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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_D3D11_H264_ACCELERATOR_H_
#define MEDIA_GPU_D3D11_H264_ACCELERATOR_H_
#include <d3d11.h>
#include <d3d9.h>
#include <dxva.h>
#include <vector>
#include "base/win/scoped_comptr.h"
#include "media/gpu/h264_decoder.h"
#include "media/gpu/h264_dpb.h"
#include "media/video/picture.h"
#include "third_party/angle/include/EGL/egl.h"
#include "third_party/angle/include/EGL/eglext.h"
namespace media {
class D3D11H264Accelerator;
class D3D11PictureBuffer {
public:
D3D11PictureBuffer(PictureBuffer picture_buffer, size_t level);
~D3D11PictureBuffer();
bool Init(base::win::ScopedComPtr<ID3D11VideoDevice> video_device,
base::win::ScopedComPtr<ID3D11Texture2D> texture,
const GUID& decoder_guid);
size_t level() const { return level_; }
PictureBuffer& picture_buffer() { return picture_buffer_; }
bool in_client_use() const { return in_client_use_; }
bool in_picture_use() const { return in_picture_use_; }
void set_in_client_use(bool use) { in_client_use_ = use; }
void set_in_picture_use(bool use) { in_picture_use_ = use; }
private:
friend class D3D11H264Accelerator;
PictureBuffer picture_buffer_;
base::win::ScopedComPtr<ID3D11Texture2D> texture_;
bool in_picture_use_ = false;
bool in_client_use_ = false;
size_t level_;
base::win::ScopedComPtr<ID3D11VideoDecoderOutputView> output_view_;
EGLStreamKHR stream_;
DISALLOW_COPY_AND_ASSIGN(D3D11PictureBuffer);
};
class D3D11VideoDecoderClient {
public:
virtual size_t input_buffer_id() const = 0;
virtual D3D11PictureBuffer* GetPicture() = 0;
virtual void OutputResult(D3D11PictureBuffer* picture,
size_t input_buffer_id) = 0;
};
class D3D11H264Accelerator : public H264Decoder::H264Accelerator {
public:
D3D11H264Accelerator(
D3D11VideoDecoderClient* client,
base::win::ScopedComPtr<ID3D11VideoDecoder> video_decoder,
base::win::ScopedComPtr<ID3D11VideoDevice> video_device,
base::win::ScopedComPtr<ID3D11VideoContext> video_context);
~D3D11H264Accelerator() override;
// H264Decoder::H264Accelerator implementation.
scoped_refptr<H264Picture> CreateH264Picture() override;
bool SubmitFrameMetadata(const H264SPS* sps,
const H264PPS* pps,
const H264DPB& dpb,
const H264Picture::Vector& ref_pic_listp0,
const H264Picture::Vector& ref_pic_listb0,
const H264Picture::Vector& ref_pic_listb1,
const scoped_refptr<H264Picture>& pic) override;
bool SubmitSlice(const H264PPS* pps,
const H264SliceHeader* slice_hdr,
const H264Picture::Vector& ref_pic_list0,
const H264Picture::Vector& ref_pic_list1,
const scoped_refptr<H264Picture>& pic,
const uint8_t* data,
size_t size) override;
bool SubmitDecode(const scoped_refptr<H264Picture>& pic) override;
void Reset() override {}
bool OutputPicture(const scoped_refptr<H264Picture>& pic) override;
private:
void SubmitSliceData();
void RetrieveBitstreamBuffer();
D3D11VideoDecoderClient* client_;
base::win::ScopedComPtr<ID3D11VideoDecoder> video_decoder_;
base::win::ScopedComPtr<ID3D11VideoDevice> video_device_;
base::win::ScopedComPtr<ID3D11VideoContext> video_context_;
// This information set at the beginning of a frame and saved for processing
// all the slices.
DXVA_PicEntry_H264 ref_frame_list_[16];
H264SPS sps_;
INT field_order_cnt_list_[16][2];
USHORT frame_num_list_[16];
UINT used_for_reference_flags_;
USHORT non_existing_frame_flags_;
// Information that's accumulated during slices and submitted at the end
std::vector<DXVA_Slice_H264_Short> slice_info_;
size_t current_offset_ = 0;
size_t bitstream_buffer_size_;
uint8_t* bitstream_buffer_bytes_;
DISALLOW_COPY_AND_ASSIGN(D3D11H264Accelerator);
};
} // namespace media
#endif // MEDIA_GPU_D3D11_H264_ACCELERATOR_H_