blob: 83497d5bdd2790ff4c8a370be8a9bda0abcfe9b5 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/video_renderer_impl.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/feature_list.h"
#include "base/location.h"
#include "base/metrics/histogram_macros.h"
#include "base/numerics/safe_conversions.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_util.h"
#include "base/time/default_tick_clock.h"
#include "base/trace_event/trace_event.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/media_log.h"
#include "media/base/media_switches.h"
#include "media/base/pipeline_status.h"
#include "media/base/renderer_client.h"
#include "media/base/video_frame.h"
namespace media {
namespace {
// Maximum number of frames we will buffer, regardless of their "effectiveness".
// See HaveReachedBufferingCap(). The value was historically described in terms
// of |min_buffered_frames_| as follows:
// = 3 * high_water_mark(min_buffered_frames_),
// = 3 * (2 * limits::kMaxVideoFrames)
// = 3 * 2 * 4
// Today, |min_buffered_frames_| can go down (as low as 1) and up in response to
// SetLatencyHint(), so we needed to peg this with a constant.
constexpr int kAbsoluteMaxFrames = 24;
bool ShouldUseLowDelayMode(DemuxerStream* stream) {
return base::FeatureList::IsEnabled(kLowDelayVideoRenderingOnLiveStream) &&
stream->liveness() == DemuxerStream::LIVENESS_LIVE;
}
} // namespace
VideoRendererImpl::VideoRendererImpl(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
VideoRendererSink* sink,
const CreateVideoDecodersCB& create_video_decoders_cb,
bool drop_frames,
MediaLog* media_log,
std::unique_ptr<GpuMemoryBufferVideoFramePool> gmb_pool)
: task_runner_(media_task_runner),
sink_(sink),
sink_started_(false),
client_(nullptr),
gpu_memory_buffer_pool_(std::move(gmb_pool)),
media_log_(media_log),
low_delay_(false),
received_end_of_stream_(false),
rendered_end_of_stream_(false),
state_(kUninitialized),
create_video_decoders_cb_(create_video_decoders_cb),
pending_read_(false),
drop_frames_(drop_frames),
buffering_state_(BUFFERING_HAVE_NOTHING),
tick_clock_(base::DefaultTickClock::GetInstance()),
was_background_rendering_(false),
time_progressing_(false),
have_renderered_frames_(false),
last_frame_opaque_(false),
painted_first_frame_(false),
min_buffered_frames_(initial_buffering_size_.value()),
max_buffered_frames_(initial_buffering_size_.value()) {
DCHECK(create_video_decoders_cb_);
}
VideoRendererImpl::~VideoRendererImpl() {
DCHECK(task_runner_->BelongsToCurrentThread());
if (init_cb_)
FinishInitialization(PIPELINE_ERROR_ABORT);
if (flush_cb_)
FinishFlush();
if (sink_started_)
StopSink();
}
void VideoRendererImpl::Flush(base::OnceClosure callback) {
DVLOG(1) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (sink_started_)
StopSink();
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
flush_cb_ = std::move(callback);
state_ = kFlushing;
if (buffering_state_ != BUFFERING_HAVE_NOTHING) {
buffering_state_ = BUFFERING_HAVE_NOTHING;
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
received_end_of_stream_ = false;
rendered_end_of_stream_ = false;
// Reset |video_decoder_stream_| and drop any pending read callbacks from it.
pending_read_ = false;
if (gpu_memory_buffer_pool_)
gpu_memory_buffer_pool_->Abort();
cancel_on_flush_weak_factory_.InvalidateWeakPtrs();
video_decoder_stream_->Reset(
base::BindOnce(&VideoRendererImpl::OnVideoDecoderStreamResetDone,
weak_factory_.GetWeakPtr()));
// To avoid unnecessary work by VDAs, only delete queued frames after
// resetting |video_decoder_stream_|. If this is done in the opposite order
// VDAs will get a bunch of ReusePictureBuffer() calls before the Reset(),
// which they may use to output more frames that won't be used.
algorithm_->Reset();
painted_first_frame_ = false;
// Reset preroll capacity so seek time is not penalized. |latency_hint_|
// and |low_delay_| mode disable automatic preroll adjustments.
if (!latency_hint_.has_value() && !low_delay_) {
min_buffered_frames_ = max_buffered_frames_ =
initial_buffering_size_.value();
}
}
void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp) {
DVLOG(1) << __func__ << "(" << timestamp.InMicroseconds() << ")";
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kFlushed);
DCHECK(!pending_read_);
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
state_ = kPlaying;
start_timestamp_ = timestamp;
painted_first_frame_ = false;
last_render_time_ = last_frame_ready_time_ = base::TimeTicks();
video_decoder_stream_->SkipPrepareUntil(start_timestamp_);
AttemptRead_Locked();
}
void VideoRendererImpl::Initialize(
DemuxerStream* stream,
CdmContext* cdm_context,
RendererClient* client,
const TimeSource::WallClockTimeCB& wall_clock_time_cb,
PipelineStatusCallback init_cb) {
DCHECK(task_runner_->BelongsToCurrentThread());
TRACE_EVENT_ASYNC_BEGIN0("media", "VideoRendererImpl::Initialize", this);
base::AutoLock auto_lock(lock_);
DCHECK(stream);
DCHECK_EQ(stream->type(), DemuxerStream::VIDEO);
DCHECK(init_cb);
DCHECK(wall_clock_time_cb);
DCHECK(kUninitialized == state_ || kFlushed == state_);
DCHECK(!was_background_rendering_);
DCHECK(!time_progressing_);
demuxer_stream_ = stream;
video_decoder_stream_ = std::make_unique<VideoDecoderStream>(
std::make_unique<VideoDecoderStream::StreamTraits>(media_log_),
task_runner_, create_video_decoders_cb_, media_log_);
video_decoder_stream_->set_config_change_observer(base::BindRepeating(
&VideoRendererImpl::OnConfigChange, weak_factory_.GetWeakPtr()));
if (gpu_memory_buffer_pool_) {
video_decoder_stream_->SetPrepareCB(base::BindRepeating(
&GpuMemoryBufferVideoFramePool::MaybeCreateHardwareFrame,
// Safe since VideoDecoderStream won't issue calls after destruction.
base::Unretained(gpu_memory_buffer_pool_.get())));
}
low_delay_ = ShouldUseLowDelayMode(demuxer_stream_);
UMA_HISTOGRAM_BOOLEAN("Media.VideoRenderer.LowDelay", low_delay_);
if (low_delay_) {
MEDIA_LOG(DEBUG, media_log_) << "Video rendering in low delay mode.";
// "Low delay mode" means only one frame must be buffered to transition to
// BUFFERING_HAVE_ENOUGH.
min_buffered_frames_ = 1;
}
// Always post |init_cb_| because |this| could be destroyed if initialization
// failed.
init_cb_ = BindToCurrentLoop(std::move(init_cb));
client_ = client;
wall_clock_time_cb_ = wall_clock_time_cb;
state_ = kInitializing;
current_decoder_config_ = demuxer_stream_->video_decoder_config();
DCHECK(current_decoder_config_.IsValidConfig());
video_decoder_stream_->Initialize(
demuxer_stream_,
base::BindOnce(&VideoRendererImpl::OnVideoDecoderStreamInitialized,
weak_factory_.GetWeakPtr()),
cdm_context,
base::BindRepeating(&VideoRendererImpl::OnStatisticsUpdate,
weak_factory_.GetWeakPtr()),
base::BindRepeating(&VideoRendererImpl::OnWaiting,
weak_factory_.GetWeakPtr()));
}
scoped_refptr<VideoFrame> VideoRendererImpl::Render(
base::TimeTicks deadline_min,
base::TimeTicks deadline_max,
RenderingMode rendering_mode) {
TRACE_EVENT_BEGIN1("media", "VideoRendererImpl::Render", "id",
media_log_->id());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
last_render_time_ = tick_clock_->NowTicks();
size_t frames_dropped = 0;
scoped_refptr<VideoFrame> result =
algorithm_->Render(deadline_min, deadline_max, &frames_dropped);
// Due to how the |algorithm_| holds frames, this should never be null if
// we've had a proper startup sequence.
DCHECK(result);
const bool background_rendering =
rendering_mode == RenderingMode::kBackground;
// Declare HAVE_NOTHING if we reach a state where we can't progress playback
// any further. We don't want to do this if we've already done so, reached
// end of stream, or have frames available. We also don't want to do this in
// background rendering mode, as the frames aren't visible anyways.
MaybeFireEndedCallback_Locked(true);
if (buffering_state_ == BUFFERING_HAVE_ENOUGH && !received_end_of_stream_ &&
!algorithm_->effective_frames_queued() && !background_rendering &&
!was_background_rendering_) {
// Do not set |buffering_state_| here as the lock in FrameReady() may be
// held already and it fire the state changes in the wrong order.
DVLOG(3) << __func__ << " posted TransitionToHaveNothing.";
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoRendererImpl::TransitionToHaveNothing,
weak_factory_.GetWeakPtr()));
}
// We don't count dropped frames in the background to avoid skewing the count
// and impacting JavaScript visible metrics used by web developers.
//
// Just after resuming from background rendering, we also don't count the
// dropped frames since they are likely just dropped due to being too old.
if (!background_rendering && !was_background_rendering_)
stats_.video_frames_dropped += frames_dropped;
was_background_rendering_ = background_rendering;
// Always post this task, it will acquire new frames if necessary and since it
// happens on another thread, even if we don't have room in the queue now, by
// the time it runs (may be delayed up to 50ms for complex decodes!) we might.
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&VideoRendererImpl::AttemptReadAndCheckForMetadataChanges,
weak_factory_.GetWeakPtr(), result->format(),
result->natural_size()));
TRACE_EVENT_END1("media", "VideoRendererImpl::Render", "frame",
result->AsHumanReadableString());
return result;
}
void VideoRendererImpl::OnFrameDropped() {
base::AutoLock auto_lock(lock_);
algorithm_->OnLastFrameDropped();
}
base::TimeDelta VideoRendererImpl::GetPreferredRenderInterval() {
base::AutoLock auto_lock(lock_);
return algorithm_->average_frame_duration();
}
void VideoRendererImpl::OnVideoDecoderStreamInitialized(bool success) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kInitializing);
if (!success) {
state_ = kUninitialized;
FinishInitialization(DECODER_ERROR_NOT_SUPPORTED);
return;
}
// We're all good! Consider ourselves flushed because we have not read any
// frames yet.
state_ = kFlushed;
algorithm_ =
std::make_unique<VideoRendererAlgorithm>(wall_clock_time_cb_, media_log_);
if (!drop_frames_)
algorithm_->disable_frame_dropping();
FinishInitialization(PIPELINE_OK);
}
void VideoRendererImpl::FinishInitialization(PipelineStatus status) {
DCHECK(init_cb_);
TRACE_EVENT_ASYNC_END1("media", "VideoRendererImpl::Initialize", this,
"status", PipelineStatusToString(status));
std::move(init_cb_).Run(status);
}
void VideoRendererImpl::FinishFlush() {
DCHECK(flush_cb_);
TRACE_EVENT_ASYNC_END0("media", "VideoRendererImpl::Flush", this);
std::move(flush_cb_).Run();
}
void VideoRendererImpl::OnPlaybackError(PipelineStatus error) {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnError(error);
}
void VideoRendererImpl::OnPlaybackEnded() {
DCHECK(task_runner_->BelongsToCurrentThread());
{
// Send one last stats update so things like memory usage are correct.
base::AutoLock auto_lock(lock_);
UpdateStats_Locked(true);
}
client_->OnEnded();
}
void VideoRendererImpl::OnStatisticsUpdate(const PipelineStatistics& stats) {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnStatisticsUpdate(stats);
}
void VideoRendererImpl::OnBufferingStateChange(BufferingState buffering_state) {
DCHECK(task_runner_->BelongsToCurrentThread());
// "Underflow" is only possible when playing. This avoids noise like blaming
// the decoder for an "underflow" that is really just a seek.
BufferingStateChangeReason reason = BUFFERING_CHANGE_REASON_UNKNOWN;
if (state_ == kPlaying && buffering_state == BUFFERING_HAVE_NOTHING) {
reason = video_decoder_stream_->is_demuxer_read_pending()
? DEMUXER_UNDERFLOW
: DECODER_UNDERFLOW;
}
media_log_->AddEvent<MediaLogEvent::kBufferingStateChanged>(
SerializableBufferingState<SerializableBufferingStateType::kVideo>{
buffering_state, reason});
client_->OnBufferingStateChange(buffering_state, reason);
}
void VideoRendererImpl::OnWaiting(WaitingReason reason) {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnWaiting(reason);
}
void VideoRendererImpl::OnConfigChange(const VideoDecoderConfig& config) {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(config.IsValidConfig());
// RendererClient only cares to know about config changes that differ from
// previous configs.
if (!current_decoder_config_.Matches(config)) {
current_decoder_config_ = config;
client_->OnVideoConfigChange(config);
}
}
void VideoRendererImpl::SetTickClockForTesting(
const base::TickClock* tick_clock) {
tick_clock_ = tick_clock;
}
void VideoRendererImpl::OnTimeProgressing() {
DCHECK(task_runner_->BelongsToCurrentThread());
// WARNING: Do not attempt to use |lock_| here as StartSink() may cause a
// reentrant call.
time_progressing_ = true;
if (sink_started_)
return;
// If only an EOS frame came in after a seek, the renderer may not have
// received the ended event yet though we've posted it.
if (rendered_end_of_stream_)
return;
// If we have no frames queued, there is a pending buffering state change in
// flight and we should ignore the start attempt.
if (!algorithm_->frames_queued()) {
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
return;
}
StartSink();
}
void VideoRendererImpl::OnTimeStopped() {
DCHECK(task_runner_->BelongsToCurrentThread());
// WARNING: Do not attempt to use |lock_| here as StopSink() may cause a
// reentrant call.
time_progressing_ = false;
if (!sink_started_)
return;
StopSink();
// Make sure we expire everything we can if we can't read any more currently,
// otherwise playback may hang indefinitely. Note: There are no effective
// frames queued at this point, otherwise FrameReady() would have canceled
// the underflow state before reaching this point.
if (buffering_state_ == BUFFERING_HAVE_NOTHING) {
base::AutoLock al(lock_);
RemoveFramesForUnderflowOrBackgroundRendering();
// If we've underflowed, increase the number of frames required to reach
// BUFFERING_HAVE_ENOUGH upon resume; this will help prevent us from
// repeatedly underflowing. Providing a |latency_hint_| or enabling
// |low_delay_| mode disables automatic increases. In these cases the site
// is expressing a desire to manually control/minimize the buffering
// threshold for HAVE_ENOUGH.
const size_t kMaxUnderflowGrowth = 2 * initial_buffering_size_.value();
if (!latency_hint_.has_value() && !low_delay_) {
DCHECK_EQ(min_buffered_frames_, max_buffered_frames_);
if (min_buffered_frames_ < kMaxUnderflowGrowth) {
min_buffered_frames_++;
DVLOG(2) << __func__ << " Underflow! Increased min_buffered_frames_: "
<< min_buffered_frames_;
}
}
// Increase |max_buffered_frames_| irrespective of |latency_hint_| and
// |low_delay_| mode. Unlike |min_buffered_frames_|, this does not affect
// the buffering threshold for HAVE_ENOUGH. When max > min, the renderer can
// buffer frames _beyond_ the HAVE_ENOUGH threshold (assuming decoder is
// fast enough), which still helps reduce the likelihood of repeat
// underflow.
if (max_buffered_frames_ < kMaxUnderflowGrowth) {
max_buffered_frames_++;
DVLOG(2) << __func__ << " Underflow! Increased max_buffered_frames_: "
<< max_buffered_frames_;
}
}
}
void VideoRendererImpl::SetLatencyHint(
absl::optional<base::TimeDelta> latency_hint) {
base::AutoLock auto_lock(lock_);
latency_hint_ = latency_hint;
// Permanently disable implicit |low_delay_| mode. Apps using latencyHint
// are taking manual control of how buffering works. Unsetting the hint
// will make rendering behave as if |low_delay_| were never set.
low_delay_ = false;
if (!latency_hint_.has_value()) {
// Restore default values.
// NOTE |initial_buffering_size_| the default max, not the max overall.
min_buffered_frames_ = max_buffered_frames_ =
initial_buffering_size_.value();
MEDIA_LOG(DEBUG, media_log_)
<< "Video latency hint cleared. Default buffer size ("
<< min_buffered_frames_ << " frames) restored";
} else if (latency_hint_->is_zero()) {
// Zero is a special case implying the bare minimum buffering (1 frame).
// We apply the hint here outside of UpdateLatencyHintBufferingCaps_Locked()
// to avoid needless churn since the "bare minimum" buffering doesn't
// fluctuate with changes to FPS.
min_buffered_frames_ = 1;
max_buffered_frames_ = initial_buffering_size_.value();
MEDIA_LOG(DEBUG, media_log_)
<< "Video latency hint set:" << *latency_hint << ". "
<< "Effective buffering latency: 1 frame";
} else {
// Non-zero latency hints are set here. Update buffering caps immediately if
// we already have an algorithm_. Otherwise, the update will be applied as
// frames arrive and duration becomes known. The caps will be recalculated
// for each frame in case |average_frame_druation| changes.
// |is_latency_hint_media_logged_| ensures that we only MEDIA_LOG on the
// first application of this hint.
is_latency_hint_media_logged_ = false;
if (algorithm_) {
UpdateLatencyHintBufferingCaps_Locked(
algorithm_->average_frame_duration());
}
}
}
void VideoRendererImpl::UpdateLatencyHintBufferingCaps_Locked(
base::TimeDelta average_frame_duration) {
lock_.AssertAcquired();
// NOTE: this method may be called for every frame. Only perform trivial
// tasks.
// This method should only be called for non-zero latency hints. Zero is hard
// coded to 1 frame inside SetLatencyHint().
DCHECK(latency_hint_.has_value() && !latency_hint_->is_zero());
// For hints > 0, we need |average_frame_duration| to determine how many
// frames would yield the specified target latency. This method will be called
// again as |average_frame_duration| changes.
if (average_frame_duration.is_zero())
return;
int latency_hint_frames =
base::ClampRound(*latency_hint_ / average_frame_duration);
std::string clamp_string;
if (latency_hint_frames > kAbsoluteMaxFrames) {
min_buffered_frames_ = kAbsoluteMaxFrames;
clamp_string = " (clamped to max)";
} else if (latency_hint_frames < 1) {
min_buffered_frames_ = 1;
clamp_string = " (clamped to min)";
} else {
min_buffered_frames_ = latency_hint_frames;
}
// Use initial capacity limit if possible. Increase if needed.
max_buffered_frames_ =
std::max(min_buffered_frames_, initial_buffering_size_.value());
if (!is_latency_hint_media_logged_) {
is_latency_hint_media_logged_ = true;
MEDIA_LOG(DEBUG, media_log_)
<< "Video latency hint set:" << *latency_hint_ << ". "
<< "Effective buffering latency:"
<< (min_buffered_frames_ * average_frame_duration) << clamp_string;
}
}
void VideoRendererImpl::FrameReady(VideoDecoderStream::ReadResult result) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
CHECK(pending_read_);
pending_read_ = false;
// Can happen when demuxers are preparing for a new Seek().
switch (result.code()) {
case StatusCode::kOk:
break;
case StatusCode::kAborted:
// TODO(liberato): This used to check specifically for the value
// DEMUXER_READ_ABORTED, which was more specific than |kAborted|.
// However, since it's a dcheck, this seems okay.
return;
default:
DCHECK(result.has_error());
// Anything other than `kOk` or `kAborted` is treated as an error.
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&VideoRendererImpl::OnPlaybackError,
weak_factory_.GetWeakPtr(), PIPELINE_ERROR_DECODE));
return;
}
DCHECK(result.has_value());
scoped_refptr<VideoFrame> frame = std::move(result).value();
DCHECK(frame);
last_frame_ready_time_ = tick_clock_->NowTicks();
last_decoder_stream_avg_duration_ = video_decoder_stream_->AverageDuration();
const bool is_eos = frame->metadata().end_of_stream;
const bool is_before_start_time = !is_eos && IsBeforeStartTime(*frame);
const bool cant_read = !video_decoder_stream_->CanReadWithoutStalling();
if (is_eos) {
DCHECK(!received_end_of_stream_);
received_end_of_stream_ = true;
fps_estimator_.Reset();
ReportFrameRateIfNeeded_Locked();
} else if ((min_buffered_frames_ == 1 || cant_read) && is_before_start_time) {
// Don't accumulate frames that are earlier than the start time if we
// won't have a chance for a better frame, otherwise we could declare
// HAVE_ENOUGH_DATA and start playback prematurely.
fps_estimator_.Reset();
ReportFrameRateIfNeeded_Locked();
AttemptRead_Locked();
return;
} else {
// If the sink hasn't been started, we still have time to release less
// than ideal frames prior to startup. We don't use IsBeforeStartTime()
// here since it's based on a duration estimate and we can be exact here.
if (!sink_started_ && frame->timestamp() <= start_timestamp_) {
algorithm_->Reset();
fps_estimator_.Reset();
ReportFrameRateIfNeeded_Locked();
}
// Provide frame duration information so that even if we only have one frame
// in the queue we can properly estimate duration. This allows the call to
// RemoveFramesForUnderflowOrBackgroundRendering() below to actually expire
// this frame if it's too far behind the current media time. Without this,
// we may resume too soon after a track change in the low delay case.
if (!frame->metadata().frame_duration.has_value())
frame->metadata().frame_duration = last_decoder_stream_avg_duration_;
AddReadyFrame_Locked(std::move(frame));
}
// Attempt to purge bad frames in case of underflow or backgrounding.
RemoveFramesForUnderflowOrBackgroundRendering();
// Paint the first frame if possible and necessary. Paint ahead of
// HAVE_ENOUGH_DATA to ensure the user sees the frame as early as possible.
// Paint before calling algorithm_->average_frame_duration(), as the call to
// Render() will trigger internal duration updates.
//
// We want to paint the first frame under two conditions: Either (1) we have
// enough frames to know it's definitely the first frame or (2) there may be
// no more frames coming (sometimes unless we paint one of them).
//
// We have to check both effective_frames_queued() and |is_before_start_time|
// since prior to the clock starting effective_frames_queued() is a guess.
//
// NOTE: Do this before using algorithm_->average_frame_duration(). This
// initial render will update the duration to be non-zero when provided by
// frame metadata.
if (!sink_started_ && !painted_first_frame_ && algorithm_->frames_queued() &&
(received_end_of_stream_ || cant_read ||
(algorithm_->effective_frames_queued() && !is_before_start_time))) {
scoped_refptr<VideoFrame> first_frame =
algorithm_->Render(base::TimeTicks(), base::TimeTicks(), nullptr);
CheckForMetadataChanges(first_frame->format(), first_frame->natural_size());
sink_->PaintSingleFrame(first_frame);
painted_first_frame_ = true;
}
// Update average frame duration.
base::TimeDelta frame_duration = algorithm_->average_frame_duration();
if (frame_duration != kNoTimestamp &&
frame_duration != base::TimeDelta::FromSeconds(0)) {
fps_estimator_.AddSample(frame_duration);
} else {
fps_estimator_.Reset();
}
ReportFrameRateIfNeeded_Locked();
// Update any statistics since the last call.
UpdateStats_Locked();
// Update hint-driven buffering caps to use the latest average frame duration.
// NOTE: Do this before updating the buffering state below, as it may affect
// the outcome of HaveEnoughData_Locked().
// TODO(chcunningham): Duration from |algorithm_| is affected by playback
// rate. Consider using wall clock frame duration instead.
if (latency_hint_.has_value() && !latency_hint_->is_zero())
UpdateLatencyHintBufferingCaps_Locked(frame_duration);
// Signal buffering state if we've met our conditions.
if (buffering_state_ == BUFFERING_HAVE_NOTHING && HaveEnoughData_Locked())
TransitionToHaveEnough_Locked();
// We may have removed all frames above and have reached end of stream. This
// must happen after the buffering state change has been signaled.
MaybeFireEndedCallback_Locked(time_progressing_);
// Always request more decoded video if we have capacity.
AttemptRead_Locked();
}
bool VideoRendererImpl::HaveEnoughData_Locked() const {
DCHECK_EQ(state_, kPlaying);
lock_.AssertAcquired();
if (received_end_of_stream_)
return true;
if (HaveReachedBufferingCap(min_buffered_frames_))
return true;
// If we've decoded any frames since the last render, signal have enough to
// avoid underflowing when video is not visible unless we run out of frames.
if (was_background_rendering_ && last_frame_ready_time_ >= last_render_time_)
return true;
if (min_buffered_frames_ > 1 &&
video_decoder_stream_->CanReadWithoutStalling()) {
return false;
}
// Note: We still require an effective frame in the stalling case since this
// method is also used to inform TransitionToHaveNothing_Locked() and thus
// would never pause and rebuffer if we always return true here.
return algorithm_->effective_frames_queued() > 0u;
}
void VideoRendererImpl::TransitionToHaveEnough_Locked() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
lock_.AssertAcquired();
buffering_state_ = BUFFERING_HAVE_ENOUGH;
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
void VideoRendererImpl::TransitionToHaveNothing() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
TransitionToHaveNothing_Locked();
}
void VideoRendererImpl::TransitionToHaveNothing_Locked() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
if (buffering_state_ != BUFFERING_HAVE_ENOUGH || HaveEnoughData_Locked())
return;
buffering_state_ = BUFFERING_HAVE_NOTHING;
task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
void VideoRendererImpl::AddReadyFrame_Locked(scoped_refptr<VideoFrame> frame) {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
DCHECK(!frame->metadata().end_of_stream);
++stats_.video_frames_decoded;
if (frame->metadata().power_efficient)
++stats_.video_frames_decoded_power_efficient;
algorithm_->EnqueueFrame(std::move(frame));
}
void VideoRendererImpl::AttemptRead_Locked() {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
if (pending_read_ || received_end_of_stream_)
return;
if (HaveReachedBufferingCap(max_buffered_frames_))
return;
switch (state_) {
case kPlaying:
pending_read_ = true;
video_decoder_stream_->Read(
base::BindOnce(&VideoRendererImpl::FrameReady,
cancel_on_flush_weak_factory_.GetWeakPtr()));
return;
case kUninitialized:
case kInitializing:
case kFlushing:
case kFlushed:
return;
}
}
void VideoRendererImpl::OnVideoDecoderStreamResetDone() {
// We don't need to acquire the |lock_| here, because we can only get here
// when Flush is in progress, so rendering and video sink must be stopped.
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(!sink_started_);
DCHECK_EQ(kFlushing, state_);
DCHECK(!received_end_of_stream_);
DCHECK(!rendered_end_of_stream_);
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
state_ = kFlushed;
FinishFlush();
}
void VideoRendererImpl::UpdateStats_Locked(bool force_update) {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
// No need to check for `stats_.video_frames_decoded_power_efficient` because
// if it is greater than 0, `stats_.video_frames_decoded` will too.
if (!force_update && !stats_.video_frames_decoded &&
!stats_.video_frames_dropped) {
return;
}
if (stats_.video_frames_dropped) {
TRACE_EVENT_INSTANT2("media", "VideoFramesDropped",
TRACE_EVENT_SCOPE_THREAD, "count",
stats_.video_frames_dropped, "id", media_log_->id());
}
const size_t memory_usage = algorithm_->GetMemoryUsage();
stats_.video_memory_usage = memory_usage - stats_.video_memory_usage;
stats_.video_frame_duration_average = algorithm_->average_frame_duration();
OnStatisticsUpdate(stats_);
stats_.video_frames_decoded = 0;
stats_.video_frames_dropped = 0;
stats_.video_frames_decoded_power_efficient = 0;
stats_.video_memory_usage = memory_usage;
}
void VideoRendererImpl::ReportFrameRateIfNeeded_Locked() {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
absl::optional<int> current_fps = fps_estimator_.ComputeFPS();
if (last_reported_fps_ && current_fps &&
*last_reported_fps_ == *current_fps) {
// Reported an FPS before, and it hasn't changed.
return;
} else if (!last_reported_fps_ && !current_fps) {
// Did not report an FPS before, and we still don't have one
return;
}
// FPS changed, possibly to unknown.
last_reported_fps_ = current_fps;
client_->OnVideoFrameRateChange(current_fps);
}
bool VideoRendererImpl::HaveReachedBufferingCap(size_t buffering_cap) const {
DCHECK(task_runner_->BelongsToCurrentThread());
// When the display rate is less than the frame rate, the effective frames
// queued may be much smaller than the actual number of frames queued. Here
// we ensure that frames_queued() doesn't get excessive.
return algorithm_->effective_frames_queued() >= buffering_cap ||
algorithm_->frames_queued() >= kAbsoluteMaxFrames;
}
void VideoRendererImpl::StartSink() {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_GT(algorithm_->frames_queued(), 0u);
sink_started_ = true;
was_background_rendering_ = false;
sink_->Start(this);
}
void VideoRendererImpl::StopSink() {
DCHECK(task_runner_->BelongsToCurrentThread());
sink_->Stop();
algorithm_->set_time_stopped();
sink_started_ = false;
was_background_rendering_ = false;
}
void VideoRendererImpl::MaybeFireEndedCallback_Locked(bool time_progressing) {
lock_.AssertAcquired();
// If there's only one frame in the video or Render() was never called, the
// algorithm will have one frame linger indefinitely. So in cases where the
// frame duration is unknown and we've received EOS, fire it once we get down
// to a single frame.
// Don't fire ended if we haven't received EOS or have already done so.
if (!received_end_of_stream_ || rendered_end_of_stream_)
return;
const bool have_frames_after_start_time =
algorithm_->frames_queued() &&
!IsBeforeStartTime(algorithm_->last_frame());
// Don't fire ended if time isn't moving and we have frames.
if (!time_progressing && have_frames_after_start_time)
return;
// Fire ended if we have no more effective frames, only ever had one frame, or
// we only have 1 effective frame and there's less than one render interval
// left before the ended event should execute.
base::TimeDelta ended_event_delay;
bool should_render_end_of_stream = false;
if (!algorithm_->effective_frames_queued()) {
should_render_end_of_stream = true;
} else if (algorithm_->frames_queued() == 1u &&
algorithm_->average_frame_duration().is_zero()) {
should_render_end_of_stream = true;
} else if (algorithm_->frames_queued() == 1u &&
algorithm_->render_interval().is_zero()) {
should_render_end_of_stream = true;
} else if (algorithm_->frames_queued() == 1u &&
algorithm_->effective_frames_queued() == 1) {
const auto end_delay =
std::max(base::TimeDelta(),
algorithm_->last_frame_end_time() - tick_clock_->NowTicks());
if (end_delay < algorithm_->render_interval()) {
should_render_end_of_stream = true;
ended_event_delay = end_delay;
}
}
if (!should_render_end_of_stream)
return;
rendered_end_of_stream_ = true;
task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&VideoRendererImpl::OnPlaybackEnded,
cancel_on_flush_weak_factory_.GetWeakPtr()),
ended_event_delay);
}
base::TimeTicks VideoRendererImpl::ConvertMediaTimestamp(
base::TimeDelta media_time) {
std::vector<base::TimeDelta> media_times(1, media_time);
std::vector<base::TimeTicks> wall_clock_times;
if (!wall_clock_time_cb_.Run(media_times, &wall_clock_times))
return base::TimeTicks();
return wall_clock_times[0];
}
base::TimeTicks VideoRendererImpl::GetCurrentMediaTimeAsWallClockTime() {
std::vector<base::TimeTicks> current_time;
wall_clock_time_cb_.Run(std::vector<base::TimeDelta>(), &current_time);
return current_time[0];
}
bool VideoRendererImpl::IsBeforeStartTime(const VideoFrame& frame) {
// Prefer the actual frame duration over the average if available.
return frame.timestamp() + frame.metadata().frame_duration.value_or(
last_decoder_stream_avg_duration_) <
start_timestamp_;
}
void VideoRendererImpl::RemoveFramesForUnderflowOrBackgroundRendering() {
// Nothing to do if frame dropping is disabled for testing or we have nothing.
if (!drop_frames_ || !algorithm_->frames_queued())
return;
// If we're paused for prerolling (current time is 0), don't expire any
// frames. It's possible that during preroll |have_nothing| is false while
// |was_background_rendering_| is true. We differentiate this from actual
// background rendering by checking if current time is 0.
const base::TimeTicks current_time = GetCurrentMediaTimeAsWallClockTime();
if (current_time.is_null())
return;
// Background rendering updates may not be ticking fast enough to remove
// expired frames, so provide a boost here by ensuring we don't exit the
// decoding cycle too early. Dropped frames are not counted in this case.
if (was_background_rendering_) {
algorithm_->RemoveExpiredFrames(tick_clock_->NowTicks());
return;
}
// If we've paused for underflow, and still have no effective frames, clear
// the entire queue. Note: this may cause slight inaccuracies in the number
// of dropped frames since the frame may have been rendered before.
if (!sink_started_ && !algorithm_->effective_frames_queued()) {
stats_.video_frames_dropped += algorithm_->frames_queued();
algorithm_->Reset(
VideoRendererAlgorithm::ResetFlag::kPreserveNextFrameEstimates);
painted_first_frame_ = false;
// It's possible in the background rendering case for us to expire enough
// frames that we need to transition from HAVE_ENOUGH => HAVE_NOTHING. Just
// calling this function will check if we need to transition or not.
if (buffering_state_ == BUFFERING_HAVE_ENOUGH)
TransitionToHaveNothing_Locked();
return;
}
// Use the current media wall clock time plus the frame duration since
// RemoveExpiredFrames() is expecting the end point of an interval (it will
// subtract from the given value). It's important to always call this so
// that frame statistics are updated correctly.
if (buffering_state_ == BUFFERING_HAVE_NOTHING) {
stats_.video_frames_dropped += algorithm_->RemoveExpiredFrames(
current_time + algorithm_->average_frame_duration());
return;
}
// If we reach this point, the normal rendering process will take care of
// removing any expired frames.
}
void VideoRendererImpl::CheckForMetadataChanges(VideoPixelFormat pixel_format,
const gfx::Size& natural_size) {
DCHECK(task_runner_->BelongsToCurrentThread());
// Notify client of size and opacity changes if this is the first frame
// or if those have changed from the last frame.
if (!have_renderered_frames_ || last_frame_natural_size_ != natural_size) {
last_frame_natural_size_ = natural_size;
client_->OnVideoNaturalSizeChange(last_frame_natural_size_);
}
const bool is_opaque = IsOpaque(pixel_format);
if (!have_renderered_frames_ || last_frame_opaque_ != is_opaque) {
last_frame_opaque_ = is_opaque;
client_->OnVideoOpacityChange(last_frame_opaque_);
}
have_renderered_frames_ = true;
}
void VideoRendererImpl::AttemptReadAndCheckForMetadataChanges(
VideoPixelFormat pixel_format,
const gfx::Size& natural_size) {
base::AutoLock auto_lock(lock_);
CheckForMetadataChanges(pixel_format, natural_size);
AttemptRead_Locked();
}
} // namespace media