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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_DECODE_SURFACE_HANDLER_H_
#define MEDIA_GPU_DECODE_SURFACE_HANDLER_H_
#include "base/memory/scoped_refptr.h"
#include "ui/gfx/geometry/rect.h"
namespace media {
class VideoColorSpace;
// Interface representing {V4L2,Vaapi}DecodeSurface operations, i.e. a client
// gets a T to work with by calling CreateSurface() and returns it when finished
// by calling SurfaceReady(). Class T has to be ref-counted. No assumptions are
// made about threading.
template <class T>
class DecodeSurfaceHandler {
public:
DecodeSurfaceHandler() = default;
virtual ~DecodeSurfaceHandler() = default;
// Returns a T for decoding into and for output, if available, or nullptr.
virtual scoped_refptr<T> CreateSurface() = 0;
// Used by implementations that scale the video between decode and output. In
// those cases, the CreateSurface() call will be used for allocating the
// output surfaces and CreateDecodeSurface() will be used for decoding
// surfaces. This mode can be detected by calling IsScalingDecode().
virtual scoped_refptr<T> CreateDecodeSurface() { return nullptr; }
// Returns true if there are separate surfaces for decoding and output due to
// a scaling operation being performed between the two.
virtual bool IsScalingDecode() { return false; }
// Returns the visible rect relative to the output surface if we are in
// scaling mode. The |decode_visible_rect| should be passed in as well as the
// |output_picture_size| for validation. The returned rect will only differ if
// IsScalingDecode() is true.
virtual const gfx::Rect GetOutputVisibleRect(
const gfx::Rect& decode_visible_rect,
const gfx::Size& output_picture_size) {
CHECK(gfx::Rect(output_picture_size).Contains(decode_visible_rect));
return decode_visible_rect;
}
// Called by the client to indicate that |dec_surface| is ready to be
// outputted. |dec_surface| must be obtained from CreateSurface() and NOT from
// CreateDecodeSurface(). This can actually be called before decode is
// finished in hardware; this method must guarantee that |dec_surface|s are
// processed in the same order as SurfaceReady() is called. (On Intel, this
// order doesn't need to be explicitly maintained since the driver will
// enforce it, together with any necessary dependencies).
virtual void SurfaceReady(scoped_refptr<T> dec_surface,
int32_t bitstream_id,
const gfx::Rect& visible_rect,
const VideoColorSpace& color_space) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(DecodeSurfaceHandler);
};
} // namespace media
#endif // MEDIA_GPU_DECODE_SURFACE_HANDLER_H_