blob: 66b22bb86d0a5f6e14d4769a6acb032b7116d8df [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This class implements a simplified and much stripped down version of
// Chrome's app/resource_bundle machinery. It notably avoids unwanted
// dependencies on things like Skia.
#include <windows.h>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/memory/singleton.h"
namespace ui {
class DataPack;
} // namespace ui
class SimpleResourceLoader {
static SimpleResourceLoader* GetInstance();
// Returns the language tag for the active language.
static std::wstring GetLanguage();
// Helper method to return the string resource identified by message_id
// from the currently loaded locale dll.
static std::wstring Get(int message_id);
// Retrieves the HINSTANCE of the loaded module handle. May be NULL if a
// resource DLL could not be loaded.
HMODULE GetResourceModuleHandle();
// Retrieves the preferred languages for the current thread, adding them to
// |language_tags|.
static void GetPreferredLanguages(std::vector<std::wstring>* language_tags);
// Populates |locales_path| with the path to the "Locales" directory.
static void DetermineLocalesDirectory(base::FilePath* locales_path);
// Returns false if |language_tag| is malformed.
static bool IsValidLanguageTag(const std::wstring& language_tag);
// Finds the most-preferred resource dll and language pack for the laguages
// in |language_tags|
// in |locales_path|.
// Returns true on success with a handle to the DLL that was loaded in
// |dll_handle|, the data pack in |data_pack| and the locale language in
// the |language| parameter.
static bool LoadLocalePack(const std::vector<std::wstring>& language_tags,
const base::FilePath& locales_path,
HMODULE* dll_handle,
ui::DataPack** data_pack,
std::wstring* language);
// Returns the string resource identified by message_id from the currently
// loaded locale dll.
std::wstring GetLocalizedResource(int message_id);
friend struct DefaultSingletonTraits<SimpleResourceLoader>;
FRIEND_TEST_ALL_PREFIXES(SimpleResourceLoaderTest, LoadLocaleDll);
std::wstring language_;
ui::DataPack* data_pack_;
HINSTANCE locale_dll_handle_;