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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_
#define REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_
#include "base/macros.h"
namespace remoting {
const int kGlCursorTextureId = 0;
const int kGlCursorFeedbackTextureId = 1;
// GlDesktop may occupy more than one texture unit. This should be the last
// texture ID so that GlDesktop can use any id >= kGlDesktopFirstTextureId
// without conflict.
const int kGlDesktopFirstTextureId = 2;
} // namespace remoting
#endif // REMOTING_CLIENT_DISPLAY_GL_TEXTURE_IDS_H_