| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |
| #define ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |
| |
| #include "ash/shared/immersive_handler_factory.h" |
| #include "base/macros.h" |
| |
| namespace ash { |
| namespace mus { |
| |
| class ImmersiveHandlerFactoryMus : public ImmersiveHandlerFactory { |
| public: |
| ImmersiveHandlerFactoryMus(); |
| ~ImmersiveHandlerFactoryMus() override; |
| |
| // ImmersiveHandlerFactory: |
| std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( |
| ImmersiveFullscreenController* controller) override; |
| std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( |
| ImmersiveFullscreenController* controller) override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryMus); |
| }; |
| |
| } // namespace mus |
| } // namespace ash |
| |
| #endif // ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |