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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SURFACES_SURFACE_AGGREGATOR_H_
#define CC_SURFACES_SURFACE_AGGREGATOR_H_
#include <map>
#include <memory>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/resources/transferable_resource.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surfaces_export.h"
#include "ui/gfx/color_space.h"
namespace cc {
class CompositorFrame;
class ResourceProvider;
class Surface;
class SurfaceDrawQuad;
class SurfaceManager;
class CC_SURFACES_EXPORT SurfaceAggregator {
public:
using SurfaceIndexMap = std::unordered_map<SurfaceId, int, SurfaceIdHash>;
SurfaceAggregator(SurfaceManager* manager,
ResourceProvider* provider,
bool aggregate_only_damaged);
~SurfaceAggregator();
CompositorFrame Aggregate(const SurfaceId& surface_id);
void ReleaseResources(const SurfaceId& surface_id);
SurfaceIndexMap& previous_contained_surfaces() {
return previous_contained_surfaces_;
}
void SetFullDamageForSurface(const SurfaceId& surface_id);
void set_output_is_secure(bool secure) { output_is_secure_ = secure; }
// Set the color spaces for the created RenderPasses, which is propagated
// to the output surface.
void SetOutputColorSpace(const gfx::ColorSpace& output_color_space);
private:
struct ClipData {
ClipData() : is_clipped(false) {}
ClipData(bool is_clipped, const gfx::Rect& rect)
: is_clipped(is_clipped), rect(rect) {}
bool is_clipped;
gfx::Rect rect;
};
struct PrewalkResult {
PrewalkResult();
~PrewalkResult();
// This is the set of Surfaces that were referenced by another Surface, but
// not included in a SurfaceDrawQuad.
std::set<SurfaceId> undrawn_surfaces;
bool may_contain_video = false;
};
struct RenderPassInfo {
// This is the id the pass is mapped to.
int id;
// This is true if the pass was used in the last aggregated frame.
bool in_use = true;
};
ClipData CalculateClipRect(const ClipData& surface_clip,
const ClipData& quad_clip,
const gfx::Transform& target_transform);
int RemapPassId(int surface_local_pass_id, const SurfaceId& surface_id);
void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_pass,
bool ignore_undamaged,
gfx::Rect* damage_rect_in_quad_space,
bool* damage_rect_in_quad_space_valid);
SharedQuadState* CopySharedQuadState(const SharedQuadState* source_sqs,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_render_pass);
void CopyQuadsToPass(
const QuadList& source_quad_list,
const SharedQuadStateList& source_shared_quad_state_list,
const std::unordered_map<ResourceId, ResourceId>& resource_to_child_map,
const gfx::Transform& target_transform,
const ClipData& clip_rect,
RenderPass* dest_pass,
const SurfaceId& surface_id);
gfx::Rect PrewalkTree(const SurfaceId& surface_id,
bool in_moved_pixel_surface,
int parent_pass,
PrewalkResult* result);
void CopyUndrawnSurfaces(PrewalkResult* prewalk);
void CopyPasses(const CompositorFrame& frame, Surface* surface);
// Remove Surfaces that were referenced before but aren't currently
// referenced from the ResourceProvider.
// Also notifies SurfaceAggregatorClient of newly added and removed
// child surfaces.
void ProcessAddedAndRemovedSurfaces();
void PropagateCopyRequestPasses();
int ChildIdForSurface(Surface* surface);
gfx::Rect DamageRectForSurface(const Surface* surface,
const RenderPass& source,
const gfx::Rect& full_rect) const;
SurfaceManager* manager_;
ResourceProvider* provider_;
// Every Surface has its own RenderPass ID namespace. This structure maps
// each source (SurfaceId, RenderPass id) to a unified ID namespace that's
// used in the aggregated frame. An entry is removed from the map if it's not
// used for one output frame.
using RenderPassIdAllocatorMap =
std::map<std::pair<SurfaceId, int>, RenderPassInfo>;
RenderPassIdAllocatorMap render_pass_allocator_map_;
int next_render_pass_id_;
const bool aggregate_only_damaged_;
bool output_is_secure_;
gfx::ColorSpace output_color_space_;
using SurfaceToResourceChildIdMap =
std::unordered_map<SurfaceId, int, SurfaceIdHash>;
SurfaceToResourceChildIdMap surface_id_to_resource_child_id_;
// The following state is only valid for the duration of one Aggregate call
// and is only stored on the class to avoid having to pass through every
// function call.
// This is the set of surfaces referenced in the aggregation so far, used to
// detect cycles.
using SurfaceSet = std::set<SurfaceId>;
SurfaceSet referenced_surfaces_;
// For each Surface used in the last aggregation, gives the frame_index at
// that time.
SurfaceIndexMap previous_contained_surfaces_;
SurfaceIndexMap contained_surfaces_;
// After surface validation, every Surface in this set is valid.
std::unordered_set<SurfaceId, SurfaceIdHash> valid_surfaces_;
// This is the pass list for the aggregated frame.
RenderPassList* dest_pass_list_;
// This is the set of aggregated pass ids that are affected by filters that
// move pixels.
std::unordered_set<int> moved_pixel_passes_;
// This is the set of aggregated pass ids that are drawn by copy requests, so
// should not have their damage rects clipped to the root damage rect.
std::unordered_set<int> copy_request_passes_;
// This maps each aggregated pass id to the set of (aggregated) pass ids
// that its RenderPassDrawQuads depend on
std::unordered_map<int, std::unordered_set<int>> render_pass_dependencies_;
// The root damage rect of the currently-aggregating frame.
gfx::Rect root_damage_rect_;
// True if the frame that's currently being aggregated has copy requests.
// This is valid during Aggregate after PrewalkTree is called.
bool has_copy_requests_;
// Resource list for the aggregated frame.
TransferableResourceArray* dest_resource_list_;
base::WeakPtrFactory<SurfaceAggregator> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator);
};
} // namespace cc
#endif // CC_SURFACES_SURFACE_AGGREGATOR_H_