blob: 50c40dd21b8101e649768c13c346f87bac4fa451 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#include <string.h>
#include "ui/gl/gl_mock.h"
namespace gl {
// This is called mainly to prevent the compiler combining the code of mock
// functions with identical contents, so that their function pointers will be
// different.
void MakeFunctionUnique(const char* func_name) {
VLOG(2) << "Calling mock " << func_name;
}
void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) {
MakeFunctionUnique("glActiveTexture");
interface_->ActiveTexture(texture);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glApplyFramebufferAttachmentCMAAINTEL(void) {
MakeFunctionUnique("glApplyFramebufferAttachmentCMAAINTEL");
interface_->ApplyFramebufferAttachmentCMAAINTEL();
}
void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program,
GLuint shader) {
MakeFunctionUnique("glAttachShader");
interface_->AttachShader(program, shader);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBeginQuery(GLenum target,
GLuint id) {
MakeFunctionUnique("glBeginQuery");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryARB(GLenum target,
GLuint id) {
MakeFunctionUnique("glBeginQueryARB");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryEXT(GLenum target,
GLuint id) {
MakeFunctionUnique("glBeginQueryEXT");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginTransformFeedback(GLenum primitiveMode) {
MakeFunctionUnique("glBeginTransformFeedback");
interface_->BeginTransformFeedback(primitiveMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginTransformFeedbackEXT(GLenum primitiveMode) {
MakeFunctionUnique("glBeginTransformFeedbackEXT");
interface_->BeginTransformFeedback(primitiveMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindAttribLocation(GLuint program,
GLuint index,
const char* name) {
MakeFunctionUnique("glBindAttribLocation");
interface_->BindAttribLocation(program, index, name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBuffer(GLenum target,
GLuint buffer) {
MakeFunctionUnique("glBindBuffer");
interface_->BindBuffer(target, buffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBase(GLenum target,
GLuint index,
GLuint buffer) {
MakeFunctionUnique("glBindBufferBase");
interface_->BindBufferBase(target, index, buffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBaseEXT(GLenum target,
GLuint index,
GLuint buffer) {
MakeFunctionUnique("glBindBufferBaseEXT");
interface_->BindBufferBase(target, index, buffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) {
MakeFunctionUnique("glBindBufferRange");
interface_->BindBufferRange(target, index, buffer, offset, size);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindBufferRangeEXT(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) {
MakeFunctionUnique("glBindBufferRangeEXT");
interface_->BindBufferRange(target, index, buffer, offset, size);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocation(GLuint program,
GLuint colorNumber,
const char* name) {
MakeFunctionUnique("glBindFragDataLocation");
interface_->BindFragDataLocation(program, colorNumber, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name) {
MakeFunctionUnique("glBindFragDataLocationEXT");
interface_->BindFragDataLocation(program, colorNumber, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocationIndexed(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) {
MakeFunctionUnique("glBindFragDataLocationIndexed");
interface_->BindFragDataLocationIndexed(program, colorNumber, index, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) {
MakeFunctionUnique("glBindFragDataLocationIndexedEXT");
interface_->BindFragDataLocationIndexed(program, colorNumber, index, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFramebuffer(GLenum target, GLuint framebuffer) {
MakeFunctionUnique("glBindFramebuffer");
interface_->BindFramebufferEXT(target, framebuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
MakeFunctionUnique("glBindFramebufferEXT");
interface_->BindFramebufferEXT(target, framebuffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindImageTexture(GLuint index,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLint format) {
MakeFunctionUnique("glBindImageTexture");
interface_->BindImageTextureEXT(index, texture, level, layered, layer, access,
format);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindImageTextureEXT(GLuint index,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLint format) {
MakeFunctionUnique("glBindImageTextureEXT");
interface_->BindImageTextureEXT(index, texture, level, layered, layer, access,
format);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
MakeFunctionUnique("glBindRenderbuffer");
interface_->BindRenderbufferEXT(target, renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindRenderbufferEXT(GLenum target,
GLuint renderbuffer) {
MakeFunctionUnique("glBindRenderbufferEXT");
interface_->BindRenderbufferEXT(target, renderbuffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindSampler(GLuint unit,
GLuint sampler) {
MakeFunctionUnique("glBindSampler");
interface_->BindSampler(unit, sampler);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindTexture(GLenum target,
GLuint texture) {
MakeFunctionUnique("glBindTexture");
interface_->BindTexture(target, texture);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindTransformFeedback(GLenum target, GLuint id) {
MakeFunctionUnique("glBindTransformFeedback");
interface_->BindTransformFeedback(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name) {
MakeFunctionUnique("glBindUniformLocationCHROMIUM");
interface_->BindUniformLocationCHROMIUM(program, location, name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArray(GLuint array) {
MakeFunctionUnique("glBindVertexArray");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindVertexArrayAPPLE(GLuint array) {
MakeFunctionUnique("glBindVertexArrayAPPLE");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayOES(GLuint array) {
MakeFunctionUnique("glBindVertexArrayOES");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierKHR(void) {
MakeFunctionUnique("glBlendBarrierKHR");
interface_->BlendBarrierKHR();
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierNV(void) {
MakeFunctionUnique("glBlendBarrierNV");
interface_->BlendBarrierKHR();
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MakeFunctionUnique("glBlendColor");
interface_->BlendColor(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquation(GLenum mode) {
MakeFunctionUnique("glBlendEquation");
interface_->BlendEquation(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlendEquationSeparate(GLenum modeRGB,
GLenum modeAlpha) {
MakeFunctionUnique("glBlendEquationSeparate");
interface_->BlendEquationSeparate(modeRGB, modeAlpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendFunc(GLenum sfactor,
GLenum dfactor) {
MakeFunctionUnique("glBlendFunc");
interface_->BlendFunc(sfactor, dfactor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) {
MakeFunctionUnique("glBlendFuncSeparate");
interface_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebuffer");
interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlitFramebufferANGLE(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebufferANGLE");
interface_->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferEXT(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebufferEXT");
interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
MakeFunctionUnique("glBufferData");
interface_->BufferData(target, size, data, usage);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
MakeFunctionUnique("glBufferSubData");
interface_->BufferSubData(target, offset, size, data);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glCheckFramebufferStatus(GLenum target) {
MakeFunctionUnique("glCheckFramebufferStatus");
return interface_->CheckFramebufferStatusEXT(target);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glCheckFramebufferStatusEXT(GLenum target) {
MakeFunctionUnique("glCheckFramebufferStatusEXT");
return interface_->CheckFramebufferStatusEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClear(GLbitfield mask) {
MakeFunctionUnique("glClear");
interface_->Clear(mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfi(GLenum buffer,
GLint drawbuffer,
const GLfloat depth,
GLint stencil) {
MakeFunctionUnique("glClearBufferfi");
interface_->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glClearBufferfv(GLenum buffer,
GLint drawbuffer,
const GLfloat* value) {
MakeFunctionUnique("glClearBufferfv");
interface_->ClearBufferfv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferiv(GLenum buffer,
GLint drawbuffer,
const GLint* value) {
MakeFunctionUnique("glClearBufferiv");
interface_->ClearBufferiv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glClearBufferuiv(GLenum buffer,
GLint drawbuffer,
const GLuint* value) {
MakeFunctionUnique("glClearBufferuiv");
interface_->ClearBufferuiv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MakeFunctionUnique("glClearColor");
interface_->ClearColor(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearDepth(GLclampd depth) {
MakeFunctionUnique("glClearDepth");
interface_->ClearDepth(depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearDepthf(GLclampf depth) {
MakeFunctionUnique("glClearDepthf");
interface_->ClearDepthf(depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearStencil(GLint s) {
MakeFunctionUnique("glClearStencil");
interface_->ClearStencil(s);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
MakeFunctionUnique("glClientWaitSync");
return interface_->ClientWaitSync(sync, flags, timeout);
}
void GL_BINDING_CALL MockGLInterface::Mock_glColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) {
MakeFunctionUnique("glColorMask");
interface_->ColorMask(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCompileShader(GLuint shader) {
MakeFunctionUnique("glCompileShader");
interface_->CompileShader(shader);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedCopyTextureCHROMIUM(GLuint sourceId,
GLuint destId) {
MakeFunctionUnique("glCompressedCopyTextureCHROMIUM");
interface_->CompressedCopyTextureCHROMIUM(sourceId, destId);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexImage2D");
interface_->CompressedTexImage2D(target, level, internalformat, width, height,
border, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexImage3D");
interface_->CompressedTexImage3D(target, level, internalformat, width, height,
depth, border, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexSubImage2D");
interface_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexSubImage3D");
interface_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize,
data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size) {
MakeFunctionUnique("glCopyBufferSubData");
interface_->CopyBufferSubData(readTarget, writeTarget, readOffset,
writeOffset, size);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCopySubTextureCHROMIUM(
GLuint sourceId,
GLuint destId,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha) {
MakeFunctionUnique("glCopySubTextureCHROMIUM");
interface_->CopySubTextureCHROMIUM(
sourceId, destId, xoffset, yoffset, x, y, width, height, unpackFlipY,
unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) {
MakeFunctionUnique("glCopyTexImage2D");
interface_->CopyTexImage2D(target, level, internalformat, x, y, width, height,
border);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glCopyTexSubImage2D");
interface_->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glCopyTexSubImage3D");
interface_->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y,
width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCopyTextureCHROMIUM(GLuint sourceId,
GLuint destId,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha) {
MakeFunctionUnique("glCopyTextureCHROMIUM");
interface_->CopyTextureCHROMIUM(sourceId, destId, internalFormat, destType,
unpackFlipY, unpackPremultiplyAlpha,
unpackUnmultiplyAlpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glCoverFillPathInstancedNV");
interface_->CoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase,
coverMode, transformType,
transformValues);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathNV(GLuint path,
GLenum coverMode) {
MakeFunctionUnique("glCoverFillPathNV");
interface_->CoverFillPathNV(path, coverMode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glCoverStrokePathInstancedNV");
interface_->CoverStrokePathInstancedNV(numPaths, pathNameType, paths,
pathBase, coverMode, transformType,
transformValues);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode) {
MakeFunctionUnique("glCoverStrokePathNV");
interface_->CoverStrokePathNV(name, coverMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCoverageModulationNV(GLenum components) {
MakeFunctionUnique("glCoverageModulationNV");
interface_->CoverageModulationNV(components);
}
GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateProgram(void) {
MakeFunctionUnique("glCreateProgram");
return interface_->CreateProgram();
}
GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShader(GLenum type) {
MakeFunctionUnique("glCreateShader");
return interface_->CreateShader(type);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCullFace(GLenum mode) {
MakeFunctionUnique("glCullFace");
interface_->CullFace(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageCallback(GLDEBUGPROC callback,
const void* userParam) {
MakeFunctionUnique("glDebugMessageCallback");
interface_->DebugMessageCallback(callback, userParam);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageCallbackKHR(GLDEBUGPROC callback,
const void* userParam) {
MakeFunctionUnique("glDebugMessageCallbackKHR");
interface_->DebugMessageCallback(callback, userParam);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageControl(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint* ids,
GLboolean enabled) {
MakeFunctionUnique("glDebugMessageControl");
interface_->DebugMessageControl(source, type, severity, count, ids, enabled);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageControlKHR(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint* ids,
GLboolean enabled) {
MakeFunctionUnique("glDebugMessageControlKHR");
interface_->DebugMessageControl(source, type, severity, count, ids, enabled);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageInsert(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const char* buf) {
MakeFunctionUnique("glDebugMessageInsert");
interface_->DebugMessageInsert(source, type, id, severity, length, buf);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDebugMessageInsertKHR(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const char* buf) {
MakeFunctionUnique("glDebugMessageInsertKHR");
interface_->DebugMessageInsert(source, type, id, severity, length, buf);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers) {
MakeFunctionUnique("glDeleteBuffers");
interface_->DeleteBuffersARB(n, buffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) {
MakeFunctionUnique("glDeleteFencesAPPLE");
interface_->DeleteFencesAPPLE(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences) {
MakeFunctionUnique("glDeleteFencesNV");
interface_->DeleteFencesNV(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFramebuffers(GLsizei n,
const GLuint* framebuffers) {
MakeFunctionUnique("glDeleteFramebuffers");
interface_->DeleteFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFramebuffersEXT(GLsizei n,
const GLuint* framebuffers) {
MakeFunctionUnique("glDeleteFramebuffersEXT");
interface_->DeleteFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeletePathsNV(GLuint path,
GLsizei range) {
MakeFunctionUnique("glDeletePathsNV");
interface_->DeletePathsNV(path, range);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgram(GLuint program) {
MakeFunctionUnique("glDeleteProgram");
interface_->DeleteProgram(program);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueries(GLsizei n,
const GLuint* ids) {
MakeFunctionUnique("glDeleteQueries");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesARB");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesEXT");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers) {
MakeFunctionUnique("glDeleteRenderbuffers");
interface_->DeleteRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteRenderbuffersEXT(GLsizei n,
const GLuint* renderbuffers) {
MakeFunctionUnique("glDeleteRenderbuffersEXT");
interface_->DeleteRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers) {
MakeFunctionUnique("glDeleteSamplers");
interface_->DeleteSamplers(n, samplers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteShader(GLuint shader) {
MakeFunctionUnique("glDeleteShader");
interface_->DeleteShader(shader);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSync(GLsync sync) {
MakeFunctionUnique("glDeleteSync");
interface_->DeleteSync(sync);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteTextures(GLsizei n, const GLuint* textures) {
MakeFunctionUnique("glDeleteTextures");
interface_->DeleteTextures(n, textures);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteTransformFeedbacks");
interface_->DeleteTransformFeedbacks(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArrays");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArraysAPPLE(GLsizei n,
const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArraysAPPLE");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArraysOES");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthFunc(GLenum func) {
MakeFunctionUnique("glDepthFunc");
interface_->DepthFunc(func);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthMask(GLboolean flag) {
MakeFunctionUnique("glDepthMask");
interface_->DepthMask(flag);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthRange(GLclampd zNear,
GLclampd zFar) {
MakeFunctionUnique("glDepthRange");
interface_->DepthRange(zNear, zFar);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthRangef(GLclampf zNear,
GLclampf zFar) {
MakeFunctionUnique("glDepthRangef");
interface_->DepthRangef(zNear, zFar);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDetachShader(GLuint program,
GLuint shader) {
MakeFunctionUnique("glDetachShader");
interface_->DetachShader(program, shader);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDisable(GLenum cap) {
MakeFunctionUnique("glDisable");
interface_->Disable(cap);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDisableVertexAttribArray(GLuint index) {
MakeFunctionUnique("glDisableVertexAttribArray");
interface_->DisableVertexAttribArray(index);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDiscardFramebufferEXT(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) {
MakeFunctionUnique("glDiscardFramebufferEXT");
interface_->DiscardFramebufferEXT(target, numAttachments, attachments);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawArrays(GLenum mode,
GLint first,
GLsizei count) {
MakeFunctionUnique("glDrawArrays");
interface_->DrawArrays(mode, first, count);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstanced");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstancedANGLE");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstancedARB(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstancedARB");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffer(GLenum mode) {
MakeFunctionUnique("glDrawBuffer");
interface_->DrawBuffer(mode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffers(GLsizei n,
const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffers");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffersARB");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffersEXT");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) {
MakeFunctionUnique("glDrawElements");
interface_->DrawElements(mode, count, type, indices);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstanced");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstancedANGLE");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstancedARB(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstancedARB");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) {
MakeFunctionUnique("glDrawRangeElements");
interface_->DrawRangeElements(mode, start, end, count, type, indices);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEGLImageTargetRenderbufferStorageOES(
GLenum target,
GLeglImageOES image) {
MakeFunctionUnique("glEGLImageTargetRenderbufferStorageOES");
interface_->EGLImageTargetRenderbufferStorageOES(target, image);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEGLImageTargetTexture2DOES(GLenum target,
GLeglImageOES image) {
MakeFunctionUnique("glEGLImageTargetTexture2DOES");
interface_->EGLImageTargetTexture2DOES(target, image);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEnable(GLenum cap) {
MakeFunctionUnique("glEnable");
interface_->Enable(cap);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEnableVertexAttribArray(GLuint index) {
MakeFunctionUnique("glEnableVertexAttribArray");
interface_->EnableVertexAttribArray(index);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQuery(GLenum target) {
MakeFunctionUnique("glEndQuery");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) {
MakeFunctionUnique("glEndQueryARB");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) {
MakeFunctionUnique("glEndQueryEXT");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) {
MakeFunctionUnique("glEndTransformFeedback");
interface_->EndTransformFeedback();
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedbackEXT(void) {
MakeFunctionUnique("glEndTransformFeedbackEXT");
interface_->EndTransformFeedback();
}
GLsync GL_BINDING_CALL MockGLInterface::Mock_glFenceSync(GLenum condition,
GLbitfield flags) {
MakeFunctionUnique("glFenceSync");
return interface_->FenceSync(condition, flags);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinish(void) {
MakeFunctionUnique("glFinish");
interface_->Finish();
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glFinishFenceAPPLE");
interface_->FinishFenceAPPLE(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceNV(GLuint fence) {
MakeFunctionUnique("glFinishFenceNV");
interface_->FinishFenceNV(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFlush(void) {
MakeFunctionUnique("glFlush");
interface_->Flush();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFlushMappedBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length) {
MakeFunctionUnique("glFlushMappedBufferRange");
interface_->FlushMappedBufferRange(target, offset, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
MakeFunctionUnique("glFramebufferRenderbuffer");
interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferRenderbufferEXT(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
MakeFunctionUnique("glFramebufferRenderbufferEXT");
interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) {
MakeFunctionUnique("glFramebufferTexture2D");
interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
level);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) {
MakeFunctionUnique("glFramebufferTexture2DEXT");
interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
level);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) {
MakeFunctionUnique("glFramebufferTexture2DMultisampleEXT");
interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget,
texture, level, samples);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) {
MakeFunctionUnique("glFramebufferTexture2DMultisampleIMG");
interface_->FramebufferTexture2DMultisampleIMG(target, attachment, textarget,
texture, level, samples);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) {
MakeFunctionUnique("glFramebufferTextureLayer");
interface_->FramebufferTextureLayer(target, attachment, texture, level,
layer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFrontFace(GLenum mode) {
MakeFunctionUnique("glFrontFace");
interface_->FrontFace(mode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenBuffers(GLsizei n,
GLuint* buffers) {
MakeFunctionUnique("glGenBuffers");
interface_->GenBuffersARB(n, buffers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesAPPLE(GLsizei n,
GLuint* fences) {
MakeFunctionUnique("glGenFencesAPPLE");
interface_->GenFencesAPPLE(n, fences);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesNV(GLsizei n,
GLuint* fences) {
MakeFunctionUnique("glGenFencesNV");
interface_->GenFencesNV(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
MakeFunctionUnique("glGenFramebuffers");
interface_->GenFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
MakeFunctionUnique("glGenFramebuffersEXT");
interface_->GenFramebuffersEXT(n, framebuffers);
}
GLuint GL_BINDING_CALL MockGLInterface::Mock_glGenPathsNV(GLsizei range) {
MakeFunctionUnique("glGenPathsNV");
return interface_->GenPathsNV(range);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenQueries(GLsizei n,
GLuint* ids) {
MakeFunctionUnique("glGenQueries");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesARB(GLsizei n,
GLuint* ids) {
MakeFunctionUnique("glGenQueriesARB");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesEXT(GLsizei n,
GLuint* ids) {
MakeFunctionUnique("glGenQueriesEXT");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
MakeFunctionUnique("glGenRenderbuffers");
interface_->GenRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
MakeFunctionUnique("glGenRenderbuffersEXT");
interface_->GenRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenSamplers(GLsizei n,
GLuint* samplers) {
MakeFunctionUnique("glGenSamplers");
interface_->GenSamplers(n, samplers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenTextures(GLsizei n,
GLuint* textures) {
MakeFunctionUnique("glGenTextures");
interface_->GenTextures(n, textures);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenTransformFeedbacks");
interface_->GenTransformFeedbacks(n, ids);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArrays(GLsizei n,
GLuint* arrays) {
MakeFunctionUnique("glGenVertexArrays");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) {
MakeFunctionUnique("glGenVertexArraysAPPLE");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
MakeFunctionUnique("glGenVertexArraysOES");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmap(GLenum target) {
MakeFunctionUnique("glGenerateMipmap");
interface_->GenerateMipmapEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmapEXT(GLenum target) {
MakeFunctionUnique("glGenerateMipmapEXT");
interface_->GenerateMipmapEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetActiveAttrib");
interface_->GetActiveAttrib(program, index, bufsize, length, size, type,
name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetActiveUniform");
interface_->GetActiveUniform(program, index, bufsize, length, size, type,
name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
char* uniformBlockName) {
MakeFunctionUnique("glGetActiveUniformBlockName");
interface_->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize,
length, uniformBlockName);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetActiveUniformBlockiv");
interface_->GetActiveUniformBlockiv(program, uniformBlockIndex, pname,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockivRobustANGLE(
GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetActiveUniformBlockivRobustANGLE");
interface_->GetActiveUniformBlockivRobustANGLE(
program, uniformBlockIndex, pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetActiveUniformsiv");
interface_->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) {
MakeFunctionUnique("glGetAttachedShaders");
interface_->GetAttachedShaders(program, maxcount, count, shaders);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetAttribLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetAttribLocation");
return interface_->GetAttribLocation(program, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBooleani_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLboolean* data) {
MakeFunctionUnique("glGetBooleani_vRobustANGLE");
interface_->GetBooleani_vRobustANGLE(target, index, bufSize, length, data);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleanv(GLenum pname,
GLboolean* params) {
MakeFunctionUnique("glGetBooleanv");
interface_->GetBooleanv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBooleanvRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLboolean* data) {
MakeFunctionUnique("glGetBooleanvRobustANGLE");
interface_->GetBooleanvRobustANGLE(pname, bufSize, length, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBufferParameteri64vRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* params) {
MakeFunctionUnique("glGetBufferParameteri64vRobustANGLE");
interface_->GetBufferParameteri64vRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetBufferParameteriv");
interface_->GetBufferParameteriv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetBufferParameterivRobustANGLE");
interface_->GetBufferParameterivRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBufferPointervRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** params) {
MakeFunctionUnique("glGetBufferPointervRobustANGLE");
interface_->GetBufferPointervRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetDebugMessageLog(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
char* messageLog) {
MakeFunctionUnique("glGetDebugMessageLog");
interface_->GetDebugMessageLog(count, bufSize, sources, types, ids,
severities, lengths, messageLog);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetDebugMessageLogKHR(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
char* messageLog) {
MakeFunctionUnique("glGetDebugMessageLogKHR");
interface_->GetDebugMessageLog(count, bufSize, sources, types, ids,
severities, lengths, messageLog);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetError(void) {
MakeFunctionUnique("glGetError");
return interface_->GetError();
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetFenceivNV(GLuint fence,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFenceivNV");
interface_->GetFenceivNV(fence, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetFloatv(GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetFloatv");
interface_->GetFloatv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFloatvRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* data) {
MakeFunctionUnique("glGetFloatvRobustANGLE");
interface_->GetFloatvRobustANGLE(pname, bufSize, length, data);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetFragDataIndex(GLuint program, const char* name) {
MakeFunctionUnique("glGetFragDataIndex");
return interface_->GetFragDataIndex(program, name);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetFragDataIndexEXT(GLuint program, const char* name) {
MakeFunctionUnique("glGetFragDataIndexEXT");
return interface_->GetFragDataIndex(program, name);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetFragDataLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetFragDataLocation");
return interface_->GetFragDataLocation(program, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFramebufferAttachmentParameteriv");
interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferAttachmentParameterivEXT(
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFramebufferAttachmentParameterivEXT");
interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferAttachmentParameterivRobustANGLE(
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetFramebufferAttachmentParameterivRobustANGLE");
interface_->GetFramebufferAttachmentParameterivRobustANGLE(
target, attachment, pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetFramebufferParameterivRobustANGLE");
interface_->GetFramebufferParameterivRobustANGLE(target, pname, bufSize,
length, params);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatus(void) {
MakeFunctionUnique("glGetGraphicsResetStatus");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusARB(void) {
MakeFunctionUnique("glGetGraphicsResetStatusARB");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusEXT(void) {
MakeFunctionUnique("glGetGraphicsResetStatusEXT");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusKHR(void) {
MakeFunctionUnique("glGetGraphicsResetStatusKHR");
return interface_->GetGraphicsResetStatusARB();
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_v(GLenum target,
GLuint index,
GLint64* data) {
MakeFunctionUnique("glGetInteger64i_v");
interface_->GetInteger64i_v(target, index, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInteger64i_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint64* data) {
MakeFunctionUnique("glGetInteger64i_vRobustANGLE");
interface_->GetInteger64i_vRobustANGLE(target, index, bufSize, length, data);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64v(GLenum pname,
GLint64* params) {
MakeFunctionUnique("glGetInteger64v");
interface_->GetInteger64v(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInteger64vRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* data) {
MakeFunctionUnique("glGetInteger64vRobustANGLE");
interface_->GetInteger64vRobustANGLE(pname, bufSize, length, data);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_v(GLenum target,
GLuint index,
GLint* data) {
MakeFunctionUnique("glGetIntegeri_v");
interface_->GetIntegeri_v(target, index, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetIntegeri_vRobustANGLE(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* data) {
MakeFunctionUnique("glGetIntegeri_vRobustANGLE");
interface_->GetIntegeri_vRobustANGLE(target, index, bufSize, length, data);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegerv(GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetIntegerv");
interface_->GetIntegerv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetIntegervRobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* data) {
MakeFunctionUnique("glGetIntegervRobustANGLE");
interface_->GetIntegervRobustANGLE(pname, bufSize, length, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) {
MakeFunctionUnique("glGetInternalformativ");
interface_->GetInternalformativ(target, internalformat, pname, bufSize,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInternalformativRobustANGLE(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetInternalformativRobustANGLE");
interface_->GetInternalformativRobustANGLE(target, internalformat, pname,
bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetMultisamplefvRobustANGLE(GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLfloat* val) {
MakeFunctionUnique("glGetMultisamplefvRobustANGLE");
interface_->GetMultisamplefvRobustANGLE(pname, index, bufSize, length, val);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectLabel(GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei* length,
char* label) {
MakeFunctionUnique("glGetObjectLabel");
interface_->GetObjectLabel(identifier, name, bufSize, length, label);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetObjectLabelKHR(GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei* length,
char* label) {
MakeFunctionUnique("glGetObjectLabelKHR");
interface_->GetObjectLabel(identifier, name, bufSize, length, label);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectPtrLabel(void* ptr,
GLsizei bufSize,
GLsizei* length,
char* label) {
MakeFunctionUnique("glGetObjectPtrLabel");
interface_->GetObjectPtrLabel(ptr, bufSize, length, label);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetObjectPtrLabelKHR(void* ptr,
GLsizei bufSize,
GLsizei* length,
char* label) {
MakeFunctionUnique("glGetObjectPtrLabelKHR");
interface_->GetObjectPtrLabel(ptr, bufSize, length, label);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetPointerv(GLenum pname,
void** params) {
MakeFunctionUnique("glGetPointerv");
interface_->GetPointerv(pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetPointervKHR(GLenum pname,
void** params) {
MakeFunctionUnique("glGetPointervKHR");
interface_->GetPointerv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetPointervRobustANGLERobustANGLE(GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** params) {
MakeFunctionUnique("glGetPointervRobustANGLERobustANGLE");
interface_->GetPointervRobustANGLERobustANGLE(pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) {
MakeFunctionUnique("glGetProgramBinary");
interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramBinaryOES(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) {
MakeFunctionUnique("glGetProgramBinaryOES");
interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MakeFunctionUnique("glGetProgramInfoLog");
interface_->GetProgramInfoLog(program, bufsize, length, infolog);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetProgramInterfaceiv");
interface_->GetProgramInterfaceiv(program, programInterface, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInterfaceivRobustANGLE(
GLuint program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetProgramInterfaceivRobustANGLE");
interface_->GetProgramInterfaceivRobustANGLE(program, programInterface, pname,
bufSize, length, params);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramResourceLocation(GLuint program,
GLenum programInterface,
const char* name) {
MakeFunctionUnique("glGetProgramResourceLocation");
return interface_->GetProgramResourceLocation(program, programInterface,
name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramResourceName(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLchar* name) {
MakeFunctionUnique("glGetProgramResourceName");
interface_->GetProgramResourceName(program, programInterface, index, bufSize,
length, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramResourceiv(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum* props,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetProgramResourceiv");
interface_->GetProgramResourceiv(program, programInterface, index, propCount,
props, bufSize, length, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramiv(GLuint program,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetProgramiv");
interface_->GetProgramiv(program, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramivRobustANGLE(GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetProgramivRobustANGLE");
interface_->GetProgramivRobustANGLE(program, pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjecti64v(GLuint id,
GLenum pname,
GLint64* params) {
MakeFunctionUnique("glGetQueryObjecti64v");
interface_->GetQueryObjecti64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjecti64vEXT(GLuint id,
GLenum pname,
GLint64* params) {
MakeFunctionUnique("glGetQueryObjecti64vEXT");
interface_->GetQueryObjecti64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjecti64vRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* params) {
MakeFunctionUnique("glGetQueryObjecti64vRobustANGLE");
interface_->GetQueryObjecti64vRobustANGLE(id, pname, bufSize, length, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectiv(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectiv");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectivARB(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivARB");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectivEXT(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivEXT");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectivRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivRobustANGLE");
interface_->GetQueryObjectivRobustANGLE(id, pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectui64v(GLuint id,
GLenum pname,
GLuint64* params) {
MakeFunctionUnique("glGetQueryObjectui64v");
interface_->GetQueryObjectui64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params) {
MakeFunctionUnique("glGetQueryObjectui64vEXT");
interface_->GetQueryObjectui64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectui64vRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint64* params) {
MakeFunctionUnique("glGetQueryObjectui64vRobustANGLE");
interface_->GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuiv(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuiv");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectuivARB(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivARB");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivEXT");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectuivRobustANGLE(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivRobustANGLE");
interface_->GetQueryObjectuivRobustANGLE(id, pname, bufSize, length, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryiv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryiv");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivARB(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivARB");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivEXT");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetQueryivRobustANGLE");
interface_->GetQueryivRobustANGLE(target, pname, bufSize, length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetRenderbufferParameteriv");
interface_->GetRenderbufferParameterivEXT(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetRenderbufferParameterivEXT(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetRenderbufferParameterivEXT");
interface_->GetRenderbufferParameterivEXT(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetRenderbufferParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetRenderbufferParameterivRobustANGLE");
interface_->GetRenderbufferParameterivRobustANGLE(target, pname, bufSize,
length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterIivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetSamplerParameterIivRobustANGLE");
interface_->GetSamplerParameterIivRobustANGLE(sampler, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterIuivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetSamplerParameterIuivRobustANGLE");
interface_->GetSamplerParameterIuivRobustANGLE(sampler, pname, bufSize,
length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetSamplerParameterfv");
interface_->GetSamplerParameterfv(sampler, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterfvRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetSamplerParameterfvRobustANGLE");
interface_->GetSamplerParameterfvRobustANGLE(sampler, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetSamplerParameteriv");
interface_->GetSamplerParameteriv(sampler, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetSamplerParameterivRobustANGLE");
interface_->GetSamplerParameterivRobustANGLE(sampler, pname, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MakeFunctionUnique("glGetShaderInfoLog");
interface_->GetShaderInfoLog(shader, bufsize, length, infolog);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
MakeFunctionUnique("glGetShaderPrecisionFormat");
interface_->GetShaderPrecisionFormat(shadertype, precisiontype, range,
precision);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MakeFunctionUnique("glGetShaderSource");
interface_->GetShaderSource(shader, bufsize, length, source);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderiv(GLuint shader,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetShaderiv");
interface_->GetShaderiv(shader, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetShaderivRobustANGLE(GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetShaderivRobustANGLE");
interface_->GetShaderivRobustANGLE(shader, pname, bufSize, length, params);
}
const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetString(GLenum name) {
MakeFunctionUnique("glGetString");
return interface_->GetString(name);
}
const GLubyte* GL_BINDING_CALL
MockGLInterface::Mock_glGetStringi(GLenum name, GLuint index) {
MakeFunctionUnique("glGetStringi");
return interface_->GetStringi(name, index);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetSynciv(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values) {
MakeFunctionUnique("glGetSynciv");
interface_->GetSynciv(sync, pname, bufSize, length, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameterfv(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetTexLevelParameterfv");
interface_->GetTexLevelParameterfv(target, level, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameterfvRobustANGLE(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetTexLevelParameterfvRobustANGLE");
interface_->GetTexLevelParameterfvRobustANGLE(target, level, pname, bufSize,
length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameteriv(GLenum target,
GLint level,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetTexLevelParameteriv");
interface_->GetTexLevelParameteriv(target, level, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameterivRobustANGLE(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetTexLevelParameterivRobustANGLE");
interface_->GetTexLevelParameterivRobustANGLE(target, level, pname, bufSize,
length, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterIivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetTexParameterIivRobustANGLE");
interface_->GetTexParameterIivRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterIuivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetTexParameterIuivRobustANGLE");
interface_->GetTexParameterIuivRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetTexParameterfv");
interface_->GetTexParameterfv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterfvRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetTexParameterfvRobustANGLE");
interface_->GetTexParameterfvRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetTexParameteriv");
interface_->GetTexParameteriv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetTexParameterivRobustANGLE");
interface_->GetTexParameterivRobustANGLE(target, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetTransformFeedbackVarying");
interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size,
type, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTransformFeedbackVaryingEXT(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetTransformFeedbackVaryingEXT");
interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size,
type, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MakeFunctionUnique("glGetTranslatedShaderSourceANGLE");
interface_->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
}
GLuint GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformBlockIndex(GLuint program,
const char* uniformBlockName) {
MakeFunctionUnique("glGetUniformBlockIndex");
return interface_->GetUniformBlockIndex(program, uniformBlockName);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformIndices(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) {
MakeFunctionUnique("glGetUniformIndices");
interface_->GetUniformIndices(program, uniformCount, uniformNames,
uniformIndices);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetUniformLocation");
return interface_->GetUniformLocation(program, name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfv(GLuint program,
GLint location,
GLfloat* params) {
MakeFunctionUnique("glGetUniformfv");
interface_->GetUniformfv(program, location, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformfvRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetUniformfvRobustANGLE");
interface_->GetUniformfvRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformiv(GLuint program,
GLint location,
GLint* params) {
MakeFunctionUnique("glGetUniformiv");
interface_->GetUniformiv(program, location, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetUniformivRobustANGLE");
interface_->GetUniformivRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformuiv(GLuint program,
GLint location,
GLuint* params) {
MakeFunctionUnique("glGetUniformuiv");
interface_->GetUniformuiv(program, location, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformuivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetUniformuivRobustANGLE");
interface_->GetUniformuivRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribIivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetVertexAttribIivRobustANGLE");
interface_->GetVertexAttribIivRobustANGLE(index, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribIuivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetVertexAttribIuivRobustANGLE");
interface_->GetVertexAttribIuivRobustANGLE(index, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer) {
MakeFunctionUnique("glGetVertexAttribPointerv");
interface_->GetVertexAttribPointerv(index, pname, pointer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribPointervRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** pointer) {
MakeFunctionUnique("glGetVertexAttribPointervRobustANGLE");
interface_->GetVertexAttribPointervRobustANGLE(index, pname, bufSize, length,
pointer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetVertexAttribfv");
interface_->GetVertexAttribfv(index, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribfvRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetVertexAttribfvRobustANGLE");
interface_->GetVertexAttribfvRobustANGLE(index, pname, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetVertexAttribiv");
interface_->GetVertexAttribiv(index, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribivRobustANGLE(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetVertexAttribivRobustANGLE");
interface_->GetVertexAttribivRobustANGLE(index, pname, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetnUniformfvRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) {
MakeFunctionUnique("glGetnUniformfvRobustANGLE");
interface_->GetnUniformfvRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetnUniformivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLint* params) {
MakeFunctionUnique("glGetnUniformivRobustANGLE");
interface_->GetnUniformivRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetnUniformuivRobustANGLE(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLuint* params) {
MakeFunctionUnique("glGetnUniformuivRobustANGLE");
interface_->GetnUniformuivRobustANGLE(program, location, bufSize, length,
params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glHint(GLenum target, GLenum mode) {
MakeFunctionUnique("glHint");
interface_->Hint(target, mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInsertEventMarkerEXT(GLsizei length,
const char* marker) {
MakeFunctionUnique("glInsertEventMarkerEXT");
interface_->InsertEventMarkerEXT(length, marker);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) {
MakeFunctionUnique("glInvalidateFramebuffer");
interface_->InvalidateFramebuffer(target, numAttachments, attachments);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLint width,
GLint height) {
MakeFunctionUnique("glInvalidateSubFramebuffer");
interface_->InvalidateSubFramebuffer(target, numAttachments, attachments, x,
y, width, height);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsBuffer(GLuint buffer) {
MakeFunctionUnique("glIsBuffer");
return interface_->IsBuffer(buffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsEnabled(GLenum cap) {
MakeFunctionUnique("glIsEnabled");
return interface_->IsEnabled(cap);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glIsFenceAPPLE");
return interface_->IsFenceAPPLE(fence);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceNV(GLuint fence) {
MakeFunctionUnique("glIsFenceNV");
return interface_->IsFenceNV(fence);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsFramebuffer(GLuint framebuffer) {
MakeFunctionUnique("glIsFramebuffer");
return interface_->IsFramebufferEXT(framebuffer);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsFramebufferEXT(GLuint framebuffer) {
MakeFunctionUnique("glIsFramebufferEXT");
return interface_->IsFramebufferEXT(framebuffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsPathNV(GLuint path) {
MakeFunctionUnique("glIsPathNV");
return interface_->IsPathNV(path);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgram(GLuint program) {
MakeFunctionUnique("glIsProgram");
return interface_->IsProgram(program);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQuery(GLuint query) {
MakeFunctionUnique("glIsQuery");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) {
MakeFunctionUnique("glIsQueryARB");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) {
MakeFunctionUnique("glIsQueryEXT");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsRenderbuffer(GLuint renderbuffer) {
MakeFunctionUnique("glIsRenderbuffer");
return interface_->IsRenderbufferEXT(renderbuffer);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsRenderbufferEXT(GLuint renderbuffer) {
MakeFunctionUnique("glIsRenderbufferEXT");
return interface_->IsRenderbufferEXT(renderbuffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSampler(GLuint sampler) {
MakeFunctionUnique("glIsSampler");
return interface_->IsSampler(sampler);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsShader(GLuint shader) {
MakeFunctionUnique("glIsShader");
return interface_->IsShader(shader);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSync(GLsync sync) {
MakeFunctionUnique("glIsSync");
return interface_->IsSync(sync);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTexture(GLuint texture) {
MakeFunctionUnique("glIsTexture");
return interface_->IsTexture(texture);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsTransformFeedback(GLuint id) {
MakeFunctionUnique("glIsTransformFeedback");
return interface_->IsTransformFeedback(id);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArray(GLuint array) {
MakeFunctionUnique("glIsVertexArray");
return interface_->IsVertexArrayOES(array);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsVertexArrayAPPLE(GLuint array) {
MakeFunctionUnique("glIsVertexArrayAPPLE");
return interface_->IsVertexArrayOES(array);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsVertexArrayOES(GLuint array) {
MakeFunctionUnique("glIsVertexArrayOES");
return interface_->IsVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glLineWidth(GLfloat width) {
MakeFunctionUnique("glLineWidth");
interface_->LineWidth(width);
}
void GL_BINDING_CALL MockGLInterface::Mock_glLinkProgram(GLuint program) {
MakeFunctionUnique("glLinkProgram");
interface_->LinkProgram(program);
}
void* GL_BINDING_CALL MockGLInterface::Mock_glMapBuffer(GLenum target,
GLenum access) {
MakeFunctionUnique("glMapBuffer");
return interface_->MapBuffer(target, access);
}
void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferOES(GLenum target,
GLenum access) {
MakeFunctionUnique("glMapBufferOES");
return interface_->MapBuffer(target, access);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) {
MakeFunctionUnique("glMapBufferRange");
return interface_->MapBufferRange(target, offset, length, access);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBufferRangeEXT(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) {
MakeFunctionUnique("glMapBufferRangeEXT");
return interface_->MapBufferRange(target, offset, length, access);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glMatrixLoadIdentityEXT(GLenum matrixMode) {
MakeFunctionUnique("glMatrixLoadIdentityEXT");
interface_->MatrixLoadIdentityEXT(matrixMode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadfEXT(GLenum matrixMode,
const GLfloat* m) {
MakeFunctionUnique("glMatrixLoadfEXT");
interface_->MatrixLoadfEXT(matrixMode, m);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glMemoryBarrier(GLbitfield barriers) {
MakeFunctionUnique("glMemoryBarrier");
interface_->MemoryBarrierEXT(barriers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glMemoryBarrierEXT(GLbitfield barriers) {
MakeFunctionUnique("glMemoryBarrierEXT");
interface_->MemoryBarrierEXT(barriers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glObjectLabel(GLenum identifier,
GLuint name,
GLsizei length,
const char* label) {
MakeFunctionUnique("glObjectLabel");
interface_->ObjectLabel(identifier, name, length, label);
}
void GL_BINDING_CALL MockGLInterface::Mock_glObjectLabelKHR(GLenum identifier,
GLuint name,
GLsizei length,
const char* label) {
MakeFunctionUnique("glObjectLabelKHR");
interface_->ObjectLabel(identifier, name, length, label);
}
void GL_BINDING_CALL MockGLInterface::Mock_glObjectPtrLabel(void* ptr,
GLsizei length,
const char* label) {
MakeFunctionUnique("glObjectPtrLabel");
interface_->ObjectPtrLabel(ptr, length, label);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glObjectPtrLabelKHR(void* ptr,
GLsizei length,
const char* label) {
MakeFunctionUnique("glObjectPtrLabelKHR");
interface_->ObjectPtrLabel(ptr, length, label);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPathCommandsNV(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords) {
MakeFunctionUnique("glPathCommandsNV");
interface_->PathCommandsNV(path, numCommands, commands, numCoords, coordType,
coords);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPathParameterfNV(GLuint path,
GLenum pname,
GLfloat value) {
MakeFunctionUnique("glPathParameterfNV");
interface_->PathParameterfNV(path, pname, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPathParameteriNV(GLuint path,
GLenum pname,
GLint value) {
MakeFunctionUnique("glPathParameteriNV");
interface_->PathParameteriNV(path, pname, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPathStencilFuncNV(GLenum func,
GLint ref,
GLuint mask) {
MakeFunctionUnique("glPathStencilFuncNV");
interface_->PathStencilFuncNV(func, ref, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPauseTransformFeedback(void) {
MakeFunctionUnique("glPauseTransformFeedback");
interface_->PauseTransformFeedback();
}
void GL_BINDING_CALL MockGLInterface::Mock_glPixelStorei(GLenum pname,
GLint param) {
MakeFunctionUnique("glPixelStorei");
interface_->PixelStorei(pname, param);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPointParameteri(GLenum pname,
GLint param) {
MakeFunctionUnique("glPointParameteri");
interface_->PointParameteri(pname, param);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPolygonOffset(GLfloat factor,
GLfloat units) {
MakeFunctionUnique("glPolygonOffset");
interface_->PolygonOffset(factor, units);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPopDebugGroup() {
MakeFunctionUnique("glPopDebugGroup");
interface_->PopDebugGroup();
}
void GL_BINDING_CALL MockGLInterface::Mock_glPopDebugGroupKHR() {
MakeFunctionUnique("glPopDebugGroupKHR");
interface_->PopDebugGroup();
}
void GL_BINDING_CALL MockGLInterface::Mock_glPopGroupMarkerEXT(void) {
MakeFunctionUnique("glPopGroupMarkerEXT");
interface_->PopGroupMarkerEXT();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPrimitiveRestartIndex(GLuint index) {
MakeFunctionUnique("glPrimitiveRestartIndex");
interface_->PrimitiveRestartIndex(index);
}
void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinary(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) {
MakeFunctionUnique("glProgramBinary");
interface_->ProgramBinary(program, binaryFormat, binary, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glProgramBinaryOES(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) {
MakeFunctionUnique("glProgramBinaryOES");
interface_->ProgramBinary(program, binaryFormat, binary, length);
}
void GL_BINDING_CALL MockGLInterface::Mock_glProgramParameteri(GLuint program,
GLenum pname,
GLint value) {
MakeFunctionUnique("glProgramParameteri");
interface_->ProgramParameteri(program, pname, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glProgramPathFragmentInputGenNV(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs) {
MakeFunctionUnique("glProgramPathFragmentInputGenNV");
interface_->ProgramPathFragmentInputGenNV(program, location, genMode,
components, coeffs);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPushDebugGroup(GLenum source,
GLuint id,
GLsizei length,
const char* message) {
MakeFunctionUnique("glPushDebugGroup");
interface_->PushDebugGroup(source, id, length, message);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPushDebugGroupKHR(GLenum source,
GLuint id,
GLsizei length,
const char* message) {
MakeFunctionUnique("glPushDebugGroupKHR");
interface_->PushDebugGroup(source, id, length, message);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker) {
MakeFunctionUnique("glPushGroupMarkerEXT");
interface_->PushGroupMarkerEXT(length, marker);
}
void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounter(GLuint id,
GLenum target) {
MakeFunctionUnique("glQueryCounter");
interface_->QueryCounter(id, target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounterEXT(GLuint id,
GLenum target) {
MakeFunctionUnique("glQueryCounterEXT");
interface_->QueryCounter(id, target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReadBuffer(GLenum src) {
MakeFunctionUnique("glReadBuffer");
interface_->ReadBuffer(src);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) {
MakeFunctionUnique("glReadPixels");
interface_->ReadPixels(x, y, width, height, format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glReadPixelsRobustANGLE(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei* length,
void* pixels) {
MakeFunctionUnique("glReadPixelsRobustANGLE");
interface_->ReadPixelsRobustANGLE(x, y, width, height, format, type, bufSize,
length, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glReadnPixelsRobustANGLE(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei* length,
void* data) {
MakeFunctionUnique("glReadnPixelsRobustANGLE");
interface_->ReadnPixelsRobustANGLE(x, y, width, height, format, type, bufSize,
length, data);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReleaseShaderCompiler(void) {
MakeFunctionUnique("glReleaseShaderCompiler");
interface_->ReleaseShaderCompiler();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorage");
interface_->RenderbufferStorageEXT(target, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageEXT(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageEXT");
interface_->RenderbufferStorageEXT(target, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisample");
interface_->RenderbufferStorageMultisample(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleANGLE(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleANGLE");
interface_->RenderbufferStorageMultisampleANGLE(
target, samples, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleEXT");
interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleIMG");
interface_->RenderbufferStorageMultisampleIMG(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glResumeTransformFeedback(void) {
MakeFunctionUnique("glResumeTransformFeedback");
interface_->ResumeTransformFeedback();
}
void GL_BINDING_CALL MockGLInterface::Mock_glSampleCoverage(GLclampf value,
GLboolean invert) {
MakeFunctionUnique("glSampleCoverage");
interface_->SampleCoverage(value, invert);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterIivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint* param) {
MakeFunctionUnique("glSamplerParameterIivRobustANGLE");
interface_->SamplerParameterIivRobustANGLE(sampler, pname, bufSize, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterIuivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLuint* param) {
MakeFunctionUnique("glSamplerParameterIuivRobustANGLE");
interface_->SamplerParameterIuivRobustANGLE(sampler, pname, bufSize, param);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterf(GLuint sampler,
GLenum pname,
GLfloat param) {
MakeFunctionUnique("glSamplerParameterf");
interface_->SamplerParameterf(sampler, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* params) {
MakeFunctionUnique("glSamplerParameterfv");
interface_->SamplerParameterfv(sampler, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterfvRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat* param) {
MakeFunctionUnique("glSamplerParameterfvRobustANGLE");
interface_->SamplerParameterfvRobustANGLE(sampler, pname, bufSize, param);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteri(GLuint sampler,
GLenum pname,
GLint param) {
MakeFunctionUnique("glSamplerParameteri");
interface_->SamplerParameteri(sampler, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* params) {
MakeFunctionUnique("glSamplerParameteriv");
interface_->SamplerParameteriv(sampler, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterivRobustANGLE(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint* param) {
MakeFunctionUnique("glSamplerParameterivRobustANGLE");
interface_->SamplerParameterivRobustANGLE(sampler, pname, bufSize, param);
}
void GL_BINDING_CALL MockGLInterface::Mock_glScissor(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glScissor");
interface_->Scissor(x, y, width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glSetFenceAPPLE");
interface_->SetFenceAPPLE(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceNV(GLuint fence,
GLenum condition) {
MakeFunctionUnique("glSetFenceNV");
interface_->SetFenceNV(fence, condition);
}
void GL_BINDING_CALL MockGLInterface::Mock_glShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) {
MakeFunctionUnique("glShaderBinary");
interface_->ShaderBinary(n, shaders, binaryformat, binary, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glShaderSource(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length) {
MakeFunctionUnique("glShaderSource");
interface_->ShaderSource(shader, count, str, length);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glStencilFillPathInstancedNV");
interface_->StencilFillPathInstancedNV(numPaths, pathNameType, paths,
pathBase, fillMode, mask,
transformType, transformValues);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathNV(GLuint path,
GLenum fillMode,
GLuint mask) {
MakeFunctionUnique("glStencilFillPathNV");
interface_->StencilFillPathNV(path, fillMode, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilFunc(GLenum func,
GLint ref,
GLuint mask) {
MakeFunctionUnique("glStencilFunc");
interface_->StencilFunc(func, ref, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask) {
MakeFunctionUnique("glStencilFuncSeparate");
interface_->StencilFuncSeparate(face, func, ref, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilMask(GLuint mask) {
MakeFunctionUnique("glStencilMask");
interface_->StencilMask(mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilMaskSeparate(GLenum face,
GLuint mask) {
MakeFunctionUnique("glStencilMaskSeparate");
interface_->StencilMaskSeparate(face, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilOp(GLenum fail,
GLenum zfail,
GLenum zpass) {
MakeFunctionUnique("glStencilOp");
interface_->StencilOp(fail, zfail, zpass);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) {
MakeFunctionUnique("glStencilOpSeparate");
interface_->StencilOpSeparate(face, fail, zfail, zpass);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glStencilStrokePathInstancedNV");
interface_->StencilStrokePathInstancedNV(numPaths, pathNameType, paths,
pathBase, ref, mask, transformType,
transformValues);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilStrokePathNV(GLuint path,
GLint reference,
GLuint mask) {
MakeFunctionUnique("glStencilStrokePathNV");
interface_->StencilStrokePathNV(path, reference, mask);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilThenCoverFillPathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glStencilThenCoverFillPathInstancedNV");
interface_->StencilThenCoverFillPathInstancedNV(
numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode,
transformType, transformValues);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilThenCoverFillPathNV(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) {
MakeFunctionUnique("glStencilThenCoverFillPathNV");
interface_->StencilThenCoverFillPathNV(path, fillMode, mask, coverMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilThenCoverStrokePathInstancedNV(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MakeFunctionUnique("glStencilThenCoverStrokePathInstancedNV");
interface_->StencilThenCoverStrokePathInstancedNV(
numPaths, pathNameType, paths, pathBase, ref, mask, coverMode,
transformType, transformValues);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilThenCoverStrokePathNV(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode) {
MakeFunctionUnique("glStencilThenCoverStrokePathNV");
interface_->StencilThenCoverStrokePathNV(path, reference, mask, coverMode);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glTestFenceAPPLE");
return interface_->TestFenceAPPLE(fence);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceNV(GLuint fence) {
MakeFunctionUnique("glTestFenceNV");
return interface_->TestFenceNV(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexImage2D");
interface_->TexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexImage2DRobustANGLE(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) {
MakeFunctionUnique("glTexImage2DRobustANGLE");
interface_->TexImage2DRobustANGLE(target, level, internalformat, width,
height, border, format, type, bufSize,
pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexImage3D");
interface_->TexImage3D(target, level, internalformat, width, height, depth,
border, format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexImage3DRobustANGLE(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) {
MakeFunctionUnique("glTexImage3DRobustANGLE");
interface_->TexImage3DRobustANGLE(target, level, internalformat, width,
height, depth, border, format, type,
bufSize, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterIivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint* params) {
MakeFunctionUnique("glTexParameterIivRobustANGLE");
interface_->TexParameterIivRobustANGLE(target, pname, bufSize, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterIuivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLuint* params) {
MakeFunctionUnique("glTexParameterIuivRobustANGLE");
interface_->TexParameterIuivRobustANGLE(target, pname, bufSize, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterf(GLenum target,
GLenum pname,
GLfloat param) {
MakeFunctionUnique("glTexParameterf");
interface_->TexParameterf(target, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params) {
MakeFunctionUnique("glTexParameterfv");
interface_->TexParameterfv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterfvRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLfloat* params) {
MakeFunctionUnique("glTexParameterfvRobustANGLE");
interface_->TexParameterfvRobustANGLE(target, pname, bufSize, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteri(GLenum target,
GLenum pname,
GLint param) {
MakeFunctionUnique("glTexParameteri");
interface_->TexParameteri(target, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameteriv(GLenum target,
GLenum pname,
const GLint* params) {
MakeFunctionUnique("glTexParameteriv");
interface_->TexParameteriv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterivRobustANGLE(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint* params) {
MakeFunctionUnique("glTexParameterivRobustANGLE");
interface_->TexParameterivRobustANGLE(target, pname, bufSize, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glTexStorage2D");
interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glTexStorage2DEXT");
interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth) {
MakeFunctionUnique("glTexStorage3D");
interface_->TexStorage3D(target, levels, internalformat, width, height,
depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexSubImage2D");
interface_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexSubImage2DRobustANGLE(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) {
MakeFunctionUnique("glTexSubImage2DRobustANGLE");
interface_->TexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width,
height, format, type, bufSize, pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexSubImage3D");
interface_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexSubImage3DRobustANGLE(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) {
MakeFunctionUnique("glTexSubImage3DRobustANGLE");
interface_->TexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type,
bufSize, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTransformFeedbackVaryings(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode) {
MakeFunctionUnique("glTransformFeedbackVaryings");
interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTransformFeedbackVaryingsEXT(
GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode) {
MakeFunctionUnique("glTransformFeedbackVaryingsEXT");
interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1f(GLint location,
GLfloat x) {
MakeFunctionUnique("glUniform1f");
interface_->Uniform1f(location, x);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform1fv");
interface_->Uniform1fv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1i(GLint location,
GLint x) {
MakeFunctionUnique("glUniform1i");
interface_->Uniform1i(location, x);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform1iv");
interface_->Uniform1iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1ui(GLint location,
GLuint v0) {
MakeFunctionUnique("glUniform1ui");
interface_->Uniform1ui(location, v0);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform1uiv");
interface_->Uniform1uiv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2f(GLint location,
GLfloat x,
GLfloat y) {
MakeFunctionUnique("glUniform2f");
interface_->Uniform2f(location, x, y);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform2fv");
interface_->Uniform2fv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2i(GLint location,
GLint x,
GLint y) {
MakeFunctionUnique("glUniform2i");
interface_->Uniform2i(location, x, y);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform2iv");
interface_->Uniform2iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2ui(GLint location,
GLuint v0,
GLuint v1) {
MakeFunctionUnique("glUniform2ui");
interface_->Uniform2ui(location, v0, v1);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform2uiv");
interface_->Uniform2uiv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z) {
MakeFunctionUnique("glUniform3f");
interface_->Uniform3f(location, x, y, z);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform3fv");
interface_->Uniform3fv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3i(GLint location,
GLint x,
GLint y,
GLint z) {
MakeFunctionUnique("glUniform3i");
interface_->Uniform3i(location, x, y, z);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform3iv");
interface_->Uniform3iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3ui(GLint location,
GLuint v0,
GLuint v1,
GLuint v2) {
MakeFunctionUnique("glUniform3ui");
interface_->Uniform3ui(location, v0, v1, v2);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform3uiv");
interface_->Uniform3uiv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MakeFunctionUnique("glUniform4f");
interface_->Uniform4f(location, x, y, z, w);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform4fv");
interface_->Uniform4fv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) {
MakeFunctionUnique("glUniform4i");
interface_->Uniform4i(location, x, y, z, w);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform4iv");
interface_->Uniform4iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4ui(GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3) {
MakeFunctionUnique("glUniform4ui");
interface_->Uniform4ui(location, v0, v1, v2, v3);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform4uiv");
interface_->Uniform4uiv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) {
MakeFunctionUnique("glUniformBlockBinding");
interface_->UniformBlockBinding(program, uniformBlockIndex,
uniformBlockBinding);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2fv");
interface_->UniformMatrix2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2x3fv");
interface_->UniformMatrix2x3fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2x4fv");
interface_->UniformMatrix2x4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3fv");
interface_->UniformMatrix3fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3x2fv");
interface_->UniformMatrix3x2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3x4fv");
interface_->UniformMatrix3x4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4fv");
interface_->UniformMatrix4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4x2fv");
interface_->UniformMatrix4x2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4x3fv");
interface_->UniformMatrix4x3fv(location, count, transpose, value);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBuffer(GLenum target) {
MakeFunctionUnique("glUnmapBuffer");
return interface_->UnmapBuffer(target);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glUnmapBufferOES(GLenum target) {
MakeFunctionUnique("glUnmapBufferOES");
return interface_->UnmapBuffer(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUseProgram(GLuint program) {
MakeFunctionUnique("glUseProgram");
interface_->UseProgram(program);
}
void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgram(GLuint program) {
MakeFunctionUnique("glValidateProgram");
interface_->ValidateProgram(program);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib1f(GLuint indx,
GLfloat x) {
MakeFunctionUnique("glVertexAttrib1f");
interface_->VertexAttrib1f(indx, x);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib1fv");
interface_->VertexAttrib1fv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib2f(GLuint indx,
GLfloat x,
GLfloat y) {
MakeFunctionUnique("glVertexAttrib2f");
interface_->VertexAttrib2f(indx, x, y);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib2fv");
interface_->VertexAttrib2fv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) {
MakeFunctionUnique("glVertexAttrib3f");
interface_->VertexAttrib3f(indx, x, y, z);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib3fv");
interface_->VertexAttrib3fv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MakeFunctionUnique("glVertexAttrib4f");
interface_->VertexAttrib4f(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib4fv");
interface_->VertexAttrib4fv(indx, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisor(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisor");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisorANGLE");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisorARB");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4i(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) {
MakeFunctionUnique("glVertexAttribI4i");
interface_->VertexAttribI4i(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribI4iv(GLuint indx, const GLint* values) {
MakeFunctionUnique("glVertexAttribI4iv");
interface_->VertexAttribI4iv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4ui(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) {
MakeFunctionUnique("glVertexAttribI4ui");
interface_->VertexAttribI4ui(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values) {
MakeFunctionUnique("glVertexAttribI4uiv");
interface_->VertexAttribI4uiv(indx, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribIPointer(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) {
MakeFunctionUnique("glVertexAttribIPointer");
interface_->VertexAttribIPointer(indx, size, type, stride, ptr);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) {
MakeFunctionUnique("glVertexAttribPointer");
interface_->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
void GL_BINDING_CALL MockGLInterface::Mock_glViewport(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glViewport");
interface_->Viewport(x, y, width, height);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
MakeFunctionUnique("glWaitSync");
return interface_->WaitSync(sync, flags, timeout);
}
static void MockInvalidFunction() {
NOTREACHED();
}
GLFunctionPointerType GL_BINDING_CALL
MockGLInterface::GetGLProcAddress(const char* name) {
if (strcmp(name, "glActiveTexture") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glActiveTexture);
if (strcmp(name, "glApplyFramebufferAttachmentCMAAINTEL") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glApplyFramebufferAttachmentCMAAINTEL);
if (strcmp(name, "glAttachShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glAttachShader);
if (strcmp(name, "glBeginQuery") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBeginQuery);
if (strcmp(name, "glBeginQueryARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBeginQueryARB);
if (strcmp(name, "glBeginQueryEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBeginQueryEXT);
if (strcmp(name, "glBeginTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBeginTransformFeedback);
if (strcmp(name, "glBeginTransformFeedbackEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBeginTransformFeedbackEXT);
if (strcmp(name, "glBindAttribLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindAttribLocation);
if (strcmp(name, "glBindBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindBuffer);
if (strcmp(name, "glBindBufferBase") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindBufferBase);
if (strcmp(name, "glBindBufferBaseEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindBufferBaseEXT);
if (strcmp(name, "glBindBufferRange") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindBufferRange);
if (strcmp(name, "glBindBufferRangeEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindBufferRangeEXT);
if (strcmp(name, "glBindFragDataLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindFragDataLocation);
if (strcmp(name, "glBindFragDataLocationEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBindFragDataLocationEXT);
if (strcmp(name, "glBindFragDataLocationIndexed") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBindFragDataLocationIndexed);
if (strcmp(name, "glBindFragDataLocationIndexedEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBindFragDataLocationIndexedEXT);
if (strcmp(name, "glBindFramebuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindFramebuffer);
if (strcmp(name, "glBindFramebufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindFramebufferEXT);
if (strcmp(name, "glBindImageTexture") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindImageTexture);
if (strcmp(name, "glBindImageTextureEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindImageTextureEXT);
if (strcmp(name, "glBindRenderbuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindRenderbuffer);
if (strcmp(name, "glBindRenderbufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindRenderbufferEXT);
if (strcmp(name, "glBindSampler") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindSampler);
if (strcmp(name, "glBindTexture") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindTexture);
if (strcmp(name, "glBindTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBindTransformFeedback);
if (strcmp(name, "glBindUniformLocationCHROMIUM") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBindUniformLocationCHROMIUM);
if (strcmp(name, "glBindVertexArray") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindVertexArray);
if (strcmp(name, "glBindVertexArrayAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindVertexArrayAPPLE);
if (strcmp(name, "glBindVertexArrayOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBindVertexArrayOES);
if (strcmp(name, "glBlendBarrierKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendBarrierKHR);
if (strcmp(name, "glBlendBarrierNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendBarrierNV);
if (strcmp(name, "glBlendColor") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendColor);
if (strcmp(name, "glBlendEquation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendEquation);
if (strcmp(name, "glBlendEquationSeparate") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glBlendEquationSeparate);
if (strcmp(name, "glBlendFunc") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendFunc);
if (strcmp(name, "glBlendFuncSeparate") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlendFuncSeparate);
if (strcmp(name, "glBlitFramebuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlitFramebuffer);
if (strcmp(name, "glBlitFramebufferANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlitFramebufferANGLE);
if (strcmp(name, "glBlitFramebufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBlitFramebufferEXT);
if (strcmp(name, "glBufferData") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBufferData);
if (strcmp(name, "glBufferSubData") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glBufferSubData);
if (strcmp(name, "glCheckFramebufferStatus") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCheckFramebufferStatus);
if (strcmp(name, "glCheckFramebufferStatusEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCheckFramebufferStatusEXT);
if (strcmp(name, "glClear") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClear);
if (strcmp(name, "glClearBufferfi") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearBufferfi);
if (strcmp(name, "glClearBufferfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearBufferfv);
if (strcmp(name, "glClearBufferiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearBufferiv);
if (strcmp(name, "glClearBufferuiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearBufferuiv);
if (strcmp(name, "glClearColor") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearColor);
if (strcmp(name, "glClearDepth") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearDepth);
if (strcmp(name, "glClearDepthf") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearDepthf);
if (strcmp(name, "glClearStencil") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClearStencil);
if (strcmp(name, "glClientWaitSync") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glClientWaitSync);
if (strcmp(name, "glColorMask") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glColorMask);
if (strcmp(name, "glCompileShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCompileShader);
if (strcmp(name, "glCompressedCopyTextureCHROMIUM") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCompressedCopyTextureCHROMIUM);
if (strcmp(name, "glCompressedTexImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCompressedTexImage2D);
if (strcmp(name, "glCompressedTexImage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCompressedTexImage3D);
if (strcmp(name, "glCompressedTexSubImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCompressedTexSubImage2D);
if (strcmp(name, "glCompressedTexSubImage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCompressedTexSubImage3D);
if (strcmp(name, "glCopyBufferSubData") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCopyBufferSubData);
if (strcmp(name, "glCopySubTextureCHROMIUM") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCopySubTextureCHROMIUM);
if (strcmp(name, "glCopyTexImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCopyTexImage2D);
if (strcmp(name, "glCopyTexSubImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCopyTexSubImage2D);
if (strcmp(name, "glCopyTexSubImage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCopyTexSubImage3D);
if (strcmp(name, "glCopyTextureCHROMIUM") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCopyTextureCHROMIUM);
if (strcmp(name, "glCoverFillPathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCoverFillPathInstancedNV);
if (strcmp(name, "glCoverFillPathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCoverFillPathNV);
if (strcmp(name, "glCoverStrokePathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glCoverStrokePathInstancedNV);
if (strcmp(name, "glCoverStrokePathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCoverStrokePathNV);
if (strcmp(name, "glCoverageModulationNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCoverageModulationNV);
if (strcmp(name, "glCreateProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCreateProgram);
if (strcmp(name, "glCreateShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCreateShader);
if (strcmp(name, "glCullFace") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glCullFace);
if (strcmp(name, "glDebugMessageCallback") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDebugMessageCallback);
if (strcmp(name, "glDebugMessageCallbackKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDebugMessageCallbackKHR);
if (strcmp(name, "glDebugMessageControl") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDebugMessageControl);
if (strcmp(name, "glDebugMessageControlKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDebugMessageControlKHR);
if (strcmp(name, "glDebugMessageInsert") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDebugMessageInsert);
if (strcmp(name, "glDebugMessageInsertKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDebugMessageInsertKHR);
if (strcmp(name, "glDeleteBuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteBuffers);
if (strcmp(name, "glDeleteFencesAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteFencesAPPLE);
if (strcmp(name, "glDeleteFencesNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteFencesNV);
if (strcmp(name, "glDeleteFramebuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteFramebuffers);
if (strcmp(name, "glDeleteFramebuffersEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDeleteFramebuffersEXT);
if (strcmp(name, "glDeletePathsNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeletePathsNV);
if (strcmp(name, "glDeleteProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteProgram);
if (strcmp(name, "glDeleteQueries") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteQueries);
if (strcmp(name, "glDeleteQueriesARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteQueriesARB);
if (strcmp(name, "glDeleteQueriesEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteQueriesEXT);
if (strcmp(name, "glDeleteRenderbuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteRenderbuffers);
if (strcmp(name, "glDeleteRenderbuffersEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDeleteRenderbuffersEXT);
if (strcmp(name, "glDeleteSamplers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteSamplers);
if (strcmp(name, "glDeleteShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteShader);
if (strcmp(name, "glDeleteSync") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteSync);
if (strcmp(name, "glDeleteTextures") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteTextures);
if (strcmp(name, "glDeleteTransformFeedbacks") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDeleteTransformFeedbacks);
if (strcmp(name, "glDeleteVertexArrays") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDeleteVertexArrays);
if (strcmp(name, "glDeleteVertexArraysAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDeleteVertexArraysAPPLE);
if (strcmp(name, "glDeleteVertexArraysOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDeleteVertexArraysOES);
if (strcmp(name, "glDepthFunc") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDepthFunc);
if (strcmp(name, "glDepthMask") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDepthMask);
if (strcmp(name, "glDepthRange") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDepthRange);
if (strcmp(name, "glDepthRangef") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDepthRangef);
if (strcmp(name, "glDetachShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDetachShader);
if (strcmp(name, "glDisable") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDisable);
if (strcmp(name, "glDisableVertexAttribArray") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDisableVertexAttribArray);
if (strcmp(name, "glDiscardFramebufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDiscardFramebufferEXT);
if (strcmp(name, "glDrawArrays") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawArrays);
if (strcmp(name, "glDrawArraysInstanced") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawArraysInstanced);
if (strcmp(name, "glDrawArraysInstancedANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDrawArraysInstancedANGLE);
if (strcmp(name, "glDrawArraysInstancedARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDrawArraysInstancedARB);
if (strcmp(name, "glDrawBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawBuffer);
if (strcmp(name, "glDrawBuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawBuffers);
if (strcmp(name, "glDrawBuffersARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawBuffersARB);
if (strcmp(name, "glDrawBuffersEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawBuffersEXT);
if (strcmp(name, "glDrawElements") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawElements);
if (strcmp(name, "glDrawElementsInstanced") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDrawElementsInstanced);
if (strcmp(name, "glDrawElementsInstancedANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDrawElementsInstancedANGLE);
if (strcmp(name, "glDrawElementsInstancedARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glDrawElementsInstancedARB);
if (strcmp(name, "glDrawRangeElements") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glDrawRangeElements);
if (strcmp(name, "glEGLImageTargetRenderbufferStorageOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glEGLImageTargetRenderbufferStorageOES);
if (strcmp(name, "glEGLImageTargetTexture2DOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glEGLImageTargetTexture2DOES);
if (strcmp(name, "glEnable") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glEnable);
if (strcmp(name, "glEnableVertexAttribArray") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glEnableVertexAttribArray);
if (strcmp(name, "glEndQuery") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glEndQuery);
if (strcmp(name, "glEndQueryARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glEndQueryARB);
if (strcmp(name, "glEndQueryEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glEndQueryEXT);
if (strcmp(name, "glEndTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glEndTransformFeedback);
if (strcmp(name, "glEndTransformFeedbackEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glEndTransformFeedbackEXT);
if (strcmp(name, "glFenceSync") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFenceSync);
if (strcmp(name, "glFinish") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFinish);
if (strcmp(name, "glFinishFenceAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFinishFenceAPPLE);
if (strcmp(name, "glFinishFenceNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFinishFenceNV);
if (strcmp(name, "glFlush") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFlush);
if (strcmp(name, "glFlushMappedBufferRange") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFlushMappedBufferRange);
if (strcmp(name, "glFramebufferRenderbuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferRenderbuffer);
if (strcmp(name, "glFramebufferRenderbufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferRenderbufferEXT);
if (strcmp(name, "glFramebufferTexture2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFramebufferTexture2D);
if (strcmp(name, "glFramebufferTexture2DEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferTexture2DEXT);
if (strcmp(name, "glFramebufferTexture2DMultisampleEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferTexture2DMultisampleEXT);
if (strcmp(name, "glFramebufferTexture2DMultisampleIMG") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferTexture2DMultisampleIMG);
if (strcmp(name, "glFramebufferTextureLayer") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glFramebufferTextureLayer);
if (strcmp(name, "glFrontFace") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glFrontFace);
if (strcmp(name, "glGenBuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenBuffers);
if (strcmp(name, "glGenFencesAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenFencesAPPLE);
if (strcmp(name, "glGenFencesNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenFencesNV);
if (strcmp(name, "glGenFramebuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenFramebuffers);
if (strcmp(name, "glGenFramebuffersEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenFramebuffersEXT);
if (strcmp(name, "glGenPathsNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenPathsNV);
if (strcmp(name, "glGenQueries") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenQueries);
if (strcmp(name, "glGenQueriesARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenQueriesARB);
if (strcmp(name, "glGenQueriesEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenQueriesEXT);
if (strcmp(name, "glGenRenderbuffers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenRenderbuffers);
if (strcmp(name, "glGenRenderbuffersEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenRenderbuffersEXT);
if (strcmp(name, "glGenSamplers") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenSamplers);
if (strcmp(name, "glGenTextures") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenTextures);
if (strcmp(name, "glGenTransformFeedbacks") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGenTransformFeedbacks);
if (strcmp(name, "glGenVertexArrays") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenVertexArrays);
if (strcmp(name, "glGenVertexArraysAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenVertexArraysAPPLE);
if (strcmp(name, "glGenVertexArraysOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenVertexArraysOES);
if (strcmp(name, "glGenerateMipmap") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenerateMipmap);
if (strcmp(name, "glGenerateMipmapEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGenerateMipmapEXT);
if (strcmp(name, "glGetActiveAttrib") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetActiveAttrib);
if (strcmp(name, "glGetActiveUniform") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetActiveUniform);
if (strcmp(name, "glGetActiveUniformBlockName") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetActiveUniformBlockName);
if (strcmp(name, "glGetActiveUniformBlockiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetActiveUniformBlockiv);
if (strcmp(name, "glGetActiveUniformBlockivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetActiveUniformBlockivRobustANGLE);
if (strcmp(name, "glGetActiveUniformsiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetActiveUniformsiv);
if (strcmp(name, "glGetAttachedShaders") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetAttachedShaders);
if (strcmp(name, "glGetAttribLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetAttribLocation);
if (strcmp(name, "glGetBooleani_vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetBooleani_vRobustANGLE);
if (strcmp(name, "glGetBooleanv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetBooleanv);
if (strcmp(name, "glGetBooleanvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetBooleanvRobustANGLE);
if (strcmp(name, "glGetBufferParameteri64vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetBufferParameteri64vRobustANGLE);
if (strcmp(name, "glGetBufferParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetBufferParameteriv);
if (strcmp(name, "glGetBufferParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetBufferParameterivRobustANGLE);
if (strcmp(name, "glGetBufferPointervRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetBufferPointervRobustANGLE);
if (strcmp(name, "glGetDebugMessageLog") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetDebugMessageLog);
if (strcmp(name, "glGetDebugMessageLogKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetDebugMessageLogKHR);
if (strcmp(name, "glGetError") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetError);
if (strcmp(name, "glGetFenceivNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFenceivNV);
if (strcmp(name, "glGetFloatv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFloatv);
if (strcmp(name, "glGetFloatvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFloatvRobustANGLE);
if (strcmp(name, "glGetFragDataIndex") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFragDataIndex);
if (strcmp(name, "glGetFragDataIndexEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFragDataIndexEXT);
if (strcmp(name, "glGetFragDataLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetFragDataLocation);
if (strcmp(name, "glGetFramebufferAttachmentParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetFramebufferAttachmentParameteriv);
if (strcmp(name, "glGetFramebufferAttachmentParameterivEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetFramebufferAttachmentParameterivEXT);
if (strcmp(name, "glGetFramebufferAttachmentParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetFramebufferAttachmentParameterivRobustANGLE);
if (strcmp(name, "glGetFramebufferParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetFramebufferParameterivRobustANGLE);
if (strcmp(name, "glGetGraphicsResetStatus") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetGraphicsResetStatus);
if (strcmp(name, "glGetGraphicsResetStatusARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetGraphicsResetStatusARB);
if (strcmp(name, "glGetGraphicsResetStatusEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetGraphicsResetStatusEXT);
if (strcmp(name, "glGetGraphicsResetStatusKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetGraphicsResetStatusKHR);
if (strcmp(name, "glGetInteger64i_v") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetInteger64i_v);
if (strcmp(name, "glGetInteger64i_vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetInteger64i_vRobustANGLE);
if (strcmp(name, "glGetInteger64v") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetInteger64v);
if (strcmp(name, "glGetInteger64vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetInteger64vRobustANGLE);
if (strcmp(name, "glGetIntegeri_v") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetIntegeri_v);
if (strcmp(name, "glGetIntegeri_vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetIntegeri_vRobustANGLE);
if (strcmp(name, "glGetIntegerv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetIntegerv);
if (strcmp(name, "glGetIntegervRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetIntegervRobustANGLE);
if (strcmp(name, "glGetInternalformativ") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetInternalformativ);
if (strcmp(name, "glGetInternalformativRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetInternalformativRobustANGLE);
if (strcmp(name, "glGetMultisamplefvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetMultisamplefvRobustANGLE);
if (strcmp(name, "glGetObjectLabel") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetObjectLabel);
if (strcmp(name, "glGetObjectLabelKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetObjectLabelKHR);
if (strcmp(name, "glGetObjectPtrLabel") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetObjectPtrLabel);
if (strcmp(name, "glGetObjectPtrLabelKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetObjectPtrLabelKHR);
if (strcmp(name, "glGetPointerv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetPointerv);
if (strcmp(name, "glGetPointervKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetPointervKHR);
if (strcmp(name, "glGetPointervRobustANGLERobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetPointervRobustANGLERobustANGLE);
if (strcmp(name, "glGetProgramBinary") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetProgramBinary);
if (strcmp(name, "glGetProgramBinaryOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetProgramBinaryOES);
if (strcmp(name, "glGetProgramInfoLog") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetProgramInfoLog);
if (strcmp(name, "glGetProgramInterfaceiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetProgramInterfaceiv);
if (strcmp(name, "glGetProgramInterfaceivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetProgramInterfaceivRobustANGLE);
if (strcmp(name, "glGetProgramResourceLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetProgramResourceLocation);
if (strcmp(name, "glGetProgramResourceName") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetProgramResourceName);
if (strcmp(name, "glGetProgramResourceiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetProgramResourceiv);
if (strcmp(name, "glGetProgramiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetProgramiv);
if (strcmp(name, "glGetProgramivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetProgramivRobustANGLE);
if (strcmp(name, "glGetQueryObjecti64v") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjecti64v);
if (strcmp(name, "glGetQueryObjecti64vEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjecti64vEXT);
if (strcmp(name, "glGetQueryObjecti64vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjecti64vRobustANGLE);
if (strcmp(name, "glGetQueryObjectiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectiv);
if (strcmp(name, "glGetQueryObjectivARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectivARB);
if (strcmp(name, "glGetQueryObjectivEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectivEXT);
if (strcmp(name, "glGetQueryObjectivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjectivRobustANGLE);
if (strcmp(name, "glGetQueryObjectui64v") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectui64v);
if (strcmp(name, "glGetQueryObjectui64vEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjectui64vEXT);
if (strcmp(name, "glGetQueryObjectui64vRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjectui64vRobustANGLE);
if (strcmp(name, "glGetQueryObjectuiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectuiv);
if (strcmp(name, "glGetQueryObjectuivARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectuivARB);
if (strcmp(name, "glGetQueryObjectuivEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryObjectuivEXT);
if (strcmp(name, "glGetQueryObjectuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryObjectuivRobustANGLE);
if (strcmp(name, "glGetQueryiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryiv);
if (strcmp(name, "glGetQueryivARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryivARB);
if (strcmp(name, "glGetQueryivEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetQueryivEXT);
if (strcmp(name, "glGetQueryivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetQueryivRobustANGLE);
if (strcmp(name, "glGetRenderbufferParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetRenderbufferParameteriv);
if (strcmp(name, "glGetRenderbufferParameterivEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetRenderbufferParameterivEXT);
if (strcmp(name, "glGetRenderbufferParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetRenderbufferParameterivRobustANGLE);
if (strcmp(name, "glGetSamplerParameterIivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameterIivRobustANGLE);
if (strcmp(name, "glGetSamplerParameterIuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameterIuivRobustANGLE);
if (strcmp(name, "glGetSamplerParameterfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameterfv);
if (strcmp(name, "glGetSamplerParameterfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameterfvRobustANGLE);
if (strcmp(name, "glGetSamplerParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameteriv);
if (strcmp(name, "glGetSamplerParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetSamplerParameterivRobustANGLE);
if (strcmp(name, "glGetShaderInfoLog") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetShaderInfoLog);
if (strcmp(name, "glGetShaderPrecisionFormat") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetShaderPrecisionFormat);
if (strcmp(name, "glGetShaderSource") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetShaderSource);
if (strcmp(name, "glGetShaderiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetShaderiv);
if (strcmp(name, "glGetShaderivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetShaderivRobustANGLE);
if (strcmp(name, "glGetString") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetString);
if (strcmp(name, "glGetStringi") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetStringi);
if (strcmp(name, "glGetSynciv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetSynciv);
if (strcmp(name, "glGetTexLevelParameterfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexLevelParameterfv);
if (strcmp(name, "glGetTexLevelParameterfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexLevelParameterfvRobustANGLE);
if (strcmp(name, "glGetTexLevelParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexLevelParameteriv);
if (strcmp(name, "glGetTexLevelParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexLevelParameterivRobustANGLE);
if (strcmp(name, "glGetTexParameterIivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexParameterIivRobustANGLE);
if (strcmp(name, "glGetTexParameterIuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexParameterIuivRobustANGLE);
if (strcmp(name, "glGetTexParameterfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetTexParameterfv);
if (strcmp(name, "glGetTexParameterfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexParameterfvRobustANGLE);
if (strcmp(name, "glGetTexParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetTexParameteriv);
if (strcmp(name, "glGetTexParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTexParameterivRobustANGLE);
if (strcmp(name, "glGetTransformFeedbackVarying") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTransformFeedbackVarying);
if (strcmp(name, "glGetTransformFeedbackVaryingEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTransformFeedbackVaryingEXT);
if (strcmp(name, "glGetTranslatedShaderSourceANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetTranslatedShaderSourceANGLE);
if (strcmp(name, "glGetUniformBlockIndex") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformBlockIndex);
if (strcmp(name, "glGetUniformIndices") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformIndices);
if (strcmp(name, "glGetUniformLocation") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformLocation);
if (strcmp(name, "glGetUniformfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformfv);
if (strcmp(name, "glGetUniformfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetUniformfvRobustANGLE);
if (strcmp(name, "glGetUniformiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformiv);
if (strcmp(name, "glGetUniformivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetUniformivRobustANGLE);
if (strcmp(name, "glGetUniformuiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetUniformuiv);
if (strcmp(name, "glGetUniformuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetUniformuivRobustANGLE);
if (strcmp(name, "glGetVertexAttribIivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribIivRobustANGLE);
if (strcmp(name, "glGetVertexAttribIuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribIuivRobustANGLE);
if (strcmp(name, "glGetVertexAttribPointerv") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribPointerv);
if (strcmp(name, "glGetVertexAttribPointervRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribPointervRobustANGLE);
if (strcmp(name, "glGetVertexAttribfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetVertexAttribfv);
if (strcmp(name, "glGetVertexAttribfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribfvRobustANGLE);
if (strcmp(name, "glGetVertexAttribiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glGetVertexAttribiv);
if (strcmp(name, "glGetVertexAttribivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetVertexAttribivRobustANGLE);
if (strcmp(name, "glGetnUniformfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetnUniformfvRobustANGLE);
if (strcmp(name, "glGetnUniformivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetnUniformivRobustANGLE);
if (strcmp(name, "glGetnUniformuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glGetnUniformuivRobustANGLE);
if (strcmp(name, "glHint") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glHint);
if (strcmp(name, "glInsertEventMarkerEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glInsertEventMarkerEXT);
if (strcmp(name, "glInvalidateFramebuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glInvalidateFramebuffer);
if (strcmp(name, "glInvalidateSubFramebuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glInvalidateSubFramebuffer);
if (strcmp(name, "glIsBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsBuffer);
if (strcmp(name, "glIsEnabled") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsEnabled);
if (strcmp(name, "glIsFenceAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsFenceAPPLE);
if (strcmp(name, "glIsFenceNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsFenceNV);
if (strcmp(name, "glIsFramebuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsFramebuffer);
if (strcmp(name, "glIsFramebufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsFramebufferEXT);
if (strcmp(name, "glIsPathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsPathNV);
if (strcmp(name, "glIsProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsProgram);
if (strcmp(name, "glIsQuery") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsQuery);
if (strcmp(name, "glIsQueryARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsQueryARB);
if (strcmp(name, "glIsQueryEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsQueryEXT);
if (strcmp(name, "glIsRenderbuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsRenderbuffer);
if (strcmp(name, "glIsRenderbufferEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsRenderbufferEXT);
if (strcmp(name, "glIsSampler") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsSampler);
if (strcmp(name, "glIsShader") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsShader);
if (strcmp(name, "glIsSync") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsSync);
if (strcmp(name, "glIsTexture") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsTexture);
if (strcmp(name, "glIsTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsTransformFeedback);
if (strcmp(name, "glIsVertexArray") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsVertexArray);
if (strcmp(name, "glIsVertexArrayAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsVertexArrayAPPLE);
if (strcmp(name, "glIsVertexArrayOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glIsVertexArrayOES);
if (strcmp(name, "glLineWidth") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glLineWidth);
if (strcmp(name, "glLinkProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glLinkProgram);
if (strcmp(name, "glMapBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMapBuffer);
if (strcmp(name, "glMapBufferOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMapBufferOES);
if (strcmp(name, "glMapBufferRange") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMapBufferRange);
if (strcmp(name, "glMapBufferRangeEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMapBufferRangeEXT);
if (strcmp(name, "glMatrixLoadIdentityEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glMatrixLoadIdentityEXT);
if (strcmp(name, "glMatrixLoadfEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMatrixLoadfEXT);
if (strcmp(name, "glMemoryBarrier") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMemoryBarrier);
if (strcmp(name, "glMemoryBarrierEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glMemoryBarrierEXT);
if (strcmp(name, "glObjectLabel") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glObjectLabel);
if (strcmp(name, "glObjectLabelKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glObjectLabelKHR);
if (strcmp(name, "glObjectPtrLabel") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glObjectPtrLabel);
if (strcmp(name, "glObjectPtrLabelKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glObjectPtrLabelKHR);
if (strcmp(name, "glPathCommandsNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPathCommandsNV);
if (strcmp(name, "glPathParameterfNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPathParameterfNV);
if (strcmp(name, "glPathParameteriNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPathParameteriNV);
if (strcmp(name, "glPathStencilFuncNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPathStencilFuncNV);
if (strcmp(name, "glPauseTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glPauseTransformFeedback);
if (strcmp(name, "glPixelStorei") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPixelStorei);
if (strcmp(name, "glPointParameteri") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPointParameteri);
if (strcmp(name, "glPolygonOffset") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPolygonOffset);
if (strcmp(name, "glPopDebugGroup") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPopDebugGroup);
if (strcmp(name, "glPopDebugGroupKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPopDebugGroupKHR);
if (strcmp(name, "glPopGroupMarkerEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPopGroupMarkerEXT);
if (strcmp(name, "glPrimitiveRestartIndex") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glPrimitiveRestartIndex);
if (strcmp(name, "glProgramBinary") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glProgramBinary);
if (strcmp(name, "glProgramBinaryOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glProgramBinaryOES);
if (strcmp(name, "glProgramParameteri") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glProgramParameteri);
if (strcmp(name, "glProgramPathFragmentInputGenNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glProgramPathFragmentInputGenNV);
if (strcmp(name, "glPushDebugGroup") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPushDebugGroup);
if (strcmp(name, "glPushDebugGroupKHR") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPushDebugGroupKHR);
if (strcmp(name, "glPushGroupMarkerEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glPushGroupMarkerEXT);
if (strcmp(name, "glQueryCounter") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glQueryCounter);
if (strcmp(name, "glQueryCounterEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glQueryCounterEXT);
if (strcmp(name, "glReadBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glReadBuffer);
if (strcmp(name, "glReadPixels") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glReadPixels);
if (strcmp(name, "glReadPixelsRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glReadPixelsRobustANGLE);
if (strcmp(name, "glReadnPixelsRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glReadnPixelsRobustANGLE);
if (strcmp(name, "glReleaseShaderCompiler") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glReleaseShaderCompiler);
if (strcmp(name, "glRenderbufferStorage") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glRenderbufferStorage);
if (strcmp(name, "glRenderbufferStorageEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glRenderbufferStorageEXT);
if (strcmp(name, "glRenderbufferStorageMultisample") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glRenderbufferStorageMultisample);
if (strcmp(name, "glRenderbufferStorageMultisampleANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glRenderbufferStorageMultisampleANGLE);
if (strcmp(name, "glRenderbufferStorageMultisampleEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glRenderbufferStorageMultisampleEXT);
if (strcmp(name, "glRenderbufferStorageMultisampleIMG") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glRenderbufferStorageMultisampleIMG);
if (strcmp(name, "glResumeTransformFeedback") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glResumeTransformFeedback);
if (strcmp(name, "glSampleCoverage") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSampleCoverage);
if (strcmp(name, "glSamplerParameterIivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glSamplerParameterIivRobustANGLE);
if (strcmp(name, "glSamplerParameterIuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glSamplerParameterIuivRobustANGLE);
if (strcmp(name, "glSamplerParameterf") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSamplerParameterf);
if (strcmp(name, "glSamplerParameterfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSamplerParameterfv);
if (strcmp(name, "glSamplerParameterfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glSamplerParameterfvRobustANGLE);
if (strcmp(name, "glSamplerParameteri") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSamplerParameteri);
if (strcmp(name, "glSamplerParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSamplerParameteriv);
if (strcmp(name, "glSamplerParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glSamplerParameterivRobustANGLE);
if (strcmp(name, "glScissor") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glScissor);
if (strcmp(name, "glSetFenceAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSetFenceAPPLE);
if (strcmp(name, "glSetFenceNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glSetFenceNV);
if (strcmp(name, "glShaderBinary") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glShaderBinary);
if (strcmp(name, "glShaderSource") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glShaderSource);
if (strcmp(name, "glStencilFillPathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilFillPathInstancedNV);
if (strcmp(name, "glStencilFillPathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilFillPathNV);
if (strcmp(name, "glStencilFunc") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilFunc);
if (strcmp(name, "glStencilFuncSeparate") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilFuncSeparate);
if (strcmp(name, "glStencilMask") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilMask);
if (strcmp(name, "glStencilMaskSeparate") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilMaskSeparate);
if (strcmp(name, "glStencilOp") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilOp);
if (strcmp(name, "glStencilOpSeparate") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilOpSeparate);
if (strcmp(name, "glStencilStrokePathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilStrokePathInstancedNV);
if (strcmp(name, "glStencilStrokePathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glStencilStrokePathNV);
if (strcmp(name, "glStencilThenCoverFillPathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilThenCoverFillPathInstancedNV);
if (strcmp(name, "glStencilThenCoverFillPathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilThenCoverFillPathNV);
if (strcmp(name, "glStencilThenCoverStrokePathInstancedNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilThenCoverStrokePathInstancedNV);
if (strcmp(name, "glStencilThenCoverStrokePathNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glStencilThenCoverStrokePathNV);
if (strcmp(name, "glTestFenceAPPLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTestFenceAPPLE);
if (strcmp(name, "glTestFenceNV") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTestFenceNV);
if (strcmp(name, "glTexImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexImage2D);
if (strcmp(name, "glTexImage2DRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexImage2DRobustANGLE);
if (strcmp(name, "glTexImage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexImage3D);
if (strcmp(name, "glTexImage3DRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexImage3DRobustANGLE);
if (strcmp(name, "glTexParameterIivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexParameterIivRobustANGLE);
if (strcmp(name, "glTexParameterIuivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexParameterIuivRobustANGLE);
if (strcmp(name, "glTexParameterf") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexParameterf);
if (strcmp(name, "glTexParameterfv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexParameterfv);
if (strcmp(name, "glTexParameterfvRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexParameterfvRobustANGLE);
if (strcmp(name, "glTexParameteri") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexParameteri);
if (strcmp(name, "glTexParameteriv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexParameteriv);
if (strcmp(name, "glTexParameterivRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexParameterivRobustANGLE);
if (strcmp(name, "glTexStorage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexStorage2D);
if (strcmp(name, "glTexStorage2DEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexStorage2DEXT);
if (strcmp(name, "glTexStorage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexStorage3D);
if (strcmp(name, "glTexSubImage2D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexSubImage2D);
if (strcmp(name, "glTexSubImage2DRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexSubImage2DRobustANGLE);
if (strcmp(name, "glTexSubImage3D") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glTexSubImage3D);
if (strcmp(name, "glTexSubImage3DRobustANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTexSubImage3DRobustANGLE);
if (strcmp(name, "glTransformFeedbackVaryings") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTransformFeedbackVaryings);
if (strcmp(name, "glTransformFeedbackVaryingsEXT") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glTransformFeedbackVaryingsEXT);
if (strcmp(name, "glUniform1f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1f);
if (strcmp(name, "glUniform1fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1fv);
if (strcmp(name, "glUniform1i") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1i);
if (strcmp(name, "glUniform1iv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1iv);
if (strcmp(name, "glUniform1ui") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1ui);
if (strcmp(name, "glUniform1uiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform1uiv);
if (strcmp(name, "glUniform2f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2f);
if (strcmp(name, "glUniform2fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2fv);
if (strcmp(name, "glUniform2i") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2i);
if (strcmp(name, "glUniform2iv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2iv);
if (strcmp(name, "glUniform2ui") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2ui);
if (strcmp(name, "glUniform2uiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform2uiv);
if (strcmp(name, "glUniform3f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3f);
if (strcmp(name, "glUniform3fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3fv);
if (strcmp(name, "glUniform3i") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3i);
if (strcmp(name, "glUniform3iv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3iv);
if (strcmp(name, "glUniform3ui") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3ui);
if (strcmp(name, "glUniform3uiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform3uiv);
if (strcmp(name, "glUniform4f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4f);
if (strcmp(name, "glUniform4fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4fv);
if (strcmp(name, "glUniform4i") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4i);
if (strcmp(name, "glUniform4iv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4iv);
if (strcmp(name, "glUniform4ui") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4ui);
if (strcmp(name, "glUniform4uiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniform4uiv);
if (strcmp(name, "glUniformBlockBinding") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformBlockBinding);
if (strcmp(name, "glUniformMatrix2fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix2fv);
if (strcmp(name, "glUniformMatrix2x3fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix2x3fv);
if (strcmp(name, "glUniformMatrix2x4fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix2x4fv);
if (strcmp(name, "glUniformMatrix3fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix3fv);
if (strcmp(name, "glUniformMatrix3x2fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix3x2fv);
if (strcmp(name, "glUniformMatrix3x4fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix3x4fv);
if (strcmp(name, "glUniformMatrix4fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix4fv);
if (strcmp(name, "glUniformMatrix4x2fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix4x2fv);
if (strcmp(name, "glUniformMatrix4x3fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUniformMatrix4x3fv);
if (strcmp(name, "glUnmapBuffer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUnmapBuffer);
if (strcmp(name, "glUnmapBufferOES") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUnmapBufferOES);
if (strcmp(name, "glUseProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glUseProgram);
if (strcmp(name, "glValidateProgram") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glValidateProgram);
if (strcmp(name, "glVertexAttrib1f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib1f);
if (strcmp(name, "glVertexAttrib1fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib1fv);
if (strcmp(name, "glVertexAttrib2f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib2f);
if (strcmp(name, "glVertexAttrib2fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib2fv);
if (strcmp(name, "glVertexAttrib3f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib3f);
if (strcmp(name, "glVertexAttrib3fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib3fv);
if (strcmp(name, "glVertexAttrib4f") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib4f);
if (strcmp(name, "glVertexAttrib4fv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttrib4fv);
if (strcmp(name, "glVertexAttribDivisor") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribDivisor);
if (strcmp(name, "glVertexAttribDivisorANGLE") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glVertexAttribDivisorANGLE);
if (strcmp(name, "glVertexAttribDivisorARB") == 0)
return reinterpret_cast<GLFunctionPointerType>(
Mock_glVertexAttribDivisorARB);
if (strcmp(name, "glVertexAttribI4i") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribI4i);
if (strcmp(name, "glVertexAttribI4iv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribI4iv);
if (strcmp(name, "glVertexAttribI4ui") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribI4ui);
if (strcmp(name, "glVertexAttribI4uiv") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribI4uiv);
if (strcmp(name, "glVertexAttribIPointer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribIPointer);
if (strcmp(name, "glVertexAttribPointer") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glVertexAttribPointer);
if (strcmp(name, "glViewport") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glViewport);
if (strcmp(name, "glWaitSync") == 0)
return reinterpret_cast<GLFunctionPointerType>(Mock_glWaitSync);
return reinterpret_cast<GLFunctionPointerType>(&MockInvalidFunction);
}
} // namespace gl