blob: 039ec6daecec959a69aafabba001c85f4b746c5a [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window_tree_host.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_port.h"
#include "ui/aura/window_targeter.h"
#include "ui/aura/window_tree_host_observer.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/input_method_factory.h"
#include "ui/base/view_prop.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/icc_profile.h"
namespace aura {
const char kWindowTreeHostForAcceleratedWidget[] =
"__AURA_WINDOW_TREE_HOST_ACCELERATED_WIDGET__";
float GetDeviceScaleFactorFromDisplay(Window* window) {
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window);
DCHECK(display.is_valid());
return display.device_scale_factor();
}
////////////////////////////////////////////////////////////////////////////////
// WindowTreeHost, public:
WindowTreeHost::~WindowTreeHost() {
DCHECK(!compositor_) << "compositor must be destroyed before root window";
if (owned_input_method_) {
delete input_method_;
input_method_ = nullptr;
}
}
// static
WindowTreeHost* WindowTreeHost::GetForAcceleratedWidget(
gfx::AcceleratedWidget widget) {
return reinterpret_cast<WindowTreeHost*>(
ui::ViewProp::GetValue(widget, kWindowTreeHostForAcceleratedWidget));
}
void WindowTreeHost::InitHost() {
InitCompositor();
UpdateRootWindowSizeInPixels(GetBoundsInPixels().size());
Env::GetInstance()->NotifyHostInitialized(this);
}
void WindowTreeHost::AddObserver(WindowTreeHostObserver* observer) {
observers_.AddObserver(observer);
}
void WindowTreeHost::RemoveObserver(WindowTreeHostObserver* observer) {
observers_.RemoveObserver(observer);
}
ui::EventProcessor* WindowTreeHost::event_processor() {
return dispatcher();
}
gfx::Transform WindowTreeHost::GetRootTransform() const {
float scale = ui::GetDeviceScaleFactor(window()->layer());
gfx::Transform transform;
transform.Scale(scale, scale);
transform *= window()->layer()->transform();
return transform;
}
void WindowTreeHost::SetRootTransform(const gfx::Transform& transform) {
window()->SetTransform(transform);
UpdateRootWindowSizeInPixels(GetBoundsInPixels().size());
}
gfx::Transform WindowTreeHost::GetInverseRootTransform() const {
gfx::Transform invert;
gfx::Transform transform = GetRootTransform();
if (!transform.GetInverse(&invert))
return transform;
return invert;
}
void WindowTreeHost::SetOutputSurfacePaddingInPixels(
const gfx::Insets& padding_in_pixels) {
if (output_surface_padding_in_pixels_ == padding_in_pixels)
return;
output_surface_padding_in_pixels_ = padding_in_pixels;
OnHostResizedInPixels(GetBoundsInPixels().size());
}
void WindowTreeHost::UpdateRootWindowSizeInPixels(
const gfx::Size& host_size_in_pixels) {
gfx::Rect bounds(output_surface_padding_in_pixels_.left(),
output_surface_padding_in_pixels_.top(),
host_size_in_pixels.width(), host_size_in_pixels.height());
float scale_factor = ui::GetDeviceScaleFactor(window()->layer());
gfx::RectF new_bounds =
gfx::ScaleRect(gfx::RectF(bounds), 1.0f / scale_factor);
window()->layer()->transform().TransformRect(&new_bounds);
window()->SetBounds(gfx::ToEnclosingRect(new_bounds));
}
void WindowTreeHost::ConvertDIPToScreenInPixels(gfx::Point* point) const {
ConvertDIPToPixels(point);
gfx::Point location = GetLocationOnScreenInPixels();
point->Offset(location.x(), location.y());
}
void WindowTreeHost::ConvertScreenInPixelsToDIP(gfx::Point* point) const {
gfx::Point location = GetLocationOnScreenInPixels();
point->Offset(-location.x(), -location.y());
ConvertPixelsToDIP(point);
}
void WindowTreeHost::ConvertDIPToPixels(gfx::Point* point) const {
auto point_3f = gfx::Point3F(gfx::PointF(*point));
GetRootTransform().TransformPoint(&point_3f);
*point = gfx::ToFlooredPoint(point_3f.AsPointF());
}
void WindowTreeHost::ConvertPixelsToDIP(gfx::Point* point) const {
auto point_3f = gfx::Point3F(gfx::PointF(*point));
GetInverseRootTransform().TransformPoint(&point_3f);
*point = gfx::ToFlooredPoint(point_3f.AsPointF());
}
void WindowTreeHost::SetCursor(gfx::NativeCursor cursor) {
last_cursor_ = cursor;
// A lot of code seems to depend on NULL cursors actually showing an arrow,
// so just pass everything along to the host.
SetCursorNative(cursor);
}
void WindowTreeHost::OnCursorVisibilityChanged(bool show) {
// Clear any existing mouse hover effects when the cursor becomes invisible.
// Note we do not need to dispatch a mouse enter when the cursor becomes
// visible because that can only happen in response to a mouse event, which
// will trigger its own mouse enter.
if (!show) {
ui::EventDispatchDetails details = dispatcher()->DispatchMouseExitAtPoint(
nullptr, dispatcher()->GetLastMouseLocationInRoot());
if (details.dispatcher_destroyed)
return;
}
OnCursorVisibilityChangedNative(show);
}
void WindowTreeHost::MoveCursorToLocationInDIP(
const gfx::Point& location_in_dip) {
gfx::Point host_location(location_in_dip);
ConvertDIPToPixels(&host_location);
MoveCursorToInternal(location_in_dip, host_location);
}
void WindowTreeHost::MoveCursorToLocationInPixels(
const gfx::Point& location_in_pixels) {
gfx::Point root_location(location_in_pixels);
ConvertPixelsToDIP(&root_location);
MoveCursorToInternal(root_location, location_in_pixels);
}
ui::InputMethod* WindowTreeHost::GetInputMethod() {
if (!input_method_) {
input_method_ =
ui::CreateInputMethod(this, GetAcceleratedWidget()).release();
owned_input_method_ = true;
}
return input_method_;
}
void WindowTreeHost::SetSharedInputMethod(ui::InputMethod* input_method) {
DCHECK(!input_method_);
input_method_ = input_method;
owned_input_method_ = false;
}
ui::EventDispatchDetails WindowTreeHost::DispatchKeyEventPostIME(
ui::KeyEvent* event) {
return SendEventToProcessor(event);
}
void WindowTreeHost::Show() {
// Ensure that compositor has been properly initialized, see InitCompositor()
// and InitHost().
DCHECK(compositor());
DCHECK_EQ(compositor()->root_layer(), window()->layer());
compositor()->SetVisible(true);
ShowImpl();
window()->Show();
}
void WindowTreeHost::Hide() {
HideImpl();
if (compositor())
compositor()->SetVisible(false);
}
////////////////////////////////////////////////////////////////////////////////
// WindowTreeHost, protected:
WindowTreeHost::WindowTreeHost() : WindowTreeHost(nullptr) {}
WindowTreeHost::WindowTreeHost(std::unique_ptr<WindowPort> window_port)
: window_(new Window(nullptr, std::move(window_port))),
last_cursor_(ui::kCursorNull),
input_method_(nullptr),
owned_input_method_(false) {}
void WindowTreeHost::DestroyCompositor() {
compositor_.reset();
}
void WindowTreeHost::DestroyDispatcher() {
delete window_;
window_ = nullptr;
dispatcher_.reset();
// TODO(beng): this comment is no longer quite valid since this function
// isn't called from WED, and WED isn't a subclass of Window. So it seems
// like we could just rely on ~Window now.
// Destroy child windows while we're still valid. This is also done by
// ~Window, but by that time any calls to virtual methods overriden here (such
// as GetRootWindow()) result in Window's implementation. By destroying here
// we ensure GetRootWindow() still returns this.
//window()->RemoveOrDestroyChildren();
}
void WindowTreeHost::CreateCompositor(const cc::FrameSinkId& frame_sink_id) {
DCHECK(Env::GetInstance());
ui::ContextFactory* context_factory = Env::GetInstance()->context_factory();
DCHECK(context_factory);
ui::ContextFactoryPrivate* context_factory_private =
Env::GetInstance()->context_factory_private();
compositor_.reset(new ui::Compositor(
frame_sink_id.is_valid() ? frame_sink_id
: context_factory_private->AllocateFrameSinkId(),
context_factory, context_factory_private,
base::ThreadTaskRunnerHandle::Get()));
if (!dispatcher()) {
window()->Init(ui::LAYER_NOT_DRAWN);
window()->set_host(this);
window()->SetName("RootWindow");
window()->SetEventTargeter(
std::unique_ptr<ui::EventTargeter>(new WindowTargeter()));
dispatcher_.reset(new WindowEventDispatcher(this));
}
}
void WindowTreeHost::InitCompositor() {
compositor_->SetScaleAndSize(GetDeviceScaleFactorFromDisplay(window()),
GetBoundsInPixels().size());
compositor_->SetRootLayer(window()->layer());
compositor_->SetDisplayColorSpace(
GetICCProfileForCurrentDisplay().GetColorSpace());
}
void WindowTreeHost::OnAcceleratedWidgetAvailable() {
compositor_->SetAcceleratedWidget(GetAcceleratedWidget());
prop_.reset(new ui::ViewProp(GetAcceleratedWidget(),
kWindowTreeHostForAcceleratedWidget, this));
}
void WindowTreeHost::OnHostMovedInPixels(
const gfx::Point& new_location_in_pixels) {
TRACE_EVENT1("ui", "WindowTreeHost::OnHostMovedInPixels", "origin",
new_location_in_pixels.ToString());
for (WindowTreeHostObserver& observer : observers_)
observer.OnHostMovedInPixels(this, new_location_in_pixels);
}
void WindowTreeHost::OnHostResizedInPixels(
const gfx::Size& new_size_in_pixels) {
gfx::Size adjusted_size(new_size_in_pixels);
adjusted_size.Enlarge(output_surface_padding_in_pixels_.width(),
output_surface_padding_in_pixels_.height());
// The compositor should have the same size as the native root window host.
// Get the latest scale from display because it might have been changed.
compositor_->SetScaleAndSize(GetDeviceScaleFactorFromDisplay(window()),
adjusted_size);
gfx::Size layer_size = GetBoundsInPixels().size();
// The layer, and the observers should be notified of the
// transformed size of the root window.
UpdateRootWindowSizeInPixels(layer_size);
for (WindowTreeHostObserver& observer : observers_)
observer.OnHostResized(this);
}
void WindowTreeHost::OnHostWorkspaceChanged() {
for (WindowTreeHostObserver& observer : observers_)
observer.OnHostWorkspaceChanged(this);
}
void WindowTreeHost::OnHostCloseRequested() {
for (WindowTreeHostObserver& observer : observers_)
observer.OnHostCloseRequested(this);
}
void WindowTreeHost::OnHostActivated() {
Env::GetInstance()->NotifyHostActivated(this);
}
void WindowTreeHost::OnHostLostWindowCapture() {
Window* capture_window = client::GetCaptureWindow(window());
if (capture_window && capture_window->GetRootWindow() == window())
capture_window->ReleaseCapture();
}
gfx::ICCProfile WindowTreeHost::GetICCProfileForCurrentDisplay() {
// TODO(hubbe): Get the color space from the *current* monitor and
// update it when window is moved or color space configuration changes.
return gfx::ICCProfile::FromBestMonitor();
}
ui::EventProcessor* WindowTreeHost::GetEventProcessor() {
return event_processor();
}
////////////////////////////////////////////////////////////////////////////////
// WindowTreeHost, private:
void WindowTreeHost::MoveCursorToInternal(const gfx::Point& root_location,
const gfx::Point& host_location) {
last_cursor_request_position_in_host_ = host_location;
MoveCursorToScreenLocationInPixels(host_location);
client::CursorClient* cursor_client = client::GetCursorClient(window());
if (cursor_client) {
const display::Display& display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window());
cursor_client->SetDisplay(display);
}
dispatcher()->OnCursorMovedToRootLocation(root_location);
}
} // namespace aura