blob: 1dc1a12cc3b3d97c7fc0228575a4f3bcb8914af2 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/clockless_audio_sink.h"
#include "base/bind.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/simple_thread.h"
#include "media/base/audio_hash.h"
namespace media {
// Internal to ClocklessAudioSink. Class is used to call Render() on a seperate
// thread, running as fast as it can read the data.
class ClocklessAudioSinkThread : public base::DelegateSimpleThread::Delegate {
public:
ClocklessAudioSinkThread(const AudioParameters& params,
AudioRendererSink::RenderCallback* callback,
bool hashing)
: callback_(callback),
audio_bus_(AudioBus::Create(params)),
stop_event_(new base::WaitableEvent(
base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED)) {
if (hashing)
audio_hash_.reset(new AudioHash());
}
void Start() {
stop_event_->Reset();
thread_.reset(new base::DelegateSimpleThread(this, "ClocklessAudioSink"));
thread_->Start();
}
// Generate a signal to stop calling Render().
base::TimeDelta Stop() {
stop_event_->Signal();
thread_->Join();
return playback_time_;
}
std::string GetAudioHash() {
DCHECK(audio_hash_);
return audio_hash_->ToString();
}
private:
// Call Render() repeatedly, keeping track of the rendering time.
void Run() override {
base::TimeTicks start;
while (!stop_event_->IsSignaled()) {
const int frames_received = callback_->Render(
base::TimeDelta(), base::TimeTicks::Now(), 0, audio_bus_.get());
DCHECK_GE(frames_received, 0);
if (audio_hash_)
audio_hash_->Update(audio_bus_.get(), frames_received);
if (!frames_received) {
// No data received, so let other threads run to provide data.
base::PlatformThread::YieldCurrentThread();
} else if (start.is_null()) {
// First time we processed some audio, so record the starting time.
start = base::TimeTicks::Now();
} else {
// Keep track of the last time data was rendered.
playback_time_ = base::TimeTicks::Now() - start;
}
}
}
AudioRendererSink::RenderCallback* callback_;
std::unique_ptr<AudioBus> audio_bus_;
std::unique_ptr<base::WaitableEvent> stop_event_;
std::unique_ptr<base::DelegateSimpleThread> thread_;
base::TimeDelta playback_time_;
std::unique_ptr<AudioHash> audio_hash_;
};
ClocklessAudioSink::ClocklessAudioSink()
: ClocklessAudioSink(OutputDeviceInfo()) {}
ClocklessAudioSink::ClocklessAudioSink(const OutputDeviceInfo& device_info)
: device_info_(device_info),
initialized_(false),
playing_(false),
hashing_(false) {}
ClocklessAudioSink::~ClocklessAudioSink() {}
void ClocklessAudioSink::Initialize(const AudioParameters& params,
RenderCallback* callback) {
DCHECK(!initialized_);
thread_.reset(new ClocklessAudioSinkThread(params, callback, hashing_));
initialized_ = true;
}
void ClocklessAudioSink::Start() {
DCHECK(initialized_);
DCHECK(!playing_);
}
void ClocklessAudioSink::Stop() {
if (initialized_)
Pause();
}
void ClocklessAudioSink::Play() {
DCHECK(initialized_);
if (playing_)
return;
playing_ = true;
thread_->Start();
}
void ClocklessAudioSink::Pause() {
DCHECK(initialized_);
if (!playing_)
return;
playing_ = false;
playback_time_ = thread_->Stop();
}
bool ClocklessAudioSink::SetVolume(double volume) {
// Audio is always muted.
return volume == 0.0;
}
OutputDeviceInfo ClocklessAudioSink::GetOutputDeviceInfo() {
return device_info_;
}
bool ClocklessAudioSink::CurrentThreadIsRenderingThread() {
NOTIMPLEMENTED();
return false;
}
void ClocklessAudioSink::StartAudioHashForTesting() {
DCHECK(!initialized_);
hashing_ = true;
}
std::string ClocklessAudioSink::GetAudioHashForTesting() {
return thread_ && hashing_ ? thread_->GetAudioHash() : std::string();
}
} // namespace media