmem_ipc_client.h" |
| |
| // IPC transport implementation that uses shared memory. |
| // This is the server side |
| // |
| // The server side has knowledge about the layout of the shared memory |
| // and the state transitions. Both are explained in sharedmem_ipc_client.h |
| // |
| // As opposed to SharedMemIPClient, the Server object should be one for the |
| // entire lifetime of the target process. The server is in charge of creating |
| // the events (ping, pong) both for the client and for the target that are used |
| // to signal the IPC and also in charge of setting the initial state of the |
| // channels. |
| // |
| // When an IPC is ready, the server relies on being called by on the |
| // ThreadPingEventReady callback. The IPC server then retrieves the buffer, |
| // marshals it into a CrossCallParam object and calls the Dispatcher, who is in |
| // charge of fulfilling the IPC request. |
| namespace sandbox { |
| |
| // the shared memory implementation of the IPC server. There should be one |
| // of these objects per target (IPC client) process |
| class SharedMemIPCServer { |
| public: |
| // Creates the IPC server. |
| // target_process: handle to the target process. It must be suspended. It is |
| // unfortunate to receive a raw handle (and store it inside this object) as |
| // that dilutes ownership of the process, but in practice a SharedMemIPCServer |
| // is owned by TargetProcess, which calls this method, and owns the handle, so |
| // everything is safe. If that changes, we should break this dependency and |
| // duplicate the handle instead. |
| // target_process_id: process id of the target process. |
| // thread_provider: a thread provider object. |
| // dispatcher: an object that can service IPC calls. |
| SharedMemIPCServer(HANDLE target_process, |
| DWORD target_process_id, |
| ThreadProvider* thread_provider, |
| Dispatcher* dispatcher); |
| |
| ~SharedMemIPCServer(); |
| |
| // Initializes the server structures, shared memory structures and |
| // creates the kernels events used to signal the IPC. |
| bool Init(void* shared_mem, uint32_t shared_size, uint32_t channel_size); |
| |
| private: |
| // Allow tests to be marked DISABLED_. Note that FLAKY_ and FAILS_ prefixes |
| // do not work with sandbox tests. |
| FRIEND_TEST_ALL_PREFIXES(IPCTest, SharedMemServerTests); |
| // When an event fires (IPC request). A thread from the ThreadProvider |
| // will call this function. The context parameter should be the same as |
| // provided when ThreadProvider::RegisterWait was called. |
| static void __stdcall ThreadPingEventReady(void* context, unsigned char); |
| |
| // Makes the client and server events. This function is called once |
| // per channel. |
| bool MakeEvents(base::win::ScopedHandle* server_ping, |
| base::win::ScopedHandle* server_pong, |
| HANDLE* client_ping, |
| HANDLE* client_pong); |
| |
| // A copy this structure is maintained per channel. |
| // Note that a lot of the fields are just the same of what we have in the IPC |
| // object itself. It is better to have the copies since we can dispatch in the |
| // static method without worrying about converting back to a member function |
| // call or about threading issues. |
| struct ServerControl { |
| ServerControl(); |
| ~ServerControl(); |
| |
| // This channel server ping event. |
| base::win::ScopedHandle ping_event; |
| // This channel server pong event. |
| base::win::ScopedHandle pong_event; |
| // The size of this channel. |
| uint32_t channel_size; |
| // The pointer to the actual channel data. |
| char* channel_buffer; |
| // The pointer to the base of the shared memory. |
| char* shared_base; |
| // A pointer to this channel's client-side control structure this structure |
| // lives in the shared memory. |
| ChannelControl* channel; |
| // the IPC dispatcher associated with this channel. |
| Dispatcher* dispatcher; |
| // The target process information associated with this channel. |
| ClientInfo target_info; |
| }; |
| |
| // Looks for the appropriate handler for this IPC and invokes it. |
| static bool InvokeCallback(const ServerControl* service_context, |
| void* ipc_buffer, |
| CrossCallReturn* call_result); |
| |
| // Points to the shared memory channel control which lives at |
| // the start of the shared section. |
| IPCControl* client_control_; |
| |
| // Keeps track of the server side objects that are used to answer an IPC. |
| std::list<std::unique_ptr<ServerControl>> server_contexts_; |
| |
| // The thread provider provides the threads that call back into this object |
| // when the IPC events fire. |
| ThreadProvider* thread_provider_; |
| |
| // The IPC object is associated with a target process. |
| HANDLE target_process_; |
| |
| // The target process id associated with the IPC object. |
| DWORD target_process_id_; |
| |
| // The dispatcher handles 'ready' IPC calls. |
| Dispatcher* call_dispatcher_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SharedMemIPCServer); |
| }; |
| |
| } // namespace sandbox |
| |
| #endif // SANDBOX_SRC_SHAREDMEM_IPC_SERVER_H_ |