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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_
#define ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_
#include <memory>
#include "ash/ash_export.h"
namespace ash {
class ImmersiveFocusWatcher;
class ImmersiveFullscreenController;
class ImmersiveGestureHandler;
// Used by ImmersiveFullscreenController to create event handlers/watchers.
class ASH_EXPORT ImmersiveHandlerFactory {
public:
static ImmersiveHandlerFactory* Get() { return instance_; }
virtual std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
ImmersiveFullscreenController* controller) = 0;
virtual std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler(
ImmersiveFullscreenController* controller) = 0;
protected:
ImmersiveHandlerFactory();
virtual ~ImmersiveHandlerFactory();
private:
static ImmersiveHandlerFactory* instance_;
};
} // namespace ash
#endif // ASH_SHARED_IMMERSIVE_HANDLER_FACTORY_H_