blob: d07eb497f3084595c933e539abf8f641a848a99d [file] [log] [blame]
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accessibility/accessibility_focus_ring_group.h"
#include <memory>
#include <vector>
#include "ash/accessibility/accessibility_focus_ring.h"
#include "ash/accessibility/accessibility_focus_ring_layer.h"
#include "ash/accessibility/accessibility_layer.h"
#include "ash/public/interfaces/accessibility_focus_ring_controller.mojom.h"
#include "ash/test/ash_test_base.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
class TestableAccessibilityFocusRingGroup : public AccessibilityFocusRingGroup {
public:
TestableAccessibilityFocusRingGroup() : AccessibilityFocusRingGroup() {
// By default use an easy round number for testing.
margin_ = 10;
}
~TestableAccessibilityFocusRingGroup() override = default;
void RectsToRings(const std::vector<gfx::Rect>& rects,
std::vector<AccessibilityFocusRing>* rings) const {
AccessibilityFocusRingGroup::RectsToRings(rects, rings);
}
int GetMargin() const override { return margin_; }
private:
int margin_;
};
class AccessibilityFocusRingGroupTest : public AshTestBase {
public:
AccessibilityFocusRingGroupTest() {
AccessibilityFocusRing::set_screen_bounds_for_testing(
gfx::Rect(0, 0, 1000, 500));
}
~AccessibilityFocusRingGroupTest() override = default;
protected:
gfx::Rect AddMargin(gfx::Rect r) {
r.Inset(-group_.GetMargin(), -group_.GetMargin());
return r;
}
TestableAccessibilityFocusRingGroup group_;
};
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsSimpleBoundsCheck) {
// Easy sanity check. Given a single rectangle, make sure we get back
// a focus ring with the same bounds.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(10, 30, 70, 150));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(rects[0]), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsSnapToScreen) {
// Given a rectangle that goes all the way to the screen edges, or off the
// edge, check that we snap the focus ring to the screen, rather than going
// offscreen.
int x = -10; // offscreen
int y = -20; // offscreen
int length = 50;
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(x, y, length, length));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
gfx::Rect result(0, 0, length + x + group_.GetMargin(),
length + y + group_.GetMargin());
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(result, rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsVerticalStack) {
// Given two rects, one on top of each other, we should get back a
// focus ring that surrounds them both.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(10, 10, 60, 30));
rects.push_back(gfx::Rect(10, 40, 60, 30));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(gfx::Rect(10, 10, 60, 60)), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsHorizontalStack) {
// Given two rects, one next to the other horizontally, we should get back a
// focus ring that surrounds them both.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(10, 10, 60, 30));
rects.push_back(gfx::Rect(70, 10, 60, 30));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
ASSERT_EQ(AddMargin(gfx::Rect(10, 10, 120, 30)), rings[0].GetBounds());
}
TEST_F(AccessibilityFocusRingGroupTest, RectsToRingsParagraphShape) {
// Given a simple paragraph shape, make sure we get something that
// outlines it correctly.
std::vector<gfx::Rect> rects;
rects.push_back(gfx::Rect(10, 10, 180, 80));
rects.push_back(gfx::Rect(10, 110, 580, 280));
rects.push_back(gfx::Rect(410, 410, 180, 80));
std::vector<AccessibilityFocusRing> rings;
group_.RectsToRings(rects, &rings);
ASSERT_EQ(1U, rings.size());
EXPECT_EQ(gfx::Rect(0, 0, 600, 500), rings[0].GetBounds());
const gfx::Point* points = rings[0].points;
EXPECT_EQ(gfx::Point(0, 90), points[0]);
EXPECT_EQ(gfx::Point(0, 10), points[1]);
EXPECT_EQ(gfx::Point(0, 0), points[2]);
EXPECT_EQ(gfx::Point(10, 0), points[3]);
EXPECT_EQ(gfx::Point(190, 0), points[4]);
EXPECT_EQ(gfx::Point(200, 0), points[5]);
EXPECT_EQ(gfx::Point(200, 10), points[6]);
EXPECT_EQ(gfx::Point(200, 90), points[7]);
EXPECT_EQ(gfx::Point(200, 100), points[8]);
EXPECT_EQ(gfx::Point(210, 100), points[9]);
EXPECT_EQ(gfx::Point(590, 100), points[10]);
EXPECT_EQ(gfx::Point(600, 100), points[11]);
EXPECT_EQ(gfx::Point(600, 110), points[12]);
EXPECT_EQ(gfx::Point(600, 390), points[13]);
EXPECT_EQ(gfx::Point(600, 400), points[14]);
EXPECT_EQ(gfx::Point(600, 400), points[15]);
EXPECT_EQ(gfx::Point(600, 400), points[16]);
EXPECT_EQ(gfx::Point(600, 400), points[17]);
EXPECT_EQ(gfx::Point(600, 410), points[18]);
EXPECT_EQ(gfx::Point(600, 490), points[19]);
EXPECT_EQ(gfx::Point(600, 500), points[20]);
EXPECT_EQ(gfx::Point(590, 500), points[21]);
EXPECT_EQ(gfx::Point(410, 500), points[22]);
EXPECT_EQ(gfx::Point(400, 500), points[23]);
EXPECT_EQ(gfx::Point(400, 490), points[24]);
EXPECT_EQ(gfx::Point(400, 410), points[25]);
EXPECT_EQ(gfx::Point(400, 400), points[26]);
EXPECT_EQ(gfx::Point(390, 400), points[27]);
EXPECT_EQ(gfx::Point(10, 400), points[28]);
EXPECT_EQ(gfx::Point(0, 400), points[29]);
EXPECT_EQ(gfx::Point(0, 390), points[30]);
EXPECT_EQ(gfx::Point(0, 110), points[31]);
EXPECT_EQ(gfx::Point(0, 100), points[32]);
EXPECT_EQ(gfx::Point(0, 100), points[33]);
EXPECT_EQ(gfx::Point(0, 100), points[34]);
EXPECT_EQ(gfx::Point(0, 100), points[35]);
}
} // namespace ash