blob: e65b5cd267b8a50f656e0c9692b50edf1b15c301 [file] [log] [blame]
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A base class for the toy client, which connects to a specified port and sends
// QUIC request to that endpoint.
#include <string>
#include "base/macros.h"
#include "net/quic/core/crypto/crypto_handshake.h"
#include "net/quic/core/quic_client_push_promise_index.h"
#include "net/quic/core/quic_config.h"
#include "net/quic/platform/api/quic_socket_address.h"
#include "net/tools/quic/quic_client_session.h"
#include "net/tools/quic/quic_spdy_client_stream.h"
namespace net {
class ProofVerifier;
class QuicServerId;
class QuicClientBase : public QuicClientPushPromiseIndex::Delegate,
public QuicSpdyStream::Visitor {
// A ResponseListener is notified when a complete response is received.
class ResponseListener {
ResponseListener() {}
virtual ~ResponseListener() {}
virtual void OnCompleteResponse(QuicStreamId id,
const SpdyHeaderBlock& response_headers,
const std::string& response_body) = 0;
// The client uses these objects to keep track of any data to resend upon
// receipt of a stateless reject. Recall that the client API allows callers
// to optimistically send data to the server prior to handshake-confirmation.
// If the client subsequently receives a stateless reject, it must tear down
// its existing session, create a new session, and resend all previously sent
// data. It uses these objects to keep track of all the sent data, and to
// resend the data upon a subsequent connection.
class QuicDataToResend {
// |headers| may be null, since it's possible to send data without headers.
QuicDataToResend(std::unique_ptr<SpdyHeaderBlock> headers,
base::StringPiece body,
bool fin);
virtual ~QuicDataToResend();
// Must be overridden by specific classes with the actual method for
// re-sending data.
virtual void Resend() = 0;
std::unique_ptr<SpdyHeaderBlock> headers_;
base::StringPiece body_;
bool fin_;
QuicClientBase(const QuicServerId& server_id,
const QuicVersionVector& supported_versions,
const QuicConfig& config,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
std::unique_ptr<ProofVerifier> proof_verifier);
~QuicClientBase() override;
// QuicSpdyStream::Visitor
void OnClose(QuicSpdyStream* stream) override;
// Initializes the client to create a connection. Should be called exactly
// once before calling StartConnect or Connect. Returns true if the
// initialization succeeds, false otherwise.
virtual bool Initialize();
// "Connect" to the QUIC server, including performing synchronous crypto
// handshake.
bool Connect();
// Start the crypto handshake. This can be done in place of the synchronous
// Connect(), but callers are responsible for making sure the crypto handshake
// completes.
void StartConnect();
// Disconnects from the QUIC server.
void Disconnect();
// Returns true if the crypto handshake has yet to establish encryption.
// Returns false if encryption is active (even if the server hasn't confirmed
// the handshake) or if the connection has been closed.
bool EncryptionBeingEstablished();
// Sends an HTTP request and does not wait for response before returning.
void SendRequest(const SpdyHeaderBlock& headers,
base::StringPiece body,
bool fin);
// Sends an HTTP request and waits for response before returning.
void SendRequestAndWaitForResponse(const SpdyHeaderBlock& headers,
base::StringPiece body,
bool fin);
// Sends a request simple GET for each URL in |url_list|, and then waits for
// each to complete.
void SendRequestsAndWaitForResponse(const std::vector<std::string>& url_list);
// Returns a newly created QuicSpdyClientStream, owned by the
// QuicSimpleClient.
virtual QuicSpdyClientStream* CreateClientStream();
// Wait for events until the stream with the given ID is closed.
void WaitForStreamToClose(QuicStreamId id);
// Wait for events until the handshake is confirmed.
// Returns true if the crypto handshake succeeds, false otherwise.
bool WaitForCryptoHandshakeConfirmed() WARN_UNUSED_RESULT;
// Wait up to 50ms, and handle any events which occur.
// Returns true if there are any outstanding requests.
bool WaitForEvents();
// Migrate to a new socket during an active connection.
bool MigrateSocket(const QuicIpAddress& new_host);
QuicClientSession* session() { return session_.get(); }
bool connected() const;
bool goaway_received() const;
const QuicServerId& server_id() const { return server_id_; }
// This should only be set before the initial Connect()
void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
void SetUserAgentID(const std::string& user_agent_id) {
// SetChannelIDSource sets a ChannelIDSource that will be called, when the
// server supports channel IDs, to obtain a channel ID for signing a message
// proving possession of the channel ID. This object takes ownership of
// |source|.
void SetChannelIDSource(ChannelIDSource* source) {
// UseTokenBinding enables token binding negotiation in the client. This
// should only be called before the initial Connect(). The client will still
// need to check that token binding is negotiated with the server, and add
// token binding headers to requests if so. server, and add token binding
// headers to requests if so. The negotiated token binding parameters can be
// found on the QuicCryptoNegotiatedParameters object in
// token_binding_key_param.
void UseTokenBinding() {
crypto_config_.tb_key_params = QuicTagVector{kTB10};
const QuicVersionVector& supported_versions() const {
return supported_versions_;
void SetSupportedVersions(const QuicVersionVector& versions) {
supported_versions_ = versions;
QuicConfig* config() { return &config_; }
QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
// Change the initial maximum packet size of the connection. Has to be called
// before Connect()/StartConnect() in order to have any effect.
void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
initial_max_packet_length_ = initial_max_packet_length;
int num_stateless_rejects_received() const {
return num_stateless_rejects_received_;
// The number of client hellos sent, taking stateless rejects into
// account. In the case of a stateless reject, the initial
// connection object may be torn down and a new one created. The
// user cannot rely upon the latest connection object to get the
// total number of client hellos sent, and should use this function
// instead.
int GetNumSentClientHellos();
// Gather the stats for the last session and update the stats for the overall
// connection.
void UpdateStats();
// The number of server config updates received. We assume no
// updates can be sent during a previously, statelessly rejected
// connection, so only the latest session is taken into account.
int GetNumReceivedServerConfigUpdates();
// Returns any errors that occurred at the connection-level (as
// opposed to the session-level). When a stateless reject occurs,
// the error of the last session may not reflect the overall state
// of the connection.
QuicErrorCode connection_error() const;
void set_connection_error(QuicErrorCode connection_error) {
connection_error_ = connection_error;
bool connected_or_attempting_connect() const {
return connected_or_attempting_connect_;
void set_connected_or_attempting_connect(
bool connected_or_attempting_connect) {
connected_or_attempting_connect_ = connected_or_attempting_connect;
QuicPacketWriter* writer() { return writer_.get(); }
void set_writer(QuicPacketWriter* writer) {
if (writer_.get() != writer) {
void reset_writer() { writer_.reset(); }
QuicByteCount initial_max_packet_length() {
return initial_max_packet_length_;
ProofVerifier* proof_verifier() const;
void set_session(QuicClientSession* session) { session_.reset(session); }
QuicClientPushPromiseIndex* push_promise_index() {
return &push_promise_index_;
bool CheckVary(const SpdyHeaderBlock& client_request,
const SpdyHeaderBlock& promise_request,
const SpdyHeaderBlock& promise_response) override;
void OnRendezvousResult(QuicSpdyStream*) override;
// If the crypto handshake has not yet been confirmed, adds the data to the
// queue of data to resend if the client receives a stateless reject.
// Otherwise, deletes the data.
void MaybeAddQuicDataToResend(
std::unique_ptr<QuicDataToResend> data_to_resend);
void set_store_response(bool val) { store_response_ = val; }
size_t latest_response_code() const;
const std::string& latest_response_headers() const;
const std::string& preliminary_response_headers() const;
const SpdyHeaderBlock& latest_response_header_block() const;
const std::string& latest_response_body() const;
const std::string& latest_response_trailers() const;
void set_response_listener(std::unique_ptr<ResponseListener> listener) {
response_listener_ = std::move(listener);
void set_bind_to_address(QuicIpAddress address) {
bind_to_address_ = address;
QuicIpAddress bind_to_address() const { return bind_to_address_; }
void set_local_port(int local_port) { local_port_ = local_port; }
int local_port() const { return local_port_; }
const QuicSocketAddress& server_address() const { return server_address_; }
void set_server_address(const QuicSocketAddress& server_address) {
server_address_ = server_address;
// Creates a packet writer to be used for the next connection.
virtual QuicPacketWriter* CreateQuicPacketWriter() = 0;
// Takes ownership of |connection|.
virtual QuicClientSession* CreateQuicClientSession(
QuicConnection* connection);
// Runs one iteration of the event loop.
virtual void RunEventLoop() = 0;
// Used during initialization: creates the UDP socket FD, sets socket options,
// and binds the socket to our address.
virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address,
QuicIpAddress bind_to_address,
int bind_to_port) = 0;
// Unregister and close all open UDP sockets.
virtual void CleanUpAllUDPSockets() = 0;
// If the client has at least one UDP socket, return address of the latest
// created one. Otherwise, return an empty socket address.
virtual QuicSocketAddress GetLatestClientAddress() const = 0;
// Generates the next ConnectionId for |server_id_|. By default, if the
// cached server config contains a server-designated ID, that ID will be
// returned. Otherwise, the next random ID will be returned.
QuicConnectionId GetNextConnectionId();
// Returns the next server-designated ConnectionId from the cached config for
// |server_id_|, if it exists. Otherwise, returns 0.
QuicConnectionId GetNextServerDesignatedConnectionId();
// Generates a new, random connection ID (as opposed to a server-designated
// connection ID).
virtual QuicConnectionId GenerateNewConnectionId();
// If the crypto handshake has not yet been confirmed, adds the data to the
// queue of data to resend if the client receives a stateless reject.
// Otherwise, deletes the data.
void MaybeAddDataToResend(const SpdyHeaderBlock& headers,
base::StringPiece body,
bool fin);
void ClearDataToResend();
void ResendSavedData();
void AddPromiseDataToResend(const SpdyHeaderBlock& headers,
base::StringPiece body,
bool fin);
QuicConnectionHelperInterface* helper() { return helper_.get(); }
QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
void set_num_sent_client_hellos(int num_sent_client_hellos) {
num_sent_client_hellos_ = num_sent_client_hellos;
void set_num_stateless_rejects_received(int num_stateless_rejects_received) {
num_stateless_rejects_received_ = num_stateless_rejects_received;
// Specific QuicClient class for storing data to resend.
class ClientQuicDataToResend : public QuicDataToResend {
ClientQuicDataToResend(std::unique_ptr<SpdyHeaderBlock> headers,
base::StringPiece body,
bool fin,
QuicClientBase* client)
: QuicDataToResend(std::move(headers), body, fin), client_(client) {
~ClientQuicDataToResend() override {}
void Resend() override;
QuicClientBase* client_;
// |server_id_| is a tuple (hostname, port, is_https) of the server.
QuicServerId server_id_;
// Tracks if the client is initialized to connect.
bool initialized_;
// Address of the server.
QuicSocketAddress server_address_;
// If initialized, the address to bind to.
QuicIpAddress bind_to_address_;
// Local port to bind to. Initialize to 0.
int local_port_;
// config_ and crypto_config_ contain configuration and cached state about
// servers.
QuicConfig config_;
QuicCryptoClientConfig crypto_config_;
// Helper to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicConnectionHelperInterface> helper_;
// Alarm factory to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicAlarmFactory> alarm_factory_;
// Writer used to actually send packets to the wire. Must outlive |session_|.
std::unique_ptr<QuicPacketWriter> writer_;
// Index of pending promised streams. Must outlive |session_|.
QuicClientPushPromiseIndex push_promise_index_;
// Session which manages streams.
std::unique_ptr<QuicClientSession> session_;
// This vector contains QUIC versions which we currently support.
// This should be ordered such that the highest supported version is the first
// element, with subsequent elements in descending order (versions can be
// skipped as necessary). We will always pick supported_versions_[0] as the
// initial version to use.
QuicVersionVector supported_versions_;
// The initial value of maximum packet size of the connection. If set to
// zero, the default is used.
QuicByteCount initial_max_packet_length_;
// The number of stateless rejects received during the current/latest
// connection.
// TODO(jokulik): Consider some consistent naming scheme (or other) for member
// variables that are kept per-request, per-connection, and over the client's
// lifetime.
int num_stateless_rejects_received_;
// The number of hellos sent during the current/latest connection.
int num_sent_client_hellos_;
// Used to store any errors that occurred with the overall connection (as
// opposed to that associated with the last session object).
QuicErrorCode connection_error_;
// True when the client is attempting to connect or re-connect the session (in
// the case of a stateless reject). Set to false between a call to
// Disconnect() and the subsequent call to StartConnect(). When
// connected_or_attempting_connect_ is false, the session object corresponds
// to the previous client-level connection.
bool connected_or_attempting_connect_;
// If true, store the latest response code, headers, and body.
bool store_response_;
// HTTP response code from most recent response.
int latest_response_code_;
// HTTP/2 headers from most recent response.
std::string latest_response_headers_;
// preliminary 100 Continue HTTP/2 headers from most recent response, if any.
std::string preliminary_response_headers_;
// HTTP/2 headers from most recent response.
SpdyHeaderBlock latest_response_header_block_;
// Body of most recent response.
std::string latest_response_body_;
// HTTP/2 trailers from most recent response.
std::string latest_response_trailers_;
// Listens for full responses.
std::unique_ptr<ResponseListener> response_listener_;
// Keeps track of any data that must be resent upon a subsequent successful
// connection, in case the client receives a stateless reject.
std::vector<std::unique_ptr<QuicDataToResend>> data_to_resend_on_connect_;
std::unique_ptr<ClientQuicDataToResend> push_promise_data_to_resend_;
} // namespace net