| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/laser/laser_pointer_view.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include <memory> |
| |
| #include "ash/laser/laser_pointer_points.h" |
| #include "ash/laser/laser_segment_utils.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/shell.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/timer/timer.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/output/context_provider.h" |
| #include "cc/quads/texture_draw_quad.h" |
| #include "cc/resources/transferable_resource.h" |
| #include "cc/surfaces/surface.h" |
| #include "cc/surfaces/surface_manager.h" |
| #include "gpu/command_buffer/client/context_support.h" |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkTypes.h" |
| #include "ui/aura/env.h" |
| #include "ui/aura/window.h" |
| #include "ui/display/display.h" |
| #include "ui/display/screen.h" |
| #include "ui/events/event.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| #include "ui/views/widget/widget.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Variables for rendering the laser. Radius in DIP. |
| const float kPointInitialRadius = 5.0f; |
| const float kPointFinalRadius = 0.25f; |
| const int kPointInitialOpacity = 200; |
| const int kPointFinalOpacity = 10; |
| const SkColor kPointColor = SkColorSetRGB(255, 0, 0); |
| |
| float DistanceBetweenPoints(const gfx::Point& point1, |
| const gfx::Point& point2) { |
| return (point1 - point2).Length(); |
| } |
| |
| float LinearInterpolate(float initial_value, |
| float final_value, |
| float progress) { |
| return initial_value + (final_value - initial_value) * progress; |
| } |
| |
| } // namespace |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // The laser segment calcuates the path needed to draw a laser segment. A laser |
| // segment is used instead of just a regular line segments to avoid overlapping. |
| // A laser segment looks as follows: |
| // _______ _________ _________ _________ |
| // / \ \ / / / / \ | |
| // | A | 2|. B .|1 2|. C .|1 2|. D \.1 | |
| // | | | | | | | / | |
| // \_____/ /_______\ \_________\ \_________/ | |
| // |
| // |
| // Given a start and end point (represented by the periods in the above |
| // diagrams), we create each segment by projecting each point along the normal |
| // to the line segment formed by the start(1) and end(2) points. We then |
| // create a path using arcs and lines. There are three types of laser segments: |
| // head(B), regular(C) and tail(D). A typical laser is created by rendering one |
| // tail(D), zero or more regular segments(C), one head(B) and a circle at the |
| // end(A). They are meant to fit perfectly with the previous and next segments, |
| // so that no whitespace/overlap is shown. |
| // A more detailed version of this is located at https://goo.gl/qixdux. |
| class LaserSegment { |
| public: |
| LaserSegment(const std::vector<gfx::PointF>& previous_points, |
| const gfx::PointF& start_point, |
| const gfx::PointF& end_point, |
| float start_radius, |
| float end_radius, |
| bool is_last_segment) { |
| DCHECK(previous_points.empty() || previous_points.size() == 2u); |
| bool is_first_segment = previous_points.empty(); |
| |
| // Calculate the variables for the equation of the lines which pass through |
| // the start and end points, and are perpendicular to the line segment |
| // between the start and end points. |
| float slope, start_y_intercept, end_y_intercept; |
| ComputeNormalLineVariables(start_point, end_point, &slope, |
| &start_y_intercept, &end_y_intercept); |
| |
| // Project the points along normal line by the given radius. |
| gfx::PointF end_first_projection, end_second_projection; |
| ComputeProjectedPoints(end_point, slope, end_y_intercept, end_radius, |
| &end_first_projection, &end_second_projection); |
| |
| // Create a collection of the points used to create the path and reorder |
| // them as needed. |
| std::vector<gfx::PointF> ordered_points; |
| ordered_points.reserve(4); |
| if (!is_first_segment) { |
| ordered_points.push_back(previous_points[1]); |
| ordered_points.push_back(previous_points[0]); |
| } else { |
| // We push two of the same point, so that for both cases we have 4 points, |
| // and we can use the same indexes when creating the path. |
| ordered_points.push_back(start_point); |
| ordered_points.push_back(start_point); |
| } |
| // Push the projected points so that the the smaller angle relative to the |
| // line segment between the two data points is first. This will ensure there |
| // is always a anticlockwise arc between the last two points, and always a |
| // clockwise arc for these two points if and when they are used in the next |
| // segment. |
| if (IsFirstPointSmallerAngle(start_point, end_point, end_first_projection, |
| end_second_projection)) { |
| ordered_points.push_back(end_first_projection); |
| ordered_points.push_back(end_second_projection); |
| } else { |
| ordered_points.push_back(end_second_projection); |
| ordered_points.push_back(end_first_projection); |
| } |
| |
| // Create the path. The path always goes as follows: |
| // 1. Move to point 0. |
| // 2. Arc clockwise from point 0 to point 1. This step is skipped if it |
| // is the tail segment. |
| // 3. Line from point 1 to point 2. |
| // 4. Arc anticlockwise from point 2 to point 3. Arc clockwise if this is |
| // the head segment. |
| // 5. Line from point 3 to point 0. |
| // 2 1 |
| // *---------* | |
| // / / | |
| // | | | |
| // | | | |
| // \ \ | |
| // *--------* |
| // 3 0 |
| DCHECK_EQ(4u, ordered_points.size()); |
| path_.moveTo(ordered_points[0].x(), ordered_points[0].y()); |
| if (!is_first_segment) { |
| path_.arcTo(start_radius, start_radius, 180.0f, gfx::Path::kSmall_ArcSize, |
| gfx::Path::kCW_Direction, ordered_points[1].x(), |
| ordered_points[1].y()); |
| } |
| |
| path_.lineTo(ordered_points[2].x(), ordered_points[2].y()); |
| path_.arcTo( |
| end_radius, end_radius, 180.0f, gfx::Path::kSmall_ArcSize, |
| is_last_segment ? gfx::Path::kCW_Direction : gfx::Path::kCCW_Direction, |
| ordered_points[3].x(), ordered_points[3].y()); |
| path_.lineTo(ordered_points[0].x(), ordered_points[0].y()); |
| |
| // Store data to be used by the next segment. |
| path_points_.push_back(ordered_points[2]); |
| path_points_.push_back(ordered_points[3]); |
| } |
| |
| SkPath path() const { return path_; } |
| std::vector<gfx::PointF> path_points() const { return path_points_; } |
| |
| private: |
| SkPath path_; |
| std::vector<gfx::PointF> path_points_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LaserSegment); |
| }; |
| |
| // This struct contains the resources associated with a laser pointer frame. |
| struct LaserResource { |
| LaserResource() {} |
| ~LaserResource() { |
| if (context_provider) { |
| gpu::gles2::GLES2Interface* gles2 = context_provider->ContextGL(); |
| if (texture) |
| gles2->DeleteTextures(1, &texture); |
| if (image) |
| gles2->DestroyImageCHROMIUM(image); |
| } |
| } |
| scoped_refptr<cc::ContextProvider> context_provider; |
| uint32_t texture = 0; |
| uint32_t image = 0; |
| gpu::Mailbox mailbox; |
| }; |
| |
| // LaserPointerView |
| LaserPointerView::LaserPointerView(base::TimeDelta life_duration, |
| aura::Window* root_window) |
| : laser_points_(life_duration), |
| frame_sink_id_(aura::Env::GetInstance() |
| ->context_factory_private() |
| ->AllocateFrameSinkId()), |
| frame_sink_support_(this, |
| aura::Env::GetInstance() |
| ->context_factory_private() |
| ->GetSurfaceManager(), |
| frame_sink_id_, |
| false /* is_root */, |
| true /* handles_frame_sink_id_invalidation */, |
| true /* needs_sync_points */), |
| weak_ptr_factory_(this) { |
| widget_.reset(new views::Widget); |
| views::Widget::InitParams params; |
| params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; |
| params.name = "LaserOverlay"; |
| params.accept_events = false; |
| params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| params.parent = |
| Shell::GetContainer(root_window, kShellWindowId_OverlayContainer); |
| params.layer_type = ui::LAYER_SOLID_COLOR; |
| |
| widget_->Init(params); |
| widget_->Show(); |
| widget_->SetContentsView(this); |
| widget_->SetBounds(root_window->GetBoundsInScreen()); |
| set_owned_by_client(); |
| |
| scale_factor_ = display::Screen::GetScreen() |
| ->GetDisplayNearestWindow(widget_->GetNativeView()) |
| .device_scale_factor(); |
| } |
| |
| LaserPointerView::~LaserPointerView() { |
| // Make sure GPU memory buffer is unmapped before being destroyed. |
| if (gpu_memory_buffer_) |
| gpu_memory_buffer_->Unmap(); |
| } |
| |
| void LaserPointerView::Stop() { |
| buffer_damage_rect_.Union(GetBoundingBox()); |
| laser_points_.Clear(); |
| OnPointsUpdated(); |
| } |
| |
| void LaserPointerView::AddNewPoint(const gfx::Point& new_point) { |
| buffer_damage_rect_.Union(GetBoundingBox()); |
| laser_points_.AddPoint(new_point); |
| buffer_damage_rect_.Union(GetBoundingBox()); |
| OnPointsUpdated(); |
| } |
| |
| void LaserPointerView::UpdateTime() { |
| buffer_damage_rect_.Union(GetBoundingBox()); |
| // Do not add the point but advance the time if the view is in process of |
| // fading away. |
| laser_points_.MoveForwardToTime(base::Time::Now()); |
| buffer_damage_rect_.Union(GetBoundingBox()); |
| OnPointsUpdated(); |
| } |
| |
| void LaserPointerView::SetNeedsBeginFrame(bool needs_begin_frame) { |
| frame_sink_support_.SetNeedsBeginFrame(needs_begin_frame); |
| } |
| |
| void LaserPointerView::SubmitCompositorFrame( |
| const cc::LocalSurfaceId& local_surface_id, |
| cc::CompositorFrame frame) { |
| frame_sink_support_.SubmitCompositorFrame(local_surface_id, std::move(frame)); |
| } |
| |
| void LaserPointerView::EvictFrame() { |
| frame_sink_support_.EvictFrame(); |
| } |
| |
| void LaserPointerView::DidReceiveCompositorFrameAck() { |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, base::Bind(&LaserPointerView::OnDidDrawSurface, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void LaserPointerView::ReclaimResources( |
| const cc::ReturnedResourceArray& resources) { |
| DCHECK_EQ(resources.size(), 1u); |
| |
| auto it = resources_.find(resources.front().id); |
| DCHECK(it != resources_.end()); |
| std::unique_ptr<LaserResource> resource = std::move(it->second); |
| resources_.erase(it); |
| |
| gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL(); |
| if (resources.front().sync_token.HasData()) |
| gles2->WaitSyncTokenCHROMIUM(resources.front().sync_token.GetConstData()); |
| |
| if (!resources.front().lost) |
| returned_resources_.push_back(std::move(resource)); |
| } |
| |
| gfx::Rect LaserPointerView::GetBoundingBox() { |
| // Expand the bounding box so that it includes the radius of the points on the |
| // edges and antialiasing. |
| gfx::Rect bounding_box = laser_points_.GetBoundingBox(); |
| const int kOutsetForAntialiasing = 1; |
| int outset = kPointInitialRadius + kOutsetForAntialiasing; |
| bounding_box.Inset(-outset, -outset); |
| return bounding_box; |
| } |
| |
| void LaserPointerView::OnPointsUpdated() { |
| if (pending_update_buffer_) |
| return; |
| |
| pending_update_buffer_ = true; |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, base::Bind(&LaserPointerView::UpdateBuffer, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void LaserPointerView::UpdateBuffer() { |
| TRACE_EVENT2("ui", "LaserPointerView::UpdatedBuffer", "damage", |
| buffer_damage_rect_.ToString(), "points", |
| laser_points_.GetNumberOfPoints()); |
| |
| DCHECK(pending_update_buffer_); |
| pending_update_buffer_ = false; |
| |
| gfx::Rect screen_bounds = widget_->GetNativeView()->GetBoundsInScreen(); |
| gfx::Rect update_rect = buffer_damage_rect_; |
| buffer_damage_rect_ = gfx::Rect(); |
| |
| // Create and map a single GPU memory buffer. The laser pointer will be |
| // written into this buffer without any buffering. The result is that we |
| // might be modifying the buffer while it's being displayed. This provides |
| // minimal latency but potential tearing. Note that we have to draw into |
| // a temporary surface and copy it into GPU memory buffer to avoid flicker. |
| if (!gpu_memory_buffer_) { |
| gpu_memory_buffer_ = |
| aura::Env::GetInstance() |
| ->context_factory() |
| ->GetGpuMemoryBufferManager() |
| ->CreateGpuMemoryBuffer( |
| gfx::ScaleToCeiledSize(screen_bounds.size(), scale_factor_), |
| SK_B32_SHIFT ? gfx::BufferFormat::RGBA_8888 |
| : gfx::BufferFormat::BGRA_8888, |
| gfx::BufferUsage::SCANOUT_CPU_READ_WRITE, |
| gpu::kNullSurfaceHandle); |
| if (!gpu_memory_buffer_) { |
| LOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| return; |
| } |
| |
| // Map buffer and keep it mapped until destroyed. |
| bool rv = gpu_memory_buffer_->Map(); |
| if (!rv) { |
| LOG(ERROR) << "Failed to map GPU memory buffer"; |
| return; |
| } |
| |
| // Make sure the first update rectangle covers the whole buffer. |
| update_rect = gfx::Rect(screen_bounds.size()); |
| } |
| |
| // Constrain update rectangle to buffer size and early out if empty. |
| update_rect.Intersect(gfx::Rect(screen_bounds.size())); |
| if (update_rect.IsEmpty()) |
| return; |
| |
| // Create a temporary canvas for update rectangle. |
| gfx::Canvas canvas(update_rect.size(), scale_factor_, false); |
| |
| cc::PaintFlags flags; |
| flags.setStyle(cc::PaintFlags::kFill_Style); |
| flags.setAntiAlias(true); |
| |
| // Compute the offset of the current widget. |
| gfx::Vector2d widget_offset( |
| widget_->GetNativeView()->GetBoundsInRootWindow().origin().x(), |
| widget_->GetNativeView()->GetBoundsInRootWindow().origin().y()); |
| |
| int num_points = laser_points_.GetNumberOfPoints(); |
| if (num_points) { |
| LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest(); |
| previous_point.location -= widget_offset + update_rect.OffsetFromOrigin(); |
| LaserPointerPoints::LaserPoint current_point; |
| std::vector<gfx::PointF> previous_segment_points; |
| float previous_radius; |
| int current_opacity; |
| |
| for (int i = 0; i < num_points; ++i) { |
| current_point = laser_points_.laser_points()[i]; |
| current_point.location -= widget_offset + update_rect.OffsetFromOrigin(); |
| |
| // Set the radius and opacity based on the distance. |
| float current_radius = LinearInterpolate( |
| kPointInitialRadius, kPointFinalRadius, current_point.age); |
| current_opacity = int{LinearInterpolate( |
| kPointInitialOpacity, kPointFinalOpacity, current_point.age)}; |
| |
| // If we draw laser_points_ that are within a stroke width of each other, |
| // the result will be very jagged, unless we are on the last point, then |
| // we draw regardless. |
| float distance_threshold = current_radius * 2.0f; |
| if (DistanceBetweenPoints(previous_point.location, |
| current_point.location) <= distance_threshold && |
| i != num_points - 1) { |
| continue; |
| } |
| |
| LaserSegment current_segment( |
| previous_segment_points, gfx::PointF(previous_point.location), |
| gfx::PointF(current_point.location), previous_radius, current_radius, |
| i == num_points - 1); |
| |
| SkPath path = current_segment.path(); |
| flags.setColor(SkColorSetA(kPointColor, current_opacity)); |
| canvas.DrawPath(path, flags); |
| |
| previous_segment_points = current_segment.path_points(); |
| previous_radius = current_radius; |
| previous_point = current_point; |
| } |
| |
| // Draw the last point as a circle. |
| flags.setColor(SkColorSetA(kPointColor, current_opacity)); |
| flags.setStyle(cc::PaintFlags::kFill_Style); |
| canvas.DrawCircle(current_point.location, kPointInitialRadius, flags); |
| } |
| |
| // Copy result to GPU memory buffer. This is effectiely a memcpy and unlike |
| // drawing to the buffer directly this ensures that the buffer is never in a |
| // state that would result in flicker. |
| { |
| TRACE_EVENT0("ui", "LaserPointerView::OnPointsUpdated::Copy"); |
| |
| // Convert update rectangle to pixel coordinates. |
| gfx::Rect pixel_rect = |
| gfx::ScaleToEnclosingRect(update_rect, scale_factor_); |
| uint8_t* data = static_cast<uint8_t*>(gpu_memory_buffer_->memory(0)); |
| int stride = gpu_memory_buffer_->stride(0); |
| canvas.sk_canvas()->readPixels( |
| SkImageInfo::MakeN32Premul(pixel_rect.width(), pixel_rect.height()), |
| data + pixel_rect.y() * stride + pixel_rect.x() * 4, stride, 0, 0); |
| } |
| |
| // Update surface damage rectangle. |
| surface_damage_rect_.Union(update_rect); |
| |
| needs_update_surface_ = true; |
| |
| // Early out if waiting for last surface update to be drawn. |
| if (pending_draw_surface_) |
| return; |
| |
| UpdateSurface(); |
| } |
| |
| void LaserPointerView::UpdateSurface() { |
| TRACE_EVENT1("ui", "LaserPointerView::UpdatedSurface", "damage", |
| surface_damage_rect_.ToString()); |
| |
| DCHECK(needs_update_surface_); |
| needs_update_surface_ = false; |
| |
| std::unique_ptr<LaserResource> resource; |
| // Reuse returned resource if available. |
| if (!returned_resources_.empty()) { |
| resource = std::move(returned_resources_.front()); |
| returned_resources_.pop_front(); |
| } |
| |
| // Create new resource if needed. |
| if (!resource) |
| resource = base::MakeUnique<LaserResource>(); |
| |
| // Acquire context provider for resource if needed. |
| // Note: We make no attempts to recover if the context provider is later |
| // lost. It is expected that this class is short-lived and requiring a |
| // new instance to be created in lost context situations is acceptable and |
| // keeps the code simple. |
| if (!resource->context_provider) { |
| resource->context_provider = aura::Env::GetInstance() |
| ->context_factory() |
| ->SharedMainThreadContextProvider(); |
| if (!resource->context_provider) { |
| LOG(ERROR) << "Failed to acquire a context provider"; |
| return; |
| } |
| } |
| |
| gpu::gles2::GLES2Interface* gles2 = resource->context_provider->ContextGL(); |
| |
| if (resource->texture) { |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(GL_TEXTURE_2D, resource->texture); |
| } else { |
| gles2->GenTextures(1, &resource->texture); |
| gles2->ActiveTexture(GL_TEXTURE0); |
| gles2->BindTexture(GL_TEXTURE_2D, resource->texture); |
| gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gles2->GenMailboxCHROMIUM(resource->mailbox.name); |
| gles2->ProduceTextureCHROMIUM(GL_TEXTURE_2D, resource->mailbox.name); |
| } |
| |
| gfx::Size buffer_size = gpu_memory_buffer_->GetSize(); |
| |
| if (resource->image) { |
| gles2->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image); |
| } else { |
| resource->image = gles2->CreateImageCHROMIUM( |
| gpu_memory_buffer_->AsClientBuffer(), buffer_size.width(), |
| buffer_size.height(), SK_B32_SHIFT ? GL_RGBA : GL_BGRA_EXT); |
| if (!resource->image) { |
| LOG(ERROR) << "Failed to create image"; |
| return; |
| } |
| } |
| gles2->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, resource->image); |
| |
| gpu::SyncToken sync_token; |
| uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); |
| gles2->OrderingBarrierCHROMIUM(); |
| gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); |
| |
| cc::TransferableResource transferable_resource; |
| transferable_resource.id = next_resource_id_++; |
| transferable_resource.format = cc::RGBA_8888; |
| transferable_resource.filter = GL_LINEAR; |
| transferable_resource.size = buffer_size; |
| transferable_resource.mailbox_holder = |
| gpu::MailboxHolder(resource->mailbox, sync_token, GL_TEXTURE_2D); |
| transferable_resource.is_overlay_candidate = true; |
| |
| gfx::Rect quad_rect(widget_->GetNativeView()->GetBoundsInScreen().size()); |
| |
| const int kRenderPassId = 1; |
| std::unique_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create(); |
| render_pass->SetNew(kRenderPassId, quad_rect, surface_damage_rect_, |
| gfx::Transform()); |
| surface_damage_rect_ = gfx::Rect(); |
| |
| cc::SharedQuadState* quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| quad_state->quad_layer_bounds = quad_rect.size(); |
| quad_state->visible_quad_layer_rect = quad_rect; |
| quad_state->opacity = 1.0f; |
| |
| cc::CompositorFrame frame; |
| cc::TextureDrawQuad* texture_quad = |
| render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>(); |
| float vertex_opacity[4] = {1.0, 1.0, 1.0, 1.0}; |
| gfx::PointF uv_top_left(0.f, 0.f); |
| gfx::PointF uv_bottom_right(1.f, 1.f); |
| texture_quad->SetNew(quad_state, quad_rect, gfx::Rect(), quad_rect, |
| transferable_resource.id, true, uv_top_left, |
| uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity, |
| false, false, false); |
| texture_quad->set_resource_size_in_pixels(transferable_resource.size); |
| frame.resource_list.push_back(transferable_resource); |
| frame.render_pass_list.push_back(std::move(render_pass)); |
| |
| // Set layer surface if this is the initial frame. |
| if (!local_surface_id_.is_valid()) { |
| local_surface_id_ = id_allocator_.GenerateId(); |
| widget_->GetNativeView()->layer()->SetShowPrimarySurface( |
| cc::SurfaceInfo(cc::SurfaceId(frame_sink_id_, local_surface_id_), 1.0f, |
| quad_rect.size()), |
| aura::Env::GetInstance() |
| ->context_factory_private() |
| ->GetSurfaceManager() |
| ->reference_factory()); |
| widget_->GetNativeView()->layer()->SetFillsBoundsOpaquely(false); |
| } |
| |
| SubmitCompositorFrame(local_surface_id_, std::move(frame)); |
| |
| resources_[transferable_resource.id] = std::move(resource); |
| |
| DCHECK(!pending_draw_surface_); |
| pending_draw_surface_ = true; |
| } |
| |
| void LaserPointerView::OnDidDrawSurface() { |
| pending_draw_surface_ = false; |
| if (needs_update_surface_) |
| UpdateSurface(); |
| } |
| |
| } // namespace ash |