blob: d26a9ec8cee8eb71aca6b22fc56c1cba5ee5962d [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/accessibility/native_view_accessibility_base.h"
#include "base/memory/ptr_util.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/events/event_utils.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/views/controls/native/native_view_host.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
namespace views {
namespace {
bool IsAccessibilityFocusableWhenEnabled(View* view) {
return view->focus_behavior() != View::FocusBehavior::NEVER &&
// Used to determine if a View should be ignored by accessibility clients by
// being a non-keyboard-focusable child of a keyboard-focusable ancestor. E.g.,
// LabelButtons contain Labels, but a11y should just show that there's a button.
bool IsViewUnfocusableChildOfFocusableAncestor(View* view) {
if (IsAccessibilityFocusableWhenEnabled(view))
return false;
while (view->parent()) {
view = view->parent();
if (IsAccessibilityFocusableWhenEnabled(view))
return true;
return false;
ui::AXPlatformNode* FromNativeWindow(gfx::NativeWindow native_window) {
Widget* widget = Widget::GetWidgetForNativeWindow(native_window);
if (!widget)
return nullptr;
View* view = widget->GetRootView();
if (!view)
return nullptr;
gfx::NativeViewAccessible native_view_accessible =
if (!native_view_accessible)
return nullptr;
return ui::AXPlatformNode::FromNativeViewAccessible(native_view_accessible);
} // namespace
NativeViewAccessibilityBase::NativeViewAccessibilityBase(View* view)
: ViewAccessibility(view) {
ax_node_ = ui::AXPlatformNode::Create(this);
static bool first_time = true;
if (first_time) {
first_time = false;
NativeViewAccessibilityBase::~NativeViewAccessibilityBase() {
gfx::NativeViewAccessible NativeViewAccessibilityBase::GetNativeObject() {
return ax_node_->GetNativeViewAccessible();
void NativeViewAccessibilityBase::NotifyAccessibilityEvent(
ui::AXEvent event_type) {
// ui::AXPlatformNodeDelegate
const ui::AXNodeData& NativeViewAccessibilityBase::GetData() const {
// Clear it, then populate it.
data_ = ui::AXNodeData();
// View::IsDrawn is true if a View is visible and all of its ancestors are
// visible too, since invisibility inherits.
// TODO(dmazzoni): Maybe consider moving this to ViewAccessibility?
// This will require ensuring that Chrome OS invalidates the whole
// subtree when a View changes its visibility state.
if (!view()->IsDrawn())
// Make sure this element is excluded from the a11y tree if there's a
// focusable parent. All keyboard focusable elements should be leaf nodes.
// Exceptions to this rule will themselves be accessibility focusable.
// TODO(dmazzoni): this code was added to support MacViews acccessibility,
// because we needed a way to mark a View as a leaf node in the
// accessibility tree. We need to replace this with a cross-platform
// solution that works for ChromeVox, too, and move it to ViewAccessibility.
if (IsViewUnfocusableChildOfFocusableAncestor(view()))
data_.role = ui::AX_ROLE_IGNORED;
return data_;
const ui::AXTreeData& NativeViewAccessibilityBase::GetTreeData() const {
CR_DEFINE_STATIC_LOCAL(ui::AXTreeData, empty_data, ());
return empty_data;
int NativeViewAccessibilityBase::GetChildCount() {
int child_count = view()->child_count();
std::vector<Widget*> child_widgets;
child_count += child_widgets.size();
return child_count;
gfx::NativeViewAccessible NativeViewAccessibilityBase::ChildAtIndex(int index) {
// If this is a root view, our widget might have child widgets. Include
std::vector<Widget*> child_widgets;
int child_widget_count = static_cast<int>(child_widgets.size());
if (index < view()->child_count()) {
return view()->child_at(index)->GetNativeViewAccessible();
} else if (index < view()->child_count() + child_widget_count) {
Widget* child_widget = child_widgets[index - view()->child_count()];
return child_widget->GetRootView()->GetNativeViewAccessible();
return nullptr;
gfx::NativeWindow NativeViewAccessibilityBase::GetTopLevelWidget() {
if (view()->GetWidget())
return view()->GetWidget()->GetTopLevelWidget()->GetNativeWindow();
return nullptr;
gfx::NativeViewAccessible NativeViewAccessibilityBase::GetParent() {
if (view()->parent())
return view()->parent()->GetNativeViewAccessible();
if (Widget* widget = view()->GetWidget()) {
Widget* top_widget = widget->GetTopLevelWidget();
if (top_widget && widget != top_widget && top_widget->GetRootView())
return top_widget->GetRootView()->GetNativeViewAccessible();
return nullptr;
gfx::Rect NativeViewAccessibilityBase::GetScreenBoundsRect() const {
return view()->GetBoundsInScreen();
gfx::NativeViewAccessible NativeViewAccessibilityBase::HitTestSync(int x,
int y) {
if (!view() || !view()->GetWidget())
return nullptr;
// Search child widgets first, since they're on top in the z-order.
std::vector<Widget*> child_widgets;
for (Widget* child_widget : child_widgets) {
View* child_root_view = child_widget->GetRootView();
gfx::Point point(x, y);
View::ConvertPointFromScreen(child_root_view, &point);
if (child_root_view->HitTestPoint(point))
return child_root_view->GetNativeViewAccessible();
gfx::Point point(x, y);
View::ConvertPointFromScreen(view(), &point);
if (!view()->HitTestPoint(point))
return nullptr;
// Check if the point is within any of the immediate children of this
// view. We don't have to search further because AXPlatformNode will
// do a recursive hit test if we return anything other than |this| or NULL.
for (int i = view()->child_count() - 1; i >= 0; --i) {
View* child_view = view()->child_at(i);
if (!child_view->visible())
gfx::Point point_in_child_coords(point);
view()->ConvertPointToTarget(view(), child_view, &point_in_child_coords);
if (child_view->HitTestPoint(point_in_child_coords))
return child_view->GetNativeViewAccessible();
// If it's not inside any of our children, it's inside this view.
return GetNativeObject();
gfx::NativeViewAccessible NativeViewAccessibilityBase::GetFocus() {
FocusManager* focus_manager = view()->GetFocusManager();
View* focused_view =
focus_manager ? focus_manager->GetFocusedView() : nullptr;
return focused_view ? focused_view->GetNativeViewAccessible() : nullptr;
ui::AXPlatformNode* NativeViewAccessibilityBase::GetFromNodeID(int32_t id) {
return nullptr;
int NativeViewAccessibilityBase::GetIndexInParent() const {
return -1;
NativeViewAccessibilityBase::GetTargetForNativeAccessibilityEvent() {
return gfx::kNullAcceleratedWidget;
bool NativeViewAccessibilityBase::AccessibilityPerformAction(
const ui::AXActionData& data) {
return view()->HandleAccessibleAction(data);
bool NativeViewAccessibilityBase::ShouldIgnoreHoveredStateForTesting() {
return false;
bool NativeViewAccessibilityBase::IsOffscreen() const {
// TODO: need to implement.
return false;
std::set<int32_t> NativeViewAccessibilityBase::GetReverseRelations(
ui::AXIntAttribute attr,
int32_t dst_id) {
return std::set<int32_t>();
std::set<int32_t> NativeViewAccessibilityBase::GetReverseRelations(
ui::AXIntListAttribute attr,
int32_t dst_id) {
return std::set<int32_t>();
const ui::AXUniqueId& NativeViewAccessibilityBase::GetUniqueId() const {
return ViewAccessibility::GetUniqueId();
gfx::RectF NativeViewAccessibilityBase::GetBoundsInScreen() const {
return gfx::RectF(view()->GetBoundsInScreen());
void NativeViewAccessibilityBase::PopulateChildWidgetVector(
std::vector<Widget*>* result_child_widgets) {
// Only attach child widgets to the root view.
Widget* widget = view()->GetWidget();
// Note that during window close, a Widget may exist in a state where it has
// no NativeView, but hasn't yet torn down its view hierarchy.
if (!widget || !widget->GetNativeView() || widget->GetRootView() != view())
std::set<Widget*> child_widgets;
Widget::GetAllOwnedWidgets(widget->GetNativeView(), &child_widgets);
for (auto iter = child_widgets.begin(); iter != child_widgets.end(); ++iter) {
Widget* child_widget = *iter;
DCHECK_NE(widget, child_widget);
if (!child_widget->IsVisible())
if (widget->GetNativeWindowProperty(kWidgetNativeViewHostKey))
} // namespace views