blob: d637bf2b45d74e0850c5df0f10afb2b5d16e45b0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <map>
#include <string>
#include <vector>
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "ui/accessibility/ax_enums.h"
#include "ui/accessibility/ax_export.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
// The data associated with an accessibility tree that's global to the
// tree and not associated with any particular node in the tree.
struct AX_EXPORT AXTreeData {
AXTreeData(const AXTreeData& other);
virtual ~AXTreeData();
// Return a string representation of this data, for debugging.
virtual std::string ToString() const;
// This is a simple serializable struct. All member variables should be
// public and copyable.
// The globally unique ID of this accessibility tree.
int32_t tree_id = -1;
// The ID of the accessibility tree that this tree is contained in, if any.
int32_t parent_tree_id = -1;
// The ID of the accessibility tree that has focus. This is typically set
// on the root frame in a frame tree.
int32_t focused_tree_id = -1;
// Attributes specific to trees that are web frames.
std::string doctype;
bool loaded = false;
float loading_progress = 0.0;
std::string mimetype;
std::string title;
std::string url;
// The node with keyboard focus within this tree, if any, or -1 if no node
// in this tree has focus.
int32_t focus_id = -1;
// The current text selection within this tree, if any, expressed as the
// node ID and character offset of the anchor (selection start) and focus
// (selection end). If the offset could correspond to a position on two
// different lines, sel_upstream_affinity means the cursor is on the first
// line, otherwise it's on the second line.
int32_t sel_anchor_object_id = -1;
int32_t sel_anchor_offset = -1;
ui::AXTextAffinity sel_anchor_affinity = AX_TEXT_AFFINITY_UPSTREAM;
int32_t sel_focus_object_id = -1;
int32_t sel_focus_offset = -1;
ui::AXTextAffinity sel_focus_affinity = AX_TEXT_AFFINITY_DOWNSTREAM;
AX_EXPORT bool operator==(const AXTreeData& lhs, const AXTreeData& rhs);
AX_EXPORT bool operator!=(const AXTreeData& lhs, const AXTreeData& rhs);
} // namespace ui