| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_ |
| #define ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_ |
| |
| #include "ash/game_dashboard/game_dashboard_context.h" |
| #include "ash/test/ash_test_base.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/test/scoped_feature_list.h" |
| #include "ui/aura/window_observer.h" |
| |
| namespace ash { |
| |
| // Base class for GameDashboard related unittests, and contains common functions |
| class GameDashboardTestBase : public AshTestBase { |
| public: |
| // The bounds for the screen that will contain app windows. |
| static constexpr gfx::Rect kScreenBounds = gfx::Rect(10, 10, 2000, 1500); |
| |
| GameDashboardTestBase(); |
| GameDashboardTestBase(const GameDashboardTestBase&) = delete; |
| GameDashboardTestBase& operator=(const GameDashboardTestBase&) = delete; |
| ~GameDashboardTestBase() override = default; |
| |
| // AshTestBase: |
| void SetUp() override; |
| |
| void AdvanceClock(base::TimeDelta delta); |
| |
| protected: |
| // Returns true if the `GameDashboardController` is observing the `window`. |
| bool IsControllerObservingWindow(aura::Window* window) const; |
| |
| // Creates an app window for the given set of `app_id`, `app_type`, and window |
| // bounds. |
| std::unique_ptr<aura::Window> CreateAppWindow( |
| const std::string& app_id, |
| chromeos::AppType app_type = chromeos::AppType::NON_APP, |
| const gfx::Rect& bounds_in_screen = gfx::Rect()); |
| |
| private: |
| base::test::ScopedFeatureList scoped_feature_list_; |
| }; |
| |
| // A window property observer that sets `received_on_property_change_` to true |
| // when `chromeos::kIsGameKey` changes. |
| class IsGameWindowPropertyObserver : public aura::WindowObserver { |
| public: |
| explicit IsGameWindowPropertyObserver(aura::Window* window); |
| IsGameWindowPropertyObserver(const IsGameWindowPropertyObserver&) = delete; |
| IsGameWindowPropertyObserver& operator=(const IsGameWindowPropertyObserver&) = |
| delete; |
| ~IsGameWindowPropertyObserver() override; |
| |
| bool received_on_property_change() const { |
| return received_on_property_change_; |
| } |
| |
| // aura::WindowObserver: |
| void OnWindowPropertyChanged(aura::Window* window, |
| const void* key, |
| intptr_t old) override; |
| |
| private: |
| bool received_on_property_change_ = false; |
| raw_ptr<aura::Window> window_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_GAME_DASHBOARD_GAME_DASHBOARD_TEST_BASE_H_ |