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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
#define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
#include "ash/shared/immersive_handler_factory.h"
#include "base/macros.h"
namespace ash {
class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory {
public:
ImmersiveHandlerFactoryAsh();
~ImmersiveHandlerFactoryAsh() override;
// ImmersiveHandlerFactory:
std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
ImmersiveFullscreenController* controller) override;
std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler(
ImmersiveFullscreenController* controller) override;
private:
DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh);
};
} // namespace ash
#endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_